Crysis 2 Advanced Graphics Options Application Version 1.6!

Post » Fri Dec 31, 2010 4:18 am

I will be getting some more options into it ASAP.

Please post any bugs or recommendations you have for the program. I'll continue to update it.

yo boss, could you find a way to force the weapons fov aka. R_drawnearfov to 70? that would be massive
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Chloe :)
 
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Post » Fri Dec 31, 2010 1:17 pm

can you please remove the function where the program creates an autoexec.cfg on the desktop as well, that is where i backed up my autoexec.cfg and it got overwritten. or at least mention that so hours of tweaking don't go to waist.
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Emma Pennington
 
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Post » Thu Dec 30, 2010 11:50 pm

I've just used 1.6.

Got this when I pulled open console when I started the game:

unknown command r_FSAA

unknown command gg_usehitsoundfeedback
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Miss Hayley
 
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Post » Fri Dec 31, 2010 1:26 pm

The 1.6 works with MP?:)
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Marine Arrègle
 
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Post » Fri Dec 31, 2010 11:54 am

Be careful with the DX11, rumor, update!!

April Fools' Day

=> http://en.wikipedia.org/wiki/April_Fools%27_Day

April Fools' Day is celebrated in the Western world on the 1st of April of every year. Sometimes referred to as All Fools' Day, 1st April is not a legal holiday, but is widely recognized and celebrated as a day which tolerates practical jokes and general foolishness. The day is marked by the commission of good humoured or funny jokes, hoaxes and other practical jokes of varying sophistication on friends, family members, teachers, neighbors, work associates, etc.


March 28th=/=April 1st, AND, I doubt Crytek would make an April's Fool joke about a DX11 patch considering how seriously the PC community wants it -_- They aren't douchebags, unlike you.
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Sasha Brown
 
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Post » Fri Dec 31, 2010 11:23 am

I tried version 1.5 all settings high think its looks different to me better

before
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2711-17-25-07copy.jpg

after 1.5
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2711-18-43-77copy.jpg

1.6
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2718-07-16-66copy.jpg

multiplayer,doesnt work at all.looks realy ****,bloody crytek

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2718-14-42-57copy.jpg
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Trista Jim
 
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Post » Fri Dec 31, 2010 3:01 am

I am using this and like it. One thing I have noticed is that I get weird graphic overlay issues. Like the game is trying to render two scenes over the top of one another. Also, the FSAA doesn't appear to work - for me anyhow.

Keeo up the good work.
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Sun of Sammy
 
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Post » Fri Dec 31, 2010 2:57 am

I think the blur going from 1.5 to 1.6 is due to depth of field effect. Try comparing screenshots of when you're not aiming down the sight.
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Manuela Ribeiro Pereira
 
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Post » Fri Dec 31, 2010 2:20 am

extreme settings 1.6 with some change looks better but only singleplayer working

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2720-04-37-10copy.jpg
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Blessed DIVA
 
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Post » Fri Dec 31, 2010 12:38 am

extreme settings 1.6 with some change looks better but only singleplayer working

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2720-04-37-10copy.jpg

looks really good! what changes you made? can you post the print of your app options?

thanks
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Alba Casas
 
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Post » Fri Dec 31, 2010 5:40 am

gtx 580 AA32 nvidia control panel and my autoexec.cfg singleplayer after that tweak looks good but multiplayer doesnt work at all


sys_spec_shading=4
sys_spec_gameeffects=4
sys_spec_objectdetail=4
sys_spec_particles=4
sys_spec_physics=4
sys_spec_postprocessing=4
sys_spec_shadows=4
sys_spec_sound=4
sys_spec_texture=4
sys_spec_water=4
g_skipIntro=1
cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=2
g_radialBlur=1
cl_zoomToggle=1
r_UseEdgeAA=3
r_TexMaxAnisotropy=16
r_PostMSAA=2
cl_crouchtoggle=1
r_ColorGrading=1
r_SSAO=1
r_VSync=0
r_MotionBlurShutterSpeed=65
e_shadows=1
g_enableInitialLoginScreen=0
r_HDRBloomMul=1
r_HDRBrightLevel=1
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Rudy Paint fingers
 
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Post » Fri Dec 31, 2010 12:16 am

gtx 580 AA32 nvidia control panel and my autoexec.cfg singleplayer after that tweak looks good but multiplayer doesnt work at all


sys_spec_shading=4
sys_spec_gameeffects=4
sys_spec_objectdetail=4
sys_spec_particles=4
sys_spec_physics=4
sys_spec_postprocessing=4
sys_spec_shadows=4
sys_spec_sound=4
sys_spec_texture=4
sys_spec_water=4
g_skipIntro=1
cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=2
g_radialBlur=1
cl_zoomToggle=1
r_UseEdgeAA=3
r_TexMaxAnisotropy=16
r_PostMSAA=2
cl_crouchtoggle=1
r_ColorGrading=1
r_SSAO=1
r_VSync=0
r_MotionBlurShutterSpeed=65
e_shadows=1
g_enableInitialLoginScreen=0
r_HDRBloomMul=1
r_HDRBrightLevel=1

thank you
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T. tacks Rims
 
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Post » Fri Dec 31, 2010 8:54 am

Wasdie's utility vs. in-game settings comparison:

This first screenshot was taken using only the in-game graphics setting, which was set to "Extreme".
http://cloud.steampowered.com/ugc/560904132106436480/C89F3F54232A21F588CC19E46670A99E00BD8A8D/

The second was taken using Wasdie's Advanced Graphics Options utility. I had everything set to "Extreme" or maxed out except MSAA and motion blur which were disabled.
http://cloud.steampowered.com/ugc/560904132106516504/0BDD5D82FBACD1B7EC802803BDAA88A7046317B2/

In my opinion, the second screenshot using Wasdie's utility is much better. The textures and colors look much more crisp and pop more. The most notable improvements being the water and rock/ground textures. The only slight set back is the fact that disabling MSAA gives you some slight "jaggies" on distant objects. For example the the bus dangling off the cliff and the ambulance in the water. However this also helps get rid of that general blurry look the game has. Overall I think the game looks much better using these settings especially when you're actually playing the game.

Well done Wasdie!
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Lucky Girl
 
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Post » Thu Dec 30, 2010 9:42 pm

Hey, here is the autoexec i made for myself, i used your tool for a basis. :). Added and tested that these work. The first part gave me quite a few bit of FPS.
g_skipIntro=1
r_MultiGPU=0
r_width = 1920
r_height = 1080
sys_physics_CPU = 3 (sets what CPU core to use physics on)
sys_physics = 1
sys_preload = 1
r_shadersAsyncMaxThreads = 4
r_TexturesStreamPoolSize = 256 (how many MB of ram to use when streaming textures on the fly)
es_UsePhysVisibilityChecks = 1
es_FarPhysTimeout = 4 (basically does not render physics thats past a certain distance which cant see)

sys_spec_shading=3
sys_spec_gameeffects=3
sys_spec_objectdetail=3
sys_spec_particles=3
sys_spec_physics=3
sys_spec_postprocessing=3
sys_spec_shadows=3
sys_spec_sound=3
sys_spec_texture=3
sys_spec_water=3

cl_fov=75
r_DrawNearFoV=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=0
i_mouse_smooth=0
cl_zoomToggle=1
cl_crouchtoggle=0
net_packetsendrate = 30
cl_PacketRate = 60
cl_bandwidth = 50000
g_useHitSoundFeedback=1

r_motionblur=0
r_MotionBlurShutterSpeed=0
g_radialBlur=1
r_UseEdgeAA=0
r_PostMSAA=2
r_TexMaxAnisotropy=8
r_ColorGrading=1
r_SSAO=0
r_VSync=0
d3d9_TextureFilter=trilinear
sys_flash_edgeaa=1
r_HDRRendering = 1
r_HDRLevel = 1.35
r_HDRBrightOffset = 8
r_HDRBrightThreshold = 8
r_EyeAdaptationBase = .5
r_EyeAdaptationFactor = .45
r_HDRBloomMul=.6
r_HDRBrightLevel=.6

e_ViewDistRatio=100
e_ViewDistRatioVegetation=
e_VegetationSprites=
g_actorViewDistRatio=
r_sunshafts = 1
r_BeamsMaxSlices = 164
r_BeamsDistFactor = .05
r_shadowJittering = 2
r_ShadowBlur = 0 (no noticeably reduction in shadows, but gives a few FPS)
r_UsePom = 0 (textures are already flat so best to turn off, still dont know if it still affects Anisotropic filtering like Crysis 1)
r_VegetationSpritesTexRes = 64 (resolution of vegetation sprites, higher is better. Only use values like 32, 64, 128, etc)
r_waterUpdateFactor = .05

s_SpeakerConfig = 0 (0 = uses windows control panel option)
s_FormatSampleRate = 48000
s_MaxChannels = 64
s_FormatType = 3 ( 1, 2,3, or 4. Higher is better sounding quality. 3= PCM 24bit, 2 16bit, 4 = 32bit.)
s_MusicEnable = 1
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = .1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_PrecacheData = http://www.mycrysis.com/forums/1 (Precaches all sounds on loading a level)
s_PriorityThreshold = 1
s_ReverbInstances = 1
s_ReverbType = 2
s_MPEGDecoders = 32
s_XMADecoders = 0 (usually 32 but resets to 0 for some reason)

Also, i do believe That any sys_spec variable is max of 3. 0 = low 1= medium = 2 high 3 = extreme. r_FSAA is an invalid command too.
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Undisclosed Desires
 
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Post » Fri Dec 31, 2010 7:49 am

Are we use this on MultiPlayer? Any problems? (Ban etc...? )(This is very important pls answer) and thanks wasdie:) Good work...

Edit: My pc is old, i'm play on very low settings (Motion blur, etc... is off) (created with your application (again thanks:)) )

Sorry for my bad english...
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sally coker
 
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Post » Fri Dec 31, 2010 5:24 am

tnx for ur work,.it does make crysis look much beter.
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x_JeNnY_x
 
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Post » Thu Dec 30, 2010 10:16 pm

Are we use this on MultiPlayer? Any problems? (Ban etc...? )(This is very important pls answer) and thanks wasdie:) Good work...

Edit: My pc is old, i'm play on very low settings (Motion blur, etc... is off) (created with your application (again thanks:)) )

Sorry for my bad english...

I am using that config with multiplayer. No problems
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roxxii lenaghan
 
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Post » Fri Dec 31, 2010 2:34 am

Are we use this on MultiPlayer? Any problems? (Ban etc...? )(This is very important pls answer) and thanks wasdie:) Good work...

Edit: My pc is old, i'm play on very low settings (Motion blur, etc... is off) (created with your application (again thanks:)) )

Sorry for my bad english...

I am using that config with multiplayer. No problems

Ditto. This game looks COMPLETELY better without postMSAA enabled and HDR / bloom off. Only problem is that in single player when your health gets REALLY low the screen will go black until your health recharges, but that's to be expected out of the HDR algorithm Crysis 2 uses.
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Rhysa Hughes
 
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Post » Fri Dec 31, 2010 9:26 am

Comparison:

Wasdie's High Settings:
http://i.imgur.com/rWspp.jpg

Wasdie's Extreme Settings:
http://i.imgur.com/Ctlr8.jpg

Notice
I have Motion Blur, Radial Blur, MSAA, and Edge AA set to off for both settings
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Nicole Mark
 
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Post » Fri Dec 31, 2010 1:41 am

Thanks for this great app!!! Couple of bugs:

If you are running in SLI mode the Post Processing line needs to be removed to work correctly or there will be flickering in the game, even set at 2 the HUD still flickers (at least for me).

The mouse smoothing & acceleration toggles are not working correctly so double check those in you config file.
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Chloe Mayo
 
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Post » Fri Dec 31, 2010 3:48 am

If I'm playing in 1920 x 1080, what should I use as my fov? Anything I changed it to looks rather...odd.
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Eileen Collinson
 
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Post » Thu Dec 30, 2010 10:35 pm

Can someone plz confirm that this is working for MP. The bloom is killing my eyes on Skyline.
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Isaiah Burdeau
 
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Post » Fri Dec 31, 2010 10:32 am

Yes it works. Change Bloom and hdr to .6
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Katie Samuel
 
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Post » Fri Dec 31, 2010 5:47 am

Yes it works. Change Bloom and hdr to .6

Ok thx, gonna try it now.
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Strawberry
 
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Post » Fri Dec 31, 2010 8:48 am

very nice tool , ive done alot of configs for crysis 1. Use this tool since demo just going to test this one out :D and post my config later ...
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Elizabeth Falvey
 
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