Crysis 3 - Chance for eSports - Open lettero to the Crytek

Post » Tue Dec 04, 2012 12:50 am

Hey.
I found man, whose uncle works in Crytek.
He sent him my 'letter' to the Crytek about demand functions in Crysis 3.

----------------------------------------------------------------------------------
We are writing to you to help create the perfect multiplayer in Crysis 3.
Crysis 2 remained less than half a year for eSports scene.
The best players in Crysis Wars have decide not to play Crysis 2.
This resulted in a lack of promotion and lack of development of eSports in Crysis 2.
Crysis 2 was deprived of the best things in Crysis 1:
- Smooth and easy movement
- Power Struggle
(small, medium and large maps with vehicles, shop system, rang system, ‘nuke’ etc.)
- Ability to modify weapons attachments during the game (weapon menu)
- The possibility of crawling
- Setting cl_bob 0 (inertia)
- Accurate no-zoom fire
- Effective laser sight like in Crysis Wars
(the laser sight in Crysis 2 was embarrassing)
- Servers with FULL FTP ACCESS (or at least the possibility of uploading maps)
- Punk Buster (screenshots from the perspective of the player, effective protection against cheaters)
- At the same time: 2 main weapons, 1 pistol, grenades, rockets or c4


Thanks to this eSports in Crysis and Crysis Wars has survived five years!
These are just a few things to help you make Crysis 3 will debut a long time!
Crytek! Do not disappoint us this time!
Crysis 2 was nice, but slow and boring.
Add some Crysis 1 and Crysis 2 “stuff” to Crysis 3, and this game will be perfect.


----------------------------------------------------------------------------------
Do you share my opinion?
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remi lasisi
 
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Post » Tue Dec 04, 2012 5:03 am

Crysis/Crysis Wars is hardly worth mentioning in regards to any level of Esports.

In regards to the letter itself...Even though I disagree with a lot of it, nonetheless it needs a lot of work before I would have even contemplated submitting it to anyone for any serious thought.
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ladyflames
 
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Post » Mon Dec 03, 2012 9:52 pm

These are things missing in Crysis 2 and the most important things in Crysis 1/Wars.
Without them, Crysis 2 was something like COD+BF+Nanosuit 2.
It was nice game, but slow, low-skilled with small maps, only zoom-fire..
Crytek lost many players and money becoming like a game to Call of Duty or BF.
And DLC... In Crysis 1 there was thousands mods and maps for FREE.

//Crysis Wars was perfect for eSports.
Power Struggle + Refinery + ESL =Something amazing in FPS games history.
But only ESL player can understand what I mean.
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Nina Mccormick
 
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Post » Mon Dec 03, 2012 10:34 pm

Hate to break it to you, Crysis/Wars mp was based around BF+CS (Power Struggle).

Anyway, you seem to lack any level of objectivity, so I don't see the point in trying to argue the truth with you.
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Mark Hepworth
 
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Post » Tue Dec 04, 2012 8:34 am

Hate to break it to you, Crysis/Wars mp was based around BF+CS (Power Struggle).

Anyway, you seem to lack any level of objectivity, so I don't see the point in trying to argue the truth with you.

Can you tell me which point of my letter is bad for you?
Counter-Strike and Power Struggle? Please..
Battlefield's conquest is more similar to Power Struggle, but still only a little.
Power Struggle is:
- Small/Medium/Big maps[ also in BF]
- Vehicles [also in BF]
- Bunkers, Energy sites, Prototype factory, warfactory, HQ
- Internal rang system [Only in Crysis*]
- Prestige points [Only in Crysis]
- Nuclear weapons [Only in Crysis]
- Ability to modify weapons attachments during the game (weapon menu) [Only in Crysis]
- Shop system [Ability to buy weapon in bunkers, factories, HQ]
- No rounds, fast respawn.

*Only in Crysis - Comparison of games: Crysis 1, Battlefield, Call of Duty.
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Marcia Renton
 
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Post » Tue Dec 04, 2012 5:15 am

Powerstruggle was probably modelled heavily on BF conquest, not that it matters.

I agree with pretty much every point made in that letter though.
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Laura Cartwright
 
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Post » Tue Dec 04, 2012 7:21 am

- Prestige points [Only in Crysis]
- Shop system [Ability to buy weapon in bunkers, factories, HQ]
*cough*Counter Strike
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Amy Smith
 
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Post » Tue Dec 04, 2012 11:58 am

If I remember correctly, you can buy weapons in CS in the first 15 seconds after respawn.
Prestige points system in Power Struggle is different.
At start You are a serial with 100 prestige points at spawn.
Every kill is counted as prestige points.
At the end you may be a general with 1000pp.
And you can spend your points whenever you want!
Power Struggle is beautiful game mode <3
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Karine laverre
 
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Post » Tue Dec 04, 2012 8:23 am

So you are just pleading ignorant then?
Just because aspects don't mirror another game exactly, does not mean that is where the original idea was taken from, in this case the principle of BF's Conquest and CS's Cash system.

Nonetheless in regards to your letter.

Bar a few bugs and very stupid decisions (Sprint costing energy), C2's overall movement was a, more fluidic/smooth and easier to handle (That in itself could be deemed a bad thing).

Power Struggle while would be nice to have however, I don't see it as the be all and end all of Crysis.

Agree with ingame modifications again, if they intend to stick with the class system then some tweaks will be needed.

Prone -yes.

Much like how I don't understand why people need nanovision to see cloak users. I never had issues with inertia/blur etc.

No, If the laser sight only reduces hipfire spread, sure. But otherwise no. I don't care if the nanosuit could counterbalance the recoil, I aint interested in watching kids running around hipfiring like the old days of arcade shooters.

Server control/Punkbuster yes.

Weapon setup...no. The days of running around with 2 primary's, a secondary, several grenades and a rocket launcher are over. (thank ****) While arguably it was needed for C1/Wars due to the much larger maps and what Power Struggle entailed. I do not predict Crytek to return to this sort of loadout.
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stevie critchley
 
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Post » Tue Dec 04, 2012 6:24 am

Till now, what i've seen in crysis 3 is everything that belongs to crysis 2. Saying it will be more like Crysis 1. lol realy..
Jungle is not everything, please we need a fast paced game where skill is needed, we don't want Crysis 3 to be like Crysis 2 (console game)..
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Chase McAbee
 
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Post » Tue Dec 04, 2012 2:18 am

Till now, what i've seen in crysis 3 is everything that belongs to crysis 2. Saying it will be more like Crysis 1. lol realy..
Jungle is not everything, please we need a fast paced game where skill is needed, we don't want Crysis 3 to be like Crysis 2 (console game)..

I liked the simplification they did on some things in c2 BUT they really overdid it in some ways (recoil, cloak, hit zones, grenades)

I agree with u make it faste but dont go in the bf3, cod direction where you just have to shoot first to kill.

To come to a point - make the soldier more agile, add some difficulties in using the weapons (recoil, burst fire) and make more levels bigger like the dlc ones.

ya and I dont care about freaking vehicles - hate that stuff...
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Latisha Fry
 
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Post » Tue Dec 04, 2012 10:28 am

And ability to shooting without zoom, mmm..
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Joe Alvarado
 
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Post » Tue Dec 04, 2012 12:49 am

Till now, what i've seen in crysis 3 is everything that belongs to crysis 2. Saying it will be more like Crysis 1. lol realy..
Jungle is not everything, please we need a fast paced game where skill is needed, we don't want Crysis 3 to be like Crysis 2 (console game)..

I liked the simplification they did on some things in c2 BUT they really overdid it in some ways (recoil, cloak, hit zones, grenades)

I agree with u make it faste but dont go in the bf3, cod direction where you just have to shoot first to kill.

To come to a point - make the soldier more agile, add some difficulties in using the weapons (recoil, burst fire) and make more levels bigger like the dlc ones.

ya and I dont care about freaking vehicles - hate that stuff...

It's not a question of making the game like cod or bf, it is a matter of ressembling all the good features that a good fps game needs to have. Crysis 2 had nothing compared to a "perfect" fps game that we had before, we need a crysis 1 or crysis wars like game...

I ain't gonna lie, i loved Crysis 2, but after some time i got borred... Easy game for console users, bich please... WE WANT PC TO ROCK THE GAME, NOT CONSOLES TO ROCK US!
If Crytek doesn't understands us, i got some news for them, they will have nothing from PC gamers instead a 1 year active game like C2 had. (sorry to all the players that still play this game..)

And like always, I'll wait and wait to see if they can bring something good to this, cuz that's all we can do.
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Sophh
 
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Post » Tue Dec 04, 2012 1:04 pm

+1 Krypton'Z
Crysis is not for *****.
In the old times "Crysis player" meant "Pro player".
Today..not necessarily.

Eventually, they could include things from the first post in "Pro" game-mode.
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Scared humanity
 
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Post » Tue Dec 04, 2012 4:09 am

This threat is far away to end, I still hope to see an answer from any Cry-Admins.

Even a "hi" is welcome, it means they are looking forward for more information from us (PC GAMERS)..

Crysis 2 Pro had to be canceled because Crytek didn't want to make available the original files from Crysis 2.. I never knew why they were so afraid of it. Crysis Wars had an Extended version and they agreed with it...
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Nikki Hype
 
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Post » Tue Dec 04, 2012 8:32 am

In my opinion, Crysis 3's multiplayer could do with having more health, especially if it's going to have a good competitive scene. This is not simply because people like living longer, it's because higher health makes obvious issues such as the advantages coming from latency matter less, as well as taking the game away from a simple matter of who sees the other first. Of course, if a player is any good, getting the first shot should mean they get the kill, but they'll be getting the kill because they're the better shot, not because the other guy's health was all gone before he could turn around.

It wouldn't take an awful lot more health, and its something which could only be worked out through playtesting, but it would allow us to keep Crysis 1's accuracy and hipfire ability without turning this game into another BF3; in which, despite the health/damage not being a lot different to previous games, survivability dropped dramatically because guns were actually accurate.
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Racheal Robertson
 
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Post » Mon Dec 03, 2012 11:54 pm

Not necessarily health, the suit is bloody armored :/ They could slow down the rate of healing(not to much)... just wish they would do a proper beta, maybe invites only for the people on the forums? At least the mature ones :/

Feeling so ignored, but it's not like some of the members here give abuse or anything :(
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Lucky Girl
 
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Post » Tue Dec 04, 2012 9:01 am

Not necessarily health, the suit is bloody armored :/ They could slow down the rate of healing(not to much)... just wish they would do a proper beta, maybe invites only for the people on the forums? At least the mature ones :/

Feeling so ignored, but it's not like some of the members here give abuse or anything :(

Even with armour, the suit doesn't last long under fire; especially considering that armour is no longer the default mode. And how would lowering the rate of healing solve anything? That is the complete opposite of the solution to the problems I pointed out.

I genuinely hope the forum members do not get any closed beta invites. Not because I have a particular dislike for the posters here, but because nobody other than perhaps the odd one or two are actually professionals or compete in 'esports' (I despise the naming of something digital as a sport), and because this is a small community which is not representative of the wider playerbase.
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Chelsea Head
 
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Post » Mon Dec 03, 2012 9:40 pm

Not necessarily health, the suit is bloody armored :/ They could slow down the rate of healing(not to much)... just wish they would do a proper beta, maybe invites only for the people on the forums? At least the mature ones :/

Feeling so ignored, but it's not like some of the members here give abuse or anything :(

Even with armour, the suit doesn't last long under fire; especially considering that armour is no longer the default mode. And how would lowering the rate of healing solve anything? That is the complete opposite of the solution to the problems I pointed out.

I genuinely hope the forum members do not get any closed beta invites. Not because I have a particular dislike for the posters here, but because nobody other than perhaps the odd one or two are actually professionals or compete in 'esports' (I despise the naming of something digital as a sport), and because this is a small community which is not representative of the wider playerbase.

Armour mode? What is this? Armour can't be the default mode anymore, plus it makes most people a tad bit more cautious.
You're solution is to increase health which isn't the best. You're still human, they should improve Armour mode so it's actually worthwhile and improve the suit's normal armour... I'm sure the connection has a part to the problem too... slower health regen seems to work ok in BF3 and Halo, and the modules could increase the speed etc.

So how would they pick people otherwise? The wider playerbase isn't that big :/ And most of my friends have the same ideas as most of things suggested here. Just include the Beta as a preorder bonus then LD
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Miss K
 
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Post » Tue Dec 04, 2012 11:29 am

Armour mode? What is this? Armour can't be the default mode anymore, plus it makes most people a tad bit more cautious.
What are you on about? Of course armour mode could be default again. It would be as simple as the devs deciding it.

Making people 'more cautious' is a classic argument presented for BF3, and it's just a plain bad one. Being 'more cautious' to account for flaws in game design it not the answer.
You're solution is to increase health which isn't the best. You're still human, they should improve Armour mode so it's actually worthwhile and improve the suit's normal armour... I'm sure the connection has a part to the problem too... slower health regen seems to work ok in BF3 and Halo, and the modules could increase the speed etc.
I'm not disputing that slower health regen works, I'm saying that it has nothing to do with solving the problems I have pointed out. In BF3, even with low ping, it is possible to run around a corner and shoot someone, before you've even appeared on their screen. It's not unique to BF3 either, it's a common thing, and one which often results in you losing half your health despite the fact your screen is telling you that you're already behind cover. It's not a simple matter of netcode, it's a matter of increased health making this inevitable problem matter less. A reliance on suit modes, which would be brought about through improving armour, is not conducive to skilled play, and is instead one of the gimmick things which made Crysis 2 less popular than the original anyway.

So how would they pick people otherwise? The wider playerbase isn't that big :/ And most of my friends have the same ideas as most of things suggested here. Just include the Beta as a preorder bonus then LD
I've already said elsewhere in this forum, I'd pick professional gamers. They will find what works and what doesn't a lot faster than everyone else. They also minimise the variable of skill difference, which skews results in balancing. After that point I'd hold some open betas to help find bugs, but I would accept no feedback on balancing or content whatsoever from the community.

The forum users are a tiny percentage of the gaming community, and an even lower percentage of the amount of people Crytek hopes will buy this game. It simply makes no sense to value their advice, when most of them left are ones who enjoyed a failed product.
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Lori Joe
 
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Post » Tue Dec 04, 2012 12:36 pm

What are you on about? Of course armour mode could be default again. It would be as simple as the devs deciding it.

Making people 'more cautious' is a classic argument presented for BF3, and it's just a plain bad one. Being 'more cautious' to account for flaws in game design it not the answer.

I'm not disputing that slower health regen works, I'm saying that it has nothing to do with solving the problems I have pointed out. In BF3, even with low ping, it is possible to run around a corner and shoot someone, before you've even appeared on their screen. It's not unique to BF3 either, it's a common thing, and one which often results in you losing half your health despite the fact your screen is telling you that you're already behind cover. It's not a simple matter of netcode, it's a matter of increased health making this inevitable problem matter less. A reliance on suit modes, which would be brought about through improving armour, is not conducive to skilled play, and is instead one of the gimmick things which made Crysis 2 less popular than the original anyway.

I've already said elsewhere in this forum, I'd pick professional gamers. They will find what works and what doesn't a lot faster than everyone else. They also minimise the variable of skill difference, which skews results in balancing. After that point I'd hold some open betas to help find bugs, but I would accept no feedback on balancing or content whatsoever from the community.

The forum users are a tiny percentage of the gaming community, and an even lower percentage of the amount of people Crytek hopes will buy this game. It simply makes no sense to value their advice, when most of them left are ones who enjoyed a failed product.


Not with any of the current Nanosuits.

I don't see the current players being cautious enough, never taking care and always rushing to the middle of the battlefield only to get destroyed. Ignoring Halo are we?

I'd rather they just improve the net code, suit armor and health are essentially the same thing gameplay wise, just that the armor is more a tad bit more realistic. So Crysis/ Wars was not skillful where Armour functioned as advertised? If I wanted the suit to just be a small Gimick why bother, just play BF3 of CoD..

Yeah so? EPIC seems to listen to the forums regarding balancing in Gears 3 and they do a pretty good job. If you mean 'pro' gamers like MLG no thanks.

The editing window could be bigger :/
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Joanne
 
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Post » Tue Dec 04, 2012 11:18 am

Not with any of the current Nanosuits.
I'm not being funny, but they changed practically everything since Crysis and people like you swallowed it up anyway. All they'd have to do to satisfy the improvement trend of the story would simply say that the suit has developed better armour which doesn't require energy anymore; sounds like an improvement.

I don't see the current players being cautious enough, never taking care and always rushing to the middle of the battlefield only to get destroyed. Ignoring Halo are we?
Irrelevant to the issues I pointed out, and another reason why pro gamers, not people like you or me, should be beta testing.

I'd rather they just improve the net code,
Will not change anything, as I said. Latency is an inevitable problem with online gaming. The only way of beating it, is to make it less of an issue through game mechanics.

suit armor and health are essentially the same thing gameplay wise, just that the armor is more a tad bit more realistic. So Crysis/ Wars was not skillful where Armour functioned as advertised? If I wanted the suit to just be a small Gimick why bother, just play BF3 of CoD..
I'll let you in on a little secret, one that's evidenced by game sales since, well, since ever.. Realism isn't fun. Games like Arma and Red Orchestra will forever be relegated to the category of 'niche' for it; so you saying that armour is the more realistic way of doing things isn't a good argument at all.
The only way armour and health are practically synonymous, is when armour is the default mode. Otherwise it's completely irrelevant in health considerations. You can't keep armour up all the time, and it relies on you seeing your enemy to equip it; therefore it solves nothing with regards to 'see first' gameplay or latency, where the player can kill you before he's appeared on your screen.
Yeah so? EPIC seems to listen to the forums regarding balancing in Gears 3 and they do a pretty good job. If you mean 'pro' gamers like MLG no thanks.

The editing window could be bigger :/
You just want to play the game, I understand that much. The problem is, you only have to look back to old threads on this forum to see the sheer amount of crybaby threads about this or that being OP, when none of the people crying are even good enough for anyone to be able to tell whether it is overpowered, or they're just bad. Minimising variables is a fundamental part of experimental technique, and the only way objective conclusions on things like balance can be made through playtesting. Not even long standing telemetry is truly representative, as correlation =/= causation.

Therefore, pros and competitive players are the ones who should be testing, because they are skilled enough that the variables between performances are more likely to be down to the equipment used, and not the other guy simply being a lot better.
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Suzy Santana
 
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Post » Mon Dec 03, 2012 9:33 pm

Not with any of the current Nanosuits.
I'm not being funny, but they changed practically everything since Crysis and people like you swallowed it up anyway. All they'd have to do to satisfy the improvement trend of the story would simply say that the suit has developed better armour which doesn't require energy anymore; sounds like an improvement.

I don't see the current players being cautious enough, never taking care and always rushing to the middle of the battlefield only to get destroyed. Ignoring Halo are we?
Irrelevant to the issues I pointed out, and another reason why pro gamers, not people like you or me, should be beta testing.

I'd rather they just improve the net code,
Will not change anything, as I said. Latency is an inevitable problem with online gaming. The only way of beating it, is to make it less of an issue through game mechanics.

suit armor and health are essentially the same thing gameplay wise, just that the armor is more a tad bit more realistic. So Crysis/ Wars was not skillful where Armour functioned as advertised? If I wanted the suit to just be a small Gimick why bother, just play BF3 of CoD..
I'll let you in on a little secret, one that's evidenced by game sales since, well, since ever.. Realism isn't fun. Games like Arma and Red Orchestra will forever be relegated to the category of 'niche' for it; so you saying that armour is the more realistic way of doing things isn't a good argument at all.
The only way armour and health are practically synonymous, is when armour is the default mode. Otherwise it's completely irrelevant in health considerations. You can't keep armour up all the time, and it relies on you seeing your enemy to equip it; therefore it solves nothing with regards to 'see first' gameplay or latency, where the player can kill you before he's appeared on your screen.
Yeah so? EPIC seems to listen to the forums regarding balancing in Gears 3 and they do a pretty good job. If you mean 'pro' gamers like MLG no thanks.

The editing window could be bigger :/
You just want to play the game, I understand that much. The problem is, you only have to look back to old threads on this forum to see the sheer amount of crybaby threads about this or that being OP, when none of the people crying are even good enough for anyone to be able to tell whether it is overpowered, or they're just bad. Minimising variables is a fundamental part of experimental technique, and the only way objective conclusions on things like balance can be made through playtesting. Not even long standing telemetry is truly representative, as correlation =/= causation.

Therefore, pros and competitive players are the ones who should be testing, because they are skilled enough that the variables between performances are more likely to be down to the equipment used, and not the other guy simply being a lot better.

Then they would need a completely new suit, and a new protagonist. I swallowed it up because it's a new Nanosuit and a much better one.

Relevant is the new ignorant.

Latency does play a big part, at least they can reduce it, it's the only game where lag is easily visible.

Armour as in the suit not the mode, what's the difference between less damage taken cause of armor and more Health gameplay wise? I only mentioned Armour Mode in Crysis, not the current game... no need for comparison to ARMA otherwise I woulda said a lot more, ~BF3 level of realism.

Why window so small >:(
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Laura Mclean
 
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Post » Tue Dec 04, 2012 1:17 pm


Then they would need a completely new suit, and a new protagonist. I swallowed it up because it's a new Nanosuit and a much better one.
Not at all, it would be a simple matter of 'evolution', especially considering that Crytek are pushing the evolving nanosuit angle now.

Relevant is the new ignorant.You can say that, but you haven't actually provided any logic behind anything you've said so far. Noticing that something is irrelevant =/= ignorant.

Latency does play a big part, at least they can reduce it, it's the only game where lag is easily visible.

Armour as in the suit not the mode, what's the difference between less damage taken cause of armor and more Health gameplay wise? I only mentioned Armour Mode in Crysis, not the current game... no need for comparison to ARMA otherwise I woulda said a lot more, ~BF3 level of realism.

Why window so small >:(
If you're saying 'suit armour' and referring to a permanent non-activated increase to durability in the face of damage, then why be such a pedant? You're referring to health; which funnily enough was my original suggestion.
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Miguel
 
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Post » Tue Dec 04, 2012 3:45 am

Like I said before, why not raise the other abilities of the suit to balance out the stealth?
It's simpler and seems less deteriorating to the fun you get from being in a supersuit.
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BlackaneseB
 
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