Crysis 2 Advanced Graphics Options Application Version 1.6!

Post » Fri Dec 31, 2010 11:04 am

15,000th reader :D

Great work, will be using it soon
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Ella Loapaga
 
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Post » Fri Dec 31, 2010 10:44 am

Ok guys after some playing around I found that this actually works with steam version.

I think steam version does not have autoexec.cfg but if this application creates an autoexec.cfg file inside game directory, the game will use it.

Here is the directory you should use for steam version

X:\Program Files (x86)\Steam\steamapps\common\crysis 2 (Where X is the letter of your drive)

Make sure you launch the application is admin mode as told by wasdie, and also when you hit apply check that autoexec.cfg file is actually created. I can confirm this actually works because I selected no-intro option and now the game does not show any intro movies except the big CryENGINE eye in start, plus the game also looks beautifully crisp now (looks like a PC game now).

Great work wasdie, many thanks again.

Also one more think... Crytek should use "MAXIMUM SHAME" instead of "MAXIMUM GAME", and EA should stop eating money. It is guys like these who are destroying PC gaming.

EDIT: @Makius thanks for confirming that, I saw your post after posting mine. Thanks again dude.
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Eibe Novy
 
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Post » Fri Dec 31, 2010 5:42 am

@Makius, I found the commands for the film grain. Here they are: r_HDRGrainAmount=0 and g_postEffect.FilterGrain_Amount=0. I put both of these in my autoexec.cfg and the grain seems to be gone. I also reduced the shadow jittering to 0.5. It make the shadows a little sharper.

I got the commands from cheatcc.com. Here is the link if anyone wants it:

http://www.cheatcc.com/pc/crysis2cheatscodes.html

They have a list of commands there. I don't know if it's a complete list tho.
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Matt Bee
 
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Post » Fri Dec 31, 2010 12:04 pm

Could you remove that blur effect on the screen when sprinting ? For the next update?
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Bethany Short
 
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Post » Fri Dec 31, 2010 4:21 am

you should go get a job interview at crytek, they need your intelligence
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Emily Shackleton
 
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Post » Thu Dec 30, 2010 10:41 pm

Thank you for this one. I can′t stand motion blur.
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emily grieve
 
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Post » Fri Dec 31, 2010 2:53 am

While I know that this program is to modify the graphics in Crysis 2 more particularly, do you think you could create a device manager of sorts for Cry 2? I cannot seem to get my USB microphone to register as being the default sound input device, and the options menu lacks device selection. =( I'm sure it's in the autoconfig somewhere, but I don't have a clue how to do it. =/

Also, will get this later. Thanks for making a cool thing. :D
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koumba
 
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Post » Thu Dec 30, 2010 11:46 pm

@Makius, I found the commands for the film grain. Here they are: r_HDRGrainAmount=0 and g_postEffect.FilterGrain_Amount=0. I put both of these in my autoexec.cfg and the grain seems to be gone. I also reduced the shadow jittering to 0.5. It make the shadows a little sharper.

I got the commands from cheatcc.com. Here is the link if anyone wants it:

http://www.cheatcc.com/pc/crysis2cheatscodes.html

They have a list of commands there. I don't know if it's a complete list tho.


Thanks for the info. I hate filmgrain myself and I thank you for posting that.

@Makius defiantly a keeper dude!
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Penny Flame
 
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Post » Thu Dec 30, 2010 9:07 pm

What does hdr and bloom levels do?
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Campbell
 
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Post » Fri Dec 31, 2010 11:07 am

Now, I think it's time to put, for example, a couple of screenshots by some users of this application. (Thanks Wasdie)

- One with the settings used with this program.
- One or two ingame with your best settings results.

I started to play with the maximum settings of the stock game. I can play very smooth but I'm interested for those shiny objects, bloom, glow... if those could turn to a low values and if this can make the visual experience better.
THANk YOU all.
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Keeley Stevens
 
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Post » Thu Dec 30, 2010 11:33 pm

thx 4 your work *)
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Nicole Kraus
 
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Post » Fri Dec 31, 2010 11:56 am

I can't find that root folder :(
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Marnesia Steele
 
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Post » Fri Dec 31, 2010 6:02 am

Mouse Accel not need.

My own setup!
Code:
r_DepthOfField=0
r_MotionBlur=0
r_SSAOQuality=0
r_SSAODownscale=0
e_ObjQuality=3
e_ParticlesQuality = 0
e_ViewDistRatioDetail=40
e_ViewDistRatioVegetation=31
e_VegetationSpritesDistanceRatio=1
e_ViewDistRatio=35
r_UseSoftParticles=0

Тhis suboptions 'sys_' settings.
I can send a full list of con. codes!
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Jessica Phoenix
 
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Post » Thu Dec 30, 2010 10:01 pm

wasdie, first thank you for the tool.
I have a bug report, haven't checked all pages if it was already reported but there are few other tips in it as well.

I use Steam version in a custom folder, that means the tool will ask me to browse as I don't keep Steam in program files where you expect it (btw you should use program files environment variable, and support 64-bit OS 32-bit program files path - "Program files (x86)").
If I select X:\Games\Steam\steamapps\common\crysis 2\bin32\ the tool will accept it but that will be the problem.
The autoexec.cfg will be created in bin32 where it seems it doesn't work (fully?) as the intros are not skipped.
And more importantly the game cannot be started from the tool, it will throw a missing file exception (most probably it tries to call bin32 relative folder from bin32 already).
Once I manually corrected the Crysis2AdvancedSettings.ini to not include bin32 everything works as expected.
Btw also change path to binary in the tool could always be exposed, in case someone moves the game, or has issues like these.
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Gemma Archer
 
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Post » Fri Dec 31, 2010 12:23 pm

GOOD THING:::::BUT NOW MY SOUND IS BUGGED

Sounds like i got earstiks or something
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Stat Wrecker
 
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Post » Thu Dec 30, 2010 10:34 pm

I use Steam version in a custom folder, that means the tool will ask me to browse as I don't keep Steam in program files where you expect it (btw you should use program files environment variable, and support 64-bit OS 32-bit program files path - "Program files (x86)").
If I select X:\Games\Steam\steamapps\common\crysis 2\bin32\ the tool will accept it but that will be the problem.
The autoexec.cfg will be created in bin32 where it seems it doesn't work (fully?) as the intros are not skipped.
And more importantly the game cannot be started from the tool, it will throw a missing file exception (most probably it tries to call bin32 relative folder from bin32 already).
Once I manually corrected the Crysis2AdvancedSettings.ini to not include bin32 everything works as expected.
Btw also change path to binary in the tool could always be exposed, in case someone moves the game, or has issues like these.You have to put that in to the ''Crysis 2'' folder. Not in Bin32.
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Nauty
 
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Post » Thu Dec 30, 2010 9:45 pm

Great tool! I got one more thing you could add, and what some people would really appreciate (incl. myself XD)

Code:
cl_bobHeight = 0.00
cl_bobWidth = 0.000
cl_bobHud = 0

This removes the Headbobbing effect when you walk and run, and the HUD Bobbing too.
I'm suffering from motion sickness, and those commands really helped me a lot and now i can enjoy the game :D
keep up the good work!
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Code Affinity
 
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Post » Fri Dec 31, 2010 9:24 am

http://www.gamesas.com/forums/viewtopic.php?f=40&t=14091

Since using v1.5 of the tool I get weird graphical glitches. See video in the above thread.
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Terry
 
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Post » Fri Dec 31, 2010 8:00 am

Hey everyone,

first off, cheers to Wasdie for making this tool, good work!

This here is my current autoexec.cfg:

sys_spec_shading=3
sys_spec_gameeffects=2
sys_spec_objectdetail=2
sys_spec_particles=2
sys_spec_physics=2
sys_spec_postprocessing=3
sys_spec_shadows=2
sys_spec_sound=2
sys_spec_texture=3
sys_spec_water=2
g_skipIntro=1
cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=0
g_radialBlur=0
cl_zoomToggle=0
r_UseEdgeAA=0
r_TexMaxAnisotropy=4
r_PostMSAA=0
cl_crouchtoggle=1
r_ColorGrading=1
r_SSAO=1
r_VSync=1
r_MotionBlurShutterSpeed=1
e_shadows=1
g_enableInitialLoginScreen=0
r_HDRBloomMul=1
r_HDRBrightLevel=1

Now, here's some things I noticed while playing with the CVARs:

Bloom Level (r_HDRBloomMul) seems to only accept "0" or "1", anything inbetween is reset to "0". I haven't tested this with HDRLevel (r_HDRBrightLevel) yet.

Notice how in my .cfg sys_spec_postprocessing is set to 3, which supposedly is the highest setting. Now, when I enter the game and set sys_spec_postprocessing to 3 via the console, a number of options are being enabled which were switched off before (even though the .cfg had postprocessing at 3 in the first place).

First are MSAA and EdgeAA. Since I switched those off after setting postprocessing to 3 in the .cfg, it's no surprise they are being re-enabled.

More interesting though is that doing the above also enables raindrops (not their spashing on the floor, but rather the raindrops falling), as well as a very pronounced global depth of field effect.

Currently, I'm trying to find out how I can control those via CVARs... I'll post back here once I learn anything new.

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StunnaLiike FiiFii
 
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Post » Fri Dec 31, 2010 9:42 am

double post, sorry.

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Nathan Maughan
 
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Post » Fri Dec 31, 2010 5:37 am

tnx for ur work,.but it dosnt work for me,.while playing game ill get so many glitches and graphic flickering problem,.could be the sli problems
480 sli
win 7
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Bek Rideout
 
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Post » Fri Dec 31, 2010 11:56 am

I used this tool and now my textures are vibrating. I don't know how to explain it but it's pretty annoying. :D Any fix?

bt. thx for the tool
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Francesca
 
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Post » Fri Dec 31, 2010 3:07 am

I used this tool and now my textures are vibrating. I don't know how to explain it but it's pretty annoying. :D Any fix?

bt. thx for the tool
same here,what graphic card u use?
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Suzie Dalziel
 
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Post » Fri Dec 31, 2010 11:58 am

sys_spec_postprocessing=3 results in serious graphical glitches for me.

See: http://www.youtube.com/watch?v=9pHunEbDFy0

I narrowed every option in the tool and the glitch only happens with sys_spec_postprocessing=3/2/1

Edit: I'm using GTX 260's in SLI w/ latest beta drivers and latest sli profile update
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Tha King o Geekz
 
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Post » Fri Dec 31, 2010 12:58 pm

I used this tool and now my textures are vibrating. I don't know how to explain it but it's pretty annoying. :D Any fix?

bt. thx for the tool
same here,what graphic card u use?I'm using GTX 560 with Forceware 266.77. I found fix for this and it was enabling 4x MSAA. Just switch it to 2x QUINCUX (don't remember exactly the name of it :D) and now there's no more vibrating and does even look much better. I don't know what is causing that in 4x MSAA.

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louise fortin
 
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