Crunch Time Polishes & Fixes

Post » Fri Jul 29, 2011 8:54 am

Was just curious as to what people felt needed to be polished or fixed in Skyrim? Would like to view this as a helping hand so to speak rather then a "lets bash Bethesda thread".
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Lakyn Ellery
 
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Post » Fri Jul 29, 2011 7:01 pm

I'm confused, how can anyone know what should be fixed in Skyrim, when none of us has played it yet ?
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stephanie eastwood
 
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Post » Fri Jul 29, 2011 7:32 am

I don't think we can answer your question based on the demo footage and screens alone, without actually playing the game.

I guess I would say fix the clipping on that Companions guy's arm, in the screen where he's holding the hammer.
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Sam Parker
 
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Post » Fri Jul 29, 2011 1:50 pm

Hard to say since it isnt out yet :shrug:

Hopefully you mean "fix" as in bugs, not "fix" as in "I don't like this"....
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Sheila Esmailka
 
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Post » Fri Jul 29, 2011 8:47 am

I think the spears need to be polished. Wait, what?
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Sami Blackburn
 
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Post » Fri Jul 29, 2011 8:47 am

I think the spears need to be polished. Wait, what?



I bet todd is siting in his office right now making spears and crossbows just for us :D
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AnDres MeZa
 
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Post » Fri Jul 29, 2011 7:57 pm

I'm confused, how can anyone know what should be fixed in Skyrim, when none of us has played it yet ?



Just based off what we do know is all. OK, I will throw one in.

I hope they make the flight characteristics of the dragons more smoother, more life like. Its been well talked about already about one of the videos showing a dragon making a turn to come back for another attack and that turn was really abrupt and not natural looking.
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Rachell Katherine
 
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Post » Fri Jul 29, 2011 12:06 pm

I bet todd is siting in his office right now making spears and crossbows just for us :D

Well, there's still plenty of time before release. Plenty of time.
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ezra
 
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Post » Fri Jul 29, 2011 10:22 am

Hard to say since it isnt out yet :shrug:

Hopefully you mean "fix" as in bugs, not "fix" as in "I don't like this"....



Well, I added "fixes" just incase somebody felt that something needed to be fixed. Not a bug. Wont find out about bugs til after release date.... dahh. :P
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Mylizards Dot com
 
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Post » Fri Jul 29, 2011 5:09 pm

Well, I added "fixes" just incase somebody felt that something needed to be fixed. Not a bug. Wont find out about bugs til after release date.... dahh. :P


Ah gotcha! :wink_smile:
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Rachel Eloise Getoutofmyface
 
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Post » Fri Jul 29, 2011 6:15 pm

Change the font and size of the messages that pop up when you level up a skill.
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barbara belmonte
 
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Post » Fri Jul 29, 2011 9:43 am

Anything you could suggest they "Fix" would be based on watching old footage of the game. To my knowledge, there hasn't been a new video released to the community in quite a while... and who knows if the game version shown in those video's was even current when they were released.

I have nothing against Constructive Feedback, and certainly don't think its a bad thing to tell a developer whats broken about their game. However, there is no point in giving "Blind Feedback".
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Devils Cheek
 
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Post » Fri Jul 29, 2011 7:48 pm

Change the font and size of the messages that pop up when you level up a skill.



Maybe make the font customizable to a size that is comfortable for you personally.
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Kelly Upshall
 
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Post » Fri Jul 29, 2011 11:45 am

Great Topic

I say Screen Tearing on the Xbox 360 Version. Users need a Option to Toggle On and Off V Sync. I cannot stand a beautiful game that you become immersed in only to be yanked out by horrid screen tearing.
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Jonathan Egan
 
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Post » Fri Jul 29, 2011 7:40 am

I'd say I hope the polish the graphics, find and fix clipping issues etc. Also I'm sure the new ai has some bugs in it, so I hope the spend the majority of their time fine tuning that, and don't just gut it but make it work the best they can. Also I hope they add some more perks, and perhaps let us pick one every level for as long as we can gain a level.
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Neil
 
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Post » Fri Jul 29, 2011 9:20 am

the horse clipping
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Logan Greenwood
 
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Post » Fri Jul 29, 2011 5:46 am

I would like to see HUD customization implemented for those of us who game on plasma screens.

i.e. options to toggle aiming reticle to spell trigger/ attack trigger, turn HUD off, add transparency to HUD.
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Kat Lehmann
 
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Post » Fri Jul 29, 2011 10:18 am

I remember hearing in a video interview they where combining certain pieces of armor into one. So, for instants instead of having legs and body armor there will only be one piece that makes up the body and legs. If what I have heard is correct I would rather have all the separate pieces of armor instead of integrated pieces. I really don't know if I'm gunna like this idea or not.
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Céline Rémy
 
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Post » Fri Jul 29, 2011 5:40 pm

I want them to examine each quest and add AT LEAST two more options on how the quest can be completed. Also, add in more consequences where you can see the results of your choices. You spared those bandits that fell to their knees and begged for mercy? Later you find a small family home burned to the ground by those very same bandits. The witch offered you gold to turn the other cheek and you accepted it? A find a new quest in the next town where a curse has been placed on a young beautiful bride by some old hag.... wanna go give her the money back now?
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Brandi Norton
 
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Post » Fri Jul 29, 2011 8:46 pm

I'm confused, how can anyone know what should be fixed in Skyrim, when none of us has played it yet ?

I would just like to say, I approve of you because your sig has aesop rock and aesop rock is awesome.
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asako
 
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Post » Fri Jul 29, 2011 5:35 pm

I want them to examine each quest and add AT LEAST two more options on how the quest can be completed. Also, add in more consequences where you can see the results of your choices. You spared those bandits that fell to their knees and begged for mercy? Later you find a small family home burned to the ground by those very same bandits. The witch offered you gold to turn the other cheek and you accepted it? A find a new quest in the next town where a curse has been placed on a young beautiful bride by some old hag.... wanna go give her the money back now?


It's already been stated the more quests but less big/option filled route was taken. So more traditional RPG Quests and TES quests vs Fallout/Witcher's more expanded but less in numbers quests.

A bunch will be flavor quests and the usual fetch with a hint of kill pestering animal quests.

This doesn't rule out that the other numerous quests won't have depth or good writing though.

Consequences is nice but consequences for every action isn't a possibility. However their little AI system and background statistics could help add in that extra flavor.
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Queen of Spades
 
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Post » Fri Jul 29, 2011 7:00 am

I don't know, it all looks good to me so far. :shrug:
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Nathan Risch
 
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Post » Fri Jul 29, 2011 6:36 am

I remember hearing in a video interview they where combining certain pieces of armor into one. So, for instants instead of having legs and body armor there will only be one piece that makes up the body and legs. If what I have heard is correct I would rather have all the separate pieces of armor instead of integrated pieces. I really don't know if I'm gunna like this idea or not.


Pieces are just as Oblivion, not Morrowind. The only exception is the upper and lower body armor is effectively combined. Which would be the cuirass and greaves.
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Jessie
 
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Post » Fri Jul 29, 2011 1:14 pm

BTW, OP, VSIONS mentioned a couple weeks ago that his crunch time is already finished, so that might give you an idea of which departments are still busy working on major fixes and things.
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Ezekiel Macallister
 
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Post » Fri Jul 29, 2011 8:05 am

BTW, OP, VSIONS mentioned a couple weeks ago that his crunch time is already finished, so that might give you an idea of which departments are still busy working on major fixes and things.

His crunch time is done? Maybe they're farther along than I thought. Or i'm just paranoid.
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benjamin corsini
 
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