I know where you get the idea that there is an ultra settings.
File sys_spec_Full.cfg
Code:
[4]
sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
But in the subfile is no fourth option.
Example:
File sys_spec_Shadows.cfg
sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
But in the subfile is no fourth option.
Example:
File sys_spec_Shadows.cfg
Code:
[default]
; default of this CVarGroup
= 3
e_Shadows = 1
r_ShadowBlur=3
e_ShadowsMaxTexRes=1024
r_ShadowJittering=2.5
e_GsmLodsNum=5
e_GsmRange=3
e_ShadowsCastViewDistRatio=1
r_ShadowsMaskResolution=0
e_GsmCache = 0
e_ShadowsResScale = 3.4
[1]
e_ShadowsMaxTexRes=512
r_ShadowJittering=1
r_ShadowBlur=0
e_GsmLodsNum=4
e_ShadowsCastViewDistRatio=0.8
r_ShadowsMaskResolution=0
e_GsmCache = 1
[2]
e_ShadowsMaxTexRes=1024
r_ShadowJittering=1
e_ShadowsCastViewDistRatio=1
e_GsmCache = 0
Except sys_spec_Quality.cfg - this suboption file of sys_spec_Shading.cfg
I think the default shutter speed is .0002.
I set it to .0001 to cut the blur in half, but that was probably overdoing it a little.
; default of this CVarGroup
= 3
e_Shadows = 1
r_ShadowBlur=3
e_ShadowsMaxTexRes=1024
r_ShadowJittering=2.5
e_GsmLodsNum=5
e_GsmRange=3
e_ShadowsCastViewDistRatio=1
r_ShadowsMaskResolution=0
e_GsmCache = 0
e_ShadowsResScale = 3.4
[1]
e_ShadowsMaxTexRes=512
r_ShadowJittering=1
r_ShadowBlur=0
e_GsmLodsNum=4
e_ShadowsCastViewDistRatio=0.8
r_ShadowsMaskResolution=0
e_GsmCache = 1
[2]
e_ShadowsMaxTexRes=1024
r_ShadowJittering=1
e_ShadowsCastViewDistRatio=1
e_GsmCache = 0
Except sys_spec_Quality.cfg - this suboption file of sys_spec_Shading.cfg
Code:
[default]
; default of this CVarGroup
= 3
[b]sys_spec_Quality=3[/b] // !!!
e_SkyType=1
e_SkyUpdateRate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO = 3
r_SSAOQuality=3
r_SSAODownscale=0
r_refraction=1
sys_flash_edgeaa=1
e_VegetationUseTerrainColor=1
e_TerrainAo=1
e_TerrainNormalMap=1
e_DynamicLightsMaxEntityLights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
e_ParticlesLights = 1
e_GINumCascades = 1
r_HDRBlueShift=1.0
r_HDRBrightLevel=0.85
r_HDRBrightOffset=5
r_HDRBrightThreshold=6
r_HDRLevel=6
r_HDROffset=10
r_EyeAdaptationBase=0.1
r_EyeAdaptationFactor=0.85
e_GI = 1
e_GIMaxDistance=100
e_GIAmount = 0.6
[1]
[b]sys_spec_Quality=1[/b] // !!!
e_GI = 0
e_SkyUpdateRate=0.5
r_DetailDistance=4
r_SSAO = 4
r_SSAOQuality=1
r_SSAODownscale=1
e_TerrainAo=0
e_TerrainNormalMap=0
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=7
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
e_ParticlesLights = 1
e_GIMaxDistance=50
[2]
[b]sys_spec_Quality=2[/b] // !!!
r_SSAO = 4
r_SSAOQuality=2
r_SSAODownscale=1
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=11
r_UsePom=0
e_ParticlesLights = 1
e_GI = 1
As you can see four position is not used.
But in file sys_spec_Quality.cfg have four position
; default of this CVarGroup
= 3
[b]sys_spec_Quality=3[/b] // !!!
e_SkyType=1
e_SkyUpdateRate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO = 3
r_SSAOQuality=3
r_SSAODownscale=0
r_refraction=1
sys_flash_edgeaa=1
e_VegetationUseTerrainColor=1
e_TerrainAo=1
e_TerrainNormalMap=1
e_DynamicLightsMaxEntityLights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
e_ParticlesLights = 1
e_GINumCascades = 1
r_HDRBlueShift=1.0
r_HDRBrightLevel=0.85
r_HDRBrightOffset=5
r_HDRBrightThreshold=6
r_HDRLevel=6
r_HDROffset=10
r_EyeAdaptationBase=0.1
r_EyeAdaptationFactor=0.85
e_GI = 1
e_GIMaxDistance=100
e_GIAmount = 0.6
[1]
[b]sys_spec_Quality=1[/b] // !!!
e_GI = 0
e_SkyUpdateRate=0.5
r_DetailDistance=4
r_SSAO = 4
r_SSAOQuality=1
r_SSAODownscale=1
e_TerrainAo=0
e_TerrainNormalMap=0
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=7
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
e_ParticlesLights = 1
e_GIMaxDistance=50
[2]
[b]sys_spec_Quality=2[/b] // !!!
r_SSAO = 4
r_SSAOQuality=2
r_SSAODownscale=1
r_DetailNumLayers=1
e_DynamicLightsMaxEntityLights=11
r_UsePom=0
e_ParticlesLights = 1
e_GI = 1
As you can see four position is not used.
But in file sys_spec_Quality.cfg have four position
Code:
[default]
; default of this CVarGroup
= 3
q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=2
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2
[1]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[2]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[4]
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
I hope u do not mess up!
; default of this CVarGroup
= 3
q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=2
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2
[1]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[2]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[4]
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
I hope u do not mess up!
-
Vicky Keeler - Posts: 3427
- Joined: Wed Aug 23, 2006 3:03 am
I set it to .0001 to cut the blur in half, but that was probably overdoing it a little.
-
Kitana Lucas - Posts: 3421
- Joined: Sat Aug 12, 2006 1:24 pm
I have tried your suggestion,have a look gtx 580 AA32 nvidia control panel and my autoexec.cfg
r_MotionBlurShutterSpeed=65
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-13-20-72jpga.jpg
r_MotionBlurShutterSpeed= 0.004 looks bad,its blury around.
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-10-26-25copy.jpg
r_MotionBlurShutterSpeed=65
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-13-20-72jpga.jpg
r_MotionBlurShutterSpeed= 0.004 looks bad,its blury around.
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2814-10-26-25copy.jpg
-
lexy - Posts: 3439
- Joined: Tue Jul 11, 2006 6:37 pm
MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.
-
Eddie Howe - Posts: 3448
- Joined: Sat Jun 30, 2007 6:06 am
MP looks rally **** man have a look.extreme settings,LOL
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2718-14-42-57copy.jpg
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2718-14-42-57copy.jpg
-
lauraa - Posts: 3362
- Joined: Tue Aug 22, 2006 2:20 pm
Trolcia, I think that's because the default blur is .0002, not .0004.
And that blur is focus blur from looking down the pistol sights. Motion blur happens when you move your view rapidly when turning or facing in different directions.
And that blur is focus blur from looking down the pistol sights. Motion blur happens when you move your view rapidly when turning or facing in different directions.
-
Chantelle Walker - Posts: 3385
- Joined: Mon Oct 16, 2006 5:56 am
Just wait for this:
http://www.maximumpc.com/article/crysis_2_directx_11_support_and_%25E2%2580%259Cadvanced_graphics_settings%25E2%2580%259D_being_patched_tomorrow
http://www.maximumpc.com/article/crysis_2_directx_11_support_and_%25E2%2580%259Cadvanced_graphics_settings%25E2%2580%259D_being_patched_tomorrow
-
Kill Bill - Posts: 3355
- Joined: Wed Aug 30, 2006 2:22 am
yeah but I dont like it.it looks better 65,lol bloody blurry circle around,lol
-
Jason Wolf - Posts: 3390
- Joined: Sun Jun 17, 2007 7:30 am
Well here's a quick update. A Windows 7 update kind of bricked my computer so I had to do a clean reformat. I did save the source code, but it's going to take a day or two until I can get the development environment back up and running.
Based upon what I've read here, I have quite a few changes to do especially with the system specs. It won't take long, I just need to not be at work and class.
I'll get that stuff done ASAP and get that max_FPS command in as quickly as possible.
Once those two things are added I'll be rewriting the back-end quite a bit. If the rumors are true and Crytek is indeed adding more advanced options, I'm going to get a little crazy and make an even more advanced section of the program to allow for even more fine tuning easily. The goal is for people to be able to build their custom config files through this program and then easily share them with each other via some XML file and autoexe.cfg file. That is at least the goal.
Based upon what I've read here, I have quite a few changes to do especially with the system specs. It won't take long, I just need to not be at work and class.
I'll get that stuff done ASAP and get that max_FPS command in as quickly as possible.
Once those two things are added I'll be rewriting the back-end quite a bit. If the rumors are true and Crytek is indeed adding more advanced options, I'm going to get a little crazy and make an even more advanced section of the program to allow for even more fine tuning easily. The goal is for people to be able to build their custom config files through this program and then easily share them with each other via some XML file and autoexe.cfg file. That is at least the goal.
-
Jessie Butterfield - Posts: 3453
- Joined: Wed Jun 21, 2006 5:59 pm
wasdie can I marry you, I don't care if your a guy....
-
Justin Hankins - Posts: 3348
- Joined: Fri Oct 26, 2007 12:36 pm
*added FSAA support to fix stuttering
*added sound hit feedback
Neither cvars are loaded by the console in singleplayer.
Werther or not you can trust the console message, i dunno.
I didn't test them in multiplayer!
sys_spec are overwritten by ingame choices in multiplayer.
Autoexec.cfg without a 3rd party program?
*added sound hit feedback
Neither cvars are loaded by the console in singleplayer.
Werther or not you can trust the console message, i dunno.
I didn't test them in multiplayer!
sys_spec are overwritten by ingame choices in multiplayer.
Autoexec.cfg without a 3rd party program?
-
sharon - Posts: 3449
- Joined: Wed Nov 22, 2006 4:59 am
o_O
I am not sure what to do: cry or laught.
If I was anyone of the tech team that have been working in Crysis... With this program I will be ashamed of myself, for sure. I expect that when they add (and that they add) an advanced graphics settings section as complete or more than this one.
Good work...
I am not sure what to do: cry or laught.
If I was anyone of the tech team that have been working in Crysis... With this program I will be ashamed of myself, for sure. I expect that when they add (and that they add) an advanced graphics settings section as complete or more than this one.
Good work...
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Kirsty Wood - Posts: 3461
- Joined: Tue Aug 15, 2006 10:41 am
I'll get that stuff done ASAP and get that max_FPS command in as quickly as possible.
Actually, it's sys_maxFPS
Actually, it's sys_maxFPS
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Anna S - Posts: 3408
- Joined: Thu Apr 19, 2007 2:13 am
Im happy now looks good.gtx580 AA32
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-18-18-11.jpg
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-02-29-41.jpg
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-18-18-11.jpg
http://i57.photobucket.com/albums/g235/trolcia2/Crysis22011-03-2819-02-29-41.jpg
-
kennedy - Posts: 3299
- Joined: Mon Oct 16, 2006 1:53 am
This nice,
U can ADD a MOUSE SENSIBILITY change?
So we can input a precision number!
Command!
cl_sensitivity=
IF I PUT THIS ON Autoexec.cfg, AND OPEN Your PROGRAM, the PROGRAM CRASH!
THE PROGRAM WORKS ONLY IF YOU DON'T ADD NOTHING MANUALLY IN AUTOEXEC.CFG!
THE PROBLEM!!!!
IN game sensibility: 0 ...5 ...10 ... 15...... pfff i need more precision
PLZ ADD A MOUSE SNSIBILITY, So i can put this 5.56,
THX, SHOW DE BOLA!! ^^
Sory my english!
U can ADD a MOUSE SENSIBILITY change?
So we can input a precision number!
Command!
cl_sensitivity=
IF I PUT THIS ON Autoexec.cfg, AND OPEN Your PROGRAM, the PROGRAM CRASH!
THE PROGRAM WORKS ONLY IF YOU DON'T ADD NOTHING MANUALLY IN AUTOEXEC.CFG!
THE PROBLEM!!!!
IN game sensibility: 0 ...5 ...10 ... 15...... pfff i need more precision
PLZ ADD A MOUSE SNSIBILITY, So i can put this 5.56,
THX, SHOW DE BOLA!! ^^
Sory my english!
-
Alkira rose Nankivell - Posts: 3417
- Joined: Tue Feb 27, 2007 10:56 pm
can anyone please explain to me what does mouse max acceleration do ? Does it smooth the mouse ? Should i jsut set it to 0 ? Thank you
-
Amy Siebenhaar - Posts: 3426
- Joined: Fri Aug 10, 2007 1:51 am
can anyone please explain to me what does mouse max acceleration do ? Does it smooth the mouse ? Should i jsut set it to 0 ? Thank you
Mouse acceleration basically speeds up how fast the cursor moves the longer you are moving the mouse. Heres an example( kinda plain but it works.) Say you have your mouse at the top left of the screen. You dont have accerleration on, you move the mouse cursor to the far corner of the right side of screen at a steady pace. It takes 3 secs. With mouse acceleration the cursor moves increasingly faster the longer you move the cursor, so maybe it will only take a second to get from left to right of screen.
It should be off usually.
Mouse acceleration basically speeds up how fast the cursor moves the longer you are moving the mouse. Heres an example( kinda plain but it works.) Say you have your mouse at the top left of the screen. You dont have accerleration on, you move the mouse cursor to the far corner of the right side of screen at a steady pace. It takes 3 secs. With mouse acceleration the cursor moves increasingly faster the longer you move the cursor, so maybe it will only take a second to get from left to right of screen.
It should be off usually.
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Austin Suggs - Posts: 3358
- Joined: Sun Oct 07, 2007 5:35 pm
Yea should be off cuz you don't wanna miss your aiming lol. Like the demo remember? lol.
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R.I.P - Posts: 3370
- Joined: Sat Dec 01, 2007 8:11 pm
MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
-
Emma louise Wendelk - Posts: 3385
- Joined: Sat Dec 09, 2006 9:31 pm
MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
Ye but how can you turn it off
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
Ye but how can you turn it off
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Gisela Amaya - Posts: 3424
- Joined: Tue Oct 23, 2007 4:29 pm
MP is NOT affected by this. The bloom on Skyline is still terrible. Hopefully there will be a way to modify the graphics settings in MP too.
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
Ye but how can you turn it off
r_HDRrendering = 0
Yes, each server has its own custom cvars that are server side. Like view dist ratio, vegetation, etc. I could never change HDR in Crysis 1 so it looks like its this way too. Sad. Atleast the FOV isnt server side anymore. The only thing you can do is turn off bloom/hdr
Ye but how can you turn it off
r_HDRrendering = 0
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Sheila Esmailka - Posts: 3404
- Joined: Wed Aug 22, 2007 2:31 am