Crysis 2 vs Crysis Graphics Comparison (PC) from Gamespot

Post » Fri Dec 31, 2010 1:08 am

Honestly the graphics look great on all 3 but what makes Crysis 2 a step higher is the gameplay and the audio. The sound effects were uttlerly amazing. On par with Battlefield BC2's sound and probably better. Either way, we can't really compare it to the older games until we see it at its fullest potential with the full DX11 enabled and so on.
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Prisca Lacour
 
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Post » Thu Dec 30, 2010 9:59 pm

My main problems with C2 is the suit is too powerful (except for strength/"power" mode), the story is too detached from the original with gaping, unexplained holes, the AI are too dumb, and it lacks big boss battles, esp at the end. This whole game has the feel of a separate ill programmed robot story with inept human troops thrown in here and there. It's way too arcade, linear and simple. Crysis and Warhead had a much more tactical, non linear feel.

In this one you have to force yourself to avoid using cloak and suppression to get any challenge, and even then the AI often can't hear where you are if you hide in between shots whether using a loud weapon or not. There's no feeling of trepidation when you know you can sneak past enemies cloaked, and even shoot whiled cloaked. Often the act of taking on enemies is just an unnecessary side challenge as if racking up achievements rather than facing challenges the game makes you endure.

Graphically and physically, yes, I'd love to have more detailed options in the settings and more destructibles, but the above make those things pale in comparison. There IS a small percentage of gamepad users whom are quite adept at playing shooters with them. Without the obvious onscreen icons giving away the platform they're on, you might not even know they'e using one. Most however are not as fast and precise as seasoned KB/M users. The gameplay has obviously been dumbed down for console.

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helen buchan
 
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Post » Fri Dec 31, 2010 3:07 am

Its all about the souvenirs, baby! Its all about the souvenirs.
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Chelsea Head
 
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Post » Thu Dec 30, 2010 3:02 pm

Yeah, the first Crysis looks really better graphics wise but while I was playing Crysis 2 Single Campaign I realized that everything is better here gameplay wise. The story and the plot and the construction of events are just astounding. The music support is just incredible. So in some aspects I scream bloody murder for the first Crysis but on the other hand I really like and enjoy playing Crysis 2.
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*Chloe*
 
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Post » Thu Dec 30, 2010 6:33 pm

Crysis 2 is just a bland shadow of Crysis 1. Have just coninued playing Crysis 1 on Delta where i left of 1 year ago and the visuals are just off the charts compared to this nonsense released in 2011. Objects are so sharp you could almost reach out and grab them. Shadows, ocean and when i went diving, it's breathtaking. And shooting into the water creates incredibly splashes compared to Crysis 2 splashes that look like something that has escaped from 1999... I also don't like the gameplay because it's just way way waay too linear and they are raping us with stupid tactical options that are suppose to give us a fake feel of non linear gameplay. Lame. In Crysis 1 you could actually decide where to go and how to attack even without the game pointing it out like you're a retarded moron. It's a typical console thing (look at that lever and you have to pull it btw, a big flashing sign next to the lever that does something and which is already flashing and glowing by itself. Why don't they just make a flyby of the gameplay so we can just watch it till the end, close the game and forget about it for donkeys sake.
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natalie mccormick
 
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Post » Fri Dec 31, 2010 4:48 am

Why don't they just make a flyby of the gameplay so we can just watch it till the end, close the game and forget about it for donkeys sake.

Shhh, your giving away the plot of Crysis 3, iPhone version!
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Kira! :)))
 
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Post » Fri Dec 31, 2010 4:37 am

lol +1 gamespot
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Helen Quill
 
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Post » Fri Dec 31, 2010 1:47 am

Why don't they just make a flyby of the gameplay so we can just watch it till the end, close the game and forget about it for donkeys sake.

Shhh, your giving away the plot of Crysis 3, iPhone version!


LOL
Just started playing the campaign.I have to agree. The graphics and gameplay feel TOTALLY diluted.What's going on?? Paid some hard earned money for the game:( Nonetheless I WILL extract every ounce of enjoyment I can.
I don't think DX11 will address much.
Guess I should start saving for an iPhone
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XPidgex Jefferson
 
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Post » Thu Dec 30, 2010 7:47 pm

I think the original Crysis' graphics is now outdated.
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Glu Glu
 
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Post » Thu Dec 30, 2010 6:27 pm

Based on what? 4 years old Crysis 1 looks million light years better than this crap released in 2011...
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Beth Belcher
 
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Post » Thu Dec 30, 2010 9:15 pm

AKA A MOD!!!!!

it doesnt matter what it does to the autoexec... its still a mod (modification)
so they didnt get it wrong even changing changing graphics/sesitivity program is a sort of mod.
its a mod that doesnt change files but the console commands
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Robert Bindley
 
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Post » Thu Dec 30, 2010 7:19 pm

With DX11, Crysis 2 would be a viable benchmark. :P

Seriously, as described in the video, some downgrades were simply more efficient ways of doing things. Nothing wrong with that. It's understandable that buildings are less destructible in Crysis 2--we don't see North Korean shacks, for example. However, physics should be better when it comes to foilage. Lighting is also toned down, though it should be noted that we don't see palm trees in Crysis 2 and North American trees have denser leaves and branches, so less light would be coming through anyway. So in conclusion, graphics have been toned down in Crysis 2 in a way that not only makes it more efficient to run, but prevents people from raging too much. Crytek sure as hell ain't stupid.

On a side note, I personally found Bioshock 2 more fun than the first game--though the story became less complicated (which is unfortunate), gameplay improved quite a lot. To me, sequels are very rarely worse than the original, though they also aren't necessarily better.
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Sunnii Bebiieh
 
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Post » Fri Dec 31, 2010 4:49 am

I can't agree because i've yesterday fired up Crysis 1, all maxed out with 8x FSAA and it was running just as fast as Crysis 2 on the exactly same system. Yet it looked like a game that will be released next year. Where Crysis 2 looks like it was released 5 years ago...

So this clearly shows that it has nothing to do with performance on PC, it's all because of outdated consoles that can hardly run Tetris apparently.
They can add DX11, but they will never give us high res textures that are found in Crysis 1 and because of that it will never look better. And because the world is so static, it won't feel any better either. Weren't they bragging how powerful Cell CPU is in PS3 and how efficient is the PowerPC CPU in X360? Quite frankly my AthlonXP 2400+ was able to display more physics detail around 7 years ago. And it was a 1,8GHz single core CPU. It's the wtf situation that i just can't understand what the hell was Crytek thinking when they made Crysis 2 and released it in such awful form.
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Danny Warner
 
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Post » Fri Dec 31, 2010 12:14 am

M$' $.
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Chris BEvan
 
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Post » Thu Dec 30, 2010 9:42 pm

i think Crytek just switched to consoles users on april 24
becouse i will never buy anything from them without getting detailed enough information about the game
if i knew i would just download the pirate Crysis 2, check it out and delete after completion
frankly i enjoyed single. honestly, i enjoying multiplayer. not more, not less
it's just a regular FPS with moderate graphics. no revolution. no wow effect
just ANOTHER shooter for too high price
Crytek just did money for the name
pity
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yessenia hermosillo
 
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Post » Fri Dec 31, 2010 5:01 am

Graphics are just average for me. Gameplay is nothing spectacular and it tends to get incredibly repeated very quickly. And the game is so damn buggy that i haven't seen anything like this in the last 10 years. Like they didn't even bother testing it.
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Alexandra Ryan
 
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Post » Fri Dec 31, 2010 5:01 am

So basically what this videos shows is the engine gives up small, unnoticeable to all but the sad nerds, graphical advances for exponential increases in performance.

As for the breakable stuff, what exactly did you expect to be able to break through in NY? Crysis 1 was filled with temporary **** huts, thinking just from a realism sense, what exactly could you punch through in NY, considering most buildings are made form solid brick/ concrete? A hot dog stand?
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Bryanna Vacchiano
 
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Post » Fri Dec 31, 2010 5:30 am

So basically what this videos shows is the engine gives up small, unnoticeable to all but the sad nerds, graphical advances for exponential increases in performance.

Oh, here, these videos show some non-small, not-unnoticeable graphical problems...

http://www.youtube.com/user/crysis2graphicsfail#p/a/u/0/DKFtj6f9p9c

http://www.youtube.com/user/crysis2graphicsfail#p/u/4/pNJZKv0Pt7Y
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Fam Mughal
 
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Post » Fri Dec 31, 2010 5:57 am

The first Crysis had an end Boss.
Crysis 2 does not, they just cloaked some enemies and thought we'd be too stupid to notice..

EA's motto should be, "When it's not even close to being done."
Every game EA is involved with gets consolized and ruined.
EA svcks Bull tit.
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Russell Davies
 
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Post » Thu Dec 30, 2010 9:31 pm

What is NY?
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Andrew Tarango
 
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Post » Thu Dec 30, 2010 8:21 pm

So basically what this videos shows is the engine gives up small, unnoticeable to all but the sad nerds, graphical advances for exponential increases in performance.

As for the breakable stuff, what exactly did you expect to be able to break through in NY? Crysis 1 was filled with temporary **** huts, thinking just from a realism sense, what exactly could you punch through in NY, considering most buildings are made form solid brick/ concrete? A hot dog stand?

Erm, yeah? You can't destroy a freakin tree with a RPG. Or for example bus stations that aren't made of concrete or bricks. Or mail boxes. Or shop shelves. Or freakin hot dog stands.
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Kelly John
 
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Post » Thu Dec 30, 2010 5:35 pm

Agreed. There should have been a lot more breakable objects.
Never knew just how strong trees are. I was under the impression that a rocket projectile would smash a tree. Especially one 20cm in diameter.

But alas. I guess trees evolved into unbreakable materials when they heard there is going to be an alien invasion. If Alcatraz had any brains who would ditch that stupid nano suit and just wear tree bark.

Or small sheets of ply metal used on everyday bus stops. I guess the shelves in shops were made from that special tree. Question is, if its that indestructable, how did they cut it?
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Jacob Phillips
 
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Post » Fri Dec 31, 2010 5:21 am

Of course, they cut it using the ply metal , good sir.

I tried to shoot the glass of the surrounding buildings, doesn't even shatter lol, one hella of a strong glass, must be crynet's nano glass
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KiiSsez jdgaf Benzler
 
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Post » Fri Dec 31, 2010 6:10 am

Must be crynet's nano glass

Thats not entirely impossible...remember the glass in the Prism where you kill Lockhart?

I know theres only a 0.02% chance of that being the case...but theres still a 0.02% chance XD
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Leticia Hernandez
 
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Post » Thu Dec 30, 2010 7:29 pm

you dont need the nano suit, just paste indestructible tree bark all over with tape.. GOD MODE
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Thema
 
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