Crossbows? Why not invented yet?

Post » Wed May 02, 2012 10:27 pm

Its a odd question I know but one I think sould be answered.
I mean its been 100 years sense the events of oblivion
Yet we never see any new inventions or new forms of weaponry
I mean hell, There is a war, A time when new weapons are needed to be made.
The biggest weapon I would of thought to have seen was the crossbow
why?
because dwemer spheres have them and it wouldnt of been hard to steal ones arm and replicate its weapon.
I mean realy
why is tamriel (sorry if spelled wrong. I normally dont dive into elder scroll lore) so slow with this stuff.
Does any one have a reason
and who else thinks we sould of seen a cannon some where in skyrim especially with how much industry we saw in some places.
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Nims
 
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Post » Wed May 02, 2012 9:47 pm

Morrowind had crossbows.
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luke trodden
 
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Post » Wed May 02, 2012 10:54 pm

?_? it did
WTF SKYRIM
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Pete Schmitzer
 
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Post » Thu May 03, 2012 7:09 am

The technology exists in the world, but they simply aren't included in the game. Rather than split their resources by created two different archery mechanics they focused on one so they could make the one included better.
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Terry
 
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Post » Thu May 03, 2012 9:44 am

but
war
why not
its not like it would change anything drastically
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Rob
 
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Post » Thu May 03, 2012 5:22 am

"Godsdamned lazy Imperials thought they was too hard to make. Real Nords like us use REAL bows anyways."

-Eorlund GreyMane, on the topic of crossbows

I think that explains enough. Also, it breaks the game, considering that the Marksman skill was dumbed down post-Morrowind. Also, irl, crossbows brought about the end of conventional armor, since it made it useless, seeing as a crossbow bolt can punch through steel like nothing
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Kyra
 
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Post » Thu May 03, 2012 5:22 am

"Godsdamned lazy Imperials thought they was too hard to make. Real Nords like us use REAL bows anyways."

-Eorlund GreyMane, on the topic of crossbows

I think that explains enough. Also, it breaks the game, considering that the Marksman skill was dumbed down post-Morrowind. Also, irl, crossbows brought about the end of conventional armor, since it made it useless, seeing as a crossbow bolt can punch through steel like nothing

That's not quite right, early firearms had trouble penetrating full plate.
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Rudy Paint fingers
 
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Post » Wed May 02, 2012 6:46 pm

Skyrim is so dumbdowned.

It doesn't even have Atlatls, Flying Guillotines, or Arquebuses.
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Elizabeth Falvey
 
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Post » Wed May 02, 2012 7:31 pm

I could give you a troll answer and say 'because why do you need a crossbow when you have magic?'.

But in reality this is the answer:

The technology exists in the world, but they simply aren't included in the game. Rather than split their resources by created two different archery mechanics they focused on one so they could make the one included better.

If every piece of weaponry at the disposal of medieval people where to be included in game it would delay development of the game almost indefinitely. I'm sure, if there isn't already, in the near future a crossbow mod will be available to you.
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Davorah Katz
 
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Post » Thu May 03, 2012 5:56 am

I could give you a troll answer and say 'because why do you need a crossbow when you have magic?'.

But in reality this is the answer:



If every piece of weaponry at the disposal of medieval people where to be included in game it would delay development of the game almost indefinitely. I'm sure, if there isn't already, in the near future a crossbow mod will be available to you.

Unfortunately True. This is simply a matter of Devs delegating.Maybe TES 6 or 7 or whenever
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Guy Pearce
 
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Post » Thu May 03, 2012 3:20 am

Why don't the assassins use throwing weapons? New Vegas AND Morrowind had them. The answer? Release dates and prioritizing. Maybe next time.

Fortunately TES does not change much in terms of technical machinery technology. The fate of the Dwemer may have dissuaded people as well as its just so much easier with magic!

Btw Redguards have cannons, or at least something similar. There is quite a few things left out each game that is in the lore. I wanna see squadrons of flying Bullnetches with Dunmer magelords, herders and archers on them!! Air force!
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Ernesto Salinas
 
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Post » Thu May 03, 2012 6:55 am

Crossbows are like spears. They very explicitly exist in-universe, but are not in the game.
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Kayleigh Williams
 
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Post » Wed May 02, 2012 7:32 pm

Rather than split their resources by created two different archery mechanics they focused on one so they could make the one included better.

Because arrow ballistics work so well in Skyrim, and including a similarly well-developed mechanic for Crossbows would've taken so long?

They can't even make that argument with spears, we saw them apparently working, with animations and everything in the Gamejam video.
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Clea Jamerson
 
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Post » Thu May 03, 2012 7:44 am

When a Tower goes down in Tamriel, so too does a small piece of the world in which that Tower held together. When Red Mountain fell, so too did Crossbows, Spears, and Levitation.
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Aman Bhattal
 
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Post » Thu May 03, 2012 3:22 am

"Godsdamned lazy Imperials thought they was too hard to make. Real Nords like us use REAL bows anyways."

-Eorlund GreyMane, on the topic of crossbows

I think that explains enough. Also, it breaks the game, considering that the Marksman skill was dumbed down post-Morrowind. Also, irl, crossbows brought about the end of conventional armor, since it made it useless, seeing as a crossbow bolt can punch through steel like nothing
That is a good outlook on that. I never thought of that before. Perhaps the TES series was never meant to have crossbows and that was just an experimental thing in Morrowind. I never liked crossbows any ways. It seemed to late in development for the time and era of the Elder Scrolls universe.
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Eoh
 
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Post » Wed May 02, 2012 6:33 pm

When a Tower goes down in Tamriel, so too does a small piece of the world in which that Tower held together. When Red Mountain fell, so too did Crossbows, Spears, and Levitation.
But when Brass-Walks fell, we got armour divided into three kinds, a lot more items and many more skills.
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Motionsharp
 
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Post » Thu May 03, 2012 9:38 am

But when Brass-Walks fell, we got armour divided into three kinds, a lot more items and many more skills.

BUT WHAT ABOUT ALL THE LANGUAGE SKILLS

BET YOU DIDN'T THINK ABOUT THAT, DID YOU
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Gemma Flanagan
 
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Post » Thu May 03, 2012 8:57 am

When a Tower goes down in Tamriel, so too does a small piece of the world in which that Tower held together. When Red Mountain fell, so too did Crossbows, Spears, and Levitation.
Whoa, hey, wait a minute, where did you read that information at? That's a pretty ingenious idea, but how can you ascertain its validity?
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Sophie Louise Edge
 
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Post » Wed May 02, 2012 11:09 pm

BUT WHAT ABOUT ALL THE LANGUAGE SKILLS

BET YOU DIDN'T THINK ABOUT THAT, DID YOU
34 skills in Daggerffall, 29 in Morrowind.
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Erin S
 
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Post » Thu May 03, 2012 9:51 am

If Bethesda made a point to add in Thaumaturgy or 'Language' skills again and include dozens of instances where it would be useful, including entire quest-lines, cities, or even regions that would be nearly impossible to experience without it, then I'd be all for its re-inclusion. The fact is there is no intrinsically useless skill. Any skill that is under-utilized or unpopular is only such because Bethesda was too lazy, or too time/money constrained to make them useful. With how big a blockbuster recent games have been, boosted by continued sales generated by the promise of mods and customization offered by PC versions of their games, I really can't see why time/money should be an excuse anymore.
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Mari martnez Martinez
 
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Post » Thu May 03, 2012 8:07 am

34 skills in Daggerffall, 29 in Morrowind.

Ah, thought you meant transition from Daggerfall to Morrowind, not Arena to Daggerfall XD
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hannaH
 
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Post » Wed May 02, 2012 6:54 pm

But when Brass-Walks fell, we got armour divided into three kinds, a lot more items and many more skills.
The Dragon Break allowed for many progressions. But we lost Thaumaturgy, climbing, lock-bashing, and language skills.

Whoa, hey, wait a minute, where did you read that information at? That's a pretty ingenious idea, but how can you ascertain its validity?
I can't, it just sounds like a nice lore-excuse for the loss of gameplay elements between games. It's not my theory though. I read it here in the lore forum, though I don't remember who first posited the idea.
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lexy
 
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Post » Wed May 02, 2012 7:36 pm

Whoa, hey, wait a minute, where did you read that information at? That's a pretty ingenious idea, but how can you ascertain its validity?

Yes, it's just a tongue-in-cheek way of saving Bethesda has an 'out'. In fact its preposterous to assume that the events caused a sort of 'warp' rendered all knowledge of something like climbing rocks, or using spears null. Even if this was the reason given, I'm 99.99% sure that there are still books in Skyrim which reference spears, and axed magic such a levitation.
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M!KkI
 
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Post » Thu May 03, 2012 2:19 am

In Oblivion, they mentioned an act that banned Levitation in Cyrodill, and by the time of the Infernal City/Lord of Souls Levitation was a lost art, because with it banned the only people who used it were the Telvanni and most of them would've been killed during Red Year.
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REVLUTIN
 
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Post » Wed May 02, 2012 6:44 pm

I always thought that the tamerillic weapon smiths lost the skills to make advanced weapons like Crossbows & spears & as such they are lost technology
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Angela Woods
 
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