Crysis 2 DX11 + High Res Textures - June 27th!

Post » Fri Jun 24, 2011 12:02 pm

I am very, very excited! Hey, I jumped on Crytek when the game came out DX9 only, but this type of dedication to support this game on PC is really a fantastic thing in my mind. I can't thank you enough Crytek. I am looking foward to June 27th more than I look foward to most game releases. Let's hope it rocks!
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Alyesha Neufeld
 
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Post » Fri Jun 24, 2011 1:33 pm

If the High Res Textures is 5.7 GB, I hope this means it replaces, ALL textures!

The patch is 1.7 gigabytes. I have downloaded it myself RIGHT before Crytek put the page down XD. DX11 patch is almost 600 Megabytes, and the Texture pack is 1.7...
something must be really wrong... i believe its 10gb for both packs^^
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Vicki Blondie
 
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Post » Fri Jun 24, 2011 6:17 am

High Res Textures sounds pretty good , I have a 1 GB Graphic Card (ATI HD Readon 5770) but I only have 32bit system with 2,99 GB RAM, so it would work, is the performance enough ?! or not?

It would be great if you add it for 32bit too. :3
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Oyuki Manson Lavey
 
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Post » Fri Jun 24, 2011 7:49 pm

High Res Textures sounds pretty good , I have a 1 GB Graphic Card (ATI HD Readon 5770) but I only have 32bit system with 2,99 GB RAM, so it would work, is the performance enough ?! or not?

It would be great if you add it for 32bit too. :3
there is nothing they can add for 32 bit... if game needs more then 3gb ram then theres nothing they can do... its your fault then because ur running 32 bit instead of 64 bit like all normal players and geeks :)
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Danny Blight
 
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Post » Fri Jun 24, 2011 4:42 pm

there is nothing they can add for 32 bit... if game needs more then 3gb ram then theres nothing they can do... its your fault then because ur running 32 bit instead of 64 bit like all normal players and geeks :)
Don't do such fast conclusions.
32bit is right choice if you have 3Gb RAM. He mentioned 2,99 GB. Thats right, in that case 64bit is useless. Better 32.
Only if he will gather it up to more than 3.25, like 4-16Gb only then 64bit is needed to unlock more RAM in OS.
There's no fault if he have not enough RAM for warranted install of 64bit system. Firstly he will need to increase RAM, and then only think about 64bit OS that will support bunch of RAM in system.

And as I mentioned. There were no games that crossed the limit of the 32bit system memory. Most of the games created for 32bit system even with DX11 on the board. And Crysis 2 "COULD BE" the first, that "MAY" cross the limit of 32 bit system number of RAM with HRT(High Resolution Textures). BUT THERE IS ALWAYS "COULD BE" and "MAY". That words is a serious doubts.
RESULT:
Dont make conclusions. All we can do is now wait for release, and "test it" to be sure, and not to throw stones for right and left. Just wait, all we can do.

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Lexy Dick
 
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Post » Fri Jun 24, 2011 12:33 pm

damn my cpu is quad core but may videocard is obsolete!!!!!
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Harry-James Payne
 
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Post » Fri Jun 24, 2011 8:30 am

The DX11 Pack: 545 MB

HiRes Textures: 1.7 GB

:)
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Phillip Brunyee
 
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Post » Fri Jun 24, 2011 8:43 pm

there is nothing they can add for 32 bit... if game needs more then 3gb ram then theres nothing they can do... its your fault then because ur running 32 bit instead of 64 bit like all normal players and geeks :)
Don't do such fast conclusions.
32bit is right choice if you have 3Gb RAM. He mentioned 2,99 GB. Thats right, in that case 64bit is useless. Better 32.
Only if he will gather it up to more than 3.25, like 4-16Gb only then 64bit is needed to unlock more RAM in OS.
There's no fault if he have not enough RAM for warranted install of 64bit system. Firstly he will need to increase RAM, and then only think about 64bit OS that will support bunch of RAM in system.

And as I mentioned. There were no games that crossed the limit of the 32bit system memory. Most of the games created for 32bit system even with DX11 on the board. And Crysis 2 "COULD BE" the first, that "MAY" cross the limit of 32 bit system number of RAM with HRT(High Resolution Textures). BUT THERE IS ALWAYS "COULD BE" and "MAY". That words is a serious doubts.
RESULT:
Dont make conclusions. All we can do is now wait for release, and "test it" to be sure, and not to throw stones for right and left. Just wait, all we can do.

This is what is fed to people about using a 64bit OS. It's not all about ram and a modern 64bit OS will run just as good as any other without 4Gb of ram. The only small issue is 64bit drivers. Windows 64bit is pretty transparent now anyway so your 32 and 64bit apps work seamlessly.

In the Windows world, 64bit is still someone treated like a freak.
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Rachel Cafferty
 
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Post » Fri Jun 24, 2011 10:10 am

The DX11 Pack: 545 MB

HiRes Textures: 1.7 GB

:)

someone posted a link here it's about 5g HT and 4g Dx11
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c.o.s.m.o
 
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Post » Fri Jun 24, 2011 5:11 am

WrATH1972
The only big issue of the 64bit systems what I saw also in some peoples rigs is that system eats more RAM than in 32bit. Also you mentioned about drivers.
"In the Windows world, 64bit is still someone treated like a freak."
That's not like that.
It's more like in current time where Most of thing basically created for 32 bit platform, 64 bit is not so much provided with supporting of products, somewhere in relation of 40\60 (40for 64bits to 60 for 32 bits). Lets take as example lineage 2. If you will see there is words on off-site that says "64bit platforms is not officially supported". That means that it may run, or may not run cause of something 64bit, like video driver. Or something else.
64 not bad.
But if you have less than 3Gb there is no need for 64 bit. When RAM is 4 or more then privileges of 64bit is growing cause it will unlock more ram. Also mentioned before that 64 is heavier to RAM than 32. Maybe because of something heavier that only 64bit system has.

But now situation for 64bit is more pleasurable than some years ago. relation was somewhere in the 22\78. Just some years to wait and there will be equal 64 and 32 relations. Or 64 will throw out 32 with supporting ratio and it's advantages. But that process is slow, and may take a long time.

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Brandi Norton
 
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Post » Fri Jun 24, 2011 10:09 am

there is nothing they can add for 32 bit... if game needs more then 3gb ram then theres nothing they can do... its your fault then because ur running 32 bit instead of 64 bit like all normal players and geeks :)
Don't do such fast conclusions.
32bit is right choice if you have 3Gb RAM. He mentioned 2,99 GB. Thats right, in that case 64bit is useless. Better 32.
Only if he will gather it up to more than 3.25, like 4-16Gb only then 64bit is needed to unlock more RAM in OS.
There's no fault if he have not enough RAM for warranted install of 64bit system. Firstly he will need to increase RAM, and then only think about 64bit OS that will support bunch of RAM in system.

And as I mentioned. There were no games that crossed the limit of the 32bit system memory. Most of the games created for 32bit system even with DX11 on the board. And Crysis 2 "COULD BE" the first, that "MAY" cross the limit of 32 bit system number of RAM with HRT(High Resolution Textures). BUT THERE IS ALWAYS "COULD BE" and "MAY". That words is a serious doubts.
RESULT:
Dont make conclusions. All we can do is now wait for release, and "test it" to be sure, and not to throw stones for right and left. Just wait, all we can do.

This is what is fed to people about using a 64bit OS. It's not all about ram and a modern 64bit OS will run just as good as any other without 4Gb of ram. The only small issue is 64bit drivers. Windows 64bit is pretty transparent now anyway so your 32 and 64bit apps work seamlessly.

In the Windows world, 64bit is still someone treated like a freak.
Actually the 'driver' argument is false as well. Unless you have unbranded generic crap, there is always a default driver available within W7.
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Kim Bradley
 
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Post » Fri Jun 24, 2011 7:29 am

64bit has been around for more than 30 years, it's just the proprietary software world hasn't caught up still and it's still knee deep is legacy. The 4GB ram limit is just one thing and it's the myth that only 64bit is useful with anything more than 3Gb.

64bit is not all about physical ram limits.
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Peter P Canning
 
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Post » Fri Jun 24, 2011 5:03 pm

Actually the 'driver' argument is false as well. Unless you have unbranded generic crap, there is always a default driver available within W7.
I said about drivers meaning all the systems. Old and New. Surely on some new system there will definitely be 64 driver.
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sexy zara
 
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Post » Fri Jun 24, 2011 8:52 am

64bit has been around for more than 30 years, it's just the proprietary software world hasn't caught up still and it's still knee deep is legacy. The 4GB ram limit is just one thing and it's the myth that only 64bit is useful with anything more than 3Gb.

64bit is not all about physical ram limits.
I'm not only saying about limits. Read all. I'm also saying that I mentioned that 64 is more heavier for the ram. And when you got 2 or 3 GB then main fact is: "Then lesser system eat, the more RAM free for other deeds"
And not all applications wins from getting to 64 bit system.
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Elisabete Gaspar
 
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Post » Fri Jun 24, 2011 4:58 pm

I'm not only saying about limits. Read all. I'm also saying that I mentioned that 64 is more heavier for the ram. And when you got 2 or 3 GB then main fact is: "Then lesser system eat, the more RAM free for other deeds"

Memory is freed all the time and 64bit can use more to make the app for efficient. Your ram is supposed to be used, and that's why modern OS's use it. Vista and Windows 7 actually cache your ram. Free memory is useless if it's not being used efficiently which 64bit does.

You just said another myth about how memory is used.
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Josephine Gowing
 
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Post » Fri Jun 24, 2011 3:01 pm

Larger memory address pointers taking up twice as much room in the cache. Is not an advantage. It's disadvantage when you have not bunch of RAM
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Alberto Aguilera
 
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Post » Fri Jun 24, 2011 7:39 am

I actually said like most things, they have their pros and cons. 64bit and 32bit have pros and cons, you just have to weigh it up.

In the end, it's all transparent to the user now days but enthusiasts like us know how to get the best out of our systems.
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Carys
 
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Post » Fri Jun 24, 2011 11:02 am

can anyone fix this 1.8 patch problem : failed to verify dlc purchases : i payed 20 bucks and this is what i get for the maps? and now my gun turns black and white it time for a class action suit. is this 1995 were company put out stuff then fix later or what.
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BRAD MONTGOMERY
 
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Post » Fri Jun 24, 2011 1:56 pm

I actually said like most things, they have their pros and cons. 64bit and 32bit have pros and cons, you just have to weigh it up.

In the end, it's all transparent to the user now days but enthusiasts like us know how to get the best out of our systems.
Yes!
Now you said it.
I mentioned it in all this discussion. Just have to weigh up all to choose what system needed to individual.
Thanks. But I need to sleep. My brain need. It's almost morning, and I didn't slept at all. Bye, Good day\night\evening\midnight\morning or what's time of the day in your country) Good luck, let the power be with you =)

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Shelby McDonald
 
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Post » Fri Jun 24, 2011 8:00 am

can anyone fix this 1.8 patch problem : failed to verify dlc purchases : i payed 20 bucks and this is what i get for the maps? and now my gun turns black and white it time for a class action suit. is this 1995 were company put out stuff then fix later or what.
Create separate thread about this issue. That thread about coming update. Not about issues of current time.
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Elina
 
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Post » Fri Jun 24, 2011 9:39 am

I found a screenshot...

Image

You can see it is the install window of the High Res Textures, you can see you need a 64bit system and a graphic card with 768MB. :P

I found the screen here! :)
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Alan Cutler
 
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Post » Fri Jun 24, 2011 7:58 pm

Excellent work Crytek!!!!

Thanks for listening to your base......THE PC PLAYERS!!!!!!!

I know a couple of things were not addressed.....from reading peoples complaints even AFTER you released the news.

No complaints from me!!!!!

The stuff that needs fixin' will get fixed and its all pretty minimal....this is HUUUUUUUUUUUUUGE !!!
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Sara Lee
 
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Post » Fri Jun 24, 2011 12:25 pm

I can't wait, hopefully this patch will make everything right. Will this patch also give us AA and AF in the advanced graphics menu as well?
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Joanne Crump
 
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Post » Fri Jun 24, 2011 8:08 pm

yeah baby, that is what I'm talking about.
And if the high res texture can also apply to the the MP maps, that would be so sweet. Does anyone know?
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Angelina Mayo
 
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Post » Fri Jun 24, 2011 10:24 am

Guys , how big is this patch? This is awesomeee!
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lilmissparty
 
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