» Sat Sep 26, 2009 6:42 am
[quote][i]kuro6[/i]
Hmm, surprise, the game is nothing but a total console port. Total Port.[/quote]
The game can't be a port because the way it's designed. With CE3 developers design for all three platforms at the same time - that's why there was so much hype around the engine. When a developer develops for one specific platform (i.e. 360) and then tries to change the coding so that it will run on PC, PS3, Wii, etc THAT is a port. Crytek is clearly developing for ALL THREE platforms SIMULTANEOUSLY and letting the engine doing the scaling required for the game to run on each platform. The game can't be a port because of the way it's being designed.
But you probably meant "port" in the sense that consoles are getting all of the attention and PC players seem to be getting shafted, and I agree with you on this point. Although Crytek doesn't really have much control with the marketing (EA probably handles all of that malarky), they seem to be noticeably reticent about any PC footage or Multiplayer details (even though crytek say that both of these elements have been "extremely important").
I'll keep waiting, but the longer I wait, the higher my expectations keep rising. Crysis 2 better look a damn sight better than the so-called "PC footage" that's shown in the Crysis 2 TV episode if they kept us waiting this long. It looks exactly like the E3 xbox 360 demos:
- Low res blurry ground/road textures
- No deformation when kicking cabs (seriously, why show off the really cool can deformation demo at GDC and then fail to utilize it in "the most advanced game ever made" pure and utter BS).
- No shadowing on all objects (in the scene as the player drives out of central station, the taxis on the right have no shadow beneath them. What gives?)
- Lack of noticeable global illumination