Crysis 1 coming to PS3 & Xbox on October 2011

Post » Mon Nov 28, 2011 11:43 pm

Gametrailers has just posted a video that announces the release of Crysis 1 for consoles.
Check it here: http://www.gametrailers.com/video/debut-ps3-xbox-crysis/720428
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Georgia Fullalove
 
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Post » Mon Nov 28, 2011 11:17 pm

Now maybe console gamers will understand why a lot of PC gamers were disappointed with Crysis 2 and also why the Ceph changes made no sense.

Also this game has better graphics than Modern Warfare 3 and its 4 years old. They picked a pretty bad release time for a rehash though. Crysis 1 will not compete with BF3 and MW3 on consoles.
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Marilú
 
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Post » Mon Nov 28, 2011 6:58 pm

Looks great.

I'm a bit concerned that Speed mode didn't feature in the gameplay trailer, and the fact that it appears you have a Crysis 2 Armour mode, instead of armour being the default mode.

Yeah, the timing of the release plus being announced a month before release, is a bit puzzling. Oh well, 90% sure ill be buying for PS3
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Zualett
 
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Post » Tue Nov 29, 2011 2:25 am

+ A short interview with Cevat and some more Crysis 1 on console footage seen here (start around 17:45) http://tinyurl.com/3tsd89h
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cheryl wright
 
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Post » Tue Nov 29, 2011 5:13 am

Crysis 1 on consoles? ROFL. It's like playing World of Warcraft on consoles. The maps in Crysis 1 are just too big, and there are too many controls for the consoles.... Ok, ok maybe they will somehow adjust it for the consoles, but Crysis 1 is a PC game, not a console game!
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LittleMiss
 
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Post » Mon Nov 28, 2011 5:14 pm

@ Cry-Tom

Sorry but i just have to ask this.

1. Why did Cevat said it is not possible to bring it on consoles in the first place?

Evidence:
http://www.youtube.com/watch?v=AVsT4D2_VTI

2. Are you guys really wanna piss off all the Pc gamers out there forever?
It seems very much that this is your main task right now.
For example: Even your dx11 and high res textures Patch for C2 cant compete with mods like Blackfire 2 or Maldo. Dont get me even started with comparisons between the 4 year old original Crysis and C2.
So why can layman easily surpass the work from a team of pros?
Then you release Crysis 1 for consoles... and EVEN PRETEND it could be anywhere near the PC version which u said can NEVER BE PORTED to consoles in the first place. You really dare to call it remastered? This is unbelieveable! Technically this could never be a Crysis 1.. all the modders and programmers around your community know that. But you try to sell a "better" Crysis 1 for consoles... shame on you!

The lies that Crytek spread the last years and the disrespect for the Pc comunnity reaches levels that can only be described as shameless.
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RAww DInsaww
 
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Post » Tue Nov 29, 2011 2:21 am

Then you release Crysis 1 for consoles... and EVEN PRETEND it could be anywhere near the PC version which u said can NEVER BE PORTED to consoles in the first place. You really dare to call it remastered? This is unbelieveable! Technically this could never be a Crysis 1.. all the modders and programmers around your community know that. But you try to sell a "better" Crysis 1 for consoles... shame on you!

The lies that Crytek spread the last years and the disrespect for the Pc comunnity reaches levels that can only be described as shameless.

Obviously you don't know what the hell you are talking about.

1. The interview was made back in 2007 (at least thats when it was uploaded there)
2. Back then Crysis could not have been ported because the engine wasn't built with consoles in mind. So he didn't lie at all. Do you think the devs can look years into the future and know what is going to happen?

Only with the development of CryEngine 3 and Crysis 2 it now became possible. They ported everything from CE2 to CE3 (which probably caused quite some headaches I can imagine) to make Crysis 1 on consoles a reality.

So why can layman easily surpass the work from a team of pros?

Because modders aren't as limited as developers. They don't have to care about framerates, optimizations, have to keep multiplatform in mind or make it run and look good on older machines too.
I have a big respect for modders but the way you put it is just plain wrong.


I'm a PC gamer and excited to see that it comes to consoles. I'm especially interested to see how the CE3 advantages turn out (the lighting will probably look much better). A new blog post/document from CRYTEK_TIAGO would be nice @ Cry-Tom ;)
I don't know who at EA decided to put the release in October though. Guess the marketing effort will be pretty low again just like with Crysis 2 - as they put all their effort in BF3 ads.
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latrina
 
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Post » Mon Nov 28, 2011 4:07 pm

@ KodY

I know what im talking about, it seems more that you are ignoring some facts to get your reality working pal.

Cryengine 3 `s so called optimization resulted in low res textures (even with the hd update) and some shader tricks dealing with AA and AF.
Which is a logical step for the consoles... but its a no go for any decent PC! Again.. it was a "consoles first " decision.
The result is crap if you ask me. A blurry mess but nothing near the image quality of Cryengine 2`s higher AA modes.
The only "real" and recognizeable improvement is the lighting (used for explosions etc) and the DX11 feature tesselation.
The Cryengine 2 delivers far superior images and overall results on high end machines than his little brother the CE3 does with Dx11 turned on.
So the Ce3 is a first dumbed down then upgraded CE2 and nothing more.
The best examples to show that CE3 is inferior to the Ce2:
Parralax occlusion Mapping is available for Dx10 cards in Crysis 1... but mysteriously not in Crysis 2. (heck the option wasnt even there at first!)
The normal "very high" textures in Crysis 1 are double as big as the ones in the C2 HD texture pack.
And the biggest and most epic fail is the 64 BIT only thingy!
A highly modded and retextured Crysis 1 runs flawlessly on any 32 Bit Vista/ Win7, but Crysis 2 refuses to work with its Hd textures?
Epic fail.

So the optimization was just a whole "cut outfeatures and replace them with something less impressive" action.
The half baked DX11 Patch and the HD Textures after the relese were just damage containment measures.



Then: your "modders are not as limited as developers" topic.
So Crysis 1 is the best example to disprove yout threroy of these so called devs`s -limitations.
Just make it scaleable as hell. With the option to scale the game in many different ways... the player can "optimise" the game on his own.
But there is no excuse for not including high res textures and certain effects in the first place... just make them optional and everything would have been fine.
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Steve Bates
 
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Post » Mon Nov 28, 2011 8:12 pm

Cool this will be 1600 MS points/20€/20$
How about a official press release on Crytek.com Cry-Tom?
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Ryan Lutz
 
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Post » Mon Nov 28, 2011 4:35 pm

I wish they would have given us an idea of when in October the game will be released on Xbox Live and Playstation Network. Like early in the month, middle of the month, or late in the month?
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Ruben Bernal
 
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Post » Tue Nov 29, 2011 5:31 am

Cool this will be 1600 MS points/20€/20$
How about a official press release on Crytek.com Cry-Tom?

He's probably not working at this time so I'll take it upon myself to provide the link.

http://crytek.com/news/crytek-and-ea-bring-crysis-to-consoles
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Quick draw II
 
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Post » Mon Nov 28, 2011 5:31 pm

I'd like them to release this version of Crysis for PC. Or new patch for PC-version.
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FITTAS
 
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Post » Mon Nov 28, 2011 5:12 pm

Image

Image

GREAT, CONSOLES CAN RUN CRYSIS, GOOD FUKIN DODLEY DOO

this is what crytek was doing when dx11 needed a PROPER implementation. Lets give the idiots on pc flat surfaceses made out of tens of thousands of polygons, why waste any resources to do something good and lets do a sh1t looking crysis 1 port for consoles and sell it as REMASTERED crap. Way to go crysh1t, keep on delivering!
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Miragel Ginza
 
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Post » Mon Nov 28, 2011 11:16 pm

I love the fact that console gamers are to experience Crysis 1 and I really hate the fact that the game won't be jugded as a game, but instead endlessly compared with the PC-Version visuals from people which do not intend to buy it anyways. You know it's true :)
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Lynne Hinton
 
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Post » Tue Nov 29, 2011 5:29 am

@ KodY

I know what im talking about, it seems more that you are ignoring some facts to get your reality working pal.

Cryengine 3 `s so called optimization resulted in low res textures (even with the hd update) and some shader tricks dealing with AA and AF.
Which is a logical step for the consoles... but its a no go for any decent PC! Again.. it was a "consoles first " decision.
The result is crap if you ask me. A blurry mess but nothing near the image quality of Cryengine 2`s higher AA modes.
The only "real" and recognizeable improvement is the lighting (used for explosions etc) and the DX11 feature tesselation.
The Cryengine 2 delivers far superior images and overall results on high end machines than his little brother the CE3 does with Dx11 turned on.
So the Ce3 is a first dumbed down then upgraded CE2 and nothing more.
The best examples to show that CE3 is inferior to the Ce2:
Parralax occlusion Mapping is available for Dx10 cards in Crysis 1... but mysteriously not in Crysis 2. (heck the option wasnt even there at first!)
The normal "very high" textures in Crysis 1 are double as big as the ones in the C2 HD texture pack.
And the biggest and most epic fail is the 64 BIT only thingy!
A highly modded and retextured Crysis 1 runs flawlessly on any 32 Bit Vista/ Win7, but Crysis 2 refuses to work with its Hd textures?
Epic fail.


You base your opinion on the image quality and available settings of the games which is of course highly subjective.
But if you actually compare the core engine itself then CE3 is definitely the superior, better optimized one, regardless of what you see in Crysis 2.

And that was what I was trying to tell you in my post since you raged that Crytek said C1 would never be possible on consoles. It became possible only through development of the multiplatform-oriented CE3.

Also, "remastered" is actually quite the correct term, since they ported it from CE2 to CE3 and thereby also introducing the better lighting from CE3.
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I love YOu
 
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Post » Mon Nov 28, 2011 9:22 pm

Can't PC and Console players just get along?

HAHA

Obviously not. I was a PC Gamer for years. It just got too expensive and now I primarily game on XBox360. I'm sure I am now labeled a lowly "console gamer" just because my gaming rig died years ago and I didn't want to shell out hundreds and hundreds more dollars for continuous upgrades to remain a PC gamer. The PC vs. Console argument is childishly pointless. Yes, current gen. pc's blow the consoles out of the water, and they should. However, not everyone is a tech. wiz or has the money to build a gaming rig, which is why consoles are good for gamers in general.

Cheers.
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Yama Pi
 
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Post » Mon Nov 28, 2011 9:02 pm

I hate the fact its a download - even though its only $20 - I'd pay double that for a PS3 disc version - and more for a maximum edition that included Warhead - Crysis and Warhead are my 2 favourite PC campaign games. Hopefully Crystek will provide a disc option.
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cassy
 
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Post » Mon Nov 28, 2011 5:56 pm

I hate the fact its a download - even though its only $20 - I'd pay double that for a PS3 disc version - and more for a maximum edition that included Warhead - Crysis and Warhead are my 2 favourite PC campaign games. Hopefully Crystek will provide a disc option.

Why does it matter? Don't have enough HDD space? I am pleased that they are making it a download. No having to insert a disc ever = AWESOME!!

Only thing I am worried about is that some of the glitches Crysis 2 has could possibly occur in this new game. However, I would like to believe Crytek has sorted most of those.
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ashleigh bryden
 
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Post » Mon Nov 28, 2011 3:07 pm

Image
^^After seeing this I think I will pass on this and hope for a re-release on the next gen consoles. (PS4 etc...)

Isn't half the point being able to hide in the vegetation?
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luis ortiz
 
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Post » Tue Nov 29, 2011 6:22 am

Hey Crytek, how but some more info on the controls, N1 suit functions etc. it's out next month for f%$ks sake.

My initial nerdgasm intensity has been reduced significantly by the fact that: its download only and its single player only.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Nov 29, 2011 4:45 am

Image
^^After seeing this I think I will pass on this and hope for a re-release on the next gen consoles. (PS4 etc...)

Isn't half the point being able to hide in the vegetation?

No, the AI can hide in any bush in Crysis because the player must rely on his own eyes. The player however is limited to only certain bushes that conceal the player from the AI. The grass doesn't conceal the player at all. The lack of grass and a few bushes will not affect gameplay. It looks better than Crysis PC on all low settings, that's good enough for me.

PS: Who needs vegetation when you have cloak mode, duh. Vegetation was more for looks than anything else in the original Crysis. Put the PC version on all low settings and you will see what I mean. Vegetation is mostly for looks in Crysis.
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Emma Louise Adams
 
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Post » Mon Nov 28, 2011 7:26 pm

NEW SCREENS X360
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Jessica Nash
 
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Post » Tue Nov 29, 2011 2:16 am

@ Kody

So you want to tell me that Cryteks major showcase projects ( C1 and C2) for their particular engines are not representative at all?
Sorry but you have no evidence for your theory. Simply because of the fact that there is no way to prove that the same game with same (or silightly improved) visuals would run better or worse on one of these two engines. For me the CE 3 is just a modified CE 2. My theory is ... the performance would be the same. The optimization consists only in dumbing down textures and AA modes for consoles ... thats the whole "secret".
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Jynx Anthropic
 
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Post » Mon Nov 28, 2011 3:25 pm

No, the AI can hide in any bush in Crysis because the player must rely on his own eyes. The player however is limited to only certain bushes that conceal the player from the AI. The grass doesn't conceal the player at all. The lack of grass and a few bushes will not affect gameplay. It looks better than Crysis PC on all low settings, that's good enough for me.

PS: Who needs vegetation when you have cloak mode, duh. Vegetation was more for looks than anything else in the original Crysis. Put the PC version on all low settings and you will see what I mean. Vegetation is mostly for looks in Crysis.

What game did you play?

Cloak mode in Crysis only lasted for a few seconds, and hiding in vegetation was the primary method of getting around if you're a stealth player.

All bushes and tall grass could could/can conceal the player, except from helicopters, which have some insane vision ability apparently.
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Liv Staff
 
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Post » Mon Nov 28, 2011 6:22 pm

What game did you play?

Cloak mode in Crysis only lasted for a few seconds, and hiding in vegetation was the primary method of getting around if you're a stealth player.

All bushes and tall grass could could/can conceal the player, except from helicopters, which have some insane vision ability apparently.

I stand corrected. You're correct. It's been almost three years since my gaming PC died so I haven't played the game in a while. You're remark about the choppers made me remember. They were the only things that seemed to have X-Ray vision. Thanks for correcting my b.s./making me remember.

I am looking forward to this console version of Crysis so I can relive some of the great gaming I had with the PC version back before my rig died from a lightning strike. I game on XBox360 now so I'll definitely be getting Crysis again in October for it. Still holding on to the PC version of course. I'll get a new PC one of these days.
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Emma Louise Adams
 
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