Crysis 2 Advanced Graphics Options Application Version 1.6!

Post » Fri Dec 31, 2010 2:25 am

In the configuration files do not have settings very high.
I know where you get the idea that there is an ultra settings.

File sys_spec_Full.cfg
Code:
[4]
sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4


But in the subfile is no fourth option.
Example:

File sys_spec_Shadows.cfg
Code:
[default]
; default of this CVarGroup
= 3

e_Shadows = 1
r_ShadowBlur=3
e_ShadowsMaxTexRes=1024
r_ShadowJittering=2.5
e_GsmLodsNum=5
e_GsmRange=3
e_ShadowsCastViewDistRatio=1
r_ShadowsMaskResolution=0
e_GsmCache = 0
e_ShadowsResScale = 3.4

[1]
e_ShadowsMaxTexRes=512
r_ShadowJittering=1
r_ShadowBlur=0
e_GsmLodsNum=4
e_ShadowsCastViewDistRatio=0.8
r_ShadowsMaskResolution=0
e_GsmCache = 1

[2]
e_ShadowsMaxTexRes=1024
r_ShadowJittering=1
e_ShadowsCastViewDistRatio=1
e_GsmCache = 0




Except sys_spec_Quality.cfg - this suboption file of sys_spec_Shading.cfg

Code:
[default]
; default of this CVarGroup
= 3


[b]sys_spec_Quality=3[/b]   // !!!
e_SkyType=1
e_SkyUpdateRate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO = 3
r_SSAOQuality=3
r_SSAODownscale=0
r_refraction=1
sys_flash_edgeaa=1
e_VegetationUseTerrainColor=1
e_TerrainAo=1
e_TerrainNormalMap=1
e_DynamicLightsMaxEntityLights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
e_ParticlesLights = 1
e_GINumCascades = 1
r_HDRBlueShift=1.0
r_HDRBrightLevel=0.85
r_HDRBrightOffset=5
r_HDRBrightThreshold=6
r_HDRLevel=6
r_HDROffset=10
r_EyeAdaptationBase=0.1
r_EyeAdaptationFactor=0.85
e_GI = 1
e_GIMaxDistance=100
e_GIAmount = 0.6

[1]
[b]sys_spec_Quality=1[/b]   // !!!
e_GI = 0
e_SkyUpdateRate=0.5
r_DetailDistance=4
r_SSAO = 4
r_SSAOQuality=1
r_SSAODownscale=1
e_TerrainAo=0
e_TerrainNormalMap=0
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=7
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
e_ParticlesLights = 1
e_GIMaxDistance=50

[2]
[b]sys_spec_Quality=2[/b]   // !!!
r_SSAO = 4
r_SSAOQuality=2
r_SSAODownscale=1
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=11
r_UsePom=0
e_ParticlesLights = 1
e_GI = 1


As you can see four position is not used.

But in file sys_spec_Quality.cfg have four position

Code:
[default]
; default of this CVarGroup
= 3

q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=2
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2

[1]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1

[2]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1

[4]
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3

I hope u do not mess up!
User avatar
Vicky Keeler
 
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Joined: Wed Aug 23, 2006 3:03 am

Post » Fri Dec 31, 2010 11:07 am

I think the default shutter speed is .0002.

I set it to .0001 to cut the blur in half, but that was probably overdoing it a little.
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Kitana Lucas
 
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Post » Fri Dec 31, 2010 1:01 am

I have tried your suggestion,have a look gtx 580 AA32 nvidia control panel and my autoexec.cfg

r_MotionBlurShutterSpeed=65
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-13-20-72jpga.jpg

r_MotionBlurShutterSpeed= 0.004 looks bad,its blury around.
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-10-26-25copy.jpg
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lexy
 
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Post » Fri Dec 31, 2010 1:17 pm

MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.
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Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Thu Dec 30, 2010 9:24 pm

MP looks rally **** man have a look.extreme settings,LOL

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2718-14-42-57copy.jpg
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lauraa
 
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Post » Fri Dec 31, 2010 11:10 am

Trolcia, I think that's because the default blur is .0002, not .0004.

And that blur is focus blur from looking down the pistol sights. Motion blur happens when you move your view rapidly when turning or facing in different directions.
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Chantelle Walker
 
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Joined: Mon Oct 16, 2006 5:56 am

Post » Fri Dec 31, 2010 4:04 am

Just wait for this:
http://www.maximumpc.com/article/crysis_2_directx_11_support_and_%25E2%2580%259Cadvanced_graphics_settings%25E2%2580%259D_being_patched_tomorrow
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Kill Bill
 
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Post » Fri Dec 31, 2010 12:35 am

yeah but I dont like it.it looks better 65,lol bloody blurry circle around,lol
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Jason Wolf
 
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Post » Fri Dec 31, 2010 12:12 am

cmon dude add max fps option
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oliver klosoff
 
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Post » Fri Dec 31, 2010 10:42 am

Thanx Man it's Working :)
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OTTO
 
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Post » Thu Dec 30, 2010 10:16 pm

Well here's a quick update. A Windows 7 update kind of bricked my computer so I had to do a clean reformat. I did save the source code, but it's going to take a day or two until I can get the development environment back up and running.

Based upon what I've read here, I have quite a few changes to do especially with the system specs. It won't take long, I just need to not be at work and class.

I'll get that stuff done ASAP and get that max_FPS command in as quickly as possible.

Once those two things are added I'll be rewriting the back-end quite a bit. If the rumors are true and Crytek is indeed adding more advanced options, I'm going to get a little crazy and make an even more advanced section of the program to allow for even more fine tuning easily. The goal is for people to be able to build their custom config files through this program and then easily share them with each other via some XML file and autoexe.cfg file. That is at least the goal.
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Jessie Butterfield
 
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Post » Fri Dec 31, 2010 4:02 am

wasdie can I marry you, I don't care if your a guy....
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Justin Hankins
 
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Post » Fri Dec 31, 2010 10:48 am

*added FSAA support to fix stuttering
*added sound hit feedback

Neither cvars are loaded by the console in singleplayer.
Werther or not you can trust the console message, i dunno.
I didn't test them in multiplayer!

sys_spec are overwritten by ingame choices in multiplayer.

Autoexec.cfg without a 3rd party program?
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sharon
 
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Post » Fri Dec 31, 2010 9:43 am

o_O

I am not sure what to do: cry or laught.

If I was anyone of the tech team that have been working in Crysis... With this program I will be ashamed of myself, for sure. I expect that when they add (and that they add) an advanced graphics settings section as complete or more than this one.

Good work...
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Kirsty Wood
 
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Joined: Tue Aug 15, 2006 10:41 am

Post » Fri Dec 31, 2010 12:17 am

I'll get that stuff done ASAP and get that max_FPS command in as quickly as possible.
Actually, it's sys_maxFPS
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Anna S
 
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Post » Fri Dec 31, 2010 6:57 am

Im happy now looks good.gtx580 AA32

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-18-18-11.jpg

http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-02-29-41.jpg
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kennedy
 
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Joined: Mon Oct 16, 2006 1:53 am

Post » Fri Dec 31, 2010 12:33 pm

This nice,

U can ADD a MOUSE SENSIBILITY change?

So we can input a precision number!

Command!

cl_sensitivity=


IF I PUT THIS ON Autoexec.cfg, AND OPEN Your PROGRAM, the PROGRAM CRASH!
THE PROGRAM WORKS ONLY IF YOU DON'T ADD NOTHING MANUALLY IN AUTOEXEC.CFG!


THE PROBLEM!!!!

IN game sensibility: 0 ...5 ...10 ... 15...... pfff i need more precision

PLZ ADD A MOUSE SNSIBILITY, So i can put this 5.56,


THX, SHOW DE BOLA!! ^^

Sory my english!
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Alkira rose Nankivell
 
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Post » Fri Dec 31, 2010 8:13 am

can anyone please explain to me what does mouse max acceleration do ? Does it smooth the mouse ? Should i jsut set it to 0 ? Thank you
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Amy Siebenhaar
 
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Post » Fri Dec 31, 2010 10:06 am

can anyone please explain to me what does mouse max acceleration do ? Does it smooth the mouse ? Should i jsut set it to 0 ? Thank you

Mouse acceleration basically speeds up how fast the cursor moves the longer you are moving the mouse. Heres an example( kinda plain but it works.) Say you have your mouse at the top left of the screen. You dont have accerleration on, you move the mouse cursor to the far corner of the right side of screen at a steady pace. It takes 3 secs. With mouse acceleration the cursor moves increasingly faster the longer you move the cursor, so maybe it will only take a second to get from left to right of screen.

It should be off usually.
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Austin Suggs
 
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Post » Fri Dec 31, 2010 9:21 am

Yea should be off cuz you don't wanna miss your aiming lol. Like the demo remember? lol.
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R.I.P
 
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Post » Fri Dec 31, 2010 5:27 am

MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.

Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
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Emma louise Wendelk
 
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Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Dec 31, 2010 6:11 am

MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.

Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr

Ye but how can you turn it off
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Gisela Amaya
 
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Post » Fri Dec 31, 2010 11:04 am

thanks
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Justin
 
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Post » Fri Dec 31, 2010 11:14 am

thanks clear and preciselly what i needed !
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Adam Kriner
 
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Post » Fri Dec 31, 2010 6:09 am

MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.

Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr

Ye but how can you turn it off

r_HDRrendering = 0
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Sheila Esmailka
 
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