Crysis and Crysis 2 : Story Connection

Post » Fri Jun 03, 2011 1:19 am

Hello Everyone,
I was just curious on whats the connection between the two games. In final game of Crysis ( Warhead) there was a box containing blue colored alien that didnt self destruct itself. That was being carried away. And the aliens were all blue.

But now as I see in the Crysis 2 youtube demos and gameplays .. the alien color is changed to red. There is no blue color .. and the story starts after 3 years ... So the blue aliens just left after Warhead ??? Nothing happened for 3 years ?? Sounds odd as the number of aliens in sky during warhead was enormous.

Can anyone shed some light on this fact ??

-Cyber
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ezra
 
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Post » Fri Jun 03, 2011 11:03 am

Ya i like to hear this too, my guess is its obvious reboot of crysis for the console kids, they missed out on the cool characters from the first game thats for sure.
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oliver klosoff
 
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Post » Fri Jun 03, 2011 12:04 am

Well,
If you got to the final level of the original Crysis, you would notice an alien, on the carrier, that Psycho brought in, thats the alien your talking about.

As for the connection with Crysis 2, well the ending pretty much cleard it up for me, I don't want to spoil so I wont tell you what happend near the end ;)
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Steve Smith
 
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Post » Fri Jun 03, 2011 11:33 am

My guess is that Crytek just wanted some random story that makes it easier for console players to catch up with the events in Crysis. The result is something that mostly ignores the original story and does not make quite sense in big parts.

We got new enemies which don′t have anything in common with the squid-like things from the first game, we got an professor so dumb he won′t even realise that some other guy is wearing the suit, we have a radio moderator who realises there is an alien invasion going on days or even weeks after the sky is crawling with alien ships and for some reason the aliens stopped to use their magnificent ice rays. And I will never understand how they could leave this one out. I was really looking forward to a New York covered in ice, but maybe this would have caused problems for the consoles, I don′t know.

So don′t think too much about the story, just play Crysis 2 as a generic shooter with a random story which has nothing to do with its predecessor.


And for me the strange ending did not clear anything up. There are still gaping plot holes with the size of Manhattan.
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Jeffrey Lawson
 
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Post » Thu Jun 02, 2011 9:07 pm

There is a connection between the two games.

What happened with the enormous fleet at the end of the first campaign is revealed in some of the multiplayer map descriptions in Crysis 1. Apparently they attacked many of the islands around the area and even got as far as Australia, but was defeated by a joint force of the American, Chinese and Australian fleet. After that you got the US and the North Koreans fighting to get their hands on all the alien tech that is now lying around.

I do not know the difference in alien color, but my guess is that their part of another colony, and therefore differ from the alien colony in the first game.

There are still questions unanswered like what happened with the colony on the Lingshan islands, and why the rest of the world is still surprised by an alien invasion, but those will probably come sooner or later.
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Dan Wright
 
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Post » Thu Jun 02, 2011 11:57 pm

A game makes its sequel on the basis of story. And I dont see a link in Crysis 2 describing it at all. Is there any EA or Crytek Official who can point us all in the right direction or the novelist who wrote the story ???
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Red Sauce
 
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Post » Fri Jun 03, 2011 4:58 am

Its hit and miss.
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megan gleeson
 
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Post » Fri Jun 03, 2011 5:24 am

There is a connection. Crysis 1 was about this: Testing the nanosuits by investigating a secret Korean project. Aliens apparantly wake up and you destroy the mothership. BUT, remember, before you killed the mothership, they were apparantly sending signals to outer space.

Fast forward 3 years and you got Crysis 2. New aliens that have come due to the signals and the Crysis 2 ending will explain a lot.
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scorpion972
 
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Post » Fri Jun 03, 2011 2:48 am

and what happened to other team members ??? And there is no sign that all aliens were destroyed at least the end of Warhead.
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michael danso
 
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Post » Fri Jun 03, 2011 7:04 am

"I am Legend" is the connection.
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Kieren Thomson
 
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Post » Fri Jun 03, 2011 3:06 am

The story is very, very disappointing in my opinion. I always value a good backstory but no matter how hard I try to find information, there are too many plot holes.

For instance, how did prophet get to new york, and why can't he keep wearing his suit? What happened to Psycho and Nomad? How did Prophet's nanosuit got upgraded to 2.0? Why are the ceph so different from the Crysis 1 aliens? (even if they are colonies, there are still too much differences to even regard them the same species).

I suppose it's just a story in a similar setting, with prophet as the only link to the previous Crysis.
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ShOrty
 
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Post » Fri Jun 03, 2011 12:48 am

SPOILER:


I found it strange that Prophet was washed ashore in New York, right after dropping into the water at the island in the first game during one of the cut scenes in late game Crysis 2. It made me think that Crysis 1 was a virtual training exercise for the Nano suit drivers. But I may be wrong, because I didn't really get what was going on, since it was one of Prophet's flashbacks. Correct me if I'm wrong about this/ your thoughts.

I think it is a damn shame that they chose a new type of aliens. I know that some people always prefer enemies which walk on the ground, but surely the blue aliens could have created exosuits for walking instead of flying. The blue aliens also set themselves more apart from the traditional alien design in games. Now it's all "War of the Worlds - we want to dissolve all humans and we've been around forever, waiting for the right time to strike." The aliens in Crysis 2 have been on earth all along right, since they come up from the ground?


The continuity of the series has in my opinion been damaged quite a bit by the introduction of completely different aliens. Moreover, the fact that Psycho and Nomad were completely disregarded in the story is a damn shame. Psycho was without a doubt the most memorable and likeable character in the first game. What happened to them? Why would two of the toughest soldiers in the world just suddenly disappear?
There was absolutely no reason to reboot the story in the series. I would've liked to see parts of New York frozen like in the first game, and I liked the look and style of the aliens in Crysis 1 + warhead.
If the blue aliens and red aliens somehow are a part of a covenant, then the story makes a bit more sense, but nowhere in Crysis 2 do they refer to the original aliens on the island, other than the fact that the incident took place, or that there is a link between these two species.

Oh, and why is it that Prophet can't combat the alien infection in the Nano-suit, but Alcatraz can?

This being said, I actually liked the ending, and thought it was interesting and unexpected.
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lucile
 
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Post » Fri Jun 03, 2011 1:43 am

SPOILER: I didnt rly understand the ending.. So Alcatraz′s suit converted the poison spores to anti alien spores and killed all aliens? And after a few days everybody is back in town and everything is build up again? And after these few days Alcatraz is found? Little bit late hm? "They call me Prophet." does that mean the memories of Prophet which where caught in the suit took over Alcatraz? And all this talking about "walking corpses", this meant that the suit does combine with ur mind and ur body is just a brainless machine after? So the talking in Prophet′s backflash about "U knew they would just be walking corpses after time!" meant that Psycho and Nomad are just "dead bodies" now?
Sry about my english.
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maria Dwyer
 
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Post » Thu Jun 02, 2011 11:05 pm

I have to agree on the confusion and I have played Crysis 2 campaign to the very end.

I agree on the questions:
Where is the ice?
This was a major part of the aliens environment (the extreme cold) and their weapons (Ice rays and machine gun ice chunks). I also was thinking I was going to hit a NYC covered in ice at some point, but the ice never showed.

The aliens are not blue
Yeah, in this one they are red. How three years and a different group of aliens fit in IDK, but the original, including the invasion force nomad saw were all blue. The big mean ones that took out Strickland in Crysis Warhead were scaled down and red in this one. The one in Crysis at the end (same kind) was also blue, now they are red. I guess they had an upgrade in their suit colors in three years.

What happened to Psycho and Nomad?
Yeah, I see the tie in with Prophet in Crysis 2, only in the sense he was to get intel and bring it back. Great, that was three years ago, so what happened with the swarm in Crysis at the end? What happened to Prohpet when he went back to the island? Did Nomad and Psycho go save him again or did they die trying or helping Prophet?

Where are the mini-squid ice firing aliens?
This cannot be the same species in cryostasis or something underground waiting to be woke up like in Crysis 1 was. Their color is wrong, their weapons are wrong, their grunts are wrong. The aliens are wrong in Crysis 2.

So many questions unanswered, then this one ends and leaves me with more.

Where did this swarm thing come in?

And yes, at times this seriously felt like I was in FEAR 2, not sure why, cannot put a finger on it, but there were some very close moments to that game in this one.

CONCLUSION:
Do not try and make connections, just enjoy it for what it was - as we all have found it was not a clear tie in to Crysis 1 or Warhead at all. It was however a great campaign full of hours of fun.
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Portions
 
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Post » Fri Jun 03, 2011 11:08 am

There is going to be a limited comic book series that will tell us what happened between Crysis 1 and 2 so we just have to wait for that to get some more answers. :)
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Marie Maillos
 
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Post » Thu Jun 02, 2011 9:46 pm

I was very puzzled too with the new aliens in Crysis 2. The plot simply does not add up when trying to see how it ties in with the original Crysis. The Aliens in Crysis one were not biomechanical creatures. They wre straight up machines that fed on energy. Even after beating the game only one time (doing it again on Post Human Warrior to get a deeper understanding of the story, I still am a little confused. The new aliens are a totally different breed of aliens. The story is good, but only If you didn't play the original Crysis. It leaves too many holes that are never answered.
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CSar L
 
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Post » Fri Jun 03, 2011 10:32 am

The Aliens in Crysis one were not biomechanical creatures. They wre straight up machines that fed on energy.

WRONG!
They were fish like creatures that used big machines to fly with and little roboter (the small jumoing things).
U can see that when Nomad is in the alien building and fights the fishes.
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aisha jamil
 
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Post » Fri Jun 03, 2011 9:20 am

--SPOILERS--

Now, I think the cutscenes give away to the connection of Crysis and Crysis 2 to some degree.

Hargreave seemed to know that the Ceph were on earth even before the Lingshun island incident in Crysis. The job of Prophet and his team was in fact to test out the nanosuit to see how effective it would be at combating the Ceph. It also shows that the Ceph had, in fact, been building on earth for millions of years, why they chose to become active now is something I do not know.

Also, the city wasn't rebuilt in a couple days, it's probably the civilians that weren't evacuated that were in the streets, or those who chose to return.

Overall, it's a long stretch to connect Crysis to Crysis 2, but it can be done.
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Darlene DIllow
 
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Post » Thu Jun 02, 2011 7:44 pm

The aliens in C1 were remnants that had been left on earth for millions of years. Dr. Rosenthal in the first game concluded that the structure on the island was aimed at a star and acting as a beacon "calling for help." In C2 Hargreave tells you that the Ceph who had left remnants all over earth had returned from space to earth "and didn't like what they found festering behind the fridge." So it wouldn't be much of a stretch to determine that the remnants needed the extreme cold for survival or an exo-suit, while the invading Ceph from space could have evolved or modified themselves over the millions of years to not need the cold. It is clearly explained that Hargreave had been researching the Ceph technology on Earth, and was designing the nano-suit as a biological weapon which could isolate and attack Ceph tissue, but the suit needed time to complete this process, and before it was complete Prophet fell prey to the effects of the Ceph's disease. The only disconnect in the story is the absence of Nomad and Psycho, however, I don't think that they are necessary to this game's story, and it leaves the writers something else to bring back in for an expansion or sequel. Keep in mind, New York is only one area of this ongoing attack, and it is also reasonable to assume that Hargreaves colleagues, such as the one that contacts Alcatraz at the end of C2, are also using the same solution in other cities, and that Nomad and Psycho have been caught up in one of those battles.
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Matt Fletcher
 
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Post » Thu Jun 02, 2011 8:17 pm

Yeah, they were definitely squids in the first game, you encounter them without their suits when you raid the mountain. They were dormant though right? Could be generations of evolution between the new squids and the old ones. This could be an invasion force signaled by a colonizing force that got trapped in cryostasis a long time ago (the ice effect being related to the stasis). Red could also be from them 'warming' out of sleep, or from them adapting human tech/power sources over the course of the war.

Edit: beaten to it.

The other character backstories may leave room for an expansion, but I figure a lot of this will get mentioned in the comic. Shame IDW"s catalog browser is kinda svcky, I'd link to it directly. Looks like it's a 6-issue deal starting in June.
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Melanie Steinberg
 
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Post » Thu Jun 02, 2011 7:54 pm

The Aliens in Crysis one were not biomechanical creatures. They wre straight up machines that fed on energy.

WRONG!
They were fish like creatures that used big machines to fly with and little roboter (the small jumoing things).
U can see that when Nomad is in the alien building and fights the fishes.

Ohh yeah. I totally forgot about those guys. good memory. Did they look like the aliens in C2?
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Marine x
 
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Post » Fri Jun 03, 2011 4:28 am

SPOILER:


I found it strange that Prophet was washed ashore in New York, right after dropping into the water at the island in the first game during one of the cut scenes in late game Crysis 2. It made me think that Crysis 1 was a virtual training exercise for the Nano suit drivers. But I may be wrong, because I didn't really get what was going on, since it was one of Prophet's flashbacks. Correct me if I'm wrong about this/ your thoughts.

I think it is a damn shame that they chose a new type of aliens. I know that some people always prefer enemies which walk on the ground, but surely the blue aliens could have created exosuits for walking instead of flying. The blue aliens also set themselves more apart from the traditional alien design in games. Now it's all "War of the Worlds - we want to dissolve all humans and we've been around forever, waiting for the right time to strike." The aliens in Crysis 2 have been on earth all along right, since they come up from the ground?


The continuity of the series has in my opinion been damaged quite a bit by the introduction of completely different aliens. Moreover, the fact that Psycho and Nomad were completely disregarded in the story is a damn shame. Psycho was without a doubt the most memorable and likeable character in the first game. What happened to them? Why would two of the toughest soldiers in the world just suddenly disappear?
There was absolutely no reason to reboot the story in the series. I would've liked to see parts of New York frozen like in the first game, and I liked the look and style of the aliens in Crysis 1 + warhead.
If the blue aliens and red aliens somehow are a part of a covenant, then the story makes a bit more sense, but nowhere in Crysis 2 do they refer to the original aliens on the island, other than the fact that the incident took place, or that there is a link between these two species.

Oh, and why is it that Prophet can't combat the alien infection in the Nano-suit, but Alcatraz can?

This being said, I actually liked the ending, and thought it was interesting and unexpected.

Exactly.

I have to agree on the confusion and I have played Crysis 2 campaign to the very end.

I agree on the questions:
Where is the ice?
This was a major part of the aliens environment (the extreme cold) and their weapons (Ice rays and machine gun ice chunks). I also was thinking I was going to hit a NYC covered in ice at some point, but the ice never showed.

The aliens are not blue
Yeah, in this one they are red. How three years and a different group of aliens fit in IDK, but the original, including the invasion force nomad saw were all blue. The big mean ones that took out Strickland in Crysis Warhead were scaled down and red in this one. The one in Crysis at the end (same kind) was also blue, now they are red. I guess they had an upgrade in their suit colors in three years.

What happened to Psycho and Nomad?
Yeah, I see the tie in with Prophet in Crysis 2, only in the sense he was to get intel and bring it back. Great, that was three years ago, so what happened with the swarm in Crysis at the end? What happened to Prohpet when he went back to the island? Did Nomad and Psycho go save him again or did they die trying or helping Prophet?

Where are the mini-squid ice firing aliens?
This cannot be the same species in cryostasis or something underground waiting to be woke up like in Crysis 1 was. Their color is wrong, their weapons are wrong, their grunts are wrong. The aliens are wrong in Crysis 2.

So many questions unanswered, then this one ends and leaves me with more.

Where did this swarm thing come in?

And yes, at times this seriously felt like I was in FEAR 2, not sure why, cannot put a finger on it, but there were some very close moments to that game in this one.

CONCLUSION:
Do not try and make connections, just enjoy it for what it was - as we all have found it was not a clear tie in to Crysis 1 or Warhead at all. It was however a great campaign full of hours of fun.

If you remember the "Fear" game was inspired from "The Thing" game. Alien virus infecting everyone. And everyone dies ... only a few are left.

The aliens in C1 were remnants that had been left on earth for millions of years. Dr. Rosenthal in the first game concluded that the structure on the island was aimed at a star and acting as a beacon "calling for help." In C2 Hargreave tells you that the Ceph who had left remnants all over earth had returned from space to earth "and didn't like what they found festering behind the fridge." So it wouldn't be much of a stretch to determine that the remnants needed the extreme cold for survival or an exo-suit, while the invading Ceph from space could have evolved or modified themselves over the millions of years to not need the cold. It is clearly explained that Hargreave had been researching the Ceph technology on Earth, and was designing the nano-suit as a biological weapon which could isolate and attack Ceph tissue, but the suit needed time to complete this process, and before it was complete Prophet fell prey to the effects of the Ceph's disease. The only disconnect in the story is the absence of Nomad and Psycho, however, I don't think that they are necessary to this game's story, and it leaves the writers something else to bring back in for an expansion or sequel. Keep in mind, New York is only one area of this ongoing attack, and it is also reasonable to assume that Hargreaves colleagues, such as the one that contacts Alcatraz at the end of C2, are also using the same solution in other cities, and that Nomad and Psycho have been caught up in one of those battles.

I dont know if you ever played Crysis and Crysis Warhead. Nomad and Psycho were the heroes of the past to games.

Prophet on the other hand in Crysis disappeared in half of the game and then came in with an alien gun ( and no mentioning where he got it from.. and no mentioning in this Crysis 2 too). And then the next time you see Prophet crying like a kid ... "Nomad my suit freezing" blah blah... what a B*tch prophet was. And I dont understand how can they make an ass clown a hero in Crysis 2. Psycho and Nomad had better go on Aliens ..

To my suggestion it would have been better if Prophet should have been dead instead of Nomad and Psycho.They game should've been based on Psycho + Nomad and in the middle of the game they showed how one of them sacrifices himself for the other partner.

Prophet was a worthless character in the first games ... Why make him hero now ???
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Trevi
 
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Post » Fri Jun 03, 2011 6:53 am

I would have preferred Nomad or Psycho as the main protaganists in Crysis 2. Psycho wouldd have been the best option because he actually had a personality. Nomad grew on me though, the longer I played. Prophet reminded me of Dillon (Carl Weathers) from Predator, where he just lied to everyone and only gave out half truths.
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Jennifer Munroe
 
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Post » Thu Jun 02, 2011 8:23 pm

I would have preferred Nomad or Psycho as the main protaganists in Crysis 2. Psycho wouldd have been the best option because he actually had a personality. Nomad grew on me though, the longer I played. Prophet reminded me of Dillon (Carl Weathers) from Predator, where he just lied to everyone and only gave out half truths.

haha. Exactly. They introduced two characters to full length and then they make prophet the hero ?? I was like wtf.

The third game (Crysis 2) should have been Nomad + Psycho side by side missions and then one of them getting killed coz of saving the other under the heavy gunfire of some Mech or something ... It would have been an award winning scene .. just like that in with Psycho kills one of the Korean soldier after that bridge incident when O'Niel dies. It was like a charge in the game.
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Arrogant SId
 
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Post » Fri Jun 03, 2011 7:51 am

@cybernox: I fail to see why, just because Nomad was the hero of Crysis, and Psycho was the hero of Warhead, that means they should be the hero of Crysis 2. I fail to see why Alcatraz, who although was not in the first game is still a Marine, is an "ass clown." I fail to see why you think Prophet was worthless when we find out he was on a concealed mission for Hargreave (who already had some knowledge of the Ceph), and was trying to stay alive in what, something like the temperature of a tub of liquid nitrogen. It's fine that you're opinion is Nomad and Psycho should be in the game, but you have a rather unintelligible way of stating your opinion. It is perfectly reasonable to never have the player playing as the same character, or simply a different character, just as it is reasonable that Nomad and Psycho could be fighting in any other major city the world over.
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brandon frier
 
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