CRYSIS 2 Console Version Have Anti-Aliasing?

Post » Fri Dec 31, 2010 8:20 am

does anyone one know what either consoles native res will be for crysis 2 and whether are not either version will have anti aliasing?

THX.
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Bones47
 
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Post » Fri Dec 31, 2010 11:08 am

It's 720p and I don't think there's any AA on consoles.
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Steph
 
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Post » Fri Dec 31, 2010 7:16 am

It uses a slight edge blur filter for close up, and a temporal AA solution for distant geometry.

1280 x 720 @ 30 fps (both PS3 and Xbox 360)
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Lakyn Ellery
 
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Post » Fri Dec 31, 2010 2:57 pm

There is no AA in any version of the game. However, there are solutions for aliased edges. Firstly, the edge blurring and secondly, temporal AA. Basically, this method uses the information of a previously rendered frame to filter the aliasing. Edge AA is pretty straight forward though, it just blurs the edges where possible.

The reason for this is the way they do Deferred lighting. Using hardware anti-aliasing would be much too expensive. Unthinkably expensive on the hardware. So, that went out the window.

Fear not, from the screenshots and footage that I've seen, these two methods do a pretty good job at removing aliasing. Actually, a very good job. It's not comparable to 16x MSAA, but it's nearly identical to 4x MSAA. That's pretty good, if you ask me.
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Emilie Joseph
 
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Post » Fri Dec 31, 2010 10:46 am

http://www.abload.de/image.php?img=c2mpskylinetoin.jpg
http://www.abload.de/image.php?img=c2mppowerslide8o5u.jpg

Edges look pretty bad there to me.
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Krystina Proietti
 
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Post » Fri Dec 31, 2010 12:55 pm

I don't think that's too recent and also, the second image has no anti-aliasing whatsoever.
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Emerald Dreams
 
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Post » Fri Dec 31, 2010 2:39 pm

I don't think that's too recent and also, the second image has no anti-aliasing whatsoever.

Its a screenshot from the Xbox demo.
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Breautiful
 
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Post » Fri Dec 31, 2010 12:51 am

Precisely.
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Adrian Morales
 
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Post » Fri Dec 31, 2010 2:45 pm

Tech anolysis: Xbox360 Crysis 2 Demo by Digital foundry.

http://www.eurogamer.net/articles/digitalfoundry-tech-anolysis-crysis-2-demo
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Micah Judaeah
 
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Post » Fri Dec 31, 2010 7:56 am

CRYSIS 2 Anti-Aliasing "ON vs OFF" Graphics Comparison:

http://www.youtube.com/watch?v=G47rMk73roM&hd=1


http://www.realtimerendering.com/blog/morphological-antialiasing/


For the record the playstation 3's rsx processor dose quincunx anti aliasing Not multisample anti aliasing but can rely on the cell processor's morphological anti aliasing instead of the gpu's anti aliasing.

Also the cell can do far more then anti aliasing click the link below & read through the information on the site...

http://www.alphaworks.ibm.com/tech/irt

Also there's enough memory bandwidth for the playstation 3 multi media digital entertainment purposes click the link below & read through the information on the site:

http://www.yostuffs.com/2009/01/xdr-technology.html
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Silvia Gil
 
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Post » Fri Dec 31, 2010 6:55 am

vandal gab said it all,
http://www.eurogamer.net/articles/digitalfoundry-tech-anolysis-crysis-2-demo
Both consoles look and play the same. They are using edge blurring and , temporal AA on both But if you really want to see how good it really is get it for pc, if not it wont matter what console you get it for as stated buy crytek they will look the same.=)
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Jake Easom
 
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Post » Fri Dec 31, 2010 1:19 pm

Essentially, the console versions are going to look like low (maybe a little bit of medium) anyway, so i never really got the 'zomg ps3 will look a little better!' stuff, since that is like saying 'zomg this mini has 1bhp more than that punto! zomg pwned!' as a Bugatti Veyron (PC version) sails past.
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Manny(BAKE)
 
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Post » Fri Dec 31, 2010 3:39 am

Ray tracing cannot be done with one ps3 .It needs at least 2-3 .Its heavy duty task as hell and dont expect to see it in ps3 games.

Morphological anti aliasing is implemented into new gpus of ati dont know about nvidia and it is a post process fuction.Morphological anti aliasing is quick not so demanding and has some great effects.But as all other anti aliasing methods its has disadvantages.It has not access to geometry details,that means it’s doing its best on a frame-by-frame basis, but there is likely no temporal information stored to smooth edges between frames.So this works best for higher resolutions.In low resolutions it works really bad.The advantage is that it has minimum impact on perfomance.Best Anti aliasing technique is the super sampling but the fps drop is noticeable and then comes the multisampling but lowers the image quality.Note also that morphological anti aliasing is also supported on bf3 and its engine frostbite 2.0.Blurring the edges is a cheap solution and has no impact in perfomance and that why console use it.Crysis 1 had antialiasing :>
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Jani Eayon
 
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Post » Fri Dec 31, 2010 12:50 pm

hey guys thanks for all the info and website links i'll be sure too look at them all thx
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Paula Ramos
 
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Post » Fri Dec 31, 2010 12:46 am

MLAA isn't anywhere near as good as even 2xMSAA though. It just blurs the entire image (including text). Don't get me wrong, it's better than nothing, but it's definitely not great.
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Joey Bel
 
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Post » Fri Dec 31, 2010 2:20 am

Actually guys, the xbox has anti alising and the ps3 dosn't. Even is the ps3 is stronger, it wont look better. Go play a game on ps3 and you will see jagged edges. go play on the xbox, and the're smooth.
Proof here http://www.gamespot.com/features/6162742/index.html
also you can go switch what game to look at at the top.
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ImmaTakeYour
 
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Post » Fri Dec 31, 2010 10:46 am

The xbox and ps3 both have horrible jaggies but the ps3 used MLAA in god of war and both consoles use 2xMSAA in call of duty games in combo with a horrible resolution. Play a PC game, THAT's the only way to have no jaggies.

Console wars are just funny :)
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lolly13
 
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