» Thu Jun 02, 2011 11:41 pm
There isn't very much the guys at Crytek can work with if they hope to appeal to the new crowd of console gamers. Still I see a large difference between CoD and Crysis 2.
1. The Nanosuit - It goes without saying that the Nanosuit will make for some interesting and more tactical firefights, from the looks of it you have to use your powers at the right time and makes less running and gunning invincibles.
2. The Maps - From what we've all seen so far from multiplayer, Crytek seems to like multilevel based maps. CoD is mostly a flat map with a few buildings and sometimes a single area set much higher above the map. The Rooftops map from Crysis 2 looks like a cleverly designed dynamic multilevel map where there are many areas above and below the player, where they can ambush or be ambushed.
3. Suit Modules - As much as people want to say that these are just "CoD perks" I see a wholes different title. I think these are more stylistic enhancements based on your style of play. CoD perks drastically change the way a class handles and so far the suit modules look to have a lesser effect on guns than CoD and have a more purpose based effect than CoD perks.
4. The Graphics - This may not be a multiplayer specific point but it needs to be said. CoD graphics are sub-par at best and it boggles my mind at how little the series has changed visually since CoD 4. Crysis 2 on the other hand looks beautiful and with an emphasis, the graphics are stunning and will most likely leave people coming back just to sight see (easy targets =])
5. More Objectives - CoD may have objective based gametypes but let's face it, people mostly care about kills. Considering this game has an EA mark on it I'm sure it has had some influence from the Battlefield series and hopefully they make some great objective based gameplay.
6. More Elements - With suit powers, unique gun attachments (ie. Decoy Projector), multiple elevations on a single map, and possibly vehicles (any confirmation on land based vehicles? I know piloting air vehicles are out) there are simply many more things to do and worry about. In CoD the only real annoyance are horribly imbalanced weapons and lag from terrible hosts.
7. Iconic Locations - CoD is riddled and cursed by nameless generic wargrounds where people feel no connection to, detracting from the overall immersive experience. Crysis 2 features maybe the most well known US city. Most people don't even have to know the name of some buildings to recognize them and in my opinion will make players feel more inclined to play.
These may only be a small amount of defining differences but overall these drastically change how a game looks and feels. Crysis 2 doesn't seem to be shaping up to be a CoD clone, it looks more like a nice and fresh break from the oh so generic shooters we hate. Honestly I think people are so tired of generic games that they nitpick at even the smallest hint, but I think that the new outweighs the old and immensely outweighs the generic.