Crysis 2 6v6 MP - Official and very sad

Post » Thu Jun 02, 2011 4:11 pm

You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.
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Isabella X
 
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Post » Thu Jun 02, 2011 9:44 pm

Well, if this keeps up I am not buying their game. I will find another way to play the SP because it looks cool, but I see no reason to buy it if the multiplayer is **** and I won't play it.
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Trey Johnson
 
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Post » Fri Jun 03, 2011 3:08 am

[quote]Well, if this keeps up I am not buying their game. I will find another way to play the SP because it looks cool, but I see no reason to buy it if the multiplayer is **** and I won't play it.[/quote]

Trust me you will come around to buying it mark may words :)
People say the will not buy it,but i have a feeling u will buy just for the SP lol XD!
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Jack
 
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Post » Thu Jun 02, 2011 9:25 pm

[quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

If that is the reason, then Crytek really shouldn't be attempting a game like Crysis 2 on a console. If the game can't run on a console at its best, then don't try it.

We are losing perhaps what could have been the best game of 2011 to god damn consolization.
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Philip Lyon
 
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Post » Thu Jun 02, 2011 6:41 pm

[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

If that is the reason, then Crytek really shouldn't be attempting a game like Crysis 2 on a console. If the game can't run on a console at its best, then don't try it.

We are losing perhaps what could have been the best game of 2011 to god damn consolization.[/quote]
agreed
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Jeremy Kenney
 
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Post » Fri Jun 03, 2011 12:38 am

[quote][quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

If that is the reason, then Crytek really shouldn't be attempting a game like Crysis 2 on a console. If the game can't run on a console at its best, then don't try it.

We are losing perhaps what could have been the best game of 2011 to god damn consolization.[/quote]

They are doing what they did with far cry on xbox1
Giving the game back to the console users who loved far cry also but now its crysis2
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Alina loves Alexandra
 
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Post » Thu Jun 02, 2011 8:00 pm

[quote]They are doing what they did with far cry on xbox1
Giving the game back to the console users who loved far cry also but now its crysis2[/quote]

Yes, but in the process they are destroying some elements of the game. In my opinion it GREATLY reduces the 'fun' factor if there are fewer than 28 people or so in a game.
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Ryan Lutz
 
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Post » Fri Jun 03, 2011 3:11 am

[quote][quote]They are doing what they did with far cry on xbox1

Giving the game back to the console users who loved far cry also but now its crysis2[/quote]

Yes, but in the process they are destroying some elements of the game. In my opinion it GREATLY reduces the 'fun' factor if there are fewer than 28 people or so in a game.[/quote]

So lets get this straight you have issues with the multiplayer not the SP? anyway you don't know what to expect from crytek they could be reading all these posts and it could be the reason they pushed the game back 7 months :).
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Britta Gronkowski
 
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Post » Fri Jun 03, 2011 2:54 am

[quote][quote]

[quote]They are doing what they did with far cry on xbox1

Giving the game back to the console users who loved far cry also but now its crysis2[/quote]

Yes, but in the process they are destroying some elements of the game. In my opinion it GREATLY reduces the 'fun' factor if there are fewer than 28 people or so in a game.[/quote]

So lets get this straight you have issues with the multiplayer not the SP? anyway you don't know what to expect from crytek they could be reading all these posts and it could be the reason they pushed the game back 7 months :).[/quote]

I really hope your right. I won't lose hope until they say something like:

"We are planning to have a maximum of 12 players in a match. This is not likely to change"

Because THAT basically says that they made up their mind and they are not going to change.
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Hussnein Amin
 
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Post » Fri Jun 03, 2011 12:55 am

[quote][quote]

[quote]

[quote]They are doing what they did with far cry on xbox1

Giving the game back to the console users who loved far cry also but now its crysis2[/quote]


Yes, but in the process they are destroying some elements of the game. In my opinion it GREATLY reduces the 'fun' factor if there are fewer than 28 people or so in a game.[/quote]

So lets get this straight you have issues with the multiplayer not the SP? anyway you don't know what to expect from crytek they could be reading all these posts and it could be the reason they pushed the game back 7 months :).[/quote]

I really hope your right. I won't lose hope until they say something like:

"We are planning to have a maximum of 12 players in a match. This is not likely to change"

Because THAT basically says that they made up their mind and they are not going to change.[/quote]

Dont give up changes are on there way and you should be ready for it :).
7 months to go :)
I love the SP loads hope they get that right also because it has to kick crysis1 if not i will still play crysis 1 lol
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rae.x
 
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Post » Thu Jun 02, 2011 6:35 pm

CRYTEK: DON'T TURN INTO INFINITY WARD! They paid the price for not keeping dedicated servers in MW2 and you will pay the price for a pitiful 6v6
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Lillian Cawfield
 
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Post » Fri Jun 03, 2011 6:20 am

If they have dedicated servers then we can do what we did with wars, there are servers with 40 slots or more up...
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Tanika O'Connell
 
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Post » Fri Jun 03, 2011 12:12 am

[quote]Dont give up changes are on there way and you should be ready for it :).
7 months to go :)
I love the SP loads hope they get that right also because it has to kick crysis1 if not i will still play crysis 1 lol[/quote]

Crytek CAN fix this. But will they? If consoles get 12 players and PC gets 32 or whatever, that creates a few issues which I will explain here.

1. Maps

There would have to be a different set of maps for both consoles and PC. Consoles would need smaller maps, because few people on a large map creates a dull gameplay experience. Similarly, PC would need larger maps because more people on a small map CAN work out, but it isn't ideal.

The problem with this is that Crytek needs to do even more work, and make extra maps. I assume they have enough time, but it depends on money and Crytek's willingness to go above and beyond what anyone ever expected and release more maps.

Crytek could also do what Battlefield 2 and 2142 does. With these games, every map has 3 versions: 16-player, 32-player and 64 player versions. They are all based on the same maps, but a higher max player setting on the server will use the appropriate map.

If the server is set to 16 players, the map will have a small playable area (The 16-player version). If the server is set to 64 players, then the map will expand the playable area (The 64-player version).

2. The console players (Please ignore this section if the max player setting has nothing to do with console's capabilities)

People using consoles would view it as 'unfair' that PC gets more players. I have to say, it is completely fair. Let's face it, console hardware is inferior to that of PC. Consoles are less expensive, but with inexpensive parts comes lesser quality.

These lesser quality parts can't handle the extra players. That is the downside to lower prices. If the console players want to have better features, then they will need to upgrade.

_________________

Those are 2 possible problems. There could be more that I just haven't thought of.
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Lisa Robb
 
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Post » Thu Jun 02, 2011 10:36 pm

[quote]If they have dedicated servers then we can do what we did with wars, there are servers with 40 slots or more up...[/quote]

Correct me if I am wrong, but doesn't modding disable stats tracking?
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Alex [AK]
 
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Post » Thu Jun 02, 2011 10:54 pm

I blame idiotic consoles for this and MW2 style gameplay ect ect
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Kerri Lee
 
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Post » Thu Jun 02, 2011 2:12 pm

[quote][quote]If they have dedicated servers then we can do what we did with wars, there are servers with 40 slots or more up...[/quote]

Correct me if I am wrong, but doesn't modding disable stats tracking?[/quote]

I never bothered about stats anyway, might do, but it's a solution?
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meghan lock
 
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Post » Fri Jun 03, 2011 3:13 am

[quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.
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Marine Arrègle
 
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Post » Thu Jun 02, 2011 5:40 pm

The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles.
The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote

Do i smell another brainwashed fanboi?! Cough* cough thatsonyguy Cough*
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Jah Allen
 
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Post » Thu Jun 02, 2011 4:18 pm

[quote][quote]If they have dedicated servers then we can do what we did with wars, there are servers with 40 slots or more up...[/quote]

Correct me if I am wrong, but doesn't modding disable stats tracking?[/quote]

Dunno about C2, but not in C1/CW. There is none to speak of
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helen buchan
 
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Post » Fri Jun 03, 2011 4:49 am

[quote]Dunno about C2, but not in C1/CW. There is none to speak of[/quote]\

There's stats tracking in C2. In the trailers they mention ranks and stuff.
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kiss my weasel
 
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Post » Thu Jun 02, 2011 7:18 pm

[quote]The "piece of crap" hardware in the PS3 and Xbox is most certainly not as underpowered as you say it is. The difference is that most graphical processing is done on consoles on the CPU, not the GPU. I'll take the PS3 as an example because it's the more powerful of the two consoles. The PS3 does have an extremely underpowered GPU, that much is true. But it also has an 8 core processor and XDRAM for its system RAM. The CPU is more than capable of performing graphical tasks on par to some modern graphics cards. In fact, the gpu was, at first, not even going to be put in AT ALL. Sony put it in as a crutch for developers who did not understand how to develop on the PS3's architecture. While the PS3's cores won't perform at a gtx480 SLI's level, they are capable of some amazing things.[/quote]
The only reason those things can play anything with decent graphics is because of all of the time spent on optimization of the game (like when you walk away from a mug on a table it disappears, then reappears when you are 3 feet away from it, or if you turn around suddenly and see there is nothing there because everything behind you was hidden so you could play the game without blowing up your console).

Consoles are 'gaming' machines for people too cheap (or uneducated in PCs) to put some money into their computer to make it capable of playing real games. Compare Need For Speed Prostreet on the Wii to the Xbox360, to the PS3 to the PC :D

This little rant will surely piss people off :) So I won't come back here to check anythign :D

I don't think I'll be buying a RRODbox or a PhailStation3 anytime soon :D (my first xbox killed itself within 3 months, and statistics for the 360 look even worse, my PS2 died in a year, yet all of Nintendo's products still work :D (even the ones from 1990))
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courtnay
 
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Post » Fri Jun 03, 2011 2:49 am

[quote][quote]Dunno about C2, but not in C1/CW. There is none to speak of[/quote]



There's stats tracking in C2. In the trailers they mention ranks and stuff.[/quote]

I think they mean ranks liek in Bad Company 2
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liz barnes
 
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Post » Thu Jun 02, 2011 3:24 pm

Wait for the game and have your answer people this is becoming pointless !
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Anna Kyselova
 
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Post » Fri Jun 03, 2011 12:09 am

*like

[quote]You guys are missing the point. Crytek is not making a gameplay decision, they are making a money decision.

The ancient, decrepit, piece of crap hardware in the PS3 and Xbox 360 cannot handle over 12 players. You have to realise that they are trying to push a graphical game on a 7800gtx, a graphics card that COULD-NOT-PLAY the original Crysis on anything over Low+640x480.

If they make a two tier game, with 32 player PC and 12 player console, the console gamers will cry foul and sales will fall.

For this reason, PC gamers who have moved into the year 2010 and actually have decent graphics hardware will suffer.[/quote]

There's a game on PS3 called MAG and it supports up to 256 playes in one single map.

http://www.gamespot.com/ps3/action/mag/review.html?tag=tabs%3Breviews

Anyway 6vs6 svcks balls! - I think it's only for those 2 modes and there's still 6 modes left for them to show, still I ain't holding my breath.
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josh evans
 
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Post » Thu Jun 02, 2011 5:07 pm

[quote]Wait for the game and have your answer people this is becoming pointless ![/quote]

Some of us may want to preorder, and get the LE. Also, this is all because there was an official statement saying that they were very tightly focused on 12 player MP.

That statement doesn't leave much hope for other game modes. He just said that they are very focused on 12 players.
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Cartoon
 
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