Crysis 2 6v6 MP - Official and very sad

Post » Thu Jun 02, 2011 7:08 pm

Lol, I'll just say this in favor of more players. Judge Dread - Block War.
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Elena Alina
 
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Post » Thu Jun 02, 2011 8:06 pm

If polls were possible when this thread was created...
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Nuno Castro
 
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Post » Thu Jun 02, 2011 10:28 pm

I played the demo and 6 v 6 was a nice pace. keep doing what your doing!
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Erich Lendermon
 
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Post » Thu Jun 02, 2011 11:37 pm

I do agree with the author of this thread, but:
Don't worry! There are some guys out there that will make mods that may be better than the original game. Editor seems to be fantastic. In CryEditor 2 I was able to make some decent maps my self and I'm no pro at this. Also we can see servers for even 40 ppl in Crysis Wars, when limit is set to 32. What I'm saying is that people will make mods for moar ppl and moar big maps + adjust accuracy and stuff for pro players. About vehicles I don't really give a damn much - it's FPS game, not some tank fighting mini game, but we can see vehicles in trailers, so I can't see any problem with moving them to multiplayer (judging by Crysis Wars and CryEditor 2).
The "only" problem I see is the performance. Will we be able to play Crysis 2 16vs16 (with good settings and on normal PC, not the one from NASA) until 2023? With this abnormal minimal requirements - I don't think so.
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Nick Pryce
 
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Post » Fri Jun 03, 2011 5:19 am

Please don't kill me (out-of-game) for writing my oppinion...

I for one think it's great to make the battles smaller. It will probably make sniping near impossible, (which is a huge impovement if you play like me), and it'll make it a lot more personal. I love shooting someone several times, and recognizing his name when he kills me.

And this SHOULD make the game more strategic, (than one team camping in the prototype factory and the other rushing into their claymores). And it will probably require that you stick together as a TEAM which is what TEAM based gaming is actually for.

Of course, there's a chance it won't have this effect, and this could ruin the multiplayer. It's nice to see some change from Crysis, and something different than the first one, because I hated Crysis Wars, and this seems promising.
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Noraima Vega
 
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Post » Thu Jun 02, 2011 8:15 pm

Please don't kill me (out-of-game) for writing my oppinion...

I for one think it's great to make the battles smaller. It will probably make sniping near impossible, (which is a huge impovement if you play like me), and it'll make it a lot more personal. I love shooting someone several times, and recognizing his name when he kills me.

And this SHOULD make the game more strategic, (than one team camping in the prototype factory and the other rushing into their claymores). And it will probably require that you stick together as a TEAM which is what TEAM based gaming is actually for.

Of course, there's a chance it won't have this effect, and this could ruin the multiplayer. It's nice to see some change from Crysis, and something different than the first one, because I hated Crysis Wars, and this seems promising.

Agreed..
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Matthew Aaron Evans
 
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Post » Thu Jun 02, 2011 6:50 pm

Camping: Small games make camping a little harder, in a big game campers can get a lot of camp-kills, in smaller games people remember camping spots after a few plays and check them as they move. Camping actually isn't that big of a deal. A lot of people need a rest so they get behind a corner and wait, they kill someone that walks by then they go running again. Some people might call that camping but it's really a step-based movement tactic that a lot of people use. In Modern Warfare 2 I did that on the map Favela, I was about to go but I heard an unlucky victim coming so I waited for him to pass, shot him, then ran.

Teamwork: Big games can have teamwork, but small games have more. In Modern Warfare 2 there is a mode called 'Team Tactical', it's 4 vs. 4, lots of fun. That is packed with teamwork, the whole mode relies on it almost. In Big Games, rush-camp tactics are heavily used, especially by snipers.

Melee-Running: Melee-running is when someone sprints around and primarily melees people. This won't be all that much of a problem because of the energy cost of sprinting, but then again I don't know yet if there are perks like marathon that allow you to run continuously. To the point, in big games melee-running is easier by the fact that there are more targets/victims, but harder by the fact that there are more people to try to stop you, though in armor mode stopping melee-runners will be hard. Of course one can switch to armor mode and attempt to shoot down the melee runner. In small games melee-running is a bit more annoying, but with less targets running around and people paying more attention to strategy, melee-runners will have a difficult time keeping it up.

To wrap this up: I think that large and small modes should all be added, from 1 vs 1 to 32 vs 32, though I do enjoy 6 vs 6. EA is trying to use Crysis 2 as a Call of Duty(COD)-killer, though I'm fairly sure it will not succeed as they seem to be doing half the things wrong that they should be doing(I think I'll make another thread talking about that...). By going with 6 vs 6 only they're taking the standard of their opponent and degrading it which will just simply make people want to play other games.
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elliot mudd
 
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Post » Thu Jun 02, 2011 10:28 pm

Reserve 32 to 64 player multi player matches for larger maps where their best suited & reserve 12 player multi player matches for smaller maps where their best suited problem solved everybody wins & goes home a winner!
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Dj Matty P
 
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Post » Thu Jun 02, 2011 8:13 pm

I take it people posting these opinions at least played ther 360 version. I wouldn't want Crytek listening to people who haven't even played the game on an issue like this.
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Kira! :)))
 
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Post » Fri Jun 03, 2011 2:08 am

Man i can say lets hope this particular function of only 6 vs 6 sticks to the kidy consoles, i have to say i think as a server owner for crysis wars i can speak for the majority of the other server owners , this will not go over well , crysis will bomb in the multilayer pc version if this is not modifiable to what ever amount a server owner may want... i have speken with most and are not even planning on buying the game if this is the case... Come on Crytek, Us Pc players put you on the map!!!! This is bogus, crysis on consoles for that matter is a joke , no way consoles can provide the power it needs for this game reach its graphic and game play potential, like PC>>>>
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Jade Payton
 
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Post » Fri Jun 03, 2011 5:17 am

Exactly. Who wants to rent a server, when you can only put 12 people on it? Waste of a server.
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TOYA toys
 
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Post » Fri Jun 03, 2011 3:03 am

Hate to brake it to you but PS3 already has games that support 32,40,60 & even a game that supports up to 256 players at a time in online multi player matches.The point is if crytek dose higher the online player count in multi player matches on crysis 2 that PS3 is more then capable of higher player counts in online multi player matches.
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Vicky Keeler
 
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Post » Fri Jun 03, 2011 1:11 am

Hate to brake it to you but PS3 already has games that support 32,40,60 & even a game that supports up to 256 players at a time in online multi player matches.The point is if crytek dose higher the online player count in multi player matches on crysis 2 that PS3 is more then capable of higher player counts in online multi player matches.

256 players on a PS3? Was it Pac Man?
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Alexx Peace
 
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Post » Thu Jun 02, 2011 9:05 pm

Someone has good netcode.
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Charlotte Buckley
 
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Post » Thu Jun 02, 2011 8:27 pm

Hate to brake it to you but PS3 already has games that support 32,40,60 & even a game that supports up to 256 players at a time in online multi player matches.The point is if crytek dose higher the online player count in multi player matches on crysis 2 that PS3 is more then capable of higher player counts in online multi player matches.

256 players on a PS3? Was it Pac Man?

MAG, a first person shooter offered 256 player servers. Admittedly the game itself was very mediocre but its netcode was really freaking good.
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Schel[Anne]FTL
 
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Post » Thu Jun 02, 2011 8:42 pm

i agree with you on all above
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jessica sonny
 
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Post » Fri Jun 03, 2011 3:34 am

im paying 60 bucks for this? *logs out*
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saxon
 
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Post » Thu Jun 02, 2011 9:45 pm

6v6 on PC as well? I is not funny.........
Any official word from Crytek about PC regarding amount of players?
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Averielle Garcia
 
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Post » Fri Jun 03, 2011 1:41 am

3755577875422 player servers! They made a map called Galaxy and you fight in Nanoships instead of suits. You need to go to the NASA headquarters to run the level though since no modern computer can handle it
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-__^
 
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Post » Thu Jun 02, 2011 8:04 pm

This will be a very unique game in many ways. There will be no other like it for years to come. I would hate for its potential to be wasted because of a few stupid decisions.

If MW2 has 9v9, Crysis 2 can do better. Come on Crytek, I am SURE you can do better.

I agree with you.
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KRistina Karlsson
 
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Post » Fri Jun 03, 2011 3:19 am

This is the game i speak of that supports 256 players online in multi player...

http://www.youtube.com/watch?v=0vdkBfJdAp0&hd=1
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Reven Lord
 
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Post » Fri Jun 03, 2011 4:10 am

There should be proper kill streaks coz not everyone knows about dog tags.
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Lovingly
 
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Post » Fri Jun 03, 2011 4:19 am

At last a great repost 6v6 does mean more tactical game just like gears thats y sum people dont like gow 2 multiplayer cause they made that more tactical with the bullet impact that slows u down.
so in my eyes it wud be more cat n mouse rather than just invisibility stealth camping under a stairs so it does'nt show your shadow ,one of the only reason 4 people wanting more players is so u dont have to go looking for your enemies.
As for the weapons the m60 is way too powerfull,people tended to use cloakin rather than armour so there should be some sort of deficit for using it like it does last as long as armour and the melee system 1 hit kills stupid maybe from behind with assasination.
I know its a demo/beta but i hope the really think about the balance of the power,power- ups and weapons also cysis vision isnt exactly clear.
why is it cod and other style fps titles that people camp, people dont doit in halo.
If u want to fight some and not move get dragon age or finalfantasy.
people are more bothered about getin kills and a possitive kill/death ratio rather than having fun they should aslo ban players like reach but increase of time increments for disconnecting from 15mins to 1hour just cause there losing or getin owned.
theres alot of good games it could take pointers from and forum posts listening could make it a classic.
as 4 ps3 owners one thing gt5 what a load of **** the sales figures werent that good they lost money n theres beter xlive arcade games than that n theyve probably made more money, forza 4 all the way or tdu2
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GabiiE Liiziiouz
 
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Post » Fri Jun 03, 2011 1:11 am

dude, in real english please (or German, or whatever) just not leet.

Anyways. I think your first sentence hit it dead on. To keep the game tactical and team based. When you have huge teams, you are more prone to "lone wolf" it. Everything that I've read from Crytek emphasizes quality game and game play.

Sure I would love to see larger player numbers, but this will be good. Less likely to have respawn camping issues that we've seen crop up over the last several years.

Pre-ordering tonight! :D
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Steph
 
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Post » Fri Jun 03, 2011 12:29 am

dude, in real english please (or German, or whatever) just not leet.

Anyways. I think your first sentence hit it dead on. To keep the game tactical and team based. When you have huge teams, you are more prone to "lone wolf" it. Everything that I've read from Crytek emphasizes quality game and game play.

Sure I would love to see larger player numbers, but this will be good. Less likely to have respawn camping issues that we've seen crop up over the last several years.

I agree with you, almost all games that I played online with more than 8 players they were "lone wolf" trying to kill everybody alone. I enjoy playing 2vs2 team deathmatch with my friendsin FPS games and to me 6vs6 is a great deal in medium size maps, would be good too if we could select different maps with different maximum players in each map..... of course if its possible to do it on consoles. And Crytek is doing a great job with the online game, nanosuit and weapons updates are freaking awesome.

For everybody that are saying that Crysis 2 is a copy of MW2, I have one thing to say to you: Get the f*ck out of this game and go back to CoD with your poor team combats.
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Fiori Pra
 
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