I have both games and you don't know what you are talking about.
Actually, what you are saying is that you don't like that vehicles are rarely used and when they are it's an on-rails section. Because everytime you try and counter my argument the only thing you can point to as being the difference maker is the vehicles.
If you don't like Crysis 2 for that reason that's all you had to say. But for some reason you insist that not having vehicles=linear level layout when it does not.
Crysis 2 maps are smaller than Crysis 1 maps but both games have multiple ways to get to the objective. If you don't like the smaller maps that's all you have to say.
The problem is that you are, by some "miracle", actually misinterpretting what it is that you don't like about Crysis 2. Everytime you say that Crysis 2 is just a linear corridor shooter the only thing you point to to make your point is the lack of vehicles.
You have more opportunities to use vehicles in Crysis 1, but when you do use them, you are just following the same route you would have taken if you were on foot. So the only thing the vehicle really changes is how fast you travel the same exact line.
There are paths in Crysis 2 levels that the average gamer never notices just like in Crysis 1. Again, because the maps aren't as big you, for some reason, think that the ones in Crysis 1 are "hidden" whereas the ones in Crysis 2 are "obvious".
In summary, you don't like Crysis 2 because of the lack of vehicles and small map size. There, I have clearly stated what you haven't been able to in all the time I have seen you posting on this board. Now just stop making yourself look incompetent and move on.
You're getting mad. Calm down. It's just a discussion about a video game. It's not personal. Now let me explain again why you're wrong:
The vehicles in Crysis equate to choices. Choices that the player doesn't have in Crysis 2. Choices that make the original game - - - less linear. The vehicles aren't the only thing that make Crysis less linear than Crysis 2. Also the fact that terrain in Crysis is varied, and each path that the player can take is a unique looking terrain with it's own game-play elements. Take the beach route, and you can swim, you can creep along the sand on your belly picking off KPA, or you can take a truck out on the sand and skid around like crazy, crashing into KPA and even driving into the ocean if you want! You might also get in a boat and have a turret-gun battle against another boat or land units. Take the main road, and you have to take a different tactic when fighting KPA because they're more concentrated and actively patrolling. Again, here you can either walk or truck it, but both walking and driving are different game-play wise because the vehicles handle differently and the units patrol differently. Take the Jungle, and you have yet another style of gameplay. Instead of the full frontal assault of the main road or the creepy stealth of the beach, you have a sort of mix between the two, because it's easier to conceal yourself in the jungle than on the sand, but unlike the main road, you don't have units actively patrolling. Also, tearing through the jungle knocking over trees in a Humvee is pretty badass.
Now let's look at Crysis 2 again. What are our options? Fight, or jump in the sewer and sneak past. No vehicles to vary game-play. No unique terrain to vary game-play. Just city street after city street with the same lack of options. Fight, or jump in the sewer and sneak past. A scripted vehicle sequence here and there. No choice. No freedom. Just a typical console style corridor shooter.
Now, I've explained this as thoroughly as I can and if you still don't understand it, then you're being wilfully ignorant. I don't care that you like Crysis 2 better than Crysis. I really don't. But you're going to have to accept that there are two sides to the argument.
And try not to take it personally
