Crysis 1 console vs PC comparison shots

Post » Mon Nov 28, 2011 7:36 pm

Right and for some people that means some reconciliation between gameplay and lore

Now that aside, I do not see it as watered down at all. The possibility of using more modes at the same time while draining the battery and adds a layer of depth. Speed was proven to be as effective in crysis 1 as it was in crysis 2 (the whole fov issue, there is videos on youtube). I honestly fail to see the problem given the result is the same but the effect is contextual as long as the possibilities remain untouched (which apparently they are unless they imply that. You will not be able to do some things in the console version which were possible in the pc version) AND there will be things you can do in the console version which were not possible in the PC version (as far as I know) which is combine more than on suit mode.

What lore are you referring to?

What do you mean by speed being as effective in C1 and C2? ARe you saying that they move at the same speed?

Not being able to sprint when your energy is out is a watered down aspect of the game. There's a physiological realism problem there (lore?), my super suit runs out of energy and suddenly i have to walk to a piece of cover while getting shot at! pretty lame suit

In my opinion, the "combine more than one suit function at the same time" selling point all added up to everyone sprinting around the map cloaked. SO the modules that allowed you to do that for longer became pretty damn mandatory, if you wanted to be as effective as possible. That did not make for a fun game experience for me, at least in comparison to the original. Having to choose from the different functions speed, strength, cloak, armour has way more depth and allows for a more skill based game than C2. C2 has alot of depth compared to most console shooters. But appears quite shallow compared to the original.

If you believe C2 controls and suit functions are better than C1, then we can leave the discussion there, coz i aint gonna convince you, and you sure as hell won't convince me
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Daddy Cool!
 
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Post » Tue Nov 29, 2011 3:31 am

Wait...you are talking about MP? NM then I never touch the MP

Also as for your initial questions

1: suit makes you faster, suits does not bend space thus suit needs to make you stronger in order to make you faster...simple as that

2: yes, at least with the weapons drawn

Also sprinting was abandoned in Crysis 2 in favor of the whole anolog imput...that is just a matter of taste.
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Ross Thomas
 
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Post » Mon Nov 28, 2011 5:58 pm

Wait...you are talking about MP? NM then I never touch the MP

Also as for your initial questions

1: suit makes you faster, suits does not bend space thus suit needs to make you stronger in order to make you faster...simple as that

2: yes, at least with the weapons drawn

Also sprinting was abandoned in Crysis 2 in favor of the whole anolog imput...that is just a matter of taste.

Yeah I'll admit that for the campaign, against AI it probably won't make alot of difference. I tend to think more with MP in mind, as i was really hoping for a Wars port. But if the controls are C2 then it would be C2 MP with original maps, which i wouldn't be interested in.

To your answers:

1. Yes I understand your point, and I think having strength and speed functions combined into a power mode could be better than C2 contextual abilities and C1 seperated speed and strength. But it would have to be a mode that you activate and deactivate just like cloak and armour. That way you can still sprint at normal speed, activate power for your super sprint, speed jumps and strength jumps, strength throws and melee. That would be more satisfying i think.

2. I guess im so used to sprinting with hands free that i unfairly judged the sprint speed in C2
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Lavender Brown
 
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Post » Mon Nov 28, 2011 8:00 pm

Tom here are just the things i want to know
1.is it crysis one by that i mean the controls
do we use Armor mode for default?
do we have prone?
do we pick up the Weapons with our hands or crysis 2 with magic?
do we have Speed Mode?

not just sprite but sprite than Speed sprite

really that is all i want to know

(yes the game looks great for consoles)
those things above is what upset me the most for Crysis 2

the controls would be easy
one button for the stances like cod
and for Nano suit it could just be by holding RB(bring up the menu) than use the the Right stick to select the mode than just let go of RB....

^^^^^ i hope please dont destroy it
I'm really hoping for all of this too.

However it is worryng to see the C2 armour mode appears in the trailer, so we know its not a default mode.

If the game isn't like you have stated above then I hope that the "Power Mode" is actually a selectable mode rather than the C2 passive abilities that are always active. That way you could still have gameplay very similar the PC C1 with speed and strength suit modes combined.

That way you could deactivate power mode to sprint normal speed (and not use energy), activate it to sprint in power mode (just like speed mode), tap jump for a speed jump (low trajectory) or hold jump for a high "power" jump.

Speed and strength don't necessarily have to be seperate suit modes, but it needs to be a selectable (and de-selectable) mode to bear any resemblance to the original game

I don't think they're using the same controls as crysis 2 in terms of armour mode (etc.) I think they just took the haze effect on the screen and applied that to the crysis 1 armour mode. I guess it will help us recognize which suit mode we are using at the time. Either way the game is looking SICK!! I have the game on PC but i cant get too much enjoyment out of it due to performance, hopefully the performance is good on consoles too. Especially with all the new optimisation, and lighting effects brought in with cryengine 3.

I am definitely buying this game on Xbox next month :D
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Jennifer Munroe
 
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Post » Mon Nov 28, 2011 6:40 pm

I would buy game on a disk!!!
But to pay for air without having the fixed value I don't want
In vain Crytek lets out the first Crysis in a digital form as the second oh was on a disk
The first Crysis not than is worse than the second well as they say you attack the most obvious errors as always!
(Excuse for language) Translate by Promt !

There is speculation that if they are bringing the first Crysis to consoles - wouldn't Warhead eventually make it's way there as well seeing as that was the REAL squeal to Crysis 1. With this in mind of it being download only as well, it makes perfect [and profitable] sense to bring both of those games later as a "Combo/Maximum Pack" like the PC. More so Tomb Raider Anniversary first came out in chunks ala episode format on xbox live before being printed to disc. This could be the same scenario...
Warhead wasn't a sequel to Crysis. The events happen parallel to each other.
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Sharra Llenos
 
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Post » Tue Nov 29, 2011 2:53 am


I don't think they're using the same controls as crysis 2 in terms of armour mode (etc.) I think they just took the haze effect on the screen and applied that to the crysis 1 armour mode. I guess it will help us recognize which suit mode we are using at the time. Either way the game is looking SICK!! I have the game on PC but i cant get too much enjoyment out of it due to performance, hopefully the performance is good on consoles too. Especially with all the new optimisation, and lighting effects brought in with cryengine 3.

I am definitely buying this game on Xbox next month :D

If the haze effect were the default mode there would be no visual cue. Therefore Armour is not the default mode in this version of Crysis.

That doesn't necessary mean the C2 system will be used, but it makes it a little more likely.

what I want to know, is if they do make the decision to use the C2 suit controls, then how are they going to reconcile that with the suit descriptions in Hargreave's library/museum in C2.
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NIloufar Emporio
 
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Post » Mon Nov 28, 2011 8:01 pm

Tom thz for the answer

thank god we have prone dont even know why one guy removed it form C2...

i hope that Armor mode works just like C1 but just that you move slower(because of the C2 system)
I'm alright with the Armor effect but please let it not Take power to run on i....also if you could answer this
does the suit takes all the damage in armor mode before taking health form the player?(never mind,i check out the trailer one more time and within the vid the player did not lose health when getting hit in armor mode :) )
since this is running on C3 does that mean we get the C2 AI?(which in IMO was great AI)



Crytek.....pretty good Graphics you have for consoles, you guys did a good job(IMO is base of the Screen shots given by Tom)
>>>i hope we get Fists Real Speed mode
like being able to spite sideways
here for hoping
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Elena Alina
 
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Post » Tue Nov 29, 2011 4:07 am

Crysis 1 had better AI by far, you'd much better off asking for the Crysis 1 AI, where people don't get stuck on scenery, and don't lose interest in you if you disappear for a few seconds.
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John N
 
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Post » Tue Nov 29, 2011 12:04 am

Wait...you are talking about MP? NM then I never touch the MP

Also as for your initial questions

1: suit makes you faster, suits does not bend space thus suit needs to make you stronger in order to make you faster...simple as that

2: yes, at least with the weapons drawn

Also sprinting was abandoned in Crysis 2 in favor of the whole anolog imput...that is just a matter of taste.

Yeah I'll admit that for the campaign, against AI it probably won't make alot of difference. I tend to think more with MP in mind, as i was really hoping for a Wars port. But if the controls are C2 then it would be C2 MP with original maps, which i wouldn't be interested in.

To your answers:

1. Yes I understand your point, and I think having strength and speed functions combined into a power mode could be better than C2 contextual abilities and C1 seperated speed and strength. But it would have to be a mode that you activate and deactivate just like cloak and armour. That way you can still sprint at normal speed, activate power for your super sprint, speed jumps and strength jumps, strength throws and melee. That would be more satisfying i think.

2. I guess im so used to sprinting with hands free that i unfairly judged the sprint speed in C2
Well, I never play MP really so I think I can understand your grudge given the fact that, given what you say, there seems to be an Ouberbuilnd" that needs to be used in order to play in par with others. That is sadly a balance issue that. Pop up when people add RPG-like progression and classes to the MP component of shooters.

Now then back to power mode VS strength and speed separately
I cannot really see the difference. In Crysis 1 for instance you had to, say, use speed mode to rush to cover, switch to strength mode to pick up a barrel, throw the barrel the an enemy for an insta kill and then switch back to speed to run elsewhere
With a crysis 2 control layout you'd do exactly the same thing activating powermode while running by pressing the anolog stick down and then again by holding down X for a power throw after picking up the object.....how is it any differentreally?

And yes the whole speed mode is a FOV issue and sprinting has been replaced by anolog speed control....that is really a matterof personal tastes
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Kate Murrell
 
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Post » Tue Nov 29, 2011 7:32 am

...sorry

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Stace
 
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Post » Tue Nov 29, 2011 4:20 am

Wait...you are talking about MP? NM then I never touch the MP

Also as for your initial questions

1: suit makes you faster, suits does not bend space thus suit needs to make you stronger in order to make you faster...simple as that

2: yes, at least with the weapons drawn

Also sprinting was abandoned in Crysis 2 in favor of the whole anolog imput...that is just a matter of taste.

Yeah I'll admit that for the campaign, against AI it probably won't make alot of difference. I tend to think more with MP in mind, as i was really hoping for a Wars port. But if the controls are C2 then it would be C2 MP with original maps, which i wouldn't be interested in.

To your answers:

1. Yes I understand your point, and I think having strength and speed functions combined into a power mode could be better than C2 contextual abilities and C1 seperated speed and strength. But it would have to be a mode that you activate and deactivate just like cloak and armour. That way you can still sprint at normal speed, activate power for your super sprint, speed jumps and strength jumps, strength throws and melee. That would be more satisfying i think.

2. I guess im so used to sprinting with hands free that i unfairly judged the sprint speed in C2
Well, I never play MP really so I think I can understand your grudge given the fact that, given what you say, there seems to be an Ouberbuilnd" that needs to be used in order to play in par with others. That is sadly a balance issue that. Pop up when people add RPG-like progression and classes to the MP component of shooters.

Now then back to power mode VS strength and speed separately
I cannot really see the difference. In Crysis 1 for instance you had to, say, use speed mode to rush to cover, switch to strength mode to pick up a barrel, throw the barrel the an enemy for an insta kill and then switch back to speed to run elsewhere
With a crysis 2 control layout you'd do exactly the same thing activating powermode while running by pressing the anolog stick down and then again by holding down X for a power throw after picking up the object.....how is it any differentreally?

And yes the whole speed mode is a FOV issue and sprinting has been replaced by anolog speed control....that is really a matterof personal tastes

can i just say a thing
in C2 speed mode was just sprite

in C1 speed mode made all of your action Faster
which means from Walking to Reloading was faster

also you could Sprite sideways/Backwards.and Forward
C1 Nano suit powers are better than C2
which was broken down suit imo

i hope we Get Crysis 1 not 2 which even console players dont like
if it ant broke dont fix but when it came to C2 it needs to take steps backwards to C1
.....
in power mode
C1 once again was better
in C2 power mode just made you Jump,Punch,grab,throw things harder just like C1
but in C1 had a bonus that you had less recoil in power mode which added .
also in c2 power punch took like 2 secs to use but in C1 power punch will be use every time you punch with no delay.
some depth when added with all the nano suit powers....
Also C1 power mode looks Bad ass why? you turn Red!!! lol do we still get this?
a good player will speed mode when he needs to reload faster and such...
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Rhysa Hughes
 
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Post » Tue Nov 29, 2011 12:12 am

Raulo, first off the differences in speed mode were added in order to balance the fact that now more than one mode can be activated at the same time. I may agree that speed mode should have been made into a toggle for the purpose of full mobility but that's a little nitpicky.
The faster reload time made little sense too in my opinion, the suit makes you naturally faster, it does not turn you into Barry Allen or something.
Power mode stabilizes weapons in crysis 2 just so you know you just need to press the anolog stick down while aiming and the charge time to melee was added because since now powers are contextual you need to be able to choose wether to perform a power melee or just a melee but nothing really has changed aside for the execution itself.
Also, power mode turns you red in crysis 2 as well just watch the showroom.
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nath
 
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Post » Tue Nov 29, 2011 2:36 am

Crim.
the suit was only Red in the showroom not in gameplay
so it does not count...also you could only stabilizes Snipers in crysis(in mp never try in sp)

imo the "contextual" does not work
most if the people even on Console Did not like it
the control change was not needed because it would have been easy to have the Nano suit Radio menu on console.....
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Nicola
 
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Post » Tue Nov 29, 2011 2:26 am

You have no concrete data to claim most people did not like it

For instance, I did. As long as the core elements and possibilities are not ruined I'm completely ok with it

Now where's the official release date confirmation?
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Dan Endacott
 
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Post » Mon Nov 28, 2011 5:13 pm

Raulo, first off the differences in speed mode were added in order to balance the fact that now more than one mode can be activated at the same time. I may agree that speed mode should have been made into a toggle for the purpose of full mobility but that's a little nitpicky.
It's not nitpicky at all, it's a feature which has been removed. One for which there is no justification, and no consequent improvement to gameplay.

The faster reload time made little sense too in my opinion, the suit makes you naturally faster, it does not turn you into Barry Allen or something.
The faster reload made absolute sense as a result of speed mode. The increase in speed was not and should not be limited to the legs.
In Crysis speed mode affected reload speeds, punching speed, running speed and activated hydro thrusters underwater, allowing you to dolphin dive out of the water and on to boats.

All of these features have been removed, bar the reload speed which has been taken from the suit for the sole purpose of being re-added in their CoD perk system.

Power mode stabilizes weapons in crysis 2 just so you know you just need to press the anolog stick down while aiming and the charge time to melee was added because since now powers are contextual you need to be able to choose wether to perform a power melee or just a melee but nothing really has changed aside for the execution itself.
everything has been oversimplified, not improved. As a result of the changes to the nanosuit our gameplay choices and tactics have been limited, and the lack of normal sprint in particular is an absence which leads to the player becoming particularly vulnerable in any combat situation where suit energy is depleted.


Also, power mode turns you red in crysis 2 as well just watch the showroom.
Only in the showroom, not in gameplay. Point void.
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Tyrel
 
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Post » Tue Nov 29, 2011 12:00 am

You have no concrete data to claim most people did not like it

For instance, I did. As long as the core elements and possibilities are not ruined I'm completely ok with it

Now where's the official release date confirmation?My proof was all the PC players telling everyone on this forum and Incrysis forum how they did not like the new controls because it water down/simple the controls

on Consoles when i was playing C2 and asking people how did they like the controls
their answer was "yes its good" until i told them to check out how C1 was
and how everything came together

their answer became into "they didnt need to down graded it"

some console players like the no prone other hated the fact that c1 had prone and not C2...

Of course on the console side I cant cover everyone

but i can use the forums to See how PC players think...

but back to C1 on consoles i hope Crytek learn form their mistake and just take a step backwards to Crysis 1 controls...

the new effect to Armor mode is fine if it still works like in C1...
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Lauren Denman
 
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Post » Mon Nov 28, 2011 4:51 pm

Raulo, first off the differences in speed mode were added in order to balance the fact that now more than one mode can be activated at the same time. I may agree that speed mode should have been made into a toggle for the purpose of full mobility but that's a little nitpicky.
It's not nitpicky at all, it's a feature which has been removed. One for which there is no justification, and no consequent improvement to gameplay.

The faster reload time made little sense too in my opinion, the suit makes you naturally faster, it does not turn you into Barry Allen or something.
The faster reload made absolute sense as a result of speed mode. The increase in speed was not and should not be limited to the legs.
In Crysis speed mode affected reload speeds, punching speed, running speed and activated hydro thrusters underwater, allowing you to dolphin dive out of the water and on to boats.

All of these features have been removed, bar the reload speed which has been taken from the suit for the sole purpose of being re-added in their CoD perk system.

Power mode stabilizes weapons in crysis 2 just so you know you just need to press the anolog stick down while aiming and the charge time to melee was added because since now powers are contextual you need to be able to choose wether to perform a power melee or just a melee but nothing really has changed aside for the execution itself.
everything has been oversimplified, not improved. As a result of the changes to the nanosuit our gameplay choices and tactics have been limited, and the lack of normal sprint in particular is an absence which leads to the player becoming particularly vulnerable in any combat situation where suit energy is depleted.


Also, power mode turns you red in crysis 2 as well just watch the showroom.
Only in the showroom, not in gameplay. Point void.
Ok, first off I apologize for being unable to reply to your post in segmeted way, at the moment I can only. Log in from my smartphone and on top of that only using Dolnphin HD which svcks majorly for forums (Crytek IT needs to get on the ball to fix this forum).

Now then

Speed modewas nor removed as a feature, its implementation was modified by the devs because they believed it madxe more sense that way. Were they right? Maybe, it's subjective. Speed mode increasing reload speed made little sense because the armor does not magically make you "just" faster like, Celerity would in. NWOD game. No, the suit adds momentum too, the suit makes you faster by making your muscles work better and stronger. Now imagine reloading your weapon constantly with several times the required force....or with the same force you use to punch through a wall if you are using strength + speed combined into power mode....not a smart idea and I like this change, to me it makes sense (and I do not always advocate change....I'm one of the people still pissed at Bioware for screwing over the defense systems in ME2). Power mode still affects your weapon stability, your melee power, your your swimming speed Your jumping and your running speed AND now you can combine it with the 2 other modes. Which was not possible before. I can live with the tradeoff.

Your tactics were not limited, other factors were thrown in (like the fact that now you need to blow suit energy to get out of a hairy situation) and the execution changed thus you might have to think twice about "how" to be economical with it, I do not see the problem with that, your possibilities remained identical, your approach needed to be shifted to accommodate the shift in gameplay....it happens often and to many games as developers try to balance their games and fine tune the experience to their desires, to that extent you should still criticize constructively their work, without criticism there is no improvement (take the changes Bioware is making to give backmore RPG elements to ME3....they all spawned from fans asking for them) but I remain of the impression the the change (and the displeasure in the change) might very well be more a matter of perceptions and tastes.

Also I really do not carewhat color the nansuit turns
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Damned_Queen
 
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Post » Tue Nov 29, 2011 6:26 am

....also just to let people know
in the trailer it shows that we have Fists<<< that is a plus!


also here a Qs do we still have animals? lol
sharks?
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BaNK.RoLL
 
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Post » Mon Nov 28, 2011 6:46 pm

I can recall back when many pc gamers said that the original crysis could never run on consoles period well that claim was proven false like 90% of every other claim that those pc gamers made & then afterwards those pc gamers just make up new bogus claims afterwards & boast about pc hardware specs in defense after being proven wrong once again lmfao!



Cheers!
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Jennifer May
 
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Post » Mon Nov 28, 2011 7:18 pm

@ theultimatesonyfanboy:

Hello again!

No you got me and the others wrong... now you will see how superior the PCs really are.
All the optimization and all the downgrading for consoles that was needed for Crysis 1 will finally show how inferior consoles are compared to modern age hardware Pcs. And im speaking of how Crysis 1 could look like on Pc (with texture and TOD mods ) and your cute little console conversion.

And it is still fact that Crysis on Cryengine 2 (the original) is not possible on consoles period.
So no one lied ... youre just a dreamer fanboy... even my new grfxcard alone is far more powerfull than both consoles combined! Just watch the Samaritan Demo or Cryteks Cryengine 3 for movies clip and you will see that your consoles have survived themselves..

@ all others... i know this sounds a bit arrogant ...but that seemed to be the only effective method to keep consolefanboyflamers out of this discussion.

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Logan Greenwood
 
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Post » Tue Nov 29, 2011 1:21 am

big:PC player said impossible with no hope and if they do it will look like ****

Crytek(you must give them some points) made the game run and look good on consoles

it even has POW/3D in it

which also means that if they remake C1 for pc it would look even Better now lol XD

we need new Consoles
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Vera Maslar
 
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Post » Mon Nov 28, 2011 4:17 pm

@ Raulo4@hotmail.com

Crytek will not invest in good Pc versions anymore. Thats the conclusion if you look at Crysis 2 and what Crytek had promised it to be. The half baked high res Patches have not brought up a way better looking game (just a few nice features here and there). Crytek promised too much for the Pc version of Crysis 2 and thats why they get all the hate now.
I think Crysis 1 could be ported to Cryengine 3 with the developers kit. But it would be a hell lot of work i guess to implement all the raw material from the original game into the CE3 and stuff. If Crysis 1 and the Cryengine 2 would be open source.. that would make things a bit easier i think.
But i neither expect Crytek to do the port for Pc nor Cryengine 2 /Crysis 1 becoming open source.
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Sami Blackburn
 
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Post » Mon Nov 28, 2011 6:27 pm

@ theultimatesonyfanboy:

Hello again!

No you got me and the others wrong... now you will see how superior the PCs really are.
All the optimization and all the downgrading for consoles that was needed for Crysis 1 will finally show how inferior consoles are compared to modern age hardware Pcs. And im speaking of how Crysis 1 could look like on Pc (with texture and TOD mods ) and your cute little console conversion.

And it is still fact that Crysis on Cryengine 2 (the original) is not possible on consoles period.
So no one lied ... youre just a dreamer fanboy... even my new grfxcard alone is far more powerfull than both consoles combined! Just watch the Samaritan Demo or Cryteks Cryengine 3 for movies clip and you will see that your consoles have survived themselves..

@ all others... i know this sounds a bit arrogant ...but that seemed to be the only effective method to keep consolefanboyflamers out of this discussion.
Yeah arrogant, pigheaded, elitist and so on and so forth.

Truth be told I do not care what you think. The truth is that Crytek did something great with crysis 1 console version, something that so far only 343 industries have been willing to do and that is to port an entire game into a new engine for the fans who missed out (sure they are doing it for money too...but it's a LOT of work). They also managed to make the game look damn good (seeeing the latest shots from crytom) given the resources they were working with and I applaud that. Are PCs more powerful than consoles? Yeah hands down. Will Crysis 1 remastered look better on PC? Of course! Is it an achievement, all considered, that Crytek managed this? Hell yeah and they should not be looked down upon for it.
All I know is that the existence of this console port does not influence PC players at all because worse comes to worst you can still play the original crysis 1 on cryengine 2 and be happy. There is no reason to complain andthere is surely no reason to respond to some people's ignorance (I am talking about my fellow console players who enjoy ***** talking so much especially without any common sense) with your own brand of ignotance.

Also, as a side note. Tell me Boulder (sorry I can't help but being amused...your name and demeanor remind me of "avatar: the last airbender") what's gonna happen if Euclideon's Voxel tech turns out to be useful and, comes next generation, developers will be able to generate unlimited geometry and detail? What then? What will be the point of PC Elitism if all standing platforms will not have issues with "resource budgets"? Will people be happy then or will they find something else to complain about?
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Solène We
 
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Post » Tue Nov 29, 2011 6:34 am

Easy easy boy...

First: My reply and the way i wrote it was intentional. It goes way back to an old flamewar with thatsonyguy and its not meant to be taken dead serious for others.

Second: I own almost every gaming system avialable today... yes even the old ones from the atari 2600,commodore 64 etc.
So im not a fiend of consolegaming. Its the exact opposite. I think there are many many games released on consoles that defined or redefinied whole genres.

Third: Its funny you mention Euclidion and unlimited detail.. i investigated quite a while what technology could be the key to a whole new level of videogame grfx. So of course i know about Euclidion and their tech. In fact euclidions tech is not a voxeltechnology, not in its classic definition. The dots are way way smaller (like atoms) like the voxels we know. I think its a really really bold attempt and a very interesting and promising technology.
But: Their promises about how the finished engine will look and work are made with the intention to gain attention. Saying things like the WII will create better looking games than the Ps3 and stuff like that... thats all promobullsmith for me. Theyre still at a very early state and have a long way to go, to overcome all the problems that are known as well as the ones they still must find out about. Ive saw a video of their new demo running on rather fast laptop. Problem is... frames were pretty low at 15-25 Fps... and they still need to implementend grfxcard based accelartion (calculation)... so all the work was done by a Cpu since now. All in all Euclidion promised things that still need to be proven.

So now your question:
If Euclidions promises will all be made reality then Intel, Nvidia and Amd will have a problem.
Because at a certain point there will be no need to get faster hardware anymore. The point when photorealism has become reality.
Then there will be no more new consolegenerations or new grfxcardsgeneration or CPUgenerations... cause the grfx wont get better anymore.
So as a buisnessman .. you will never sell a product that lasts forever and never needs to be replaced
...the reason is obvious.
So i think... if Euclidions promises will get reality then the companies will otherwise boycott this engine... or they will find other ways to sell their products and so devide the single fanbases.
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Thema
 
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Joined: Thu Sep 21, 2006 2:36 am

Post » Tue Nov 29, 2011 4:45 am

Well then, ok I can live with that (meaning the old flamewar thing)

As for Euclideon and their repercussion on the gaming world IF they can back up their claims....
The hardware companies might boycott them but the devs, publishers and consele making companies? They will literally wet their pants. Imagin publishing a game that literally ANY gamer can get with the same stunning quality with virtually no compatibility issue .
Imagine the number of people who did not buy gamea X, Y and Z because they did. Not have the right rig or the right console suddenly coming on board because. Any console can run the best looking games around.
Imagine all the money saved by the devs when there is no resouces budget to deal with and no extra middleware to buy and no real optimization needed...all that money will go to other ends or detracted from the final price
Imagine how happy MS and sony will be to be able to make future proof consoles and 100% backward compatible.

Anyways this is not the place to argue all this. I still want a damn release date
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Luna Lovegood
 
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Joined: Thu Sep 14, 2006 6:45 pm

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