Crysis 2 6v6 MP - Official and very sad

Post » Thu Jun 02, 2011 11:07 pm

Although I really do want more players, I can totally understand Crytek's reason to put 6v6, and it is because it wants to try to set itself apart.

See, it's obvious that the nanosuit is one of the main points in the crysis series, and in crysis 2. So they need to make the nanosuit feel powerful. How is it going to if your overwhelmed by hordes of people all the time. Scale the maps bigger? That ruins the whole effect of how powerful you feel in the game. In a 6v6 your less likely to get your neck snapped in the back by another enemy while facing off against his teammate.

If there were ALOT more people, well, judging how c2's showcased maps look, i'd say you wouldn't even have enough seconds to live to get a kill on one person.

The only real problem with 6v6 is the impact on the community, with clan battles and such...

However I really like the idea of playing different modes with different amounts of people on it. Really hope they incorporate that in the game.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Thu Jun 02, 2011 5:03 pm

Hi.
Crysis 1 is game, where players can play 16vs16 clash.
Crysis 2 will has limit to 6vs6, but it's not over world! Why?
Becouse people can make mods, like it:
Image

Uploaded with ImageShack.us
Yea, 32vs32, ****!
So dear soldiers, don't lose hope!
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Thu Jun 02, 2011 4:33 pm

Well then , enjoy getting spawnkilled + campers all over the small maps.
I'm a pc gamer and I hope you can't increase the number of players with a mod (unless it's a huge custom map).
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Thu Jun 02, 2011 7:01 pm

I don`t like Crysis2 multiplayer game beacuse it was too much like COD.
What I want is Crysis 2 not Call of Duty:Crysis2.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri Jun 03, 2011 6:10 am

I also think it's a bad idea. I played in crysis multilayer for about 2 years and spawning is well balanced (It's not a COD where you can respawn in (or with) another 1,2 or even 3 rivals in the same time) and it's wasn't a problem even on a little maps.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Fri Jun 03, 2011 6:45 am

I don`t like Crysis2 multiplayer game beacuse it was too much like COD.
What I want is Crysis 2 not Call of Duty:Crysis2.
I also noticed that. +1. But, will see.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri Jun 03, 2011 2:28 am

I don`t like Crysis2 multiplayer game beacuse it was too much like COD.
What I want is Crysis 2 not Call of Duty:Crysis2.
-1
I had a great time playing, Crysis 1 with all its laggyness and glitches doesnt hold a candle to it if you ask me.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Thu Jun 02, 2011 2:44 pm

Basicly... Consoles ruinned the game

12 players limit
small maps
no vehicles
no prone

All to make console gamming improved... conclusion pc gamers are pissed

Crysis 1 was an epic game. diferent from all others FPS and thats why I liked it so much and now people complain its a Call of Duty rip off :( by removing big maps, vehicles and ability to prone it will ruin the tactical gameplay imo

Its almost like saying Crysis 2 doesn't have a multiplayer... its more like a 6 players coop :/
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Thu Jun 02, 2011 5:57 pm

dont forget that if the game is designed for 6v6 it will lag as hell if you put twice the players on, like it happens in those 64 players servers in C1
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Thu Jun 02, 2011 4:50 pm

In a 6v6 your less likely to get your neck snapped in the back by another enemy while facing off against his teammate.


quite the opposite, i dont know if you have played C1 or CW multiplayer, i will say you didnt, cause if you did you would know that in bigger maps, even with much more ppl on it you almost always see the opponent coming and you have time to react
most probably on 6v6 with small maps you just need to get distracted for a second to get knifed by a guy that just come out of the corner behind you
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Thu Jun 02, 2011 5:07 pm

I dont buy the 'tactical' story...

Why not give server administrators the choice of setting player limits? If there is going to be a modding community, bigger maps will be created. However, if Crytek sets the max player limit at 6v6, the modding community is limited on size as well. This leads me to believe there is a technical reason...
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Thu Jun 02, 2011 4:12 pm

I dont buy the 'tactical' story...

Why not give server administrators the choice of setting player limits? If there is going to be a modding community, bigger maps will be created. However, if Crytek sets the max player limit at 6v6, the modding community is limited on size as well. This leads me to believe there is a technical reason...
i think some guys will mod the server.dll files and set the maximum player maby to 20
(10 vs 10)
like in Crysis 1 offical server 32 slots to modded server with 64 slots
the only thing that we need is dedicated server!!!
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Thu Jun 02, 2011 7:48 pm

Personally, I think Powerstruggle will make it to Crysis 2 with vehicles and 32 players, at least on PC, Crytek said there would be 6 gamemodes, 3 have been confirmed so far (instant actions, Team instant action, alien capture thing) so one of the 3 other modes could be Powerstruggle, there's still 4 months left until Crysis 2 release.

If they don't release Powerstruggle with 32 players, at least Crytek should give mod tools and Custom Maps, in that way modders could make or port maps on Sandbox3 and add/create vehicles, and change the player limit to 32, so we could enjoy powerstruggle on Crysis 2 on PC
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri Jun 03, 2011 1:19 am

Well then , enjoy getting spawnkilled + campers all over the small maps.
I'm a pc gamer and I hope you can't increase the number of players with a mod (unless it's a huge custom map).
+1
i think the modder will balance the maximum player count!
but we need dedicadet server!!!
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Thu Jun 02, 2011 9:50 pm

Crytek said there would be 6 gamemodes, 3 have been confirmed so far (instant actions, Team instant action, alien capture thing) so one of the 3 other modes could be Powerstruggle, there's still 4 months left until Crysis 2 release.

Dont forget that CTF has been confirmed.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Thu Jun 02, 2011 11:23 pm

Crytek said there would be 6 gamemodes, 3 have been confirmed so far (instant actions, Team instant action, alien capture thing) so one of the 3 other modes could be Powerstruggle, there's still 4 months left until Crysis 2 release.

Dont forget that CTF has been confirmed.
he talks about crash site
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Thu Jun 02, 2011 7:03 pm

Crytek said there would be 6 gamemodes, 3 have been confirmed so far (instant actions, Team instant action, alien capture thing) so one of the 3 other modes could be Powerstruggle, there's still 4 months left until Crysis 2 release.

Dont forget that CTF has been confirmed.
he talks about crash site
And I talk about CTF.

Confirmed modes are
Team Instant Action, Crash Site, Capture the Flag
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Thu Jun 02, 2011 10:52 pm

Basicly... Consoles ruinned the game
conclusion pc gamers are pissed
:/

Extremely.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu Jun 02, 2011 11:56 pm

Basicly... Consoles ruinned the game

12 players limit
small maps
no vehicles
no prone

All to make console gamming improved... conclusion pc gamers are pissed

Crysis 1 was an epic game. diferent from all others FPS and thats why I liked it so much and now people complain its a Call of Duty rip off :( by removing big maps, vehicles and ability to prone it will ruin the tactical gameplay imo

Its almost like saying Crysis 2 doesn't have a multiplayer... its more like a 6 players coop :/
You may have the right to your own opinion, to be disappointed, and to complain, but the least you could do is make sure you're not spewing nonsense. You're making us PC gamers look like elitist ignoramuses.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Thu Jun 02, 2011 7:38 pm

Well, maybe you don't represent PC gamers.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Thu Jun 02, 2011 3:41 pm

powerstruggle is the best mod of crysis multiplayer big maps give you a lot of way to play.....instead in all videos that we saw of crysis 2 multiplayer is always the same "way" to kill....but well i trust in all people who decided how the multiplayer will be....
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Fri Jun 03, 2011 2:09 am

/merged both "6v6" topics :)
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Thu Jun 02, 2011 11:26 pm

Bump. Crytek needs to see
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Thu Jun 02, 2011 9:36 pm

Please don't "bump" topics :)
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Jun 03, 2011 2:23 am

Bump!!!
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

PreviousNext

Return to Crysis