Crysis 2 vs. COD

Post » Thu Mar 05, 2009 3:56 am

I've been reading the same complaint all over this forum... Crysis 2 is like COD, not like the first Crysis: this means Crytek is just trying to get more sales, blah blah blah.

Why should Crysis 2 be like the original? Yes, it should resemble it in some ways, but you really can't expect Crytek to make the same game twice. If you want Crysis, go play Crysis. The sequel will be different. That's how sequels are. In this case, the formula is not staying exactly the same. And to me, it feels fairly unique.

Everyone's comparing it to Call of Duty simply because it's another shooter. Well yes, the two games will indeed be similar BECAUSE THEY'RE IN THE SAME GENRE. In both games, you shoot, jump, and run around the map. In Crysis 2, you also get to turn invisible, crash through stuff, etc. I plead with the community here, please don't compare the two games just because you can...

Crysis 2 will be different than its predecessor. But I've only been attracted to the game series BECAUSE of this sequel. The hardcoe Crysis fans may not be entirely satisfied with the new incarnation of their much-loved game, but if Crytek wanted to release the exact same thing again, it would svck.
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Kelli Wolfe
 
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Post » Thu Mar 05, 2009 7:55 am

Made a similar statement earlier. I'm fully backing you up.
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Rudi Carter
 
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Post » Thu Mar 05, 2009 2:21 am

The CoD cloning Crytek has done:

1. Killstreaks ---> Dogtag pickups
2. Prestige ---> Nanosuit reset
3. Perks ---> Nanosuit modules
4. Create A Class ---> Create A Class (complete 100% rip)
5. 6v6 - 9v9 playercounts ---> 6v6 playercounts
6. Urban Warfare maps ---> Urban warfare maps
7. Killcam ---> Death streaming
8. Final Killcam ---> Final Death streaming
9. Perk Pro ---> Perk + (like Proximity Alarm+)
10. Headquarters ---> Crash Site
11. 50 Levels ---> 50 Levels
12. No vehicles ---> Vehicles removed from gameplay
13. Spy Plane ---> Maximum Radar
14. Airstrike ---> Gamma Burst
15. Helicopter ---> Ceph Gunship
16. Counter Radar ---> Nanosuit Jammer


Need I go on? Crysis has been completely ripped apart from its foundations and destroyed because the UK team has a serious lack of innovational ability. Sequels do NOT rip a game off its foundational gameplay, and that is exactly what this UK team has done.
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joseluis perez
 
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Post » Thu Mar 05, 2009 9:38 am

At least the gameplay mechanics are better....scratch that, they are FAR better.

The only thing inferior about Crysis 2's gameplay mechanics is the lack of prone (at least in multiplayer) and retarded melee system. Other than those two thing the gameplay is smoother, more responsive, and has tones of new features compared to 1 and Warhead.

Although I am going to miss the jungle, thats nothing CryMod can't fix.
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Undisclosed Desires
 
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Post » Thu Mar 05, 2009 10:31 am

Prone ehm no:http://www.youtube.com/watch?v=aeD-g9aH1nQ
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Paula Ramos
 
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Post » Thu Mar 05, 2009 10:42 am

heres the jist. Call of Duty svcks. Crytek took what was good about call of duty and tweaked it to their liking. They did not copy it, they were inspired by it.
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Isabel Ruiz
 
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Post » Thu Mar 05, 2009 7:37 am

Might've been easier to deal with all the similarities, if atleast the maps were bigger like the first one.

And as many have said, the kill streak stuff you get is exactly the same as in CoD, it's sad :P
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lillian luna
 
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Post » Thu Mar 05, 2009 6:57 am

Actually they copy pasted all the way cause crytek uk dont know to make multiplayer games. I say crytek uk and not crytek cause we all know the difference
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Julie Serebrekoff
 
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Post » Thu Mar 05, 2009 6:08 am

How can you not clearly see the similarities between COD and Crysis 2 multiplayer??

I mean they are glaring. I am not complaining, Crysis2 is still a very distinct multiplayer.....but clearly they took a lot of inspiration from COD.
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Sabrina Steige
 
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Post » Thu Mar 05, 2009 10:53 am

Crysis has been completely ripped apart from its foundations and destroyed because the UK team has a serious lack of innovational ability. Sequels do NOT rip a game off its foundational gameplay, and that is exactly what this UK team has done.

Listen to this guy:
heres the jist. Call of Duty svcks. Crytek took what was good about call of duty and tweaked it to their liking. They did not copy it, they were inspired by it.

I completely agree with the latter. I am not a COD fanboy in the slightest and generally gravitate towards the Battlefield crowd, but I respect Black Ops and its brethren, considering they've made first-person shooters mainstream. But it DOES have flaws, and it looks as if Crysis 2 has taken most of those out and replaced them with new gameplay options with the Nanosuit 2.0
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Eliza Potter
 
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Post » Thu Mar 05, 2009 1:59 am

but with nanosuit the game is 100% complete different!!! you cant understand that!!!!!!!
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Alexx Peace
 
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Post » Thu Mar 05, 2009 1:43 am

Crysis has been completely ripped apart from its foundations and destroyed because the UK team has a serious lack of innovational ability. Sequels do NOT rip a game off its foundational gameplay, and that is exactly what this UK team has done.

Listen to this guy:
heres the jist. Call of Duty svcks. Crytek took what was good about call of duty and tweaked it to their liking. They did not copy it, they were inspired by it.

I completely agree with the latter. I am not a COD fanboy in the slightest and generally gravitate towards the Battlefield crowd, but I respect Black Ops and its brethren, considering they've made first-person shooters mainstream. But it DOES have flaws, and it looks as if Crysis 2 has taken most of those out and replaced them with new gameplay options with the Nanosuit 2.0
Exactly. Saying that Crysis 2 Copied Call of Duty is like saying that Call of Duty copied Battlefield 2
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Allison C
 
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Post » Thu Mar 05, 2009 7:32 am

[COD]... they were inspired by it.

Thats a good argument for Crytek's lawyers to make when their sued for copyright by the COD developers.
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Joey Bel
 
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Post » Thu Mar 05, 2009 8:32 am

I might've bought the inspired thing if it wasnt for the killstreams being exactly the same as CoD except with diffrent names -.-
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Steve Fallon
 
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Post » Thu Mar 05, 2009 2:04 am

I might've bought the inspired thing if it wasnt for the killstreams being exactly the same as CoD except with diffrent names -.-
Ok well honestly, do you got any other ideas for killstreaks that would work as good as those do?
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Kelvin Diaz
 
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Post » Thu Mar 05, 2009 10:32 am

I might've bought the inspired thing if it wasnt for the killstreams being exactly the same as CoD except with diffrent names -.-
Ok well honestly, do you got any other ideas for killstreaks that would work as good as those do?

Not having them? And having the game be a test of player skill?
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Britney Lopez
 
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Post » Thu Mar 05, 2009 2:41 pm

Like stated before, it's not a ripp off, nor a copy, nor anything else with the same meaning. Some people just keep flaming a whole game for similarities. SIMILARITIES! That's not productive or anything professional. It's just like you can say Mirror's Edge is a CoD Copy because it's in the first person. O_o
As I think of some people here are only sad of three things:
1. They don't like Crytek for going Multiplattform
2. They want overused jungle setting back
3. They like complicated, not newcomer friendly and inbalanced gameplay

And these three things make them go enraged, and say: "Oh noes, a CoD copy" -__-
Wanna see a CoD copy? Play Medal of Honor 2010! THAT is called "ripp off" or a "copy". Can you prone in Call of Duty? Yes! In Crysis 2? No! That's called design decission, and should be respected as an improvement of the gameplay. Look, the first Crysis' MP was kinda thrown in, with only ONE good idea, the Power Struggle mode. (Well, it was, in a meaning, just Conquer mode, with names for the conquer points. It sounds good in theory, but in the game, everyone is just conquering anything they want, without giving a damn about the name or meaning of the point)

If you say Crysis 2 copies CoD, I say, Crysis 1 copies: Doom, Half-life, Quake, Halo. See how much sense it makes? Yeah. None at all! So makes your statement about C2.

Something I want to add is rule about this topic. About the whole... Drama here.

Every single person, who says, that the game is a CoD copy, haven't played the game not:

A: Properely,
B: long enough, or
C: at all.

The first few minutes after getting in the game, you'll realize it does NOT play like any Call of Duty. COD Players walk over stairs, while I jump over, under, left and right of them, to take them out. Many say, "It's just Cod with Nanosuit". You know, the Nanosuit, unlike Crysis 1, makes about 60% of the whole gameplay different then Cod. But, how can they know, when they didn't play it?

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Charleigh Anderson
 
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Post » Thu Mar 05, 2009 3:33 am

JustNameless,

I entirely agree. So what if Crytek's going multiplatform -- all we've seen so far is a demo for the xbox 360 we all know is a crappy console. I beg everyone to have some faith in the developers; they can be close-lipped if they want to be. I have a feeling they're in the game-fixing/improving mode currently, and will unleash the PC version in time to quell everyone's outrage at the 3 topics you mentioned.

Everyone: it only felt a bit like CoD because the graphics weren't at their highest, you were playing it on an xbox, and some minor gameplay mechanics were essentially the same.

Are you saying that instead of having the game-enhancing features such as killstreaks, class creation, and ranking system they should just be taken out to create a n00b-hostile, enthusiast-only game? No, Crytek is branching out. How do I know this? I only got interested in this game because of the trailers for this upcoming sequel. And I will buy the game when it comes out and play it on its best face, the PC.

This forum's only filled with complaints because negative energy is the only motivator to make someone actually post a thread. And that's pretty sad.
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Kirsty Wood
 
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Post » Thu Mar 05, 2009 7:54 am

The problem is, that those, who actually like the sequel, are either scary, or don't want to post here, because I really don't think the game "svcks as hell" like somebody here posted in another thread. We (the likers) are somehow too rare.
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Petr Jordy Zugar
 
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Post » Thu Mar 05, 2009 12:06 am

The CoD cloning Crytek has done:

1. Killstreaks ---> Dogtag pickups
2. Prestige ---> Nanosuit reset
3. Perks ---> Nanosuit modules
4. Create A Class ---> Create A Class (complete 100% rip)
5. 6v6 - 9v9 playercounts ---> 6v6 playercounts
6. Urban Warfare maps ---> Urban warfare maps
7. Killcam ---> Death streaming
8. Final Killcam ---> Final Death streaming
9. Perk Pro ---> Perk + (like Proximity Alarm+)
10. Headquarters ---> Crash Site
11. 50 Levels ---> 50 Levels
12. No vehicles ---> Vehicles removed from gameplay
13. Spy Plane ---> Maximum Radar
14. Airstrike ---> Gamma Burst
15. Helicopter ---> Ceph Gunship
16. Counter Radar ---> Nanosuit Jammer


Need I go on? Crysis has been completely ripped apart from its foundations and destroyed because the UK team has a serious lack of innovational ability. Sequels do NOT rip a game off its foundational gameplay, and that is exactly what this UK team has done.

You do know that CoD ripped most of what it has from other FPS titles? CoD didnt invent the majority of things youve listed there (if any at all).. especially Create A Class. Try playing something other than your annual CoD titles before you start spouting your ignorance.

Thats the problem when a title gets as huge as CoD does.. anything released afterwards with any similar content leads to "RIP OFF OMG COPY LAWL" comments from people who have only just gotten into FPS gaming or only ever play one title because they are a massive fanboy.
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Felix Walde
 
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Post » Thu Mar 05, 2009 10:54 am

I might've bought the inspired thing if it wasnt for the killstreams being exactly the same as CoD except with diffrent names -.-
Ok well honestly, do you got any other ideas for killstreaks that would work as good as those do?

Not having them? And having the game be a test of player skill?

Bingo.
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Olga Xx
 
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Post » Thu Mar 05, 2009 12:38 pm

I might've bought the inspired thing if it wasnt for the killstreams being exactly the same as CoD except with diffrent names -.-
Ok well honestly, do you got any other ideas for killstreaks that would work as good as those do?

Not having them? And having the game be a test of player skill?
When the game is 6 on 6, that gets drastically boring. I would agree if the game and maps were bigger and if they had vehicles.
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Theodore Walling
 
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Post » Thu Mar 05, 2009 2:46 am

a game of 6on6 gets drastically boring whether there are lame killstreaks or not. I can think of several cool killstreaks off the top of my head though.

- Pilot a fighter/bomber jet and drop down a volley of explosives. Key word, PILOT.
- Deploy an AI or user controlled mech robot to wreck havoc throughout the battlefield or serve as a field medic to revive fallen players.
- EMP blast to render all enemy HUD and Killstreaks useless for a short amount of time.
- A Nanosuit Hack feature that gives the other team an impression of ghosting enemies or a malfunctioning map/hud like ammo counts being displayed incorrectly, etc. Be careful to not make this annoying or too long.
- A transport helicopter above the map that allows its team to parachute or launch out across the map (wherever the player chooses to land, is where they are dropped. This can remove the issue of bad spawn killing.
- A support helicopter drops in an ammo crate that replenishes your teams ammunition count and additionally gives them one magazine of incendiary ammo.
- Or on another note, a support helicopter can drop down maintenance equipment, allowing your team to maintenance weaponry to increase accuracy with a longer barrel or swap out attachments IN REAL LIFE. This will solve the issue people have without being able to mod our weaponry in real time like with the old game.

These are just a couple ideas, I could think of a couple more if I really wanted to. The key part of being a game designer is INNOVATION and FREE THINKING, which seems to be something the UK team is lacking at the moment. Some killstreaks that benefit team gameplay as a whole instead of selfish "orbital strikes" wouldnt hurt, either.
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NIloufar Emporio
 
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Post » Thu Mar 05, 2009 3:41 am

A map-wide nano-Emp would be kind of cool.
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JERMAINE VIDAURRI
 
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Post » Thu Mar 05, 2009 12:45 pm

Cryengine cod > Infinityward cod
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Sarah Evason
 
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