Crysis 2 6v6 MP - Official and very sad

Post » Fri Jun 03, 2011 6:44 am

Its called varying tactics to ADAPT to the situation.

Remember your all so clear marketing slogan?

ADAPT ENGAGE DOMINATE

I dont see any tactics other than run and gun. Im not even big on the vehicles myself, but i realize that they are an integral function to the core of what DEFINES the Crysis franchise, as well as a large number of players for large scale tactics.

I hate how you guys arent thinking creatively. Your argument for 6on6 is tighter teamplay. You know what would be creative? Adding squads, an easier UI, and maybe a teamstreak (instead of killstreak) for complying with the requested objective, and then you could earn something like a pilotable bomber strike.

Instead of removing vehicle warfare, you could add an effective counterattack like C4 (EFFECTIVE C4!!!), a Javelin, you could bomber strike them, etc. ADAPT to the situation, this is WARFARE, not CALL OF DOOTY: BODY ODOR.

Be creative. I hate how you are using the LCD (lowest common demoninator) to hamper the game. There are sure, fun, and CREATIVE ways to overcome your issues instead of GIVING UP and adding RESTRAINTS.

Please consider it, Crytek.

Sorry for the copy and paste but i see it necessary to do so.
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Anna S
 
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Post » Fri Jun 03, 2011 5:23 am

[quote]Its called varying tactics to ADAPT to the situation.

Remember your all so clear marketing slogan?

ADAPT ENGAGE DOMINATE

I dont see any tactics other than run and gun. Im not even big on the vehicles myself, but i realize that they are an integral function to the core of what DEFINES the Crysis franchise, as well as a large number of players for large scale tactics.

I hate how you guys arent thinking creatively. Your argument for 6on6 is tighter teamplay. You know what would be creative? Adding squads, an easier UI, and maybe a teamstreak (instead of killstreak) for complying with the requested objective, and then you could earn something like a pilotable bomber strike.

Instead of removing vehicle warfare, you could add an effective counterattack like C4 (EFFECTIVE C4!!!), a Javelin, you could bomber strike them, etc. ADAPT to the situation, this is WARFARE, not CALL OF DOOTY: BODY ODOR.

Be creative. I hate how you are using the LCD (lowest common demoninator) to hamper the game. There are sure, fun, and CREATIVE ways to overcome your issues instead of GIVING UP and adding RESTRAINTS.

Please consider it, Crytek.

Sorry for the copy and paste but i see it necessary to do so.[/quote]

By the way, it's "ADAPT ENGAGE SURVIVE". But it doesn't really matter.

And yes, if you have vehicles, C4 is a very, very good idea. In BC2 the only air vehicle is a helicopter. The helicopter is not overpowered, and can be destroyed by other helicopters, and mounted machine guns.

Tanks are very powerful, but RPGs can take them down, as can C4. I remember in BF2 the jets raqed everything. It was very annoying.

I will say once again that what you are doing is NOT pushing boundaries of technology. You have great graphics, good story, good setting. But you limit the gameplay a lot. Keep the 2 maps you have now, and people will play them with 12 people IF THEY WANT TO.

Trust me, if some people want to play small games, they will. But don't make everyone do it. Give us big maps, lots of people, and some vehicles (Though I beg you to PLEASE balance them well).
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Sherry Speakman
 
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Post » Thu Jun 02, 2011 5:27 pm

http://www.crymod.com/uploads/mediapool/WarheadBack/647387_lback.jpg

I was right. You are referring to the Crysis slogan. I was referring to the Crysis Wars slogan, because that game has vastly improved vehicle warfare physics.
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Wane Peters
 
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Post » Thu Jun 02, 2011 5:21 pm

I was going to ask and I've only just remembered, but when the crytek team tell us that the 6 vs 6 server they have designed is really great and that once you try it theres no looking back...

Did the crytek team also try a 32 player server and make a judgment? because if you haven't made a 32 version (on a larger map of course) to compare then how can you know for sure?

Please advise...thanks
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Sunny Under
 
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Post » Fri Jun 03, 2011 2:27 am

[quote].

Did the crytek team also try a 32 player server and make a judgment? because if you haven't made a 32 version (on a larger map of course) to compare then how can you know for sure?

Please advise...thanks[/quote

this
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Big mike
 
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Post » Thu Jun 02, 2011 5:10 pm

I think its great. No one complains about the traditional Halo sized games which is about the same as this. Yes there is BFG and now Invasion I still think the smaller games are where I produce more of my skill.

Crytek I say do what you want, unless you just say another delay then nothing is a deal breaker. The SP looks great and the MP is filled with already used ideas put into great ways aka the Dog Tag idea.
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lilmissparty
 
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Post » Thu Jun 02, 2011 8:13 pm

[quote]I was going to ask and I've only just remembered, but when the crytek team tell us that the 6 vs 6 server they have designed is really great and that once you try it theres no looking back...

Did the crytek team also try a 32 player server and make a judgment? because if you haven't made a 32 version (on a larger map of course) to compare then how can you know for sure?

Please advise...thanks[/quote]

i agree with this to :)
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Marion Geneste
 
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Post » Fri Jun 03, 2011 12:40 am

[quote]CRYTEK , we're growing tired of this. Tell Yerli to plug in his cam , and tell us , are you going to give us what we want or not? we could argue on this thread for the next 7 months.I don't know why the **** all this secrecy toward the pc gamers that filled your accounts by buying Far Cry and Crysis. And instead of trying to convice us what a jackpot 6vs6 is , at least give us a proper NO and let's be done with it.[/quote]

I would also like a response. This is a real issue that needs to be addressed officially.
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Anthony Santillan
 
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Post » Fri Jun 03, 2011 3:55 am

Soooo.... instead of a huge sandbox with vehicles and epic stuff we get Call of Duty: Supasoldier warfare 2???

Hopefully theyll open up the code for modding... Unlikely tho with all this DRM **** going on.

Why cant Valve be developing every game in the world?
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michael flanigan
 
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Post » Thu Jun 02, 2011 7:01 pm

[quote]Soooo.... instead of a huge sandbox with vehicles and epic stuff we get Call of Duty: Supasoldier warfare 2???

Hopefully theyll open up the code for modding... Unlikely tho with all this DRM **** going on.

Why cant Valve be developing every game in the world?[/quote]
Valve is money grubbing tards. Gabe says PS3 svcks then he jumps wagons come Sony flashing money and more fame in his eyes. The whole delay for Portal 2 is because Sony is buying Steamworks for there plat.

But they are great at some points.

Why cant all of you get knowledge of:
1.There making the game more centric and 6v6 is something one of the best MP games around, Halo, does best.
2.Call of Duty svcks big ones and money is not flashing in Cryteks face about there game like Activision did to Infinity Ward and the whole COD franchise also including Valve.
3.Do you know who made Crysis Wars? Not Crytek Uk or Crytek. It was there other office.
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Dragonz Dancer
 
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Post » Fri Jun 03, 2011 4:42 am

at this time i would like to see somethig like: "we will see what can we do about that" from crytek, if you look at the video you can see that the map is not bigger than that. I don't know you gentlemen but i dont like run in circles.
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Roberta Obrien
 
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Post » Fri Jun 03, 2011 5:23 am

Well, it looks like Crysis is becoming nothing more than a HALO replacement. A graphically enhanced Counter Strike or something.

I've been a Battlefiled series player since BF2 came out, and got into modding BF2, but the direction of the series and no developer support has made modding and map making futile, and the community is quickly dying out. No word on BF3 and an editor, but it doesn't look good, so I'm searhcing for another FPS game to mod for, and since Crysis looks so good cmpared to BF, I thought I'd check you guys out.

After looking around for awhile I can see Crysis is NOT the way I want to go. Not interested in a lone wolf free-for-all CS remake, or a HALO replacement. I really like the gameplay structure of the BF series.

But I'm seeing a pattern with EA. Crysis and BF are being changed to more of a console game, and modding and map making is on the way out. I wouldn't be surprised if Crytek stops supporting maps altogether in the near future. That doesn't bode well at all for PC gamers.

So good luck with your Crysis. I'm not interested. I've seen this same company attitude with Battlefield. It's called a pattern, and it always ends with a financial decision at the corporate level. Consider we are talking EA, and the rest of the major companies are really no different.
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Richard
 
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Post » Thu Jun 02, 2011 6:26 pm

Bloodyghost - "But they are great at some points.

Why cant all of you get knowledge of:
1.There making the game more centric and 6v6 is something one of the best MP games around, Halo, does best.
2.Call of Duty svcks big ones and money is not flashing in Cryteks face about there game like Activision did to Infinity Ward and the whole COD franchise also including Valve.
3.Do you know who made Crysis Wars? Not Crytek Uk or Crytek. It was there other office."

Halo only has 2v2, 4v4, 5v5, and 8v8.
Just thought i'd point that out.
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Naomi Ward
 
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Post » Thu Jun 02, 2011 6:15 pm

I can't see why Crytek would be so cheap that they can't just enable a 32 player option and throw in a few classic Crysis and Wars maps? Surely that couldn't be too much work? Hell, if they just allowed some modders to get hold of it they would do it for free.
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Kelsey Anna Farley
 
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Post » Fri Jun 03, 2011 2:15 am

[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote]
[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote]
[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote]
[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote]

No, they are not capable of amazing things. Crytek ran a tech demo of Crysis 1 on the PS3. The draw distance was around 15 metres. You could see OIL DRUMS popping in as you walked towards them. The tech demo ran below 1280x720 at 30fps. Which is really just academic because...

No, the PS3 does not render graphics on the Cell Processor, and...

No, the Cell is not an eight-core processor. It is a single core processor with multiple SIMD units for floating point calculations. It is good for number crunching, physics, and is not good for graphics calculations and...

No, the money you spend on your PS3 was utterly wasted. You could have spent that money on a single 5870 with change, and had a graphics card that is orders of magniture more powerful than that piece of **** console that...

Yes, has ruined Crysis.
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Jerry Cox
 
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Post » Thu Jun 02, 2011 2:49 pm

Yes I did accidentally press qoute 70 times. Where is the edit button lol??
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BlackaneseB
 
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Post » Thu Jun 02, 2011 2:41 pm

There's other console threads this conversation could take place in. Please try and keep this thread on 6v6 players.
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Tamara Primo
 
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Post » Thu Jun 02, 2011 2:54 pm

I'm gonna laugh at all the moaning when Crytek give us dedicated servers so we can change the amount of players. Crytek have basically confirmed mods so i am guessing that would mean dedicated servers.

This was the Q&A after Gamescom:

1. Asked if there would be dedi server, he said nothing official but hinted they had looked at the options and didn't go for the one that is unpolular. Slight dig at MW2's p2p servers.

I'm guessin that means dedi servers so amount of players can probs be changed.

2. Asked about support for the modding community he said it was very important to Crytek, especially as the recruit people from the modding community, Sam Howels been the best known one. (don't forget I was asked too lol) Said there will be a big announcement soon about that ans that the modding community wouldn't be disappointed. "we have a strong package giving you everything you need" EDITOR/SDK ?

Basically confirming mod support. Bigger maps can be made from this probs as well as vehicles if a Sandbox 3. Maybe even mp modes :D

3. He was asked if there would be an account to login to, again he didn't really say much but hints to tracking ranks/unlocks/achievements etc that there would be one. Especially on PC.

Don't mind that.

4, Now this one sounds like a bombshell which will be a ****. Asked about team sizes he said 6v6, console AND PC, saying that they have focused very much on tight gameplay. oh noes

Could be changed if dedis. Which i think there are.

5. Asked about spectator mode he hints at competitive mode, so maybe 1st person view.

Prefer that than 3rd person

5. Asked if there would be any maps from C1 in C2 he says "possibly" right now they are just focusing on the modes and maps announced and that they would only be C2 maps at launch, but what happens after who knows he says. Now if there is a possibility that the older maps are in there they'd need more than 6v6 servers...the plot thickens.

If they do have C1 maps, i'm guessin the player cap would have to be raised without us changin anything. Some reason i doubt we get C1 maps.

6. Asked about DLC content, very tight lipped about that.

EA will want more money so expect so.

7. Asked about physics of bullet drop, he said that it causes confusion to many players in MP, maybe some for hardcoe gameplay ? oh heck

Don't mind bullet drop either.

6V6 MIGHT BE ABLE TO CHANGE :D
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Liii BLATES
 
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Post » Fri Jun 03, 2011 5:32 am

[quote]There's other console threads this conversation could take place in. Please try and keep this thread on 6v6 players.[/quote]

Are you a mod or something? You seem to 'moderate' the forums quite a bit. It's fine, but I'm just wondering.
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teeny
 
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Post » Thu Jun 02, 2011 2:19 pm

ON TOPIC:

If we use dedicated servers to change the player count, will there still be stats tracking?
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Craig Martin
 
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Post » Thu Jun 02, 2011 4:39 pm

[quote][quote]All of you, of all people, should know by now that Crysis 2 isn't a PC game.

It's a worthless sodomization of what Crysis and Crysis Wars were, dumbed down into a console game, developed on the Xbox 360.

Anyone who still thiks that the editor is being worked from the PC side is in woeful denial.[/quote]

Exactly , just life what happened to FEAR[/quote]

Even if it is a port (which i doubt it is) it can't be worse than what bc2 is. Bc2 is fun, but the hit reg is apalling on pc whilst on consoles 99.9% of shots register. I swear Crysis 2 was made by Live Create which made all 3 at the same time anyways.
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benjamin corsini
 
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Post » Fri Jun 03, 2011 1:36 am

[quote][quote]

[quote]All of you, of all people, should know by now that Crysis 2 isn't a PC game.

It's a worthless sodomization of what Crysis and Crysis Wars were, dumbed down into a console game, developed on the Xbox 360.

Anyone who still thiks that the editor is being worked from the PC side is in woeful denial.[/quote]

Exactly , just life what happened to FEAR[/quote]

Even if it is a port (which i doubt it is) it can't be worse than what bc2 is. Bc2 is fun, but the hit reg is apalling on pc whilst on consoles 99.9% of shots register. I swear Crysis 2 was made by Live Create which made all 3 at the same time anyways.[/quote]

Interesting how the posts you quoted are not there... Don't get me wrong, I saw them too. But now they are gone. Weird.
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Dona BlackHeart
 
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Post » Thu Jun 02, 2011 9:53 pm

[quote]ON TOPIC:

If we use dedicated servers to change the player count, will there still be stats tracking?[/quote]

Probably. I think there is still stat tracking for Cod4 on modded servers and stuff.
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Harry Leon
 
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Post » Fri Jun 03, 2011 3:53 am

[quote]Interesting how the posts you quoted are not there... Don't get me wrong, I saw them too. But now they are gone. Weird.[/quote]

maybe forum moderaters deleted them?. I wonder if that what happens to posts slagging off their game.
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Abi Emily
 
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Post » Fri Jun 03, 2011 12:22 am

Guys, posts are being deleted which are off-topic, abusive and/or trolling.

This topic is about 6v6 player count. Not even 2 posts after my request to keep it on topic, i've had to go through and delete posts about Crytek "sodomizing" Crysis and about how it's being developed on the 360 (nowhere near accurate).

This is the kind of stuff that won't be tolerated. Crytek are more than happy to receive feedback but if it's coupled with abuse, foul language or any other negative form of attachment then expect it to be removed.
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Jennifer Munroe
 
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