Crowds of enemys

Post » Tue Oct 19, 2010 3:37 am

In oblivion you usually fought 1 or 2 enemy's at once, how bout in skyrim you fight much more like a pack of wolves with like 7 or 8 wolves at once sometimes, but it just doesn't take as much hits to kill them possibly, what do you guys think.
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Monika
 
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Post » Tue Oct 19, 2010 6:02 am

Yes. Maybe not 10 wolves but 3-5 would work. My favorite fights in Oblivion would not have been possible without MMM. It would also be nice to be attacked by 2 warriors being backed up by 2 archers, instead of fighting a warrior, then an archer, than another archer, then a warrior.
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Facebook me
 
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Post » Mon Oct 18, 2010 9:21 pm

I think we can see this seeing as how there are a few screen shots with like 4 draugrs
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Da Missz
 
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Post » Tue Oct 19, 2010 8:18 am

Yes. Maybe not 10 wolves but 3-5 would work. My favorite fights in Oblivion would not have been possible without MMM. It would also be nice to be attacked by 2 warriors being backed up by 2 archers, instead of fighting a warrior, then an archer, than another archer, then a warrior.

Yeah 10 is maybe a little too much, I wish I had a pc so I could get a mod like that :)
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Austin Suggs
 
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Post » Mon Oct 18, 2010 6:36 pm

Well in the trailer, the scene with the AoE spell, the PC was surrounded by enemies, so....
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JD bernal
 
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Post » Tue Oct 19, 2010 3:36 am

It would be nice to be able to fight larger groups of enemies. I don't know about 10, but 4-8 would be pretty good.
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sarah simon-rogaume
 
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Post » Tue Oct 19, 2010 7:44 am

Well in the trailer, the scene with the AoE spell, the PC was surrounded by enemies, so....

He picked up a spoon and everyone proceeded to go ape[censored] :P
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Christine Pane
 
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Post » Tue Oct 19, 2010 4:24 am

As long as enemy health, armour, stats, skill, level, magicka, weapons.. etc are not as OP as in Oblivion.

I don't mind numbers, I even like them, but it comes a point that enemies will always out number you.
So you get to balance the field by being able to out think or out build your character to the NPC's.

Numbers, strength of said numbers and bosses is just a nightmare.
It'll make every character build require the exact same skills and tactics, creating one up man ship and power gaming.

If they use OOO as an example having god like NPC's in mass numbers and the ability to use mass summons will just be bad.

I like numbers but they have to balanced in one strength, fighting, stealth, magic.. etc.
Lower level than a PC, have less access to great equipment, and have weaknesses to at least a few gamestyles.
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Carolyne Bolt
 
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Post » Mon Oct 18, 2010 11:21 pm

He picked up a spoon and everyone proceeded to go ape[censored] :P

:touched:
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Antony Holdsworth
 
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Post » Tue Oct 19, 2010 6:39 am

In oblivion you usually fought 1 or 2 enemy's at once, how bout in skyrim you fight much more like a pack of wolves with like 7 or 8 wolves at once, but it just doesn't take as much hits to kill them possibly, what do you guys think.


Do you remember the last part of the main quest line? The massive hordes of daedra you had to fight at once, it was a boss fight in and of itself.....and that's what I want :tongue: Besides, with the new, fast-paced combat system you could probably pull it off.

It doesn't however fit to have 7 to 8 enemies every fight, because it is just not believable to think that you will always have a crowd of enemies attacking you.
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Rowena
 
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Post » Mon Oct 18, 2010 10:40 pm

you got attacked by wolf packs in bloodmoon ;)
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Calum Campbell
 
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Post » Tue Oct 19, 2010 6:09 am

Besides, with the new, fast-paced combat system you could probably pull it off.


I sure hope so. Assassins Creed: Brotherhood perhaps had my favourite combat system for dealing with more than one enemy. I hope for a similar way of fighting once you dispatch one enemy and be able to go for a few combo kills in Skyrim. And in first-person, all the more juicier. :D
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Tessa Mullins
 
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Post » Tue Oct 19, 2010 1:31 am

The greater number of enemies I had found in oblivion (thanks to FCOM) is 23 (not a common event, even with that mod system) and must say that it makes area effect spells reaaaally apreciated.
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Britta Gronkowski
 
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Post » Mon Oct 18, 2010 10:47 pm

Sometimes I like to fight one or two badass enemies that really give me a run for my money.

Sometimes I like to fight several (4+) enemies that are a little weaker but still can kill you if you underestimate them.

Finding the right balance between encounters in terms of less strong opponents or more weak opponents is just sound game balancing in my opinion.

Mix it up BGS... Mix it up.
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Chris BEvan
 
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Post » Tue Oct 19, 2010 3:43 am

I hope so, but I hope it's balanced out in a sense too. I like having enemies that can hurt me badly, but that I can hurt badly too. It means for faster combat, more tense action, and rushes of adrenaline when you're so close to dying but you know you could probably end the fight in just one more swing.

What I'm saying is, I'd love to see multiple enemies in fast paced, and deadly combat.
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Brittany Abner
 
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Post » Mon Oct 18, 2010 9:01 pm

Agree totally, it is also a nice way to increase make fights harder at high level, instead of fighting one enemy in daeric armor you fight four in steel. Two enemies is far more dangerous than 1 it get worse if you have different types of enemies typically tanks and ranged. Groups of daedra who included spider daedras was probably main reason why I died in Oblivion at high level, second was packs of goblins.
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Queen of Spades
 
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Post » Tue Oct 19, 2010 1:06 am

Depends on how it is done. Slaughtering a bigger mob is IMHO not fun. Taking on two or three human opponents who fight with skill could be very intense. The need to defend and attack at the right time, use your skills appropriately, etc. would make for a very interesting combat experience.

Agree with previous poster on more damage being given and taken. I usually mod my TES games to do just that, both weapons and creatures. Need to see what comes out of the box before we can decide what to do with Skyrim.
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CHARLODDE
 
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Post » Mon Oct 18, 2010 8:42 pm

I definitely think that fighting small armies of NPCs is often as challenging and fun as fighting singular BOSS mobs - and they add alot of chaos into the mix. I think its a Great idea, and something that Oblivion already did in some places (the Tomb of Nenelata?) - the end-stage of the quest where you fight like 8 or 10 liches in a locked area, and in other spots too. Not nearly as much as 1 on 1 combat though.

What I like about fighting crowds is that it forces me out of my element, out of my comfort zone and challenges me more than the rythmic, steady flow of combat between two individuals. Often times I'll have to retreat and find favorable ground, or switch to weapons that can hit more at once or much harder, etc. Its more of a challenge I guess than fighting a single boss NPC as there is more variety, more chaos.

I'm hoping for a good mix of both in Skyrim!
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Genocidal Cry
 
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Post » Tue Oct 19, 2010 6:11 am

The reason a cluster*****s worth of enemies aren't thrown at you on a regular basis is because you can only deal damage to ONE enemy at a time when it came to physical damage, Arrows, and swords could not hit multiple enemies like spells can, and it wasnt like in Vanilla Oblivion you could dispatch several enemies in under a minute, so its you fighting them and all of their damage in succession hitting you.


gotta be a tank to stiff that off.
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Kelly James
 
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Post » Tue Oct 19, 2010 10:18 am

Several options:

1) run away
2) pop the invisibility potion and didi moa
3) hop on a rock and reign death from above
4) AOE spell on self
5) drop my sword and let the magnetism take over ;)
6) "train" them to the guard station

Me? I'd go for #3 since I'm generally an archer.

Plus, I have a hard enough time trying to hit one enemy if I'm using a blade much less eight! Of course, if they surround me, anywhere I swing I'm golden ;) :toughninja: "We're surrounded? Perfect, we have them right where we want them!"
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Baylea Isaacs
 
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Post » Mon Oct 18, 2010 10:07 pm

Wolves are pack animals so it would make sense but for the most part i would rather just fight 1-2 enemies. It never really felt very satisfying in OB and MW to fight more than that at a time, probably because the game simply wasn't build for that kind of combat. I imagine the same will be true with Skyrim.
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celebrity
 
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Post » Tue Oct 19, 2010 12:19 am

I think that 7-8 enemies at the same time sounds too much for a game that is not party based but 3-4 enemies would be nice and could work provided it is properly done and well balanced.
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danni Marchant
 
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Post » Tue Oct 19, 2010 6:02 am

You will have CC like stuns and knockdowns so it will be easier to deal with multiple enemies. Unless they stun and knock you down as well...
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michael flanigan
 
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Post » Mon Oct 18, 2010 8:07 pm

There were a good number of places in vanilla OB where you could run into 3+ enemies (turn the wrong corner in a Bandit cave, stumble into any of the larger Bandit camps, etc) And I found them really annoying, because the fights were etc.

And if one or two of those guys had two handed weapons, enough damage would be getting through your blocks that you needed to use potions or resto spells more often than actually attacking.

Kind of annoying, really. Needless to say, I've only tried one of the "more spawns!" mods once, and it was uninstalled pretty quick. :)


Now, I'm sure part of it is that I svck (:D), esp since that was on Normal. And part of it is probably that I tend to start lots of characters, so much of my play time is at lower levels (under 20?) and skill levels. And another part of it is that I generally play light armor and sword types, who probably shouldn't be wading into mass combat. (and have almost never played heavy armor or destruction mage types).

Unless the combat system is a good bit different, I wouldn't want crowds to be much bigger, or too common.


(Yay, yet another "hey, I've got a different opinion" thread :celebration: )


edit: you know, I need to remember that I've never actually played vanilla OB, since even my first playthrough used the Francesco's leveled monsters & items mod. But since I still avoided the "increased spawns" part of that, it should still be how I remembered. But I can't be 100% certain. sorry. :)
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Lori Joe
 
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Post » Tue Oct 19, 2010 9:30 am

fighting multiple enemies wouldnt be as fun if the combat ai werent improved AND if there were no combat geometry.

using DP's combat mods, you had to be very careful when fighting multiple enemies. attacks from your sides and back HURT. you have to watch your positioning and even lowly (in vanilla) wolf packs couldnt be ignored.
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Jon O
 
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