Cryek - Patch Hasn't Fixed The Multiplayer Lag Issues

Post » Thu Dec 31, 2009 4:08 pm

It's a great single player game with a wishy washy multiplayer.
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Nicholas C
 
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Post » Thu Dec 31, 2009 3:50 am

Can you not just run a private match, that would at least let you learn the maps.
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Sam Parker
 
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Post » Thu Dec 31, 2009 9:52 am

Dude on 2 bar games I have no problem killing people.
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mimi_lys
 
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Post » Thu Dec 31, 2009 2:27 am

I do not think the no. of bars means that much..There appears to be no corrilation between bars and the no.'s killed by the person.

I spend thousands each month for a 10meg isometric internet connection (my company connection). I have a contention ratio of 8 on my connection. I have a 16ms ping time from Berri (SA) to Adelaide. I check the router traffic graph when I experience lag and no other pc's are accessing the net. I have opened up all the ports needed for XBL and the games.

I do not know where the problems is. The kill cams give it away, they shows something completely different to what happened. e.g I'm running to a corner, spot someone (they still running) I kneel and fire, but when I watch the kill cam after I'm killed I view me still running and the guy (who killed me) is already firing and i view myself dying before I even start to kneel and firing.... worse is dying and not even seeing the shooter till viewing the kill cam and seeing he was right in front of me .....very frustrating
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Noraima Vega
 
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Post » Thu Dec 31, 2009 8:09 am

Dude on 2 bar games I have no problem killing people.
Same here! Add one more bar and I'm FUBAR.
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Cameron Garrod
 
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Post » Thu Dec 31, 2009 11:52 am

I do not think the no. of bars means that much..There appears to be no corrilation between bars and the no.'s killed by the person.

I spend thousands each month for a 10meg isometric internet connection (my company connection). I have a contention ratio of 8 on my connection. I have a 16ms ping time from Berri (SA) to Adelaide. I check the router traffic graph when I experience lag and no other pc's are accessing the net. I have opened up all the ports needed for XBL and the games.
10 meg, for thousands a month? I have a 45meg down 10up, and experience the worst lag you can imagine because of NO REGION FILTER! Every other game I play works great.

I do not know where the problems is. The kill cams give it away, they shows something completely different to what happened. e.g I'm running to a corner, spot someone (they still running) I kneel and fire, but when I watch the kill cam after I'm killed I view me still running and the guy (who killed me) is already firing and i view myself dying before I even start to kneel and firing.... worse is dying and not even seeing the shooter till viewing the kill cam and seeing he was right in front of me .....very frustrating
Yes, that's by far the most anoying s*** ever. I shot at someone yesterday from behind emptied a whole clip into thier back.... I died.... The kill... I mean death cam showed him behind me shooting me in the back!! WTF!?!
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Betsy Humpledink
 
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Post » Thu Dec 31, 2009 6:50 am

WTF is up with all the posts referring to Cry-Adam. He is not the developer, but just a moderator.

He is already working hard to scour through all the issues we have with the game, we don't need repeat threads to slow that down.

I actually think it should be the opposite, repeat threads should only prove the point that people are noticing a problem that isn't being addressed properly, which can make people feel like they're being Ignored. But having the proper PR can prevent this even in this case, at least a little bit of information can intice people to hold on and wait a little longer for a fix. But instead of that they've only announced that they're getting ready to ram a DLC down our throats, leaving the feeling that they've dismissed our concerns. To be honest I really like this game, it's the small things that are breaking the game's experience though, one of them being the lack of communication between the developers and the community.

Sadly though I too feel the urge to put this game down and pick something else up, because this is just starting to become ridiculous at the rate it's being allowed to spiral out of control. But ultimately it's up to Crytek if they want to go the stretch and listen to the little people, because if you ask me releasing a DLC this soon only seems like a money grab strategy to help try and line their pockets more. Im going to hope this isn't the case and im even going to give them another month at the most to actually DO something about the problems with the game before I put it down for good, and I even regret saying so since I think it had so much more potential to be good and fun in that case. Greed changes people, I hope this isn't another game killed by the vice death grip of greed on private industry, track record points to yes though...
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Markie Mark
 
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Post » Thu Dec 31, 2009 11:16 am


There's kind of a weight in the game when you have lag it feels stiff if you know what I mean.

Yup, lag resistance. It's very noticeable in Black Ops too. I often notice I don't seem to be moving as fast and turning and firing seems to be delayed. It's like playing when you're a bit drunk.

Kudos for actually trying to play the game though lol... you've got more patience than me. I haven't picked it up in about 2 weeks. It just pisses me off too much. You're right, it just isn't fun at all. Even when it doesn't seem to be lagging and I can string some kills together, I still don't get any enjoyment out of it.. because then I have to wonder whether I've been blessed with lag advantage. If there's no level playing field (or as close to it as possible) then what's the point in playing? All victories are hollow and all defeats are unjust.
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Mason Nevitt
 
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Post » Thu Dec 31, 2009 1:44 am


Screw Console gaming, its trash...

I have to agree tbh. Ever since buying an Xbox 360 last year my disappointment levels have slowly risen, accelerated by the release of Black Ops and Crysis 2.

There's no doubt that consoles are holding the games industry back. The gulf in quality between PC and Console games is huge. However, aside from the obvious graphical differences, the biggest problem effecting multiplayer is peer to peer hosting. It's so outdated it's ridiculous. I have played very few games on the Xbox that use p2p with any great success.

Would it not help if consoles abandoned automatic matchmaking and implemented a PC style lobby system? Then people could select the best lobby for them based on ping and could avoid getting thrown into matches that are in progress etc. I always found that system much more effective.

Yesterday I won access to the Gears 3 Beta so I'll be firing that up in a minute. I'm intrigued to see how their dedicated servers fair.
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Heather M
 
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Post » Thu Dec 31, 2009 1:08 pm

The quality of your broadband/ping is irrelevant in games that can't handle regional matchmaking properly. Black Ops has a Local Search filter, but that's completely useless as it doesn't actually work. If games studios are going to insist on using peer to peer hosting then they have to vastly improve regional searches. Without it you get lag mayhem, which is what most people are experiencing now in Crysis 2 and Black Ops.

Connection/ping bars are also useless. Only noobs think they actually represent your connection in games like this. They don't. People can be in the full green and be lagging all over the place.

Here's an example of just how inaccurate they are: a couple of weeks ago there was a fault with my broadband which dropped my connection to 500kb download/200kb upload for a few days. Obviously my ping results were terrible. So imagine how shocked I was when not only could I get into Crysis 2 multiplayer matches, but I often had full bars. It was hilarious. I knew I was lagging all over the place, but my connection bars said everything was fine.

Other games were a little more accurate but still showed me having more bars than I shouldve. Also, I'm pretty sure Crysis set me as host on a couple of occasions, as sometimes my broadband connection would drop and my friends told me it caused the match to try and migrate host lol. Shocking.

So for people who boast 'I get kills when I'm on 2 bars'... congratulations, it doesn't mean anything. It's a lag lottery. Until Crytek sort their sh*t out, if you're not suffering from the effects of lag then you're probably benefiting.
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Chantel Hopkin
 
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Post » Thu Dec 31, 2009 5:22 am

idiots running around with 2 bar connections = your the nob jocks who are lagging.
the P2P in this game is awful and the devs are just a joke.
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neil slattery
 
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Post » Thu Dec 31, 2009 1:19 pm


Screw Console gaming, its trash...

I have to agree tbh. Ever since buying an Xbox 360 last year my disappointment levels have slowly risen, accelerated by the release of Black Ops and Crysis 2.

There's no doubt that consoles are holding the games industry back. The gulf in quality between PC and Console games is huge. However, aside from the obvious graphical differences, the biggest problem effecting multiplayer is peer to peer hosting. It's so outdated it's ridiculous. I have played very few games on the Xbox that use p2p with any great success.

Would it not help if consoles abandoned automatic matchmaking and implemented a PC style lobby system? Then people could select the best lobby for them based on ping and could avoid getting thrown into matches that are in progress etc. I always found that system much more effective.

Yesterday I won access to the Gears 3 Beta so I'll be firing that up in a minute. I'm intrigued to see how their dedicated servers fair.
Well, I agree with you that consoles need to move up to dedicated servers, but I disagree with your assertion that console graphics are holding the industry back because we're approaching the point where graphics don't matter anymore. Most people don't care that a game has the most realistic textures for every single piece of debris on a map. Generally they care more about how fun a game is, cool game play mechanics, and the story of a game.

Having uber-graphics is nice, but kind of pointless if no one wants or is able to play it.
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Laura-Jayne Lee
 
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Post » Thu Dec 31, 2009 1:33 pm


Screw Console gaming, its trash...

I have to agree tbh. Ever since buying an Xbox 360 last year my disappointment levels have slowly risen, accelerated by the release of Black Ops and Crysis 2.

There's no doubt that consoles are holding the games industry back. The gulf in quality between PC and Console games is huge. However, aside from the obvious graphical differences, the biggest problem effecting multiplayer is peer to peer hosting. It's so outdated it's ridiculous. I have played very few games on the Xbox that use p2p with any great success.

Would it not help if consoles abandoned automatic matchmaking and implemented a PC style lobby system? Then people could select the best lobby for them based on ping and could avoid getting thrown into matches that are in progress etc. I always found that system much more effective.

Yesterday I won access to the Gears 3 Beta so I'll be firing that up in a minute. I'm intrigued to see how their dedicated servers fair.
Well, I agree with you that consoles need to move up to dedicated servers, but I disagree with your assertion that console graphics are holding the industry back because we're approaching the point where graphics don't matter anymore. Most people don't care that a game has the most realistic textures for every single piece of debris on a map. Generally they care more about how fun a game is, cool game play mechanics, and the story of a game.

Having uber-graphics is nice, but kind of pointless if no one wants or is able to play it.

I was careful to avoid making any assertions about graphics as I'm well aware that graphics alone don't necessarily make or break a game. What I actually said was 'The gulf in quality between PC and Console games is huge'. The problem is studios seem to be spreading themsevles too thin trying to cater to both the PC and console market. The main reason Crytek released Crysis 2 on the consoles is because they needed the extra revenue... PC gaming just doesn't bring in enough cash. Unfortunately this is to the detriment of quality as the developers struggle to find the time etc to get each version finished to a high enough standard. This is painfully evident in Crysis 2.
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Kevin Jay
 
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Post » Thu Dec 31, 2009 7:38 am

hate to say it.. but i think the patch made it worse. i completely agree. for the first time i have been experiencing A LOT of disconnections, and A LOT of lag. Yesterday I went to the same map (skyline) 8 times in a row. That's ridiculous.
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quinnnn
 
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Post » Thu Dec 31, 2009 5:27 am

Hey guys,
Im in Australia and no matter what time i join a game it is really god damn laggy, im always on red bar or yellow bar. It is getting really frustrating and i think im on an american server because i got the achievement to play between 2 and 4 i think it was, and it was only 10 at night. I run a wired connection so i dont see why this is happening, or why i cant find a game with another aussie, thanks. :)
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Richard Dixon
 
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Post » Thu Dec 31, 2009 8:35 am

I find it's mostly American hosts now, before it was Japanese(Like literally go make robots) and some eurpoean hosts. Still the online svcks and you are not the only one having problems as some people change their locale to Canada or US so they get "better" connections but it's untrue. SO stop doing it you texas goofs.

But literally everyone i having problems even crytek as they don't have a clue what they are doing.
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Jessica Nash
 
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Post » Thu Dec 31, 2009 10:15 am

Mmm, i like the online, its really fun and all but crytek needs to get their sh*t sorted and maybe instead of finding the fastest game find one without lag, its really frustrating, i wonder if any other aussies play this game, id say plenty and more than enough to fill a good game
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Astargoth Rockin' Design
 
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Post » Thu Dec 31, 2009 12:01 pm

I am from the US and I get lag. I don't know what is happening because every time I join a game I am on a one or two bar. I have yet to be in a game where I have perfect connection.
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X(S.a.R.a.H)X
 
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Post » Thu Dec 31, 2009 7:06 am

Guys, I have a theory about the lag. I don't think it's actually about how weak your connection to the host is, I think it's more the distance between your Xbox and your wireless router (if you are using a wireless router like myself). Why? Well for the last 6 months or so I had my Xbox downstairs and in all of my multiplayer games I was getting 3/4 bars except for Crysis. It was ALWAYS 2 bars. However, I noticed that it really didn't have an impact on the gameplay for me and it was very playable. Anyway, last night I moved my Xbox back up to my room, only about 3 feet away from the router, and the bar always hovers around 3/4 bars, yet I have seen no general improvement in lag. So maybe the connection icon has been programmed wrong and simply measures the strength of your xbox to your router rather than your Xbox to the person hosting the game?

Also, I noticed that whenever I join a game with 3/4 bars, it ALWAYS drops to 2 or so whenever something that effects FPS significantly happens, such as an Orbital Strike happening right in front of me. So it possibly may also take FPS into account when calculating the connection strength.
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Amy Masters
 
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Post » Thu Dec 31, 2009 1:45 pm

every mp match i enter lags and is impossible to play , this is the only mp game in my collection of fps that lags, please fix the match making
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Da Missz
 
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Post » Thu Dec 31, 2009 8:31 am

No I don't mean that is what causes the lag. I mean that there actually isn't any lag.

Rather than measuring the lag between you connecting to the person hosting the game, I think it's just measuring the lag between you and connecting to your router. Because the number of bars I was getting on average increased dramatically, but there was no actual performance increase.
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darnell waddington
 
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Post » Thu Dec 31, 2009 9:38 am

Then you don't have a lag theory, you have a connection bar theory.

I have a 10mb down/ 1mb up wired connection going straight to my xbox, nothing else connected...when I have one bar its awful, when I have four bars I'm a force to be reckonded with. the connection bar seems accurate to me.
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Stacey Mason
 
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Post » Thu Dec 31, 2009 10:19 am

I'm also running my xbox hardwired with nothing else but the 360 running on the network. It's the crappy host migration system or whatever it's called because I still get lag regardless.

You just can't beat a dedicated server...
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Nicholas C
 
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Post » Thu Dec 31, 2009 12:09 pm

Is this something new?

It's as new as playing Crash Site on Wall Street and Pier 17! ;)
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electro_fantics
 
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Post » Thu Dec 31, 2009 8:21 am

I can drive over my xbox with a steamroller, hit a home run with it, impale it on spikes, and poop on it, and brotha, it will only get better.

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MatthewJontully
 
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