» Mon Jan 03, 2011 1:55 pm
There are a number of problems with Cevat's statements. For one, he says the bigger budget makes the game better, however from what I've seen, the bigger budget has only contributed to flashiness. There seems to be greater emphasis on cutscenes and set pieces. I don't remember exactly the words they used, but I think they described it as "cinematic sandbox" or something like that. I take issue with that since those cutscenes and set pieces are good for only one playthrough. After seeing those events being played, they lose their "WOW" factor the next times. I replayed Crysis six times. Crysis Warhead, which takes a more cinematic approach, I've only beaten three times. Crysis 2 seems even less open than Crysis Warhead and I'm thinking I'd be lucky to even get a second playthrough out of it.
Also, his approach of having consoles as a baseline and then scaling up to the PC only works in favour of consoles. The controls are worked specifically for the gamepad, which is why there are fewer actions (no prone, no lean, no suit menu, etc). They are not scaling up at all in that aspect since the PC version has the same restrictions on actions. Nanosuit 2.0 only takes away control from the user my automatically activating modes. I'm questioning why they call it Nanosuit 2.0 when it seems like a downgrade from the original Nanosuit. Environments are more closed off so that consoles can stream the levels. They're not going to change the levels for the PC version. Multiplayer only has 6 vs 6 players and the levels are medium-small to tiny. They're not changing that for the PC version either.
So basically the only thing they do scale up is graphics. Haters claim that the original Crysis only had great graphics but mediocre gameplay. I strongly disagree with that as the original Crysis not only had great graphics but also great gameplay and is truly one of the greatest games of all time. Now Crysis 2 really does seem like it's all about the graphics, at least when discussing the differences between the PC and console versions. The gameplay has taken a negative impact because of consoles.