Cryogenics Confirmed?

Post » Fri Nov 27, 2015 10:22 am

I was thinking more perhaps as a way of incorporating or even explaining certain gameplay features. For example, look at the idea of stimpaks. At the start of the game, I would imagine that stimpaks would heal a relatively low amount of health, and that as our level and stats increase, so will the benefits of taking a stimpak. It could be incorporated/explained during gameplay that this may be a side benefit of being in stasis for such a long time. If my theory of the PCs son being the main antagonist is correct, this idea could even be extended to explain some kind of regenerative ability that they would have, making them an even more challenging and dangerous adversary.

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u gone see
 
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Post » Fri Nov 27, 2015 1:29 pm

I honestly think that's a little too deep for a puddle, and I am of the opinion it's simpler than that. Every nuance, chances are, probably does not have some sort of gameplay effect of that level.

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Bryanna Vacchiano
 
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Post » Fri Nov 27, 2015 1:33 pm

I agree that not everything would, but it would certainly be an interesting take on gameplay. This is not too dissimilar to the whole pre-war tutorial aspect. We have heard about the great war throughout the series, but now we actually get to see part of it, and so the experience is a lot more meaningful. I think that the more the devs have cleverly tied ideas together in this manner, the more we will feel that it is our experience as we explore the wastes.

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Daniel Lozano
 
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Post » Fri Nov 27, 2015 7:43 pm

Fully human androids like your saying gkk7z, would not be as useful for combat as a hardened android, but they could replace key leaders, members of factions etc and take over that way. No mess no fuss, and it even looks like the others are willingly joining us, which could make others do so willingly as well.....

For me if i was fighting i would want, hard, steel killing machines. Like in the trailer we saw. Kind of like Terminator movies, some were just machines designed to kill, others were for infiltration. And if they are perfect replicas then they will be very hard to detect or discover. Seems like fancy scanners and such might be bit rare after 200 years.......

all in all you have a huge brain gkk7z and move to the US we need another GM, we got 3-4 good players:D

tabletop for life!

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Danial Zachery
 
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Post » Fri Nov 27, 2015 6:16 am

I was thinking more along the lines of something incorporating an 'armored' exoskeleton, like a literal definition of being 'thick-skinned'. You could even have them plated with a new type of advanced metal alloy for added protection. The biggest difference would be to do with full sentient-intelligence, which if pushed in the right direction could open up a ton of tactical options. The other possible benefit that has to do with cryogenics would be the idea of accelerated cell development. This could result in sentient beings that were capable of actually repairing themselves very quickly when in the field, making them a nightmare for anyone unlucky enough to have to face one. I would imagine that whatever tech the Institute have up their metaphoric sleeve would be light years ahead of anything else we may find in the wastes.

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Juanita Hernandez
 
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Post » Fri Nov 27, 2015 7:36 am

Maybe we could have a Family Guy related side quest at the Memory Den.

I agree, November can't come round soon enough!

But speaking of theories, what do you think is up with the whole cryo-weapons thing we see going on? I wonder if it's connected to the recovery of your family from the vault. Also, it would be interesting to see if the cryo has actually left us with any long-term 'side effects'.

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lacy lake
 
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Post » Fri Nov 27, 2015 1:13 pm

Can't see this really. I mean in RL sure, but not in the Fallout world. Prior games had parts of our brains cut out or even completely removed with no real side effects to it. I can't see being frozen (or whatever) for 200 years making any difference unless they just decide to write it in for story. However there was no indication of that in the demo. Sure a little confused when he found out 200 years had past ... and he was apparently hungry, but those things would just make sense.

The only real kicker to me is that there was no option to ask the robot if it had seen his wife and kid. He didn't know 200 years went by, but somehow knows that the wife and kid are dead or gone somewhere else. Even if they were awakened earlier, wouldn't he still ask about them? Like "hey did you see my wife come by here some 30 years ago?" Just the point that nothing is there indicates to me that the PC knows the spouse is dead and must assume the child is also. This would tells me that spouse and child must have gone into the vault with him since if they were somehow left outside they would have been the first thing he would have asked about. If they went in with him and left early, they would have been the first thing he asked about. I think they either died before the PC went into the vault, and he/she saw it, or they died in the vault and the PC is aware of it.

Being frozen I don't think would make you forget you were married ... not if you can still remember where you live and that you had a robot.

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BethanyRhain
 
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Post » Fri Nov 27, 2015 1:05 pm

It would be easy for the Institution, who harnessed the power of technology and science, to weaponise cryo technology to create beams... And it is also likely that it is the Institute who developed cryostasis (which in turn could also be acquired from alien tech, as some pre-war tech are based on alien tech e.g. Skynet, robobrain brain gel, etc.) for Vault 111 and several system... So it might be trivial for them to weaponise cryo technology...

As for the lasting effects, I hope those effects would be the Trait system coming back e.g. prolonged freezing tampers your eye's nerves and your vision (hence Four Eyes trait)

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LijLuva
 
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Post » Fri Nov 27, 2015 11:09 am

Even if the technology in vault 111 was designed and built by vault-tec as per my theory, I'm sure that the Institute would have kept a very watchful eye over the development process. They could even have been more directly involved by means of 'infiltration' of the team of scientists at the research facility where the tech was created. This would allow them to have even more inside knowledge, as well as a reason to want to 'retrieve' both the tech and the test subjects at a later date.

As for lasting effects, I think that prolonged exposure to stasis would be a very interesting way of introducing traits or even certain perks into the game.

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BlackaneseB
 
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Post » Fri Nov 27, 2015 10:16 am

It could be more simple than that. It could be that vault tec and MIT had a working relationship, designing vault systems, et cetera. Or that MIT alumni worked at Vault Tec. What I'm getting at is that MIT may have had a hand in designing the vault. So, post war, The Institute have the knowledge already at hand.
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maddison
 
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Post » Fri Nov 27, 2015 7:55 am

This would actually make a great deal of sense. If, as I have suggested, the Institute are in fact a shadow organisation using MIT as a 'cover', then it would give them direct access to this and many other projects.

EDIT: this is especially true when we consider the area within the Commonwealth as being the 'technological' capital of the Fallout universe.

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Facebook me
 
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Post » Fri Nov 27, 2015 3:50 pm

Red herring to throw us off our feet. The pre-war is VR or memory implanted into your android brain.

Yes I'm still holding on to the android theory with both hands. Yes I'm probably wrong and in denial :(

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Isaac Saetern
 
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Post » Fri Nov 27, 2015 12:42 pm

Listen to https://www.youtube.com/watch?v=1KC5rttlnC8&feature=youtu.be&t=9m40s section of the interview with Brian Delaney, the voice actor for the male protagonist. The way he describes both the protagonist and their family is very significant. Of particular note is the part where he says, "it's always grounded in that reality. I'm a real person with a real family." This would strongly suggest that we are not going to see our protagonist as having been an android the whole time, or waking up in a VR simulator at the end of the main quest.

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JESSE
 
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Post » Fri Nov 27, 2015 9:33 am

He also talked about "nihilistic lines". I interpreted that interview as android confirmation lol. Because when he says "Grounded in THAT reality", I assumed the PC considered his family to be real to HIM, in THAT reality - as in - he discovers they were false memories or VR - but he still considers them real - for HIM - as in what they meant to him, even if not real (matrix stuff).

But again, I have major confirmation-bias for the player being a synth. As I would find that the most heartwrecking, awesome, unique and creative plot-twist in a game ever.

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Marquis deVille
 
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Post » Fri Nov 27, 2015 4:45 pm

Part of me wouldn't mind it if there was a Bladerunner story happening with the PC (mainly heavy implications that he/she is an android although not explicitly stated). The other part doesn't because I felt that we saw that theme play out in Fo3 (Harkness) and I've seen the movie already.

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Quick draw II
 
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Post » Fri Nov 27, 2015 7:11 am

You would still find that interesting if you and basically most of the internet called said plot twist several months before release?

Meh, I guess the counter to that is the whole 'son being the main vilian' plot twist has also been called too....

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Richard Dixon
 
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Post » Fri Nov 27, 2015 11:59 am

Yeah. I get why people both want and dont want it to happen.

Personally I just love the narrative possibilites and the philosophical aspects of finding out you are "just an advanced AI".

Biological life on a deterministic path led by biochemical reactions, or synthetic life on a deterministic path led by electronic reactions. I just find these too close to differenciate. Because if life truly is deterministic - neither one is any more or less free than the other.

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Bee Baby
 
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Post » Fri Nov 27, 2015 4:14 pm

Android theory would require really great writing to work.
Your son is the main antagonist could work even with mediocre writing.
Therefore - the latter is more likely as it has less risk of failing.

... is my logic at least. Feel free to disagree.

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Tyrone Haywood
 
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Post » Fri Nov 27, 2015 8:33 pm

My friend I totally agree with you if with great writing Android theory turned out to be true I would be amazed, Euphoric.

However and I'm not trying to take a cheapshot here, but IMO Beths writing as of late would fall short of pulling this off.

Again you're right mediocre writing could pass with the Son being main antagonist that's why I'm hoping Beth pulls off some of its best writing since Morrowind and we end up with a solid average of decent writing with this theory.

If that makes sense.

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Chris Johnston
 
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Post » Fri Nov 27, 2015 12:45 pm

I agree that Bethesda's writing has been worse since Morrowind. I was stunned when I found out that one of the writers at FO3 won the "game writing of the year award" or something, due to how horribly boring and unengaging the main story was - and how completely void of logic and reason the ending part was. Bethesda does everything so well, but not writing. So I really hope they have new writers on FO4.

I dont think FO3 writing in GENERAL was bad, but it wasnt good either. They mostly failed with the main story imo. I dont think they deserved any reward for it at least.

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Jennifer Munroe
 
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Post » Fri Nov 27, 2015 6:23 pm

Not that anyone needs my defense but for all they might be Gkk7z is certainly no troll.

While I am at it I am a fan of Carbonite (deep freeze)... It just makes more sense to me.

Also typically don't androids and especially replicants kind of cause animals to uhh hate them. (in general in sci-fi and blade runner no exception)

If it does turn our hero heroine was frozen what cute clever name are we going to call him/ her/them.

I was thinking Bomb pops (this is an ice cream treat bought from the ice cream man in my neck of the woods, red white and blue and shaped like a torpedo.) Any one else ??

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meghan lock
 
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Post » Fri Nov 27, 2015 1:30 pm

Just look at what they have done with the combat aspects of gameplay. We now have, thanks to extensive consultation, a fully fleshed-out FPS mechanic embedded in the updated game engine. And the difference, as you have all seen, is more than a little impressive.

So here's hoping that they have taken this methodology also into the area of writing. Who knows, we could actually see something that sets a new standard for role-playing games as a genre. At the very least, I'm confident that it would at least be something of a leap forward from Bethesda's past titles.

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Oyuki Manson Lavey
 
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Post » Fri Nov 27, 2015 9:14 am

Well Todd Howard said "every little detail", lets hope that also includes writing :P

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Undisclosed Desires
 
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Post » Fri Nov 27, 2015 5:15 am

I hope so I really do, would never say its impossible.... It's just ugh parts of the main quest really bugged me in FO3, the ending up until ME:3 was top of my "Wtf were they thinking?" endings list.

The amount of time they had to work on it should by it's self lead directly to better writing hopefully anyways.

I felt most of the side quests in 3 had better writing than its actual main quest, hell that vault where the drugs made you see in pink and you saw Amatta had more of an emotional pull on me then anything in project purity.

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Siobhan Thompson
 
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Post » Fri Nov 27, 2015 8:18 pm

Speaking of side quests, I wonder if we will see any more 'collection' quests in Fallout 4. For example, we may see something involving cryogenic weapons and other artefacts due to our connection with the vault.

Whatever side quests Bethesda have put together, I'm sure many of them will be ingeniously designed and something of a change of pace, given the sheer scope of possibilities that have been hinted at in the footage.

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JUDY FIGHTS
 
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