ducking was pretty useless in Oblivion.
Well, obviously. Mostly because you
couldn't duck.
Think if the level design possibilities if you could?
It would be neat insofar as it would allow level designers to make more elaborate dungeons that took advantage of a network of smaller passages that would perhaps give dungeons a "Maze" or "labyrinthine" feel and multiple routes to the same objective.
I can see it becoming quickly tedious however if you are sometimes forced to take these smaller passages, as you will most likely be traveling at a slower pace when you are crouched, slowing down the pace of action. Also it would be incredibly annoying for a melee oriented player to encounter an enemy whilst you were crouching as it would most likely be similar to Oblivion where you couldn't attack as fast.
Maybe fighting in these areas isn't a good idea, but it's just a good way to make hidden passages or what not. A lot is added to an experience when you have to duck to get into small areas.
That's probably part of Oblivion's world design; perhaps they sealed that area off with an invisible wall? In Nehrim there are some instances where sneaking does get you into tighter spots.
It was likely fixed in Nehrim. It honestly isn't that hard to fix to change the size of the hitbox.
Oh that would annoy. :shakehead:
- Yes (but I don't actually remember that... though I probably noticed it at the time, and if so, it would have annoyed)
- No
How can you find it annoying, yet not want it fixed?