Now that aside, I do not see it as watered down at all. The possibility of using more modes at the same time while draining the battery and adds a layer of depth. Speed was proven to be as effective in crysis 1 as it was in crysis 2 (the whole fov issue, there is videos on youtube). I honestly fail to see the problem given the result is the same but the effect is contextual as long as the possibilities remain untouched (which apparently they are unless they imply that. You will not be able to do some things in the console version which were possible in the pc version) AND there will be things you can do in the console version which were not possible in the PC version (as far as I know) which is combine more than on suit mode.
What lore are you referring to?
What do you mean by speed being as effective in C1 and C2? ARe you saying that they move at the same speed?
Not being able to sprint when your energy is out is a watered down aspect of the game. There's a physiological realism problem there (lore?), my super suit runs out of energy and suddenly i have to walk to a piece of cover while getting shot at! pretty lame suit
In my opinion, the "combine more than one suit function at the same time" selling point all added up to everyone sprinting around the map cloaked. SO the modules that allowed you to do that for longer became pretty damn mandatory, if you wanted to be as effective as possible. That did not make for a fun game experience for me, at least in comparison to the original. Having to choose from the different functions speed, strength, cloak, armour has way more depth and allows for a more skill based game than C2. C2 has alot of depth compared to most console shooters. But appears quite shallow compared to the original.
If you believe C2 controls and suit functions are better than C1, then we can leave the discussion there, coz i aint gonna convince you, and you sure as hell won't convince me