Crysis 2...another twitch shooter like CoD.

Post » Fri Dec 31, 2010 4:08 am

crysis 2 can't be compared with cod in any aspect. of course, crytek had to improve the game and it included, for instance, making enemies in the mp more vulnerable so that kills can be made more quickly. if you want crysis 2 to be like halo, then you shouldn't buy the game. go on playing your nerd game that takes no hardware and gives you **** graphics but most of the crysis 2 players have higher standards than the average cod or halo gamer im sorry for you

Hey chief. I don't know about you, but I like gameplay over graphics. It could be the best looking game on the planet, but I couldn't care less if the gameplay was utter ****. But sadly, there are more like you and the entire game development age where the game mattered more than how it looked is over. Now it's all about "oh look at the shiny particles, OMG MOUR ARMURZZZZZ!, soooo many guunsss - this game ruulz." Sounds great. [/sarcasm]
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Sasha Brown
 
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Post » Fri Dec 31, 2010 12:54 pm

yeah my opinion
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x a million...
 
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Post » Fri Dec 31, 2010 1:58 am

what i want to say is that the health of enemies was really improved (in crysis 1 you had to shoot at the enemy far too long)
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Pawel Platek
 
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Post » Fri Dec 31, 2010 2:35 pm

You know there's an edit button, right?
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Alexis Estrada
 
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Post » Fri Dec 31, 2010 2:17 am

well, of course graphics are part of the gameplay but a good game doesnt necessarily need good graphics i know that. the story is important too, and it is poor in halo :)
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Monique Cameron
 
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Post » Fri Dec 31, 2010 8:18 am

We've only slightly scratched the surface when it comes to the amount of depth Crysis 2 MP will have.

I don't think the demo's purpose was to show the depth of play, but more to test netcode for host selection, lag, and give the doubters a peek at the graphical powerhouse Crysis 2 and Cryengine 3 is going to be on consoles.

Wait until the full release and you have access to all the suit mods and they're all fully upgraded before you pass judgement on the l
"lack of depth" Crysis 2 has.

It took me the length of the full demo period and a week at level 10 to begin to understand how to properly utilize the nanosuit and the mods in certain combat situations.

This. After playing the rough, but enjoyable 360 demo, it was already immediately apparent that Crysis 2 has more depth than most FPS MP games. Dynamically changing tactics and strategy that are impossible in other shooters are what makes C2 stand out thanks to the nanosuit.

On the subject of recoil, I thought the it was fine on the 360. The fact that there was almost zero aim assist evened things out. But on the PC I can easily understand how more recoil will better balance out gameplay. I guess we'll have to wait and see what the PC demo is like before making too many assumptions.
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Avril Louise
 
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Post » Fri Dec 31, 2010 12:53 am

Crysis 2 has much higher weapon damage

No it doesnt.
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victoria gillis
 
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Post » Fri Dec 31, 2010 6:36 am

I know it is a really strange game comparison but look here http://www.youtube.com/watch?v=r0Rr6cOxZRY#t=2m05s
Notice how the recoil forces the player to leave the trigger, shoot some rounds leave the trigger again. That’s how it also should work in any FPS. My honest opinion.
I can’t wait for the demo to test it out. If my machine can run it, because I’m also waiting for the demo (and intels chipset fix) to buy a new rig that can run Crysis 2.
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Victoria Vasileva
 
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Post » Fri Dec 31, 2010 10:19 am

I also support a major increase to the recoil. It seems way too low in Crysis 2 and you die much quicker than in Crysis.

The pefect system in my opinion is high recoil across both hipfire and ADS, but with little spread, similar to the CSS system. I also wouldn't mind a slight boost to the health, or make the armor mode default already instead of keeping the Nanosuit 2 interior to Nanosuit 1. :|

The current design system is guaranteed to be a failure. I hope that it changes so that it doesn't cater to this CoD crap. Crytek UK should just stick to its Timesplitters games and leave Crysis alone. They are sticking their nose in this franchise and breaking it apart...

Atleast the SP will have some value.
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Kira! :)))
 
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Post » Fri Dec 31, 2010 5:16 am

Making armour default would defeat the point of picking armour or cloak.
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RUby DIaz
 
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Post » Fri Dec 31, 2010 9:42 am

I'm sorry, did you just say games like Halo takes more skill than games like CoD?

opinion is void
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flora
 
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Post » Fri Dec 31, 2010 12:10 am

I'm sorry, is your name "BlackOp8"?

Opinion is biased.
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Alina loves Alexandra
 
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Post » Fri Dec 31, 2010 11:34 am

Making armour default would defeat the point of picking armour or cloak.
^someone who's clearly never played Crysis.
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Alberto Aguilera
 
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Post » Fri Dec 31, 2010 3:48 am

I'm sorry, is your name "BlackOp8"?

Opinion is biased.

Wrong, Ive used this name for years.

comment is void.
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Tinkerbells
 
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Post » Fri Dec 31, 2010 11:45 am

Making armour default would defeat the point of picking armour or cloak.
^someone who's clearly never played Crysis.

Irrelevant. In case you hadn't noticed, this aint Crysis. It might upset you, but the game you like hasn't just returned in your own design.

I would prefer, for the sake of the game, that bullets took more damage to put people down than CoD, which has been confirmed; but making armour default would defeat the customisation and tactical aspect of choosing the right ability at the right time.
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Emmie Cate
 
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Post » Fri Dec 31, 2010 11:59 am

Making armour default would defeat the point of picking armour or cloak.
^someone who's clearly never played Crysis.

Irrelevant. In case you hadn't noticed, this aint Crysis. It might upset you, but the game you like hasn't just returned in your own design.

I would prefer, for the sake of the game, that bullets took more damage to put people down than CoD, which has been confirmed; but making armour default would defeat the customisation and tactical aspect of choosing the right ability at the right time.


Without armor mode toggled you die as quickly as in CoD.

And the other mode to toggle to? Its called speed & strength or power mode, which makes a lot more tactical sense to dynamically switch to instead of having that as default and forcing the player to toggle armor mode in every. Single. Firefight. :|

It will be annoying at best and gamebreaking at worst.

Nanosuit 1 > Nanosuit 2
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Holli Dillon
 
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Post » Fri Dec 31, 2010 6:04 am

Nanosuit 1 > Nanosuit 2
^someone who's clearly played crysis.
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Ymani Hood
 
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Post » Fri Dec 31, 2010 3:53 am

Making armour default would defeat the point of picking armour or cloak.
^someone who's clearly never played Crysis.

Irrelevant. In case you hadn't noticed, this aint Crysis. It might upset you, but the game you like hasn't just returned in your own design.

I would prefer, for the sake of the game, that bullets took more damage to put people down than CoD, which has been confirmed; but making armour default would defeat the customisation and tactical aspect of choosing the right ability at the right time.


Without armor mode toggled you die as quickly as in CoD.

And the other mode to toggle to? Its called speed & strength or power mode, which makes a lot more tactical sense to dynamically switch to instead of having that as default and forcing the player to toggle armor mode in every. Single. Firefight. :|

It will be annoying at best and gamebreaking at worst.

Nanosuit 1 > Nanosuit 2[/quote]

Even though Ive played the 360 beta, I won't make any judgement on this yet until Ive played the pc demo
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lucy chadwick
 
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Post » Fri Dec 31, 2010 7:01 am

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.
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Rusty Billiot
 
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Post » Fri Dec 31, 2010 8:41 am

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.

unless you played in modded servers with infinite sprint.

but I agree, nanosuit2 may provide a better MP Experience.
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Katharine Newton
 
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Post » Fri Dec 31, 2010 10:27 am

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.
^another person who's clearly never played crysis.
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Scared humanity
 
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Post » Fri Dec 31, 2010 5:32 am

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.

unless you played in modded servers with infinite sprint.

but I agree, nanosuit2 may provide a better MP Experience.
god I hated those servers. those noobies need to learn how to play. lol
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Taylah Haines
 
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Post » Fri Dec 31, 2010 12:11 pm

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.
^another person who's clearly never played crysis.

^another person who's clearly bad at crysis. Anyone who went into a fight with Cloak, Speed or Strength lost unless they were playing vs a total derp.
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Mariana
 
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Post » Fri Dec 31, 2010 6:57 am

Nanosuit 2 gives a more dynamic playstyle. Lets not kid ourselves here, in Crysis 95% of the players online just stayed in Armor mode.
^another person who's clearly never played crysis.

^another person who's clearly bad at crysis. Anyone who went into a fight with Cloak, Speed or Strength lost unless they were playing vs a total derp.
Bad at crysis?

Image
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Neliel Kudoh
 
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Post » Fri Dec 31, 2010 8:04 am

A screenshot of some random game proves what about your skill exactly? There are terrible players in every server. We both know im right that Armor mode was used all the time. There was simply no diversity in how you went about killing others, it was just Armor Armor Armor with the occasional Strength jump here and a 2 second dash in Speed there.

Due to Armor mode working the way it did it overshadowed all the others for combat. With how it is handled in Crysis 2 going into Armor mode is a situational choice because you cant just stay in it all the time. Gameplay wise the second Nanosuit is leagues ahead.
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Rob Davidson
 
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