CryEngine 3 > Crysis 2 | A features comparison

Post » Fri Jun 03, 2011 10:11 am

Wow, thanks for all the support guys! I too agree that the AI is sometimes broken. But remember that the cloak won't make you invisible to enemies immediately. It takes about 2-3 seconds to be fully cloaked after pressing E.
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keri seymour
 
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Post » Fri Jun 03, 2011 6:21 am

Wow, thanks for all the support guys! I too agree that the AI is sometimes broken. But remember that the cloak won't make you invisible to enemies immediately. It takes about 2-3 seconds to be fully cloaked after pressing E.

If you have the Stealth Enhance upgrade it's nearly instant. Once you have it you can basically pop out of stealth, shoot an enemy, then pop right back in.
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Katie Pollard
 
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Post » Fri Jun 03, 2011 6:15 am

Remember it's dx9 and they made it easier for any computer to run the game since there were too much problems with Crysis 1.

However.. it may change when dx10 is released as well as dx11 but i don't know if there be any difference but textures? Yes.

I ain't complaining but please just stop complaining about graphics. Don't like it? Download custom config and the game feels like pc .
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Tha King o Geekz
 
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Post » Fri Jun 03, 2011 11:28 am

Based on your **** uninformed opinion? YES!
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Kat Stewart
 
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Post » Thu Jun 02, 2011 10:33 pm

Seriously what's your problem? They need to start making rules for insulting members especially swearing. I wish i was moderator cuz i'd give you an infraction for that.
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Jake Easom
 
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Post » Fri Jun 03, 2011 2:24 am

Based on your **** uninformed opinion? YES!

Yes what?
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Mike Plumley
 
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Post » Thu Jun 02, 2011 11:35 pm

Hey, Tom, I think this guy has overstayed his welcome here.
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Emily Rose
 
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Post » Fri Jun 03, 2011 8:18 am

I sure as heck can't detect any Global Illumination Lighting in the game. In fact, I'm pretty sure that's only a DX11 feature unless it's achieved with SSAO (and if it was, it wouldn't be as sharp and performance would be brought to a grinding halt). So I'm very sure it's not in the game. Can you check that again?

Also you should factor in the lower resolution textures.
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Tasha Clifford
 
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Post » Fri Jun 03, 2011 5:09 am

I sure as heck can't detect any Global Illumination Lighting in the game. In fact, I'm pretty sure that's only a DX11 feature unless it's achieved with SSAO (and if it was, it wouldn't be as sharp and performance would be brought to a grinding halt). So I'm very sure it's not in the game. Can you check that again?

Also you should factor in the lower resolution textures.

Hmm... I'll check it out and report back :)

@fixthegame This is the second time you've posted that randomly. Please don't spam my thread.
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louise fortin
 
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Post » Fri Jun 03, 2011 8:21 am

All his posts are the same stupid thing.

Barely funny the first time, now it's just, dead and done with.
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Claire Mclaughlin
 
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Post » Fri Jun 03, 2011 11:08 am

Why didn't you exclude live create thats a dev toolset? Plus if you wanna see live create look at a cardboard box and change the graphical setting.
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jaideep singh
 
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Post » Thu Jun 02, 2011 10:22 pm

Okay. I looked at the cvars by typing: "sys_spec_shading ?". That showed the cvars in that variable group, some of which were e_GI and the like. The GI related cvars were set to "1" unless you were on "high" spec. Also, I found this:

http://forum.beyond3d.com/showpost.php?s=5573db1cc7ee1233f4db09d0c044e092&p=1539549&postcount=1118

Click the first "Show spoiler" button.
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Blackdrak
 
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Post » Thu Jun 02, 2011 8:39 pm

Why didn't you exclude live create thats a dev toolset? Plus if you wanna see live create look at a cardboard box and change the graphical setting.

Hmm I'll consider excluding it as you have a point. The cardboard box thing... I changed texture quality from high to extreme and it looked the same. The textures in this game svck.
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Michael Russ
 
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