Crysis 2 6v6 MP - Official and very sad

Post » Thu Jun 02, 2011 5:02 pm

aaaaaaahhhhhhh okay. that's why they disappeared :).


[quote]Guys, posts are being deleted which are off-topic, abusive and/or trolling.

This topic is about 6v6 player count. Not even 2 posts after my request to keep it on topic, i've had to go through and delete posts about Crytek "sodomizing" Crysis and about how it's being developed on the 360 (nowhere near accurate).

This is the kind of stuff that won't be tolerated. Crytek are more than happy to receive feedback but if it's coupled with abuse, foul language or any other negative form of attachment then expect it to be removed.[/quote]

+100000
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Donald Richards
 
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Post » Thu Jun 02, 2011 7:57 pm

This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...
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Breautiful
 
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Post » Thu Jun 02, 2011 10:11 pm

Thanks manicattack for your posts, i have heard the CT team say the same and all these questions are desperately waiting to be answered, but we can wait, you could make a bet with me if you like on dedicated servers? i bet 20 quid and and my left nut we'll get deds for C2-PC which will allay all our fears so far... if i win you owe me 20 quid (don't worry about a ball) if i lose... I'll send you the cash with an aluminum foiled air-tight bag also containing... oh dear god no... :)
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Andy durkan
 
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Post » Thu Jun 02, 2011 9:08 pm

[quote]This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...[/quote]

Actually, that is not a good idea. This one contains the thoughts everyone has on this issue. Crytek needs to know about our concerns. And we are telling them.
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Camden Unglesbee
 
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Post » Thu Jun 02, 2011 10:31 pm

[quote]Thanks manicattack for your posts, i have heard the CT team say the same and all these questions are desperately waiting to be answered, but we can wait, you could make a bet with me if you like on dedicated servers? i bet 20 quid and and my left nut we'll get deds for C2-PC which will allay all our fears so far... if i win you owe me 20 quid (don't worry about a ball) if i lose... I'll send you the cash with an aluminum foiled air-tight bag also containing... oh dear god no... :)[/quote]

I don't wanna bet cause i also believe there are dedi's as well :). U can keep ur left nut. Don't worry bout it :)
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lucy chadwick
 
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Post » Thu Jun 02, 2011 11:45 pm

[quote][quote]This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...[/quote]

Actually, that is not a good idea. This one contains the thoughts everyone has on this issue. Crytek needs to know about our concerns. And we are telling them.[/quote]

Indeed, even if most of it is people repeating themselves, it's still important that everyones voice is heard. I myself lost so much hope in C2 multiplayer today, just feels like Crytek let us down on this one.

I love the idea of perks (always nice to get new toys as u play), but removing vehicles, epic large maps, and making games 6v6 is honestly just stupid. I never liked halo 3 multiplayer much (halo 2 had some great gamemodes, rat race being my fav.) and i sure as hell hate MW2. It truly saddens me that they would reduce C2 to something like this... Would be better if they just remade Crysis Wars with the new engine and added the new perks, climbing, cover system etc etc. That would be awesome, and alot less work than cloning another game.

Thats my opinion though... I think many people here share it.
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Lewis Morel
 
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Post » Fri Jun 03, 2011 6:33 am

[quote][quote]

[quote]This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...[/quote]

Actually, that is not a good idea. This one contains the thoughts everyone has on this issue. Crytek needs to know about our concerns. And we are telling them.[/quote]

Indeed, even if most of it is people repeating themselves, it's still important that everyones voice is heard. I myself lost so much hope in C2 multiplayer today, just feels like Crytek let us down on this one.

I love the idea of perks (always nice to get new toys as u play), but removing vehicles, epic large maps, and making games 6v6 is honestly just stupid. I never liked halo 3 multiplayer much (halo 2 had some great gamemodes, rat race being my fav.) and i sure as hell hate MW2. It truly saddens me that they would reduce C2 to something like this... Would be better if they just remade Crysis Wars with the new engine and added the new perks, climbing, cover system etc etc. That would be awesome, and alot less work than cloning another game.

Thats my opinion though... I think many people here share it.[/quote]

When you say 'cloning another game', what game do you think they're they cloning? If the answer is MW2, I don't think they're cloning it, just taking too many ideas from it and not being creative.
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A Dardzz
 
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Post » Thu Jun 02, 2011 11:38 pm

6v6 is a great idea, any more and there is usually annoying mass chaos. Most I could see is around 10v10 on a large map. 16v16 has always been too much for me in Crysis on maps like mesa. What's the point of playing when there are 20 guys using tanks, explosives, and aircraft.
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Liii BLATES
 
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Post » Fri Jun 03, 2011 1:25 am

[quote]6v6 is a great idea, any more and there is usually annoying mass chaos. Most I could see is around 10v10 on a large map. 16v16 has always been too much for me in Crysis on maps like mesa. What's the point of playing when there are 20 guys using tanks, explosives, and aircraft.[/quote]
Exactly. For me its a must buy. I love more centric MP without Vehicles. Halo is great but the vehicles are sometimes an annoyance.
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Damned_Queen
 
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Post » Thu Jun 02, 2011 4:37 pm

[quote]6v6 is a great idea, any more and there is usually annoying mass chaos. Most I could see is around 10v10 on a large map. 16v16 has always been too much for me in Crysis on maps like mesa. What's the point of playing when there are 20 guys using tanks, explosives, and aircraft.[/quote]

Yes, but that's because Crysis was not a balanced game. I have played great games with vehicles and lots of people (BC2, BF2142 etc.). The reason why they are great is because the vehicles are implemented in a way that is very balanced. The vehicles can't do a HUGE amount of damage, and it isn't very hard to destroy them.

If the vehicles are overpowered, then it can destroy the gameplay experience by creating something like:

Spawn, get killed by tank in 5 seconds. Spawn again, get killed by VTOL in 3 seconds.
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Tom Flanagan
 
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Post » Thu Jun 02, 2011 7:38 pm

How about inplementing the nano technology on the vehicles like...
Heli with cloak - cloak's energy would depleet normaly if you hoovered and if you move it'll depleet faster.
Basicly like in the nanosuit itself from Crysis/Wars.

Tanks could have speed or an anti-air armor like a huge hexagon made of thousands of little hexagons and would just protect the upper part of the tank.

Jeeps would have the strenght mode to jump.... broken.. bridges... I don't know.
Since crysis 2 mp is based of of MW, I'm taking this idea of the Bat-Jumper car/tank thing from these last two Batman movies.

Use your imagination.
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LijLuva
 
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Post » Thu Jun 02, 2011 3:12 pm

[quote]How about inplementing the nano technology on the vehicles like...
Heli with cloak - cloak's energy would depleet normaly if you hoovered and if you move it'll depleet faster.
Basicly like in the nanosuit itself from Crysis/Wars.

Tanks could have speed or an anti-air armor like a huge hexagon made of thousands of little hexagons and would just protect the upper part of the tank.

Jeeps would have the strenght mode to jump.... broken.. bridges... I don't know.
Since crysis 2 mp is based of of MW, I'm taking this idea of the Bat-Jumper car/tank thing from these last two Batman movies.

Use your imagination.[/quote]

Some creative ideas there, but I think that would make vehicles very overpowered if they could jump and go invisible.

If the guys at Crytek UK are as good as they say they are, and Cryengine 3 is as fast and easy as they say, then they can easily pull off 32 or maybe even 64 player multiplayer.
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Lady Shocka
 
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Post » Fri Jun 03, 2011 1:42 am

[quote][quote]This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...[/quote]

Actually, that is not a good idea. This one contains the thoughts everyone has on this issue. Crytek needs to know about our concerns. And we are telling them.[/quote]

I think they know, but if we make a new one and don't spam the same thing all the time plus have no swearing in a new one it can tell them more and motivate them to fix it easier.

That's my opinion, even though most people around here won't give a sh*t.
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Sophie Morrell
 
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Post » Thu Jun 02, 2011 3:12 pm

At least give us the option to up the player limit. :/ That's what dedicated servers and server admins are for :(
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Samantha Wood
 
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Post » Thu Jun 02, 2011 10:47 pm

[quote][quote]

[quote]This thread should be removed and forgotten, it's useless because people spam the same things over and over again and it's all rage, seriously, let this one die, make a new one and keep it ragefree...[/quote]

Actually, that is not a good idea. This one contains the thoughts everyone has on this issue. Crytek needs to know about our concerns. And we are telling them.[/quote]

I think they know, but if we make a new one and don't spam the same thing all the time plus have no swearing in a new one it can tell them more and motivate them to fix it easier.

That's my opinion, even though most people around here won't give a sh*t.[/quote]

Do you even know what spam is? What we are saying is NOT spam. We are all posting opinions, which happen to be the same. I haven't noticed an excessive amount of swearing or rage. In fact, this thread has many intelligent and well-formed posts.
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Jessica Thomson
 
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Post » Fri Jun 03, 2011 5:09 am

[quote]At least give us the option to up the player limit. :/ That's what dedicated servers and server admins are for :([/quote]

If they remove dedicated servers, OR do what BC2 did (Rented servers... ugh) then they are throwing their company in the trash. It would be a good idea for them to keep them. Though they don't seem to be full of the best ideas based on their recent decisions.
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Joey Avelar
 
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Post » Thu Jun 02, 2011 11:23 pm

Yea 6 vs 6 is a bit small. I would like at least around 10 vs 10 or more.
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Stryke Force
 
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Post » Thu Jun 02, 2011 7:32 pm

someone has any news about this issue? i think community (in general) is not happy with this, 6 vs 6 is too poor for a game like crysis.
Don't you agree?
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victoria gillis
 
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Post » Thu Jun 02, 2011 11:19 pm

i would like the choise to make it bigger but after seeing this vid (http://www.youtube.com/watch?v=CjjN25G_zlo&feature=related) i really think 6v6 still could work really well.
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Kelly Tomlinson
 
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Post » Thu Jun 02, 2011 3:30 pm

I just had a stark realization on this topic.

All maps during the initial release being the same size creates a unique situation NOT being considered here. Namely, that a server can run all the maps without the risk of a low player count game being on a massive map.

Considering this, it creates more versatility, rather than less, since every map will be appropriate to every game, and a small-medium map will work well even below the 12 player cap.

As such, it allows you to see all the maps, all the time, instead of being limited to one or two maps appropriate to server size and popularity.
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Kim Bradley
 
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Post » Thu Jun 02, 2011 6:27 pm

It's funny how alot of PC gamers failed to realize that PS3 can handle up to 256 players and 64 is a normal count for a shooter on PS3. The 360 on the other hand can only handle 24 max with Battlefield but first party games can even past 18 players online. Hey i used to be a PC gamer, play battlefield 2 and Crysis warhead but money is a issue and i'm sorry that im poor and have to go to next best thing which is a PS3. But sometimes it seems like most PC gamers are stuck at there computers screens and dont realize that some consoles can put up tot he standards of a PC and don't say 360 this and console that. 360 is complete trash that microsoft is easily making millions off of every 5 months. So the point is since activision put there products in low quality and sells them and gets mass amounts of cash, other developers and publishers want to do the same.
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neil slattery
 
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Post » Fri Jun 03, 2011 5:35 am

What game on PS3 has 256 players? How many/which games on PS3 has 64 players?
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Lauren Graves
 
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Post » Thu Jun 02, 2011 9:16 pm

Name a console that can match the standards of ANY mid-range PC 5 years after the console's release? The only time a console comes close to a decent gaming PC in hardware is at release. Unless your console is the PS3, at which point you fall short on that due to slow releases to add in hardware you didn't need.
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Avril Churchill
 
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Post » Fri Jun 03, 2011 12:15 am

im thinking 6vs6 is on TIA/IA mode but IF they have powerstruggle then it has to go up

i think 1 game, M.A.G or something, had 256 players and i havent heard of it anymore....
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Robert Devlin
 
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Post » Fri Jun 03, 2011 3:36 am

[quote]im thinking 6vs6 is on TIA/IA mode but IF they have powerstruggle then it has to go up

i think 1 game, M.A.G or something, had 256 players and i havent heard of it anymore....[/quote]

To anyone who says this will change with different game modes, this is from the official NanoSmartCasual Twitter:

[quote]we've only announced 2 of the 6 games modes so far, but all modes will keep a max players of 12[/quote]

They really like to make people angry, don't they?
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Maddy Paul
 
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