Crysis 1 console vs PC comparison shots

Post » Tue Nov 29, 2011 5:08 am

i THINK it MIGHt be as soon as october 11
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jessica Villacis
 
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Post » Mon Nov 28, 2011 10:28 pm

Seriously Crytek, its out next month. Give us a f%#king release date, more footage, demo, or most preferably all of the above
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Emily Martell
 
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Post » Mon Nov 28, 2011 9:02 pm

Ok got some questions:

-20€ on German PS Store?
-Will it even be available on the German PS Store?
-Will the German PS Store version feature Turkish language? The PC Crysis featured a bunch of languages but please support Turkish language in the console port. I beg you Crytek please!
-Considering the PC Crysis got released uncut this will be uncut too right?

It's good you're releasing this game next month, Herbstferien are about 5 weeks away so I got a quality game to enjoy for 14 days straight.
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Tracey Duncan
 
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Post » Mon Nov 28, 2011 8:37 pm

A lot of people are saying the 11th. Makes sense, any later and it would have to compete with batman arkham city
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pinar
 
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Post » Mon Nov 28, 2011 4:48 pm

Just a side note:

Batman Arkham City got delayed for the PC.
It will be released in November... maybe again for an extra Physx implementation.
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Lavender Brown
 
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Post » Mon Nov 28, 2011 9:17 pm

Meh....I am not getting it until later because there is no NG+ feature (which means I'd play only once)
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Nathan Barker
 
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Post » Mon Nov 28, 2011 9:57 pm

I am happy for console users, but I am really interested in whether the Remake is making it for the PC anytime soon or anytime at all...
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Auguste Bartholdi
 
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Post » Tue Nov 29, 2011 7:17 am

i
have good news everyone the crysis remake is going to use the superfast nanosuit 1
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Alexis Acevedo
 
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Post » Mon Nov 28, 2011 6:52 pm

Ok, first off I apologize for being unable to reply to your post in segmeted way, at the moment I can only. Log in from my smartphone and on top of that only using Dolnphin HD which svcks majorly for forums (Crytek IT needs to get on the ball to fix this forum).

Now then

Speed modewas nor removed as a feature, its implementation was modified by the devs because they believed it madxe more sense that way. Were they right? Maybe, it's subjective. Speed mode increasing reload speed made little sense because the armor does not magically make you "just" faster like, Celerity would in. NWOD game. No, the suit adds momentum too, the suit makes you faster by making your muscles work better and stronger. Now imagine reloading your weapon constantly with several times the required force....or with the same force you use to punch through a wall if you are using strength + speed combined into power mode....not a smart ideaThat response is fallacious. Speed =/= Power; it is perfectly plausible that speed of muscle function could be increased without an accompanying increase in force, especially not to the extent you're talking about.

and I like this change, to me it makes sense (and I do not always advocate change....I'm one of the people still pissed at Bioware for screwing over the defense systems in ME2). Power mode still affects your weapon stability, your melee power, your your swimming speed Your jumping and your running speed AND now you can combine it with the 2 other modes. Which was not possible before. I can live with the tradeoff.

Combining modes makes the game incredibly easy. While it is conceptually an advancement in technology, it breaks the game.



Your tactics were not limited, other factors were thrown in (like the fact that now you need to blow suit energy to get out of a hairy situation) and the execution changed thus you might have to think twice about "how" to be economical with it, I do not see the problem with that, your possibilities remained identical, your approach needed to be shifted to accommodate the shift in gameplay....it happens often and to many games as developers try to balance their games and fine tune the experience to their desires, to that extent you should still criticize constructively their work, without criticism there is no improvement (take the changes Bioware is making to give backmore RPG elements to ME3....they all spawned from fans asking for them) but I remain of the impression the the change (and the displeasure in the change) might very well be more a matter of perceptions and tastes.

Also I really do not carewhat color the nansuit turns
Lol the two games are not even similar in gameplay. Go back and run though Crysis on Delta and then go through Crysis 2 on PHW and see the difference. Stealth is overpowered and the lacking other features of the suit make it the best way to simply run through the game and avoid all but the compulsory enemies.
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Emmi Coolahan
 
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Post » Mon Nov 28, 2011 11:01 pm

Meh....first off n=Kg X s^2

you add acceleration you add force. If you are talking about adding to the suit wearer's control and reflexes that is another story

Using more modes at one time is great and it helps a lot but the energy drain spikes and will cripple the suit in moments,it is not a game breaker to me really, it's a tradeoff.

Lastly, If you choose to make the game easier for yourself by bypassing everyone in stealth mode.....isn't that just YOUR fault? You know you can choose "not" to do it and fight everyone until the battlefield is 100% clear (also my example was purely conceptual not factually effective).



Also...october 4th, confirmed by EA
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Chris BEvan
 
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Post » Tue Nov 29, 2011 6:39 am

Here is a video I made. It is a side-by-side video comparison of the updated Crysis 1 Xbox360 footage against 2007 Crysis on PC running very high graphical settings at 1920x1080 using 2xAA.

http://youtu.be/Hegub70QKFw
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Ysabelle
 
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Post » Mon Nov 28, 2011 8:17 pm

Here is a video I made. It is a side-by-side video comparison of the updated Crysis 1 Xbox360 footage against 2007 Crysis on PC running very high graphical settings at 1920x1080 using 2xAA.

http://youtu.be/Hegub70QKFwHere is a video I made on PC running Very High. http://www.youtube.com/watch?v=_s-hT5gWVGs

Hmm...

And I don't know about you, but my game actually has godrays and shadows.
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..xX Vin Xx..
 
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Post » Tue Nov 29, 2011 6:14 am

Meh....first off n=Kg X s^2

you add acceleration you add force. If you are talking about adding to the suit wearer's control and reflexes that is another story
Seeing as I was responding to your assertion about reloading a weapon, It seems fairly obvious what I was talking about.

Using more modes at one time is great and it helps a lot but the energy drain spikes and will cripple the suit in moments,it is not a game breaker to me really, it's a tradeoff.The tradeoff of course being that the sequel is absolutely nothing like the original in gameplay, and has severely restricted tactical requirements.

Lastly, If you choose to make the game easier for yourself by bypassing everyone in stealth mode.....isn't that just YOUR fault? You know you can choose "not" to do it and fight everyone until the battlefield is 100% clear (also my example was purely conceptual not factually effective).
Your logic is flawed. It's not for the player to make the game harder for themselves within a difficulty level, that is precisely the job of developers. You pick the difficulty levels, and the game is supposed to get harder based on them. Whether or not soldiers became more accurate or had more health at the hardest difficulty is of little consequence when the most effective measure is to simply run past them.

The Crysis 1 enemies would search for you by noise and do a bloody good job at it, they would shoot you even while you were cloaked if you stood too close and they didn't just forget about you once you sat in a corner for a while. These enemies were very challenging on delta difficulty, the OP cloak and piss poor soldiers in Crysis 2 were not.
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Amy Melissa
 
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Post » Mon Nov 28, 2011 11:34 pm

Meh....first off n=Kg X s^2

you add acceleration you add force. If you are talking about adding to the suit wearer's control and reflexes that is another story
Seeing as I was responding to your assertion about reloading a weapon, It seems fairly obvious what I was talking about.

right....so in order to control yourself and not slam the mag through the weapon either A: you go slower or B: you use the speedforce and your name is Barry Allen or Wally West.....since that is not the case then you got to go slower

Using more modes at one time is great and it helps a lot but the energy drain spikes and will cripple the suit in moments,it is not a game breaker to me really, it's a tradeoff.The tradeoff of course being that the sequel is absolutely nothing like the original in gameplay, and has severely restricted tactical requirements.

happened before to a bunch of titles. The only thing that restricted tactical requirements is the less than perfect AI and a lowered difficulty in general not the combined Suit Modes. Combioning suit modes blowing more energy was a good idea (and it makes sense even as an upgrade in lore terms)

Lastly, If you choose to make the game easier for yourself by bypassing everyone in stealth mode.....isn't that just YOUR fault? You know you can choose "not" to do it and fight everyone until the battlefield is 100% clear (also my example was purely conceptual not factually effective).
Your logic is flawed. It's not for the player to make the game harder for themselves within a difficulty level, that is precisely the job of developers. You pick the difficulty levels, and the game is supposed to get harder based on them. Whether or not soldiers became more accurate or had more health at the hardest difficulty is of little consequence when the most effective measure is to simply run past them.

The Crysis 1 enemies would search for you by noise and do a bloody good job at it, they would shoot you even while you were cloaked if you stood too close and they didn't just forget about you once you sat in a corner for a while. These enemies were very challenging on delta difficulty, the OP cloak and piss poor soldiers in Crysis 2 were not.

it is not for the player to make a game harder for themselves yet in pretty much every game there is a way to make your life easier (like playing as a soldier in Mass Effect, like Running DS2 on NG+ with all the upgrades and so on and so forth). If you personally think that because of the lackluster AI and less punishing stealth mode the game is too easy you are free not to use stealth like people are free to go on and run Mass Effect on insanity as a vanguard (or adept) in an NG+ run and make the game harder for themselves.

better yet since this game is SOOOOO very bad in your eyes why don't you stop playing at all once you have given your feedback to the developers and the community (which you have done) and move on to a better game? I mean you keep saying crytek is ****, Crysis 2 is horrid and so on and so forth then...why not simply go back to play crysis 1? or wait for BF3 and just leave people who enjoy the game to stew in their own juices? I mean I've done that myself with the Dragon Age serie......Dragon age 2 was horrid so I just di not play it...tho I love Bioware the Dragon age Team made moronic choices and it was not worth my time, no shame in that.


seriously just throwing it there
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Vicki Blondie
 
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Post » Tue Nov 29, 2011 1:58 am

right....so in order to control yourself and not slam the mag through the weapon either A: you go slower or B: you use the speedforce and your name is Barry Allen or Wally West.....since that is not the case then you got to go slower
Seeing as the extreme strength of the nanosuit would not be activated while speed mode is active, I see no possible way in which the mag could be somehow slammed through the weapon. You're creating a false dichotomy of going slow or going fast and breaking the weapon.


better yet since this game is SOOOOO very bad in your eyes why don't you stop playing at all once you have given your feedback to the developers and the community (which you have done) and move on to a better game? I mean you keep saying crytek is ****, Crysis 2 is horrid and so on and so forth then...why not simply go back to play crysis 1? or wait for BF3 and just leave people who enjoy the game to stew in their own juices? I mean I've done that myself with the Dragon Age serie......Dragon age 2 was horrid so I just di not play it...tho I love Bioware the Dragon age Team made moronic choices and it was not worth my time, no shame in that.


seriously just throwing it there
I haven't said Crytek are '****', just that Crysis 2 is.
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Lady Shocka
 
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Post » Mon Nov 28, 2011 8:36 pm

dude...seriously. Get a pressure mat...throw a ball at it, then try throwing the ball faster at it withoutit registeringa higher pressure

suit speed =/= speedforce dude.
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Charlie Sarson
 
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Post » Mon Nov 28, 2011 8:44 pm

dude...seriously. Get a pressure mat...throw a ball at it, then try throwing the ball faster at it withoutit registeringa higher pressure

suit speed =/= speedforce dude.
I'm not denying that acceleration would increase force in something like a ball or a punch, but reloading a gun isn't entirely about acceleration, and at human strength levels you wouldn't be shoving anything through a metal weapon. Try again.

It's like you reply without even having read the post..
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Charlie Ramsden
 
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Post » Mon Nov 28, 2011 6:54 pm

I have read the post but you keep assuming that the suit could boost speed without boosting strength in the process...which I do not believe. Boosting someone's reflexes and precision woulnd increase execution speed but not actual running speed (and would achieve faster reloading), anything that would boost running speed would increase the wearer's strength as well...which makes sense with power mode. I'd be 100% ok with a bullet time mode that conveys hightened perceptions and through faster reloading speed...but simple speed mode should not

but honestly we are arguing in circles
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Steve Bates
 
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Post » Tue Nov 29, 2011 2:37 am

Please keep the controls the same as Crysis 2. I have Crysis 1 and Warhead for the PC and Crysis 2 for the 360. I like the Crysis 2 360 set up much better. Also, please bring Warhead to consoles. Thank you for bringing this to consoles. I never get tired of playing Crysis. Now the console guys can see what they were missing. I actually built a computer just to play Crysis. Thank you again and remember, bring Warhead to consoles.
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lolly13
 
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Post » Mon Nov 28, 2011 9:57 pm

Please keep the controls the same as Crysis 2. I have Crysis 1 and Warhead for the PC and Crysis 2 for the 360. I like the Crysis 2 360 set up much better. Also, please bring Warhead to consoles. Thank you for bringing this to consoles. I never get tired of playing Crysis. Now the console guys can see what they were missing. I actually built a computer just to play Crysis. Thank you again and remember, bring Warhead to consoles.
I second this post.

I've watched tons of Crysis on Youtube and I'd wished Crytek bring it to console but they didn't say anything, so I thought they wouldn't do it. Then suddenly they release the annoucement trailer. Needless to say I'm so excited.
I played C2 and I agree with the PC guys that C1>>>>>>>>>>>>>>>>>>>>>> C2. Although I haven't played C1 yet but from what I've seen, the levels are way more bigger and more open, the nanosuit 1 is better nanosuit 2 because it has maximum speed, armor doesn't use energy, Alcatraz hardly can move while in armor mode, that's really stupid, punch is more fun than kick becaseu you can use it anywhere, whereas you need to be close to a car to kick it to the CELLs, and I hate the fact that as soon as you throw a C4 at enemies' vehicle, your cloak is broke immediately. And the destruction in C2 is much more limited.
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Allison C
 
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Post » Mon Nov 28, 2011 11:45 pm

Please keep the controls the same as Crysis 2. I have Crysis 1 and Warhead for the PC and Crysis 2 for the 360. I like the Crysis 2 360 set up much better. Also, please bring Warhead to consoles. Thank you for bringing this to consoles. I never get tired of playing Crysis. Now the console guys can see what they were missing. I actually built a computer just to play Crysis. Thank you again and remember, bring Warhead to consoles.
I second this post.

I've watched tons of Crysis on Youtube and I'd wished Crytek bring it to console but they didn't say anything, so I thought they wouldn't do it. Then suddenly they release the annoucement trailer. Needless to say I'm so excited.
I played C2 and I agree with the PC guys that C1>>>>>>>>>>>>>>>>>>>>>> C2. Although I haven't played C1 yet but from what I've seen, the levels are way more bigger and more open, the nanosuit 1 is better nanosuit 2 because it has maximum speed, armor doesn't use energy, Alcatraz hardly can move while in armor mode, that's really stupid, punch is more fun than kick becaseu you can use it anywhere, whereas you need to be close to a car to kick it to the CELLs, and I hate the fact that as soon as you throw a C4 at enemies' vehicle, your cloak is broke immediately. And the destruction in C2 is much more limited.

I disagree with the armor mode complaint.

It makes sense lore-wise for Armor mode to be a separate function since the suit materially becomes harder and denser to soak up more impact force from incoming threats (including falls, explosive forces and hydrostatic damage and whatnot). Sure one could argue that the suit is always around the wearer protecting him and so on and so forth but the new armor mode is an active modification of the basic structure of the nanoweave it's only logical that it would waste energy and reduce mobility. I do agree that blowing all energy for a power-mode attack is silly especially when alcatraz rips off a fire-exit handle bar bare handed without realizing it at the beginning of the game . Also.....cloak does not fade off if we drop a weapon....why does it fade when we put down some C4? Worse still why does it fade when we just activate a detonator? Destruction was limited in C2 to prevent people from bypassing some points by simply blowing through walls I am assuming , Crytek wanted a more linear experience and progression, that is a matter of tastes
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Britney Lopez
 
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Post » Tue Nov 29, 2011 12:18 am


Destruction was limited in C2 to prevent people from bypassing some points by simply blowing through walls I am assuming , Crytek wanted a more linear experience and progression, that is a matter of tastes
No, it not a design choice, it because of the console limitations.
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Julie Serebrekoff
 
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Post » Tue Nov 29, 2011 1:24 am

I disagree with the armor mode complaint.

It makes sense lore-wise for Armor mode to be a separate function since the suit materially becomes harder and denser to soak up more impact force from incoming threats (including falls, explosive forces and hydrostatic damage and whatnot). Sure one could argue that the suit is always around the wearer protecting him and so on and so forth but the new armor mode is an active modification of the basic structure of the nanoweave it's only logical that it would waste energy and reduce mobility.
Surely then the original Nanosuit would have been more efficient and combat effective, as it is able to maintain armour mode indefinitely without impacting mobility at all. Lore-wise the C2 armour mode doesn't make sense, because the original did not work that way. As a designer of such technology you wouldn't jeopardise the advantages in armour mode that the N1 had (increased regeneration of health and energy, maximum mobility) for the slightly greater damage absorption of the N2.

I do agree that blowing all energy for a power-mode attack is silly especially when alcatraz rips off a fire-exit handle bar bare handed without realizing it at the beginning of the game . Also.....cloak does not fade off if we drop a weapon....why does it fade when we put down some C4? Worse still why does it fade when we just activate a detonator? Destruction was limited in C2 to prevent people from bypassing some points by simply blowing through walls I am assuming , Crytek wanted a more linear experience and progression, that is a matter of tastes
It was because of consoles. If Yerli ever says it's a design choice he's lying.. as usual.

You don't have to make full destruction to put destruction in the game. Destruction of larger and thicker walls being limited to cosmetic damage would have been just fine, it's the fact we have indestructible crates that is not.
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jesse villaneda
 
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Post » Tue Nov 29, 2011 1:47 am

Video Destruction X360
http://www.youtube.com/watch?v=kgRqtZdqM7o&feature=player_embedded

New (FOTO) Screenshot Xbox360 Click Image !
Image
Alpha
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Final
Image
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Image
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Image
Image
Image
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Reanan-Marie Olsen
 
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Post » Tue Nov 29, 2011 5:08 am

Are those screenshots or a picture taken of the TV? The contrast looks a bit high.
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Ashley Tamen
 
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