» Mon Nov 28, 2011 6:52 pm
Ok, first off I apologize for being unable to reply to your post in segmeted way, at the moment I can only. Log in from my smartphone and on top of that only using Dolnphin HD which svcks majorly for forums (Crytek IT needs to get on the ball to fix this forum).
Now then
Speed modewas nor removed as a feature, its implementation was modified by the devs because they believed it madxe more sense that way. Were they right? Maybe, it's subjective. Speed mode increasing reload speed made little sense because the armor does not magically make you "just" faster like, Celerity would in. NWOD game. No, the suit adds momentum too, the suit makes you faster by making your muscles work better and stronger. Now imagine reloading your weapon constantly with several times the required force....or with the same force you use to punch through a wall if you are using strength + speed combined into power mode....not a smart ideaThat response is fallacious. Speed =/= Power; it is perfectly plausible that speed of muscle function could be increased without an accompanying increase in force, especially not to the extent you're talking about.
and I like this change, to me it makes sense (and I do not always advocate change....I'm one of the people still pissed at Bioware for screwing over the defense systems in ME2). Power mode still affects your weapon stability, your melee power, your your swimming speed Your jumping and your running speed AND now you can combine it with the 2 other modes. Which was not possible before. I can live with the tradeoff.
Combining modes makes the game incredibly easy. While it is conceptually an advancement in technology, it breaks the game.
Your tactics were not limited, other factors were thrown in (like the fact that now you need to blow suit energy to get out of a hairy situation) and the execution changed thus you might have to think twice about "how" to be economical with it, I do not see the problem with that, your possibilities remained identical, your approach needed to be shifted to accommodate the shift in gameplay....it happens often and to many games as developers try to balance their games and fine tune the experience to their desires, to that extent you should still criticize constructively their work, without criticism there is no improvement (take the changes Bioware is making to give backmore RPG elements to ME3....they all spawned from fans asking for them) but I remain of the impression the the change (and the displeasure in the change) might very well be more a matter of perceptions and tastes.
Also I really do not carewhat color the nansuit turns
Lol the two games are not even similar in gameplay. Go back and run though Crysis on Delta and then go through Crysis 2 on PHW and see the difference. Stealth is overpowered and the lacking other features of the suit make it the best way to simply run through the game and avoid all but the compulsory enemies.