Crysis 1 aliens vs Crysis 2 aliens

Post » Wed Nov 10, 2010 4:51 am

anyone think that... well crysis 2 aliens are a complete step backwards? imo the aliens of the first game were so much better, they looked better, and simply were better, i miss them :(

Comparing the Ceph gunship to the Scout is just meh, its slow and barely moves.
Warrior vs Pinger, hands down warrior dominated the battlefield and was terrifying.


I also dislike the whole abandonment of the freezing atmosphere. Dont get me wrong i love this game but the single player left me frustrated and how much was just kicked away from the first game.
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Neko Jenny
 
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Post » Tue Nov 09, 2010 6:34 pm

Visually? Crysis 1 aliens > Crysis 2 aliens

Gameplay wise? Crysis 1 aliens < Crysis 2 aliens

Who is comparing the scout to a gunship? No one I have seen. I think most people have enough common sense to not compare a robot smaller than a human to a flying destruction machine the size of a helicopter.

Warrior was better.

I miss the freezing thing too.
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jenny goodwin
 
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Post » Wed Nov 10, 2010 3:31 am

anyone think that... well crysis 2 aliens are a complete step backwards? imo the aliens of the first game were so much better, they looked better, and simply were better, i miss them :(

...

I also dislike the whole abandonment of the freezing atmosphere. Dont get me wrong i love this game but the single player left me frustrated and how much was just kicked away from the first game.
I agree 100%. Maybe I'm just old-fashioned, but in my opinion:

Flying tripod things > humanoid robosquids
Ice beams > energy weapons
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Mylizards Dot com
 
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Post » Tue Nov 09, 2010 9:51 pm

the scout was the flying aircraft of the first game, admittidly it was much easier to kill, maybe 2-3 gauss shots, but it was always numorous an when it landed it was scary.

Gameplay wise, Crysis 2 aliens are easier to deal with.


and when i say warrior i meant hunter, warrior is actually the boss ship.
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Roisan Sweeney
 
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Post » Wed Nov 10, 2010 2:03 am

Why didn't the Crysis 2 ceph freeze everything like the ones in the original?
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Nathan Barker
 
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Post » Tue Nov 09, 2010 10:55 pm

Because the freezing may have been a byproduct of their Terraforming technique. I suspect they didn't really "change", they just adapted. Scouts were too easily destroyed, despite being faster. Also, we have no idea but maybe each regions ceph evolved different methods of conversion. They've "been here all along" or whatever. It's plausible they're like separate colonies of the same species, so each one uses their technology in their own way.

Also, we didn't even get to see all of the ceph tech. When you play .. I think it's liberty? There's what appears to be something that LOOKS like a ceph gunship in the sky, but CONSIDERABLY larger, that periodically shoots down a helicopter trying to fight it. That thing is *massive*, even at the distance you are. It dwarfs the chopper attacking it. The regular gunships don't really.

A city is a different kind of combat environment than a jungle, or island. Plus, they seemed to be using humans as a biomass source for producing more nanites. The Cry1 aliens didn't even have environmental suits. They never came out of their ship(s). The ones in cry2 are like the ones from the Ceph ship but with nanosuit like environmental suits.

That's just my thoughts on the subject though.
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Sherry Speakman
 
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Post » Tue Nov 09, 2010 8:17 pm

Meanwhile the actual answer to all the questions in this thread is:

Crysis could not be done on consoles.
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ezra
 
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Post » Wed Nov 10, 2010 10:17 am

Because the freezing may have been a byproduct of their Terraforming technique. I suspect they didn't really "change", they just adapted. Scouts were too easily destroyed, despite being faster. Also, we have no idea but maybe each regions ceph evolved different methods of conversion. They've "been here all along" or whatever. It's plausible they're like separate colonies of the same species, so each one uses their technology in their own way.

Thats exactly what i think.
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Silvia Gil
 
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Post » Tue Nov 09, 2010 10:43 pm

Crysis 2 aliens are too human like, I personally prefer the original, the new one is quite the retcon.
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Cameron Garrod
 
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Post » Tue Nov 09, 2010 6:25 pm

Because the freezing may have been a byproduct of their Terraforming technique. I suspect they didn't really "change", they just adapted. Scouts were too easily destroyed, despite being faster. Also, we have no idea but maybe each regions ceph evolved different methods of conversion. They've "been here all along" or whatever. It's plausible they're like separate colonies of the same species, so each one uses their technology in their own way.

Also, we didn't even get to see all of the ceph tech. When you play .. I think it's liberty? There's what appears to be something that LOOKS like a ceph gunship in the sky, but CONSIDERABLY larger, that periodically shoots down a helicopter trying to fight it. That thing is *massive*, even at the distance you are. It dwarfs the chopper attacking it. The regular gunships don't really.

A city is a different kind of combat environment than a jungle, or island. Plus, they seemed to be using humans as a biomass source for producing more nanites. The Cry1 aliens didn't even have environmental suits. They never came out of their ship(s). The ones in cry2 are like the ones from the Ceph ship but with nanosuit like environmental suits.

That's just my thoughts on the subject though.

Agree with this, completely. Seems logical to think that the Ceph developed their tech in the 4 years between games so that they could engage people outside of their ships. They seem to enjoy better maneuverability in their exoskeletons, anyway. The exoskeletons probably keep them cold, too, so they don't need to annihilate their energy supply every time they want to hang out on a new continent.


One thing that's weird to me is Hargreave's comments that the "owners are returning" and "they don't like what they found growing inside the fridge." But, they don't seem very well-adapted to earth's environment. Maybe they originally evolved during the ice age?
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Charlotte Lloyd-Jones
 
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Post » Wed Nov 10, 2010 5:12 am

the scout was the flying aircraft of the first game, admittidly it was much easier to kill, maybe 2-3 gauss shots, but it was always numorous an when it landed it was scary.

Gameplay wise, Crysis 2 aliens are easier to deal with.


and when i say warrior i meant hunter, warrior is actually the boss ship.

Oh yeah, I forgot about those. Thanks. I never really learned what the various alien enemies were called. They weren't named in the game, so I never learned them. I am not the kind of gamer who finds extra material online or through other sources.

They may be easier, but they are also more fun to fight than the Crysis 1 aliens. Fighting aliens in C1 was just so boring.

I wish they had used the same art style with the aliens and just made some land-dwelling ones. But probably the organic textured look of the first aliens used more polygons and texture RAM than the new ones so that is probably why they took it in that direction.
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Scarlet Devil
 
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Post » Tue Nov 09, 2010 9:11 pm

I liked the blue theme the Crysis 1 aliens had.
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Nana Samboy
 
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Post » Tue Nov 09, 2010 6:52 pm

Crysis 2 aliens are too human like, I personally prefer the original, the new one is quite the retcon.
That's the reason why they changed it. "killing humanoid opponents brings more satisfaction", as they said.

But yea, I also preferred original concept much more. C2 aliens are... regular. They are "Just another kind of Sci-Fi aliens" - in original crysis they were much more unique, they were something you'd remember.
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Valerie Marie
 
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Post » Tue Nov 09, 2010 9:44 pm

In Crysis 1 the aliens weren't anything special.
In Crysis 2 they leap and bound and get close, fall back and flank. The pinger is cooler than the hunter or warrior.
What did the hunter do? Walk around and shoot freeze-rays. The pinger sends out huge pulses which send cars flying and cover exploding.
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Sunny Under
 
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Post » Tue Nov 09, 2010 8:55 pm

From my perspective, the aliens changed because it is much more easier for console players to aim at the alien and shoot at it. That's why crysis 2 aliens are more land based rather than airborne. Crysis 1 was catered towards PC and PC gamers play with mouse and keyboard which allows players to have more precision and accuracy. Thus the aliens in crysis 1 were airborne and move at a greater speed. This gives gamers more challenge as the aliens have greater mobility.
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A Lo RIkIton'ton
 
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Post » Wed Nov 10, 2010 8:34 am

From my perspective, the aliens changed because it is much more easier for console players to aim at the alien and shoot at it. That's why crysis 2 aliens are more land based rather than airborne. Crysis 1 was catered towards PC and PC gamers play with mouse and keyboard which allows players to have more precision and accuracy. Thus the aliens in crysis 1 were airborne and move at a greater speed. This gives gamers more challenge as the aliens have greater mobility.

So we're gonna start beating this dead horse again?
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Matt Bigelow
 
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Post » Wed Nov 10, 2010 7:10 am

The exoskeletons probably keep them cold, too

"Seek distance from heat source."

The nanosuit's skin is burning off at the end (you can see ashes flaking off).

Alien weapons shoot what look like red plasma bolts.

The color scheme's been changed from blue (cold) to red (hot).

The Ceph in 2 don't have anything to do whatsoever with the cold, which is a real shame. Them being able to absorb the energy in their surrounding environment was a brilliant point, especially since it prevented humans from using nukes against them, and they actually looked alien. Now? They're just regular, run-of-the-mill humanoid aliens that are less alien to us than ants.
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Stephani Silva
 
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Post » Wed Nov 10, 2010 8:52 am

From my perspective, the aliens changed because it is much more easier for console players to aim at the alien and shoot at it. That's why crysis 2 aliens are more land based rather than airborne. Crysis 1 was catered towards PC and PC gamers play with mouse and keyboard which allows players to have more precision and accuracy. Thus the aliens in crysis 1 were airborne and move at a greater speed. This gives gamers more challenge as the aliens have greater mobility.

So we're gonna start beating this dead horse again?

Although it's an interesting point and one that the designers almost certainly though about. The aliens in C2 are definitely a lot slower overall. The fastest alien in C2 is as fast as the slowest aliens in C1 which could fling themselves around 50m through the air at you.

I personally think that crytek tried to address the point that players didn't find the floaty aliens that entertaining to fight overall. They were very cool to look at, but not great to fight. However i feel they changed too much. By all means they should have changed the basic squid armor to something like they have done, but the airborne alien craft are so dull and generic it's sad. There was nothing wrong with the scout alien aircraft, and they looked very cool.

They also should have keep some of the ice theme and the energy transfer idea. It was very annoying that once again they were going to use a nuke in crysis 2. It's very obvious they wanted that whole 'nuke!' climix, but didn't want to explain to console players how it won't work because the aliens absorb energy.
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luis dejesus
 
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Post » Wed Nov 10, 2010 4:47 am

Alien weapons shoot what look like red plasma bolts.

The only alien thing I have seen shooting red anything is the gunship. Ceph infanty weapons have all shot blue in my game. The normal Ceph infantry shoots what kinda looks like shards of ice and the heavy shoots blue singularity shots.
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Reven Lord
 
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Post » Tue Nov 09, 2010 6:26 pm

In Crysis 1 the aliens weren't anything special.
In Crysis 2 they leap and bound and get close, fall back and flank. The pinger is cooler than the hunter or warrior.
What did the hunter do? Walk around and shoot freeze-rays. The pinger sends out huge pulses which send cars flying and cover exploding.
What?!?! seriously, u must be 1 in a billion to think the Pinger > Hunter

http://www.youtube.com/watch?v=5oSqbXqumTE&feature=relatedvshttp://www.youtube.com/watch?v=8q656GGcmVs

admittidly that video makes the pinger look really cool, but the hunter if it was in crysis 2 woulda been so much better, espeically with the way it moves, it would fit right in the city scene.
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Kitana Lucas
 
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Post » Wed Nov 10, 2010 2:17 am

In Crysis 1 the aliens weren't anything special.
In Crysis 2 they leap and bound and get close, fall back and flank. The pinger is cooler than the hunter or warrior.
What did the hunter do? Walk around and shoot freeze-rays. The pinger sends out huge pulses which send cars flying and cover exploding.

Omg are you joking the Pinger blows, it takes like you and 12 marines to kill it (rember that part in single player) where as the hunter wiped out MOST marines on the island, they would shoot that thing with everything and the couldnt bring it down. As for the Warrior, the thing sank a US carrier that just shows how bad ass it is and the only reason you killed it in game was because you had a TAC cannon.
And the only reason you killed a hunter in the original was because you sent out a pulse to disrupt its regenration/armour powers.
All and all the Ceph in Cry1 were way tougher.... and why is everyone calling them Aliens, its explained that they are FROM Earth.
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lolly13
 
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Post » Tue Nov 09, 2010 6:28 pm

Crytek should have explained, why they changed the Ceph technically and designwise. there is no point in switching the color from blue to red, except for better visibilty of the ceph inside this greyish and cold city setting. as for performance, i dont think that the ice environment would have worked fine on both consoles and pc. there is no point in having icy streets and stuff all around, when you drop 90% of a games Ingame-physics. if it wont affect the gameplay, i dont care about things like this.

personaly, i dont like the look of the new ceph. they wear exo gear without armor around vital parts. doesnt makes sense to me at all. in C1 all Ceph were fully packed inside this gray-blueish armor, perfectly adapting the shape of their bodies. the hunter was a huge killing machine, imagine those things climbing on new yorks skyscraqers or a fight with a hunter on the times square against tanks and a full company of marines. what we got is the pinger. not a bad opponent at all, but smaller and slow and much more vulnerable.

i hope they they come up with a good explanation, why the Ceph turned into "this". they should have made the new Ceph into something like another race of aliens who were lured by the C1 Cephs Rescue Signal Earth. Like a Race of marauding Freaks, arch enemys of the blue Ceph wich won a war long ago against the blue ones. the blue ones on earth didnt know, that their race was extinguished by the red ones and will aid humanity in Crysis 3 against the red Ceph. on top of that, we might get a new nanosuit, a comeback of Raptor Team (Nomad and Psycho & Team 2), accompanied by the new blue allied Ceph and that Girl from C1.

Crysis 2 isnt a bad game at all, just a Crysis on diet.
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Hella Beast
 
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Post » Tue Nov 09, 2010 7:28 pm

Red Ceph look more dangerous and are visually more identifiable as enemies than the blues. I like the look better, but think they could have been better in armour that looked more like a nanosuit; seeing as Hargreave purportedly stole the tech from them. This would also stop so much vital flesh being on display.
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J.P loves
 
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Post » Wed Nov 10, 2010 4:47 am

I just wish there were an official in-game explanation for the massive change.

Blue -> Red
Ice -> Lasers and bio weapons
Flying/hovering -> Ground

Why would they change from ice spheres to bio weapons as an area denial method when the ice sphere worked perfectly. We know the Ceph can survive in extremely cold temperatures.

There was also no explanation as to why the Ceph were sending a signal out into space in the first Crysis. Its pretty much a given that the Ceph arrived on Earth a very long time ago and went into a hiberation state due to the crashed ship and signal.

I think there are plenty of explanations that could work and "make sense" so to speak but I really want an official one instead of speculations.
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Etta Hargrave
 
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Post » Tue Nov 09, 2010 8:52 pm

Perhaps they were deliberately vague so that you'll buy the Crysis Legion book coming out on the 8th..
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kelly thomson
 
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