Crysis 2 Editor and Free CryENGINE 3 SDK announced!

Post » Fri Dec 31, 2010 8:01 am

Are you sure? I mean, we'll get a Crysis 2 Editor
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Fanny Rouyé
 
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Post » Fri Dec 31, 2010 7:31 am

Crytek is now Bi-winning
EPIC WINNING! :D
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Rachel Eloise Getoutofmyface
 
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Post » Fri Dec 31, 2010 9:59 am

By "Editor" do you mean an easy tool to use like a map editor for games or a tool similar to the previous Cryengine 2 Sandbox Editor?
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Ana Torrecilla Cabeza
 
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Post » Fri Dec 31, 2010 4:28 am

Thank you Crytek. Now i'm happy that i supported you guys :).
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Emilie M
 
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Post » Fri Dec 31, 2010 5:03 am

Same here ! finaly a communication with a awesome new !

Really happy that Crytek didnt forget the "casual modder" for Crysis2.

Cant wait use the SB3 for Crysis2 <3
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QuinDINGDONGcey
 
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Post » Fri Dec 31, 2010 12:46 am

Its the full editor for Crysis 2. Be interesting to know about multiplayer, as ideally you use a local server to test it out.
Other than that, I imagine it will be there, perhaps custom maps will only be ran on unranked servers unless whitelisted perhaps. Be something if community maps would then be put onto the consoles.
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Claudia Cook
 
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Post » Fri Dec 31, 2010 5:43 am

Crytek still = FAIL

They put out a pos broken game with broken multiplayer and no crossfire support(Which STILL doesn't work), then months later leave it up to the "community" to fix their pos game. How long will it take someone to make a working HIGHRES texture pack when Crytek could have just given highres textures to the PC gamers to start with.

Yes this is exciting news to me too, and I'll definitely use it and I look forward to the game actually looking as good as Crysis1, but it doesn't make me think any more of Crytek
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Chloe Lou
 
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Post » Fri Dec 31, 2010 8:55 am

Do you think Crytek will do what Valve do with some good community weapons and maps? The good maps and weapons are sometimes made into official maps and weapons if Valve like them and are added in to map rotations.
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Channing
 
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Post » Fri Dec 31, 2010 7:48 am

Super happy about this.

Keep it up Crytek! You're on the right track.
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lucile
 
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Post » Fri Dec 31, 2010 8:05 am

Yep, DX11, Patches, Sandbox3 and CryEngine3 SDK. Good news!
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Miss K
 
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Post » Fri Dec 31, 2010 7:10 am

By "Editor" do you mean an easy tool to use like a map editor for games or a tool similar to the previous Cryengine 2 Sandbox Editor?
Yessir, thats why there is an Editor release and a SDK release :)
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Claire Vaux
 
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Post » Fri Dec 31, 2010 10:46 am

Yes...please someone port the (or at least some) Crysis 1 content to Cryengine 3 and run it on a PS3.
Oh yeah and please include Rygels texture mod and msters config 3.01 in it... id love to see all that great stuff on the wonder engine 3 with real HD resolution and unlimited draw distance on my Ps3 or my 360 ;-)
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Michelle Serenity Boss
 
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Post » Thu Dec 30, 2010 11:38 pm

Be Free... Be Creative... Be the Developer

An open letter to the Crytek Modding Community.

Hello to all of you.

Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.

So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!

We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.

First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free

In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative

We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer

With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.

We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.

If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.

If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.

So to go over the details again:

Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.

I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.

All the best,



Cevat Yerli

CEO & President of Crytek



I think this is quite interesting, will Crysis 2 finally shine? I just hope this game doesn't die before it gets released.

PS: Please release server files


Sincerely

- PC Gamers around the world

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Yung Prince
 
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Post » Thu Dec 30, 2010 8:08 pm

yes dude its possible to do it porting crysis 1 on ps3 if any of you ppl dont believe me look it up on youtube someone already did it on ps3 and rygel whatever is his name is .. that modder is creating nice textures for crysis 2 they look awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Dj Matty P
 
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Post » Thu Dec 30, 2010 9:41 pm

wtf, they're giving away practically everything o.o
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Nienna garcia
 
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Post » Fri Dec 31, 2010 10:01 am

wtf, they're giving away practically everything o.o
They're giving away everything
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Hayley Bristow
 
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Post » Thu Dec 30, 2010 9:11 pm

Yes...please someone port the (or at least some) Crysis 1 content to Cryengine 3 and run it on a PS3.
Oh yeah and please include Rygels texture mod and msters config 3.01 in it... id love to see all that great stuff on the wonder engine 3 with real HD resolution and unlimited draw distance on my Ps3 or my 360 ;-)

You want your PS3 to catch fire? :P
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Robert Jr
 
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Post » Thu Dec 30, 2010 10:15 pm

It's so great of Crytek to do this, all the work and money theyput into this Engine and they just give us it for free, they're giving us the tools to make Crysis 3, they must think we're not gonna be able to do it first. ;) Hahahaa.
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Amber Ably
 
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Post » Fri Dec 31, 2010 10:36 am

The game is losing people so quickly that if they did not do this, there wouldn't be a community left in C2. It might be to late to save it as it is.
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daniel royle
 
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Post » Fri Dec 31, 2010 6:39 am

It's so great of Crytek to do this, all the work and money theyput into this Engine and they just give us it for free, they're giving us the tools to make Crysis 3, they must think we're not gonna be able to do it first. ;) Hahahaa.

Read the part about if you want to release a game you make though.....lol
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meghan lock
 
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Post » Fri Dec 31, 2010 12:27 am

The reason (I speculate) that the editor is taking so long is because of optimal DX11 implementation. Getting this whole thing to work efficiently without requiring top-end hardware must be a challenge. I suspect that when DX11 is available for Crysis 2, is when the editor's date will be slated for release a week or two later. There will be a revival.
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Janine Rose
 
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Post » Thu Dec 30, 2010 9:45 pm

Not available until August.
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SHAWNNA-KAY
 
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Post » Thu Dec 30, 2010 7:55 pm

^So what. It's awesome either way. I can live with that timeframe
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emma sweeney
 
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Post » Fri Dec 31, 2010 12:41 am

Auto mod downloader?
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Spaceman
 
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Post » Fri Dec 31, 2010 9:28 am

Auto mod downloader?

Hopefully. That would be something we need.
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m Gardner
 
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