CryEngine 3? More like CryEngine 1.5! I HATE PORTS!

Post » Thu Dec 31, 2009 7:52 am

I think we have all noticed the GIGANTIC leap from CryEngine (Far Cry) to CryEngine 2 - literally everything was improved and it really did give your rig a run for your money!

The problem with CryEngine 3 is that it does NOT give us any kind of improvement over CryEngine 2.
Infact I will go as far as to say that it is a downgrade! The texture resolution is much lower than on CryEngine 2 and there aren't any fetures like texture bump. Not only that but CryEngine 3 - so far - is not even compatible with DX11 - did I hear you bought a 580 for this game - you better not have!

EA obviously had all of their fingers and toes in the pie that is Crytek. It is painfully obvious that this game was intended for the Xbox and then badly ported onto the PC and butchered compleatly on the PS3. Why? Well if for some reason you did not know that Xbox games get more sales than PC you probably have been living under a giant boulder. What EA saw was an opportunity - and they ceased it at the cost of the people who have been loving Crytek since Far Cry. Speaking of Far Cry, I'm going to quote another forum member who said that "Crysis 2 is a 'Far Cry' from Crysis" they are one hundred percent correct.

Need more proof of mega porting? Well how about the jungle was switched for NY? Well i wander why?
How about smaller draw distance for starters? How about smaller levels? How about textures being reusable - you see the same taxi over and over again -.- anyhow.... Another massive evidence of this fail is that there is automatic lean and looking over lege - WTF - i have 98 keys on the keyboard - I THINK I COULD ASSIGN A COUPLE LIKE Q AND E FOR LEAN. No? Speaking of Q & E... Two nanosuit modes... I wander why? Is it because speed and strength were pointless? HELL NO! Because xbox pad only has two bumpers! i mean imagine Xbox users having to use a radio dial - DISASTEROUS!

Another thing that bothers me with graphics is the ability to choose your own graphical preferences - or rather the lack of it! HIGH - VERY HIGH - EXTREME... HMMM... In all honesty i cannot see any difference between them!
All run on DX9 (or is it 8 because its so crap) and look almost identical... Ok ok not identical because the iron sight blurs slightly when you move it on extreme -.-
Speaking of Blur... How do you think Crytek masked all of the "small" issues such as bad textures and textures being used over and over again? Well the conversation in Crtek HQ went something like this:
"Xbox is a piece of **** it cant handly AA" said a programmer, to which another one replied "Hey you know how people who play on the Xbox sit quite far from their screen?" "Yes..?" said the first programmer. To which the second one replied "Well how about we add insane ammount of motio blur and retarded level of HDR to blind people, what you think?" "Wow thats a great idea! Now they no longer can see our crappy textures but they are also unable to see half the other crap on the map! GENIUS!"

HMMM. HDR and Motion Blur are over the top on Crysis 2 for one reason only - cos xbox cant handle AA - AT ALL.

Another thing on Crysis that impressed everyone who saw it was the very high level of dynamic destruction - you could jump on a hut then change to strength mode punch a hole jump through and kill anyone inside.
Unfortunately Crysis 2 lacks any kind of destruction! All the "destruction" you see is HIGHLY scripted do not be decived!

Also... Lack of anti cheat. Seriously? Really? You thought noone will try to cheat?
Well Crytek either has some crazy trust in the PC community not to cheat...
Or they were too lazy to make one... Which one do you think is more realistic?
YOU DECIDE!

Well I would like to add that even though it does not FEEL like CryEngine 3 or Crysis 2 - I still like the game!
I think the singleplayer was told better than in the first one as it tied in better and it seemed more consistant.
The only downfall of this is that it is not explained why Prophet went to NY. WTF did he swim there from Ling-Shan - nanosuit is better than i expected then.

Not only did I throughly enjoy the campaign - but i am also really enjoying the Multiplayer. Sure there are cheating asshats - but at a core it is an improvement over boring ass Power Struggle.
Infact i would prefare Crysis 2 online over ANY OTHER SHOOTER that is out there right now!

Please remember that it is all opinion based.

Overall this feels like CryEngine 1.5 that should have been made before Crysis 2 was!
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GEo LIme
 
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Post » Wed Dec 30, 2009 11:21 pm

It's not the engine that's the problem it's that Crysis 2 doesn't utilize the power of the gngine.
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Quick Draw
 
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Post » Thu Dec 31, 2009 12:57 am

I really doubt its the engine. I bet you that the engine has even better physics n **** than cryengine 2. BUT due to these blockheads developing for the consoles everything has to be dumbed down (even the AI). Thats why we got this pile of **** instead of what should have been a great game.
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Damian Parsons
 
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Post » Wed Dec 30, 2009 11:40 pm

Oh great. Another one of THESE threads. So many people who have no clue about the subject on they rant.
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Andrew Perry
 
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Post » Thu Dec 31, 2009 7:28 am

Well that was quite a post. Nicely done. I play Crysis 2 on the Xbox and come to the PC forums just to see what people are talking and I fully agree Crysis 2 is a console port. I played Crysis and Crysis Warhead at my friends house and they were so much fun and so pretty. Never played the multiplayer though, he didn't have internet.
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Emma Pennington
 
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Post » Thu Dec 31, 2009 11:19 am

Oh great. Another one of THESE threads. So many people who have no clue about the subject on they rant.

I think we should make a list of "forbidden threads"
I mean sum are just plain stupid like this one. AND especially the DX11 fkin threads.
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Laura Ellaby
 
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Post » Thu Dec 31, 2009 6:33 am

Well that was quite a post. Nicely done. I play Crysis 2 on the Xbox and come to the PC forums just to see what people are talking and I fully agree Crysis 2 is a console port. I played Crysis and Crysis Warhead at my friends house and they were so much fun and so pretty. Never played the multiplayer though, he didn't have internet.

talking about MP in the older ones I actually like the suit in this more. Cuz back then it was like ur going against fkin superman (a whole team of them)
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Sebrina Johnstone
 
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Post » Thu Dec 31, 2009 1:28 pm

Oh great. Another one of THESE threads. So many people who have no clue about the subject on they rant.

I think we should make a list of "forbidden threads"
I mean sum are just plain stupid like this one. AND especially the DX11 fkin threads.


We can only dream about that happening unfortunately. The nerd rage is in full force this weekend.
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Stu Clarke
 
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Post » Thu Dec 31, 2009 10:43 am

Oh great. Another one of THESE threads. So many people who have no clue about the subject on they rant.


Help us alimighty and all-knowing Borss,we don't understand what we are talking about.


Seriously,people like you piss me off big time.
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Leticia Hernandez
 
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Post » Thu Dec 31, 2009 1:56 am

Oh great. Another one of THESE threads. So many people who have no clue about the subject on they rant.

I think we should make a list of "forbidden threads"
I mean sum are just plain stupid like this one. AND especially the DX11 fkin threads.


We can only dream about that happening unfortunately. The nerd rage is in full force this weekend.

Its funny to see people b!tching about things they fail to understand.
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Causon-Chambers
 
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Post » Wed Dec 30, 2009 11:07 pm

We can only dream about that happening unfortunately. The nerd rage is in full force this weekend.

Except nerd rage generally has people whining about something they know about.

In this case, people cry "PORT!!!111" and don't even know how game engines work. Almost 100% of the information people spew out on this forum about game engines is completely wrong :P
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James Hate
 
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Post » Thu Dec 31, 2009 5:54 am

We can only dream about that happening unfortunately. The nerd rage is in full force this weekend.

Except nerd rage generally has people whining about something they know about.

In this case, people cry "PORT!!!111" and don't even know how game engines work. Almost 100% of the information people spew out on this forum about game engines is completely wrong :P

Well u don't need to be an expert to see that the only thing they actually changed on the engine was..

Make it console friendly= dumb it down till they can play it and thats it.
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Iain Lamb
 
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Post » Thu Dec 31, 2009 12:56 am

Who cares if it's technically not a "port" in that someone had to go over it and re-do the code for x86 environment. It's still a "port" in spirit since it was designed form the ground-up to be run on the Xbox.

So their engine can co-develop all 3 platforms at once, that's only a selling point if you're a console dev. It means you can make a carbon-copy PC version with almost no extra effort or time.

It basically makes it even easier for the console devs to screw us over with a game that uses 15% of our systems capabilities. But at least they won't be "ports" right!?

This interview with Crytek CEO Cevat Yerli says it all. http://www.youtube.com/watch?v=AVsT4D2_VTI&feature=player_embedded
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chloe hampson
 
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Post » Thu Dec 31, 2009 4:32 am

Honestly ported games arent that bad. Take DA for example where it actually looks better than the console version on PC (well idk bout bugs as I only played demo and watched vids).

I mean now days most stuff are ported. Games like bulletstorm n splinter cell conviction are ported. And they both arent that damn buggy as this crap.
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Cayal
 
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Post » Thu Dec 31, 2009 12:00 pm

I find it amusing when people rant about something they clearly know nothing about.
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Steve Fallon
 
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Post » Thu Dec 31, 2009 10:19 am

Well u don't need to be an expert to see that the only thing they actually changed on the engine was..

Make it console friendly= dumb it down till they can play it and thats it.

Thanks for making my point :)
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April D. F
 
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Post » Thu Dec 31, 2009 11:28 am

We can only dream about that happening unfortunately. The nerd rage is in full force this weekend.

Except nerd rage generally has people whining about something they know about.

In this case, people cry "PORT!!!111" and don't even know how game engines work. Almost 100% of the information people spew out on this forum about game engines is completely wrong :P

Well u don't need to be an expert to see that the only thing they actually changed on the engine was..

Make it console friendly= dumb it down till they can play it and thats it.


I facepalmed so hard to your post that now my hand is going to hurt for 2 weeks. Games graphics or physics are not utilizing FULL power of the cryengine 3. The cryengine 3 is A LOT better than cryengine 2.
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Adam Porter
 
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Post » Thu Dec 31, 2009 2:26 am

The cryengine 3 is A LOT better than cryengine 2.


Yeah, but who cares how much better it is than CE2 if they didn't use any of that power?

Do you honestly expect to see any games come out on CryEngine that are designed for PC's? No they want it to be the next Unreal Engine and make a bundle licensing it out to console devs.

You'd think if they were so proud of their engine, they'd want to do like Crysis and Far Cry and show us a glimpse of the future with the PC version, pushing boundaries and making our GPU's melt. Let the console version get scaled back later to conform to it's limited power and let those with normal specced PC's turn down some graphics settings so it can still run well.

No instead we get the "one version to rule them all" and the only PC "features" appear to be keyboard and mouse controls (not that that's much of a feature, as they still left all the console-friendly control scheme with their lack of buttons in the game. No lean? "power jump" is the holding a buttton down? FFS i have more than 10 buttons on this keyboard you don't have to combine all these actions like this.
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Smokey
 
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Post » Thu Dec 31, 2009 11:52 am

Honestly ported games arent that bad. Take DA for example where it actually looks better than the console version on PC (well idk bout bugs as I only played demo and watched vids).

I mean now days most stuff are ported. Games like bulletstorm n splinter cell conviction are ported. And they both arent that damn buggy as this crap.

DAO or DA2?

cos DA2 is a **** port and svcks major ass lol
DAO is a masterpiece tho
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candice keenan
 
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Post » Thu Dec 31, 2009 10:03 am

about the "two powers"

i prefer the Stealth/Armor/Power loadout to the C1 "Stealth/Armor/Strength/speed" loadout. it plays much smoother. you run to someone and smack him. in stead of dial-> speed-> run-> dial->strength->melee.

it works better. it works so much better. the game gets smoother, plays smoother
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Shiarra Curtis
 
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Post » Thu Dec 31, 2009 9:00 am

Bulletstorm is one of the most terrible Ports from UE3 this year, lol.

I mean it only supports 16:9 HDTV resolution, if you try to run 16:10 or 4:3 you get LETTERBOXING. If you try to run a non-standard extra-widescreen ratio like eyefinity or NVsurround, the game handles it by going VERT-, meaning locks your horizontal FOV and just crops off the top and bottom to make the image fit. The wider your screen , the more zoomed in to the original you get. It's the laziest and most PC unfriendly way I've ever seen to handle widescreen in games. And EPIC's engine actually defaults to this behavior ensuring that 90% of it's ports aren't fixed by the devs to properly support widescreen. Just look at the mess Bioshock was, yeah that still happens with almost every UE3 engine game.
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Petr Jordy Zugar
 
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Post » Thu Dec 31, 2009 12:20 pm

I preferred to have them separate. My point being that the speed seemed to actually do something, you dont strength jump when you dont want to and do when you want. You have strength punch, and also Armor added like 50 health instead of just lessening the damage. And just set a suit mode change to a mouse button.

This being said I dont even bother with cloak or armor in this game anymore. I mostly stick in power and still keep the top 3 of the server. But crytek just needs time to finish everything up and people need to just wait. The PS3 asked for a response and they got that "Cry-Tom would update them when there was a major patch incoming as they are still gathering issues for it." They jumped up and down over that response. They are probably to busy with us to work on their stuff so yea. Dont worry they are doing what they can now stop complaining and just wait.
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James Shaw
 
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Post » Wed Dec 30, 2009 10:42 pm

It's not the engine that's the problem it's that Crysis 2 doesn't utilize the power of the engine.

+1
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Robyn Lena
 
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Post » Thu Dec 31, 2009 5:06 am

Yes lets make an game engine with IRL graphics that only the top 1% PC specs can run and go bankrupt ..... **** idiots

Graphics are good enough , just need a working game with fun and good game play that works on a wide range of PCs , why would any one want any different. Not some **** benchmark that you can mastvrbate over.

BENCHMARK THIS :

Image
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Sarah Bishop
 
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Post » Thu Dec 31, 2009 10:09 am

Games like bulletstorm n splinter cell conviction are ported. And they both arent that damn buggy as this crap.

What are you talking about you idiot? Bulletstorm has sound issues, textures streaming problems, **** and buggy controls sensivity resets, aspect ratios support is non-existant, lots of graphical glitches.

While in Crysis 2, besides stupid AI, i havent encountered nothing from i just posted above.

GTFO you troll!! go play your BS-storm and svck Cliffy B azz
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Luna Lovegood
 
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