Crysis 2 ennemies reminds me a lot of those from Halo(rant)

Post » Sat Jan 15, 2011 11:29 am

The most stricking ressemblance is the heavy builded Ceph that carries a shield with him, and appears solo or in couple... I mean, really? it kinda reminds me of another ennemy in the Halo games, what was his name...oh yes a Hunter! and then you have the normal aliens & the elites ones...
Talk about lack of inspiration Crytek, I know porting you game on consoles was a big deal for you, but that didn't mean, lowering you standards, scrap everything you've build in Crysis & copy/paste from other popular fps games..

And FYI, I never played Crysis & Crysis Warhead but I did watch the whole games playthroughs & cutscenes and LOVED what I saw, I was so hyped for Crysis 2 coming on console but... even knowing that consoles penalizes a lot, that didn't mean you needed to screw the whole story & universe background.

Don't get me wrong, I enjoy playing this game campaign & multiplayer but it is VERY flawed, silent hero svcks, no bad ass cutscenes like in the previous Crysis games, no real antagonists, etc etc...

I don't regret my purchase but I will be more cautious next time I see a new Crysis game.

IN RESUME: Crysis 2 went Halo style.

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Prisca Lacour
 
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Post » Sat Jan 15, 2011 2:25 pm

Yeah I kind of noticed this resemblence too, with the Hunters and Devastator unit. They both have shields, some kind of cannon, and they both have some kind of spikes on their backs. I don't really care too much about it, as the rest of the aliens are awesome. Crysis FTW.
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ONLY ME!!!!
 
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Post » Sat Jan 15, 2011 9:45 am

I prefer the Crysis 1 Hunter over any other alien ever made.
Image
**** got intense when that showed up.
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adame
 
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Post » Sat Jan 15, 2011 1:09 am

yeah, the Logokolo (hunters) are actually colonies of little worms which create a more complex organism by sticking together and need an armor to actually "stay together" and move....compare that to the Devastator unit, a cephalopod in a exoskeleton and the only similarity is that they have an exoskeleton and a shield (BTW hunters always travel in pair, you will not find single hunters in Halo unless the other died because that's their culture...they are "mated pairs" but not in that sense)

The hunter has a "plasma cannon" in halo 1 and a plasma "hose" in halo 2 and 3 and of course melee attacks ...the Devastator has a heavy machine gun, a cannon and of course good ole melee attacks....so uhm....they are similar because they have a cannon?....really? Several other Cephs have cannons -usually delayed explosion cannons but still-. ALL cephs have god damn tentacles, it's because they are Cephalopods. how are the cephs at ALL similar to the rest of the halo races? How are they Similar to the Sangheili (elites)? Seriously...the Cephs are translucent SQUID-LIKE aliens who need an exoskeleton to be even able to walk on the ground. Is it because one of their ranks is called "grunt" and there is Elite troops.....Marines themselves are called GRUNTS and they have Elite units in real life, it's simply because some are a basic troop and others are special units. Hell the the Halo names are all made up by the Marines/military, the real names of the races are completely different

seriously what the hell are you on about?
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JR Cash
 
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Post » Sat Jan 15, 2011 12:35 am

I prefer the Crysis 1 Hunter over any other alien ever made.
Image
**** got intense when that showed up.

Image

slight ripoff says what?
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Phoenix Draven
 
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Post » Sat Jan 15, 2011 11:43 am

There are no similarities between the hunter and the scarab, other than the fact that their size is quite daunting.
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Shianne Donato
 
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Post » Sat Jan 15, 2011 1:11 pm

Silent hero svcks? Dragon Age: Origins says otherwise.
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Catherine N
 
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Post » Sat Jan 15, 2011 8:36 am

I know porting you game on consoles was a big deal for you, but that didn't mean, lowering you standards, scrap everything you've build in Crysis & copy/paste from other popular fps games..

Yeah, because there's an inherent technical limitation on consoles that prevents original art direction. GUUUUUUUUHHHH.

Seriously.

Also, comparing C2's art direction to Halo's "WoW with super soakers" look is seriously the single most ridiculous thing I've heard all week.
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Sammykins
 
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Post » Sat Jan 15, 2011 10:00 am

yeah, the Logokolo (hunters) are actually colonies of little worms which create a more complex organism by sticking together and need an armor to actually "stay together" and move....compare that to the Devastator unit, a cephalopod in a exoskeleton and the only similarity is that they have an exoskeleton and a shield (BTW hunters always travel in pair, you will not find single hunters in Halo unless the other died because that's their culture...they are "mated pairs" but not in that sense)

The hunter has a "plasma cannon" in halo 1 and a plasma "hose" in halo 2 and 3 and of course melee attacks ...the Devastator has a heavy machine gun, a cannon and of course good ole melee attacks....so uhm....they are similar because they have a cannon?....really? Several other Cephs have cannons -usually delayed explosion cannons but still-. ALL cephs have god damn tentacles, it's because they are Cephalopods. how are the cephs at ALL similar to the rest of the halo races? How are they Similar to the Sangheili (elites)? Seriously...the Cephs are translucent SQUID-LIKE aliens who need an exoskeleton to be even able to walk on the ground. Is it because one of their ranks is called "grunt" and there is Elite troops.....Marines themselves are called GRUNTS and they have Elite units in real life, it's simply because some are a basic troop and others are special units. Hell the the Halo names are all made up by the Marines/military, the real names of the races are completely different

seriously what the hell are you on about?

YOUR SO DUMB IT HURTS MY EARS EVEN WHEN I USED MY EYES TO READ THIS.


if u cannot see the similarities between the big heavy armour monster wielding a shield and a large cannon with vurnable flesh exposed round the neck and back with a small head and talks in grunts with tentacles hanging out its back and attacks you by either blasting the hell out of you or charging at you and wacking you with its shielded arm, then i guess theres nothing similar atall.
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gary lee
 
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Post » Sat Jan 15, 2011 4:20 am

I prefer the Crysis 1 Hunter over any other alien ever made.
Image
**** got intense when that showed up.

Image

slight ripoff says what?
other than the 4 legs i really dont think u can say they are similar. not quite devastator>hunter.
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Dan Scott
 
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Post » Sat Jan 15, 2011 3:35 am

Silent hero svcks? Dragon Age: Origins says otherwise.


DA:O was average at best, and I'm a Bioware fan.



Yeah, because there's an inherent technical limitation on consoles that prevents original art direction.


Seriously.

Seriously? not sure if you're serious dude...

Also, comparing C2's art direction to Halo's "WoW with super soakers" look is seriously the single most ridiculous thing I've heard all week.

Since when did I mention art direction? as far as I know Crysis 2 doesn't have flashy blue, purple & pink colors all around...what I did mention though was that BIG ARMORED ALIENS WITH HUGE ONE ARM SHIELDS BIG WEAPON & UNCOVERD FLESH WEAKSPOT have been seen somewhere else, you know, in a very popular FPS franchise.
That's not art direction, that plagiarism.
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Vivien
 
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Post » Sat Jan 15, 2011 11:24 am

it's called an archetype Mazz, a LOT of games have very similar ones.

GoW itself has the shield boomers which are pretty much identical as an archetype minus the long range weapon

just because they happen to look alike that does not mean its plagiarism
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Lucy
 
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Post » Sat Jan 15, 2011 6:24 am

There are no similarities between the hunter and the scarab, other than the fact that their size is quite daunting.
The Scarab can't pick you up and throw you.
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Jeff Turner
 
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Post » Sat Jan 15, 2011 8:56 am

Note the comparitive movement ability of the Scarab and the Hunter...how can you possible say the Hunter is a rip off based on the fact it also has 4 legs...so all tripod style machines are copies off George Orwells war of the worlds and his estate should get all the funds from "stolen ideas"....

Also i think the Aliens in Halo are generally more likeable/intriguing due to the fact that they have history and intelligence on the same level as humanity. For example the Elites go AWOL in H3, Ceph just wake up and kill everthing in sight. Its just an extra layer of depth.

Anyone also notice that the Ceph only reside in the upper torso section of their suits? That they're just a jello blob held together by metal unlike anything the Halo universe has?
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Jose ordaz
 
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Post » Sat Jan 15, 2011 2:18 pm

I think you guys are missing the point here. Crysis 1 went for a fairly unoriginal story line but original aliens and the result was no one got confused about what happened but fighting the aliens was not especialy fun considering all you did was run around in a circle shooting rockets into the sky.
Crytek made the executive decision to make the aliens more relateable and fun to fight and even though the Heavies have a very strong similarity to the Hunters from Halo they are far much more fun to fight then the big four legged bastards from C1 which bored the crap out of me.
That being said I reckon there should have been more Stalkers than Grunts in the game as Stalkers were more interesting to fight.
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Spooky Angel
 
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Post » Sat Jan 15, 2011 9:29 am

Note the comparitive movement ability of the Scarab and the Hunter...how can you possible say the Hunter is a rip off based on the fact it also has 4 legs...so all tripod style machines are copies off George Orwells war of the worlds and his estate should get all the funds from "stolen ideas"....

Also i think the Aliens in Halo are generally more likeable/intriguing due to the fact that they have history and intelligence on the same level as humanity. For example the Elites go AWOL in H3, Ceph just wake up and kill everthing in sight. Its just an extra layer of depth.

Anyone also notice that the Ceph only reside in the upper torso section of their suits? That they're just a jello blob held together by metal unlike anything the Halo universe has?

the hunters in Halo are generally similar to the idea of the cephs. Hunters in halo (legokolo) are colonies of worms which form a larger moving organism held together by an armor. Cephs need an exoskeleton to travel on ground because they are marine creatures. In other words the Cephs and the Legokolo both need an armor to walk around but the Cephs are squids and the Legokolo are WORMS. Saying they are soooooo similar is like saying that Lions and Horses are soooooo similar because both are quadrupeds, fast runners and would need a breathing apparatus to breathe under water...

Also, the aliens in Halo: CE were unknowable and as removed from "human" as possible...in Halo 2 they decided to humanize them and the elites and brutes started tospeak english and stuff (the grunts alnready did a little because of their super learning skills)
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candice keenan
 
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Post » Sat Jan 15, 2011 6:28 am

Yeah, because there's an inherent technical limitation on consoles that prevents original art direction.


Seriously.

Seriously? not sure if you're serious dude...

It was a joke. You're the one who said this somehow has something to do with the fact that the console ports exist, and that's just dumb, I'm sorry. Granted, if you're purely talking about enemy behavior as opposed to what they look like, then I was wrong to assume you were talking about art direction, but the fact that the existence of the console ports is irrelevant to this stands, and it doesn't make you look particularly smart if you're dragging the consoles into this.
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Queen Bitch
 
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Post » Sat Jan 15, 2011 8:51 am

DA:O was average at best, and I'm a Bioware fan.

As am I, and I disagree. Seems a lot of people wanted a new Baldurs Gate...

I can understand people raging with Dragon Age 2 though, despite how much I loved it. I know exactly why others didn't.
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Len swann
 
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Post » Sat Jan 15, 2011 12:00 pm

I prefer the Crysis 1 Hunter over any other alien ever made.
Image
**** got intense when that showed up.

Image

slight ripoff says what?

quite true i can see very big resembelence but ya know its probably just a flook that they both came up with the same type of idea.

oh well though ive got both halo reach and crysis 2 loving them both for different reasons i love how halo reach is set out and love the graphics of crysis and the online gameplay.
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XPidgex Jefferson
 
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Post » Sat Jan 15, 2011 2:54 am

It was a joke. You're the one who said this somehow has something to do with the fact that the console ports exist, and that's just dumb, I'm sorry. Granted, if you're purely talking about enemy behavior as opposed to what they look like, then I was wrong to assume you were talking about art direction, but the fact that the existence of the console ports is irrelevant to this stands, and it doesn't make you look particularly smart if you're dragging the consoles into this.

All I can think of, is that making the game for consoles heavely influenced in some (bad) dedisions Crytek took, like for example the new look of the ennemies. My take is that shooting tentacles monsters in C1 wouldn't have been easy with a pad, instead they decided to look at what other fsp games on consoles were doing and decided to copy the pattern for Crysis 2.
Consoles weren't faulty because of the hardware but because of the consumer base.
So, consoles made a big impact on what Crysis 2 looks today, not that I'm ungrateful, at least I can finally play a Crysis game on my 360, but I am a bit disappointed...
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Maddy Paul
 
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Post » Sat Jan 15, 2011 10:09 am

Just a point on the Scarab vs Hunter, note where the legs attach to the superstructure, AND how they move. They are similar, they are not a copy..

Note the comparitive movement ability of the Scarab and the Hunter...how can you possible say the Hunter is a rip off based on the fact it also has 4 legs...so all tripod style machines are copies off George Orwells war of the worlds and his estate should get all the funds from "stolen ideas"....

Also i think the Aliens in Halo are generally more likeable/intriguing due to the fact that they have history and intelligence on the same level as humanity. For example the Elites go AWOL in H3, Ceph just wake up and kill everthing in sight. Its just an extra layer of depth.

Anyone also notice that the Ceph only reside in the upper torso section of their suits? That they're just a jello blob held together by metal unlike anything the Halo universe has?

the hunters in Halo are generally similar to the idea of the cephs. Hunters in halo (legokolo) are colonies of worms which form a larger moving organism held together by an armor. Cephs need an exoskeleton to travel on ground because they are marine creatures. In other words the Cephs and the Legokolo both need an armor to walk around but the Cephs are squids and the Legokolo are WORMS. Saying they are soooooo similar is like saying that Lions and Horses are soooooo similar because both are quadrupeds, fast runners and would need a breathing apparatus to breathe under water...

Also, the aliens in Halo: CE were unknowable and as removed from "human" as possible...in Halo 2 they decided to humanize them and the elites and brutes started tospeak english and stuff (the grunts alnready did a little because of their super learning skills)

I know what Hunters are made of, i've spent far too much time on Halo wiki. The eels that make up the Hunter makes up extend to every limb, Ceph don't. I never said they were similar, in fact i was arguing the opposite, what relevance your statement about the dissimilarities between the two currently escapes me.

Indeed the Arbiter section was the humanizing element. However you seem to forget that Crysis is also up to the second game and has its own written element to the Crysis universe. We still don't know why the Ceph are there, where they came from or what they want.

Also if you recall, Bungie never expected to make a sequel, but the incredible response led to Halo 2, by which time they knew they had to do something special with the story, and therefore the expansion in detail. Crysis 2 has not done this.
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Kay O'Hara
 
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Post » Sat Jan 15, 2011 4:05 am

Note the comparitive movement ability of the Scarab and the Hunter...how can you possible say the Hunter is a rip off based on the fact it also has 4 legs...so all tripod style machines are copies off George Orwells war of the worlds and his estate should get all the funds from "stolen ideas"....

I haven't played a halo game with the scarab in it in a while, but doesn't it fire a continuous beam, the same way that (correct me if i'm wrong) the hunter fires a continuous freezing beam? Similar visual appearance, movement, and almost the same weapon?

I'm not saying it's a full ripoff, that would be too obvious, but you have to admit there's more than 1 similarity.
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Emilie M
 
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