[RELz] Crusader's Sword: Chucked!

Post » Wed Sep 01, 2010 6:05 pm

Coming back from an abnormally long hiatus from the public eye, I looked for a decent replacer for Bethesda's admittedly lack-luster interpretation of the Crusader's Sword. Sadly, none could be found (among the english speaking websites I've frequented in the past, barring Planet Elderscrolls, for reasons all my own).

Links:
http://www.invision.tesalliance.org/forums/index.php?/files/file/725-crusader-sword-chucked/
http://www.tesnexus.com/downloads/file.php?id=36381

Taken from the ReadMe:
Name:
Version:
Date: 1/1/2011
Category: Weapons
Author: Charles Crowe

=================
Requirements:
=================

Oblivion 1.2.416

=================
Description:
=================

The Crusader's Sword in KotN was... Lack-luster at best, so I Chucked it.

=================
Installation
=================

1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

=================
Un-Installation:
=================

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

=================
Incompatibility:
=================

anything that modifies the following paths:
data/meashes/weapons/NDSacred/NDLongsword.nif
data/textures/menus/icons/weapons/ND/NDSword.DDS

=================
Contact:
=================

TES Alliance:
http://www.invision.tesalliance.org/forums/index.php?/user/367-charlescrowe/

Bethesda Forums:
http://www.gamesas.com/index.php?/user/476054-charles-crowe/

=================
Credits:
=================

Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

=================
Tools Used:
=================

Insanity's ReadMe Generator
Photoshop
Blender
NifSkope


=================
Licensing/Legal:
=================

You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.


Screenshot:
http://www.invision.tesalliance.org/forums/index.php?/gallery/image/12512-crusaders-sword-replaced/
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Wed Sep 01, 2010 6:06 pm

That is one nasty looking sword. I love it!
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed Sep 01, 2010 12:45 pm

I like what I see quite a bit! A couple question:

1. Do you think you could work in a symbol of Akatosh onto the sword somewhere? I don't think it looks quite "Divine" enough as it is right now.

2. Would you consider adding a re-worked texture for the cursed version of the sword to make it look spoiled and blighted?
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Thu Sep 02, 2010 12:26 am

I like what I see quite a bit! A couple question:

1. Do you think you could work in a symbol of Akatosh onto the sword somewhere? I don't think it looks quite "Divine" enough as it is right now.

2. Would you consider adding a re-worked texture for the cursed version of the sword to make it look spoiled and blighted?

AFAIK, the cursed version and holy version use the same model, and i'm a bit iffy on editing beth's .esp's as for Akatosh's symbol, I may be able to re-work the texture to include it.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Wed Sep 01, 2010 5:12 pm

Don't feel obliged to act on those two questions, that's all they were. :)

Thanks for the answers.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am


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