Crysis 1 crash after editing autoexec.cfg

Post » Mon Dec 27, 2010 3:04 pm

Im using rygel textures+slicer textures which werent included in rygel+reli2 mod.

now I started to modify the autoexec even furhter but now I get a ctd when loading a savegame or even trying to start a new game.I wanna push crysis to the limit so it′d be great if someone can tell me whats the problem.

this is how crysis looked with mster and reli2 mod before I added some more commands from tweakingguides.

http://www.youtube.com/watch?v=jzqxOZhS5sk
http://www.youtube.com/watch?v=7Zf2EU0-42c
-------------------------------
Problemsignature:
Problemeventname: APPCRASH
Applicationssname: Crysis.exe
Applicationsversion: 1.1.1.6156
Applicationstimestamp: 47d6d167
Errormodulname: CryRenderD3D10.dll
Errormodulversion: 1.1.1.6156
Errormodultimestamp: 47d6d2e4
Exeptioncode: c0000005
Exeptionoffset: 000f81a5
Operatingsytemversion: 6.1.7601.2.1.0.256.1
Areascheme-ID: 1031
Additionalinformationinformation 1: a580
Additionalinformationinformation 2: a580fb66e5132619b142ac800d3ffa2b
Additionalinformationinformation 3: 4b4f
Additionalinformationinformation 4: 4b4f27199c8f260793d31652434f437b
-----------------------------------------------------------------------------------------------------
BackupNameAttachment=" Build(6156) Date(02 Apr 2011) Time(17 31 20)" -- used by backup system

Log Started at Saturday, April 02, 2011 17:31:20
Running 32 bit version
Executable: D:\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation

--- CPU detection ---
Total number of logical processors: 6
Number of available logical processors: 6

Processor 0:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.838042 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.832066 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 2:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.840935 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 3:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.845868 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 4:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.819225 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 5:
CPU: AMD AMD Phenom(tm) II X6 1090T Processor
Family: 15, Model: 10, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 3210.828844 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Total number of system cores: 6
Number of cores available to process: 6
---------------------
Windows Vista 64 bit (build 6.0.6000)
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 17:31:21 04/02/11, system running for 665 minutes
8191MB physical memory installed, 6149MB available, 4095MB virtual memory installed, 24 percent of memory in use
PageFile usage: 41MB, Working Set: 7MB, Peak PageFile usage: 41MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize Windows Audio Session API output!
Sound - 1 drivers found:
Sound - available drivers: 0 Lautsprecher (VIA High Definition Audio) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Mikrofon (VIA High Definition Audio) !
Sound - available record drivers: 1 Stereomix (VIA High Definition Audio) !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'MrV' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'MrV'
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3con_restricted = $60 $5[RESTRICTEDMODE]$4
$3ca_AttachmentCullingRation = $6200 $5[]$4
$3ca_DrawFaceAttachments = $61 $5[]$4
$3ca_UseDecals = $61 $5[]$4
$3e_ambient_occlusion = $60 $5[]$4
$3e_cbuffer_resolution = $6256 $5[]$4
$3e_clouds = $61 $5[]$4
$3e_decals = $61 $5[]$4
$3e_decals_allow_game_decals = $61 $5[]$4
$3e_decals_life_time_scale = $62 $5[DUMPTODISK]$4
$3e_detail_materials = $61 $5[]$4
$3e_detail_materials_view_dist_z = $6512 $5[]$4
$3e_detail_materials_view_dist_xy = $64096 $5[]$4
$3e_dissolve = $61 $5[]$4
$3e_dynamic_light = $61 $5[]$4
$3e_flocks = $61 $5[DUMPTODISK]$4
$3e_flocks_hunt = $61 $5[]$4
$3e_fog = $61 $5[]$4
[Warning] Unknown command: e_fog_volumes=1
$3e_foliage_branches_damping = $625 $5[]$4
$3e_foliage_wind_activation_dist = $625 $5[]$4
$3e_gsm_lods_num = $60 $5[]$4
$3e_lod_max = $66 $5[]$4
$3e_lod_min = $61 $5[]$4
$3e_lod_min_tris = $6300 $5[]$4
$3e_lods = $61 $5[]$4
$3e_lod_ratio = $64 $5[]$4
$3e_max_view_dst_spec_lerp = $61 $5[]$4
$3e_max_entity_lights = $615 $5[]$4
$3e_obj_quality = $64 $5[]$4
$3e_particles = $61 $5[]$4
$3e_particles_lod = $61 $5[]$4
$3e_particles_max_emitter_draw_screen = $632 $5[]$4
$3e_particles_lights = $61 $5[]$4
$3e_phys_foliage = $62 $5[]$4
$3e_proc_vegetation = $61 $5[]$4
$3e_ram_maps = $61 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
$3e_shadows = $61 $5[]$4
$3e_shadows_cast_view_dist_ratio = $60.4 $5[]$4
$3e_shadows_from_terrain_in_all_lods = $61 $5[]$4
$3e_shadows_max_texture_size = $61024 $5[]$4
$3e_shadows_water = $61 $5[]$4
$3e_sky_type = $61 $5[]$4
$3e_terrain_deformations = $60 $5[]$4
$3e_terrain_occlusion_culling_max_dist = $6200 $5[]$4
$3e_terrain_texture_lod_ratio = $60 $5[]$4
$3e_vegetation_bending = $62 $5[]$4
$3e_vegetation_sprites_distance_custom_ratio_min = $63 $5[]$4
$3e_vegetation_sprites_distance_ratio = $61.6 $5[]$4
$3e_vegetation_min_size = $60 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
$3e_vegetation_use_terrain_color = $60 $5[]$4
$3e_vegetation_wind = $61 $5[]$4
$3e_view_dist_custom_ratio = $6100 $5[]$4
$3e_view_dist_ratio = $685 $5[]$4
$3e_view_dist_ratio_detail = $630 $5[]$4
$3e_view_dist_ratio_vegetation = $650 $5[]$4
$3e_water_tesselation_amount = $610 $5[]$4
$3e_water_tesselation_swath_width = $610 $5[]$4
$3e_water_ocean_fft = $61 $5[]$4
$3e_wind = $61 $5[]$4
$3es_DebrisLifetimeScale = $61 $5[]$4
$3g_dof_ironsight = $61 $5[]$4
$3g_dofset_maxScale = $63 $5[]$4
$3g_dofset_minScale = $61 $5[]$4
$3g_radialBlur = $61 $5[]$4
$3i_particleeffects = $61 $5[DUMPTODISK]$4
$3i_rejecteffects = $61 $5[DUMPTODISK]$4
$3g_dof_ironsight = $61 $5[]$4
$3q_Renderer = $64 $5[]$4
[Warning] Unknown command: q_Shader=3
$3q_ShaderFX = $63 $5[]$4
$3q_ShaderGeneral = $63 $5[]$4
$3q_ShaderGlass = $63 $5[]$4
$3q_ShaderHDR = $63 $5[]$4
$3q_ShaderIce = $63 $5[]$4
$3q_ShaderMetal = $63 $5[]$4
$3q_ShaderPostProcess = $63 $5[]$4
$3q_ShaderShadow = $63 $5[]$4
$3q_ShaderSky = $63 $5[]$4
$3q_ShaderTerrain = $63 $5[]$4
$3q_ShaderVegetation = $63 $5[]$4
$3q_ShaderWater = $63 $5[]$4
$3r_BeamsMaxSlices = $6200 $5[]$4
$3r_CloudsUpdateAlways = $61 $5[]$4
$3r_ColorGrading = $61 $5[]$4
$3r_ColorGradingDof = $60 $5[]$4
$3r_Coronas = $61 $5[DUMPTODISK]$4
$3r_DepthOfField = $62 $5[]$4
$3r_EyeAdaptationBase = $60.001 $5[]$4
$3r_EyeAdaptationFactor = $61 $5[DUMPTODISK]$4
$3r_EyeAdaptionBase = $60 $5[DUMPTODISK]$4
$3r_EyeAdaptionClamp = $62.75 $5[DUMPTODISK]$4
$3r_EyeAdaptionSpeed = $60.1 $5[DUMPTODISK]$4
$3r_Flares = $61 $5[DUMPTODISK]$4
$3r_FillLights = $614 $5[]$4
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_Glow = $61 $5[]$4
$3r_HDRBrightOffset = $6128 $5[DUMPTODISK]$4
$3r_HDRLevel = $61.25 $5[DUMPTODISK]$4
$3r_HDRRendering = $61 $5[DUMPTODISK]$4
$3r_HDRBrightThreshold = $6128 $5[DUMPTODISK]$4
$3r_ImposterRatio = $61 $5[]$4
$3r_LightsSinglePass = $60 $5[]$4
$3r_MotionBlur = $63 $5[]$4
$3r_MotionBlurShutterSpeed = $60.02 $5[]$4
$3r_OceanMaxSplashes = $616 $5[]$4
$3r_Rain = $61 $5[]$4
$3r_RainMaxViewDist = $640 $5[]$4
$3r_Reflections = $61 $5[DUMPTODISK]$4
$3r_refraction = $61 $5[]$4
$3r_ShadowsMaskResolution = $61 $5[]$4
$3r_SSAO = $61 $5[]$4
$3r_SSAO_amount = $60.5 $5[]$4
$3r_SSAO_darkening = $60.9 $5[]$4
$3r_SSAO_quality = $62 $5[]$4
$3r_SSAO_radius = $61.525 $5[]$4
$3r_SSAO_blur = $64 $5[]$4
$3r_SSAO_blurriness = $61 $5[]$4
$3r_sunshafts = $61 $5[]$4
$3r_ShadowJittering = $61 $5[]$4
$3r_ShadowGenGS = $61 $5[DUMPTODISK]$4
$3r_TexMaxAnisotropy = $616 $5[REQUIRE_LEVEL_RELOAD]$4
$3r_TexturesStreaming = $60 $5[REQUIRE_APP_RESTART]$4
$3r_TexResolution = $60 $5[DUMPTODISK]$4
$3r_UseEdgeAA = $60 $5[]$4
$3r_UseGSParticles = $61 $5[]$4
$3r_UseParticlesRefraction = $61 $5[]$4
$3r_UsePOM = $61 $5[]$4
$3r_UseSoftParticles = $61 $5[]$4
$3r_VegetationSpritesTexRes = $6128 $5[]$4
$3r_WaterReflectionsMinVisiblePixelsUpdate = $60.05 $5[DUMPTODISK]$4
$3r_WaterReflectionsQuality = $64 $5[DUMPTODISK]$4
$3r_WaterUpdateDistance = $60.2 $5[]$4
$3r_WaterUpdateFactor = $60.04 $5[DUMPTODISK]$4
$3r_WaterRefractions = $61 $5[]$4
$3r_WaterReflections = $61 $5[DUMPTODISK]$4
$3r_WaterCaustics = $61 $5[]$4
$3r_WaterGodRays = $61 $5[]$4
$3sys_flash_curve_tess_error = $62 $5[]$4
$3sys_flash_edgeaa = $61 $5[]$4
[net 15:31:21.655] network hostname: MrV-PC
[net 15:31:21.665] ip:169.254.243.246
[net 15:31:21.665] ip:92.225.93.94
[net 15:31:48.318] connection requested to: :64087
[net 15:31:48.319] resolved as: :64087
[Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
-----------------------------------------------------
*LOADING: Level island loading time: 21.72 seconds
-----------------------------------------------------

User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Mon Dec 27, 2010 12:18 pm

my autoexec looks like this:

con_restricted = 0


ca_AttachmentCullingRation=200
ca_DrawFaceAttachments=1
ca_useDecals=1



e_ambient_occlusion = 1
e_cbuffer_resolution=256
e_clouds=1
e_decals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_detail_materials = 1
e_detail_materials_view_dist_Z = 512
e_detail_materials_view_dist_xy=4096
e_dissolve=1
e_dynamic_light=1
e_flocks=1
e_flocks_hunt=1
e_fog=1
e_fog_volumes=1
e_foliage_branches_damping=25
e_foliage_wind_activation_dist=25
e_gsm_lods_num=0.2
e_lod_max=1
e_lod_min=1
e_lod_min_tris=1
e_lods=1
e_lod_ratio=4
e_max_view_dst_spec_lerp=1
e_max_entity_lights=15
e_obj_quality=4
e_particles=1
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
e_particles_lights = 1
e_phys_foliage = 2
e_proc_vegetation=1
e_ram_maps=1
e_shadows=1
e_shadows_cast_view_dist_ratio=0.4
e_shadows_from_terrain_in_all_lods = 1
e_shadows_max_texture_size = 1024
e_shadows_water = 1
e_sky_type=1
e_terrain_deformations = 1
e_terrain_occlusion_culling_max_dist=200
e_terrain_texture_lod_ratio=0
e_vegetation_bending=2
e_vegetation_sprites_distance_custom_ratio_min = 3
e_vegetation_sprites_distance_ratio=1.6
e_vegetation_min_size=0
e_vegetation_use_terrain_color=0
e_vegetation_wind=1
e_view_dist_custom_ratio=85
e_view_dist_ratio=85
e_view_dist_ratio_detail =30
e_view_dist_ratio_vegetation = 50
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
e_water_ocean_fft = 1
e_wind=1

es_DebrisLifetimeScale=1


g_dof_ironsight=0.4
g_dofset_maxscale=1.5
g_dofset_minscale=1.5
g_radialBlur=0


i_particleeffects=1
i_rejecteffects=1


g_dof_ironsight = 1
q_Renderer=4
q_Shader=3
q_ShaderFX=4
q_ShaderGeneral=4
q_ShaderGlass=4
q_ShaderHDR=4
q_ShaderIce=4
q_ShaderMetal=4
q_ShaderPostProcess=4
q_ShaderShadow=4
q_ShaderSky=4
q_ShaderTerrain=4
q_ShaderVegetation=4
q_ShaderWater=4


r_BeamsMaxSlices = 200
r_cloudsUpdateAlways = 1
r_ColorGrading = 1
r_ColorGradingDOF = 0
r_Coronas=1
r_depthoffield = 2
r_EyeAdaptationBase=0.001
r_EyeAdaptationFactor=1
r_EyeAdaptionBase=0.0
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1
r_Flares=1
r_FillLights = 14
r_FSAA = 0
r_Glow=1
r_HDRBrightOffset=128
r_HDRlevel=1.25
r_HDRRendering = 1
r_HDRBrightThreshold=128
r_imposterRatio=1
r_LightsSinglePass=0
r_MotionBlur = 3
r_MotionBlurShutterSpeed = 0.02
r_oceanmaxsplashes = 16
r_Rain=1
r_RainMaxViewDist=40
r_Reflections = 1
r_Refraction = 1
r_ShadowsMaskResolution=1.5
r_SSAO=1
r_ssao_amount=0.5
r_SSAO_darkening=0.9
r_SSAO_quality=2
r_SSAO_radius=1.525
r_SSAO_blur 4
r_SSAO_blurriness 1
r_sunshafts = 1
r_ShadowJittering = 1
r_shadowGenGS = 1
r_TexMaxAnisotropy=16
r_TexturesStreaming=0
r_TexResolution=0
r_UseEdgeAA = 0
r_UseGSParticles=1
r_UseParticlesRefraction=1
r_UsePOM = 1
r_UseSoftParticles=1
r_vegetationSpritesTexRes = 128
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_WaterReflectionsQuality=4
r_WaterUpdateDistance=0.2
r_WaterUpdateFactor=0.04
r_WaterRefractions=1
r_WaterReflections=1
r_WaterCaustics = 1
r_WaterGodRays = 1



sys_flash_curve_tess_error=2
sys_flash_edgeaa=1
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am


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