Crysis 2...another twitch shooter like CoD.

Post » Thu Dec 30, 2010 11:54 pm

I **** hate Call of Duty, and was really hoping this game would create a skill gap by bumping up the kill times to more than 2 shots to the knee to kill an enemy. Kill times somewhere between BF:BC2 and Halo would be perfect. However, Crytek thought it would be a good idea to appease the ADHD 12 year old players instead? Why?

I want a game that takes skill to play. Not whoever sees who first. Halo takes skill because you have to be able to consistently hit headshots. Sniping should be 1 head, 2 body shots to kill. But instead, they did one to the body to kill, great.

CoD is awful, why make this game that has so much potential be a **** just like that game?
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Jamie Lee
 
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Post » Fri Dec 31, 2010 10:33 am

Wait, how is Crysis 2 a "Twitch" shooter like CoD, no one has played the MP side of the game with out LAG and Bugs, and if you're basing your thoughts about Crysis 2 MP on the 360 only Beta, then you need to wait until the PC demo or the full game, cause Crytek has made some fixes sense then. You also have to remember that Crysis has the Nano Suit, and there might not of been much "skill" in the beta, but in the full game where they's alot more things, alot more weapons and Nano Suit modules to work with, people will need skill to stay alive, and to kill. And I don't know about you, but so far every time I've picked up the Sniper Rifle in Crysis 2, I've only been able to get one hit kill head shots, not one hit kill body shots, and people have shot me with the sniper rifle in the body and it's taken 2 or 3 shots to bring me down.
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renee Duhamel
 
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Post » Fri Dec 31, 2010 3:03 pm

Everyone just wait to the PC demo, thats when u can really see if its a twitch shooter or a tactical shooter.
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Everardo Montano
 
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Post » Fri Dec 31, 2010 6:37 am

That's because in the beta the hit detection was off. Watching all the videos that have been released recently, it's all 1 shot body shot kills with the sniper. I'm basing my views off of the multiplayer videos. Twitch shooter means it's a game that takes 1-3 shots with any gun to kill, like Call of Duty. No CoD game takes any skill because anyone can be good at them seeing how easy it is to play. I want a game that has a learning curve, a game that takes time to master. When I played the beta, the kill times were too short even WITH the bad hit detection issues. So fix that problem, and they'll be even shorter. My ratio in Crysis 2 BETA was a 2.93, and that's overall. Really? That just says the game is too easy and doesn't take any particular skill to play. Regardless of what any people think about the Halo series, it easily takes the most skill to play out of any console shooter. Given I hate Reach because it's too much like CoD and not enough like Halo, but it still sadly takes the most skill even with the random outcomes of bloom, etc etc.

I don't want Crysis 2 to be another game that is unbelievably easy to play. I want a game that can have competitive merit, takes skill to play, and hell maybe even gets thrown in the MLG circuit. I like games that create competition, in which no CoD game or Halo:Reach creates. But based on the videos, it's just going to be super short kill times, which hardly takes skill to play...

I'm tired of developers creating shiny games to appeal to the CoD crowd. Make a game that is competitive, not...CoD.
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Ricky Meehan
 
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Post » Fri Dec 31, 2010 3:30 am

I'm defiantly sure that it does take more shots than 3 to kill them. Im sure it would be 5 or 7 shots to kill someone.
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Taylor Tifany
 
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Post » Fri Dec 31, 2010 3:35 pm

5 to 7 with a gun that shoots 3-4 bullets per second or more? Think about it...
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Stryke Force
 
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Post » Fri Dec 31, 2010 11:06 am

they dont have to answer you
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Sheila Reyes
 
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Post » Thu Dec 30, 2010 11:56 pm

You think it's easy on the 360? Go play on the PC. Your pretty 2.93 KDR just might go down if you're playing with competitive players, not casual.

In the 360 demo, you're facing against people who haven't developed any tactics. It takes time for them to know what they should do, and what they shouldn't do.
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Annika Marziniak
 
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Post » Fri Dec 31, 2010 12:20 am

Is this a joke? Crysis 2 is nothing like CoD. CoD is a skill-less excuse for a competitive shooter. Crysis 2 has much higher weapon damage and the suit abilities cater to those who are smarter, not those who see the enemy first or camp the most.
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jaideep singh
 
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Post » Fri Dec 31, 2010 5:31 am

Crysis is more like Battlefield level of hits than it is Call of Duty and that's without Armour Mode being taken into consideration. It's far from a twitch shooter.
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josh evans
 
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Post » Fri Dec 31, 2010 12:23 am

The concept that less damage=more skill is a flawed one. Rather than 'more' skill it's a case of 'different' skill.

'who sees who first' is often a result of skill in the route taken and/or skill of remaining undetected.

It's annoying, but so is unloading a whole clip into someone before they die.
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Jarrett Willis
 
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Post » Fri Dec 31, 2010 11:29 am

Crysis is more like Battlefield level of hits than it is Call of Duty and that's without Armour Mode being taken into consideration. It's far from a twitch shooter.
Then I am sold. I love BC2's gunplay and hits required to kill. Both in normal and hardcoe. If Crysis 2 is going along these lines of gameplay then I am ready to enjoy this game at longer than I thought I would(Hold over untill BF3....sorry).

The concept that less damage=more skill is a flawed one. Rather than 'more' skill it's a case of 'different' skill.

'who sees who first' is often a result of skill in the route taken and/or skill of remaining undetected.

It's annoying, but so is unloading a whole clip into someone before they die.

Battlefield you can move about to Flank. Which is sometimes half the setup for a good kill streak. In cod you have three if not less options to where you need to go. Usual, first to twitch(or hack) wins those fights.

Since Crysis 2 is about freedom of movement in a limited area. You, have to increase the hits to kill. In order to stop the twitch. I know planning is half the skill to winning a firefight but also give the option to retreat is nice as well. I love being able to pullout of a firefight and rethink my plan of attack. Those extra 'hits' give one more option to the many, I have. Anyway YOU HAVE BLASTED NANO SUIT. It should be at least be able to take 5 hits to the chest.
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Daramis McGee
 
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Post » Fri Dec 31, 2010 7:04 am

The concept that less damage=more skill is a flawed one. Rather than 'more' skill it's a case of 'different' skill.

'who sees who first' is often a result of skill in the route taken and/or skill of remaining undetected.

It's annoying, but so is unloading a whole clip into someone before they die.

Battlefield you can move about to Flank. Which is sometimes half the setup for a good kill streak. In cod you have three if not less options to where you need to go. Usual, first to twitch(or hack) wins those fights.

Since Crysis 2 is about freedom of movement in a limited area. You, have to increase the hits to kill. In order to stop the twitch. I know planning is half the skill to winning a firefight but also give the option to retreat is nice as well. I love being able to pullout of a firefight and rethink my plan of attack. Those extra 'hits' give one more option to the many, I have. Anyway YOU HAVE BLASTED NANO SUIT. It should be at least be able to take 5 hits to the chest.

I totally agree that the nanosuit should allow you to take more damage, I was merely commenting on the popular argument made by people frustrated with high bullet damage.

I agree that the freedom of movement available should give players options to espcape by say, jumping onto a roof etc, especially considering the low recoil of weapons; which I would assume to be consistent with the strength advantage provided by the nanosuit.
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Leanne Molloy
 
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Post » Fri Dec 31, 2010 1:41 pm

Oh good. We understand eachother. :)
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adame
 
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Post » Thu Dec 30, 2010 11:33 pm

especially considering the low recoil of weapons; which I would assume to be consistent with the strength advantage provided by the nanosuit.

That's one thing I'm very worried about. It seems you can't hit the broad side of a barn while hip-firing, but aiming turns whatever you're holding into a laser beam.
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Thomas LEON
 
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Post » Fri Dec 31, 2010 7:56 am

Im also concerned about the lack of kick when firing weapons while aiming down sights. There should at least be some requirement to manage your weapon and not just go full auto 100% of the time.

Every weapon ive seen being fired while ADS so far has been completely stable besides the heavy machine gun and I havnt even seen the lower recoil module in use yet.
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ANaIs GRelot
 
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Post » Fri Dec 31, 2010 7:01 am

For the purposes of the game, perhaps a compromise between hip-fire and ADS would be more beneficial.

Hip fire should be made somewhat more accurate by an increase in strength, whereas any recoil that does occur should be instantly more obvious when in ADS.

Killzone 3 almost has it the other way around. You can pretty much hipfire across the map with some weapons, while hitting things with ADS is comparitively incredibly difficult.
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Stephanie I
 
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Post » Fri Dec 31, 2010 6:44 am

I love these people who say its like COD, Not once has one of them been able to string together a list of coherent points that make sense as to how its anything like COD.


TIP: KIllstreaks and Modules (perks) are NOT gameplay but gameplay modifiers.
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leigh stewart
 
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Post » Fri Dec 31, 2010 8:38 am

stop trying to find every little thing wrong with the game you people svck worst then the Game COD! just because its a Fps doesn't automatically make it a cod clone, its a game you can't always get what you want but that shouldn't stop you from playing it.
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cosmo valerga
 
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Post » Fri Dec 31, 2010 5:56 am

stop trying to find every little thing wrong with the game you people svck worst then the Game COD! just because its a Fps doesn't automatically make it a cod clone, its a game you can't always get what you want but that shouldn't stop you from playing it.

Exactly, in the 15 years ive been playing games never have I once gotten what I would call a "complete" gaming experience. Some have been close like BF2.
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Dalia
 
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Post » Fri Dec 31, 2010 12:13 am

I love these people who say its like COD, Not once has one of them been able to string together a list of coherent points that make sense as to how its anything like COD.


TIP: KIllstreaks and Modules (perks) are NOT gameplay but gameplay modifiers.

While I agree that the two examples alone do not make a game similar to CoD. I disagree with the distinction between gameplay and gameplay modifiers, on the grounds that the modules etc are an intrinsic part of a nanosuit-based game.
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Nick Jase Mason
 
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Post » Fri Dec 31, 2010 1:22 am

No recoil on guns is a joke.

How to kill someone:
1. spot someone
2. ADS
3. hold down fire until they die

WHERE IS THE RECOIL? WHERE IS THE BULLET SPREAD? This is retarded and just dumbs down the game even more so noobs can get more kills.



But yeah, from the 360 demo vids it seems that its exactly like COD in the sense that people just run around the map aimlessly shooting at people, spray-and-pray (not spray anymore since no recoil/spread lol), get 1-2 kills before you get shot in the back or while reloading by some other dude who is just walking around aimlessly.

I hope thats just a matter of the 360 players not having a clue how to play a FPS, so im going to hold out on final judgment when i get the pc demo.
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Rhi Edwards
 
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Post » Fri Dec 31, 2010 10:56 am

It seems likely that increased recoil would improve the multiplayer experience, if for no other reason than it stopping people using assault rifles like snipers.
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Lewis Morel
 
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Post » Fri Dec 31, 2010 5:30 am

People on the console demo where mostly noobs, if you activate armor mode, you have to take much more than a clip to die
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Anna Kyselova
 
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Post » Fri Dec 31, 2010 3:18 am

This derailment is about the guns being too accurate in aim mode, not people being incapable of playing.
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Jesus Duran
 
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