Crysis 3 expectations too high?

Post » Sun May 13, 2012 1:12 pm

Again the leveldesign can be the same... its just a matter of scaling.. The Crysis 1 port for the consoles has the same levels in size.. they just scaled down the visual quality to fit. And the fact that the Cryengine 3 is highly scalable (as many modders and developers agree) there is no need for a consolebased focus... just a very high level to scale down upon.

Unfortunately, it's not correct.

Because... Crytek want to make top-level graphics on console. If they need only common-level graphics, your thought is right. But they don't... so it makes some limitations. They can't keep texture quality, object quality, object density, object variation & shader quality in huge sandbox. The difference between Crysis1 CS version & PC version isn't only image quality.
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Ruben Bernal
 
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Post » Sun May 13, 2012 8:56 pm

"top-level graphics on console" ... you have to consider that consolegamers have other focus areas as PC gamers.

Texture quality is easily scalable ... you can start with real big and detailed textures and compress the hell out of them. (just look at waht they made out of the megatexture idea in RAGE).

Object quality is one thing... but it can easily solved with an very limited LOD on consoles... and remember.. there wont be tesselated objects in the consoleversion.

The consoles will suffer from plopping objects and poor texturequality with very weak AA levels... but with the performance they can save by keeping these attributes small... there will be enough left for shaders and lighting and other effects which will mask the other weaknesses.
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Danger Mouse
 
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Post » Sun May 13, 2012 10:01 pm

Crysis 2 sold 3 million in three months. Crysis 1 + Warhead sold a combined amount of 4.5 million in 3 years. Please put your facts into perspective.
And to that, I say this..
Yeah, but it was PC only and it didn't have a bunch of fans since it was new.

They exposed it to TRIPLE the audience, spent millions more on marketing, made it far more accessible in hardware limitations and it already had a large fanbase before release; and it STILL hasn't outsold the original. If the game had been better, more of the people who bought the original would have actually purchased it; instead, about a third of them did, despite Crysis 2 hitting the £10 sale mark within months.
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Alexxxxxx
 
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Post » Sun May 13, 2012 10:25 am

"top-level graphics on console" ... you have to consider that consolegamers have other focus areas as PC gamers.
Except they don't a lot of the time.

One only has to look through these forums to see the amount of console gamers who practically demand outstanding visuals; not to mention it's a point of pride for Crytek to oblige.

Bottom line, there is a lot of pressure to produce a fantastic-looking game, which means they WILL sacrifice other measures which you or I consider more important.
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Alex Blacke
 
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Post » Sun May 13, 2012 6:29 pm

@ MMAMickey

I think we have to wait and see.

After Crysis 1 and warhead the expectations went sky high ... after Crysis 2 iam pleased with every extra the Pcs will get.

I think it will be Dx11 from the beginning with Crysis 3... the afterwardspatching- procedure was a huge loss of reputation among Pc gamers. If they increase and optimisie the PC version with DX11 and heavy use of detailtextures and POM... i will have nothing to moan about Crysis 3 -) optically.
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Shannon Lockwood
 
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Post » Sun May 13, 2012 10:38 am

how can we expect the same on pc like the first crysis, when the golden build will be made on the console? The level design can never be the same on console as it is on pc. They will make it bigger with load sections, but never the same as the pc version of part 1. And if they make the build on pc first, the consoles will suffer from this. So dont expect anything like part 1, but more the same like part 2 but this time with nice dx11 from the start and not 3 months later.

If they should decide to make the MP more like the MP from Far cry1 that will be a plus, but the console needs this COD type MP. Dont ask me why. Damn, the mp from FC1 kicked ass1 :)
That is sooooo wrong... You can realize the same size of maps on consoles as on pc. The Crysis port proofed that. Man can the PC elite pls stop that falimg and hating against consoles? Its so annoying here.

took them six years, 2 generations of continues development of their CE - software and still the whole game had be toned down like hell. Dont gimma this crap that it finally runs on a 360. I am 6 further with my pc and i still get consoleport to play with and most of them are in dx9. Why do AMD and Nvidia even exsist nowadays. I dont hate console dude, read before you reply. I got both of them here at home and the PS is the best one to honest. For me it is annoying to buy crappy consoleport as it for you to read these comment from pc gamer, please move along dude
Make no sense... u got both consoles and u say that u are not against them, but all what i read from ur post is "consoles svck".

I give up. This forum is so annoying and full of ignorant PC fanboys.
Some of you PC fanboys should accept change in the gaming industry. Many PC only devs are now Multiplatform. There is the money. U cant be successfull this day only on PC.
And there is no problem with that. You PC babys are crying and crying. Ok Crytek created C2 for Consoles first, it was they first Console project. They learned from it. The Console crowd got Crysis1! And it runs fine and looked nice on consoles too. You even dont know how c3 will pay out. Wait until you see more from the game until you cry about more how crytek ignores the PC fanboys. If u cant accept the decisions than you should think about a new Hobby.
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Britta Gronkowski
 
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Post » Sun May 13, 2012 11:49 am

snip

Funny that you should mention how "gaming is changing" and how many PC elitists are crying about it when more console games (and console-centric games) are also becoming multiplatform PC titles over the years and PC gaming revenue matches or exceeds all home console gaming revenues combined.

Funny how you also ignore the fact that Crysis 2 still has to outsell Crysis in absolute numbers, not to mention Crysis' "profit-per-sale" was much higher (lower publishing, developing and marketing costs).

Compared to Crysis, Crysis 2 was an absolute flop in every conceivable level. It's no accident PR-speak for Crysis 3 focuses significantly on a "return to Crysis form".

You can't be successful nowadays only on PC

Hard Reset, Tribes: Ascend and, most importantly, CRYSIS would like a word with you, my good sir.
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Emma Pennington
 
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Post » Sun May 13, 2012 11:06 pm

Cut Crytek some slack. Crysis 2 is the most pc game out their. And the MP (even though not a big fan) had higher self live then Crysis 1 MP.

I think they more than made up for the mistakes they committed with the DX11 patch

i think Arkham City is the most pc game out there now, at least after the first patch that let us set detail to extreme, then the second patch that smoothed things out a little.
I have no doubts Crytek can appreciate how advanced Arkham is.
I recently started playin' Crysis Warhead again, the SP is so much better than Crysis 2's, but sure the C2 MP is loads of fun.
Crysis 3 is gonna be massive, everyone should know by now Crytek's commitment, unlike the fail-train that bf3 turned out to be.
Yeah, Warface is gonna be good too. : )
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Jhenna lee Lizama
 
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Post » Sun May 13, 2012 8:29 pm

I think technically ..and especially with some Mods Crysis 2 Dx11 even eliminates Battlefield 3...
Arkham isnt really a big thing for me... its still bugged as hell with very poor performance on Dx11.Which brought very little gain of graphical detail (physx is way more spectacular in this game then the few tesselated objects)
(And im speaking of poor performance on a GTX 570 Phantom -) it sometimes drops below 25 FPS for no reason)
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Euan
 
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Post » Sun May 13, 2012 1:53 pm

The dx11 ultra upgrade was my gaming highlight of 2011, yeah the Cryengine 3 walks all over frostbite2, but you have to admit that frostbite2 /battlefield 3 has some amazing depth to the maps and the vehicles are excellent, i had some really great times with bf3 but the last patch killed it for me, too much blur caused me eye strain each time i played, it wouldn't have been so bad but i got hooked on TDM.
Arkham runs ok for me, i got a single 580 @ 890MHz, i'd like another patch for it to smooth it out further but that's just wishful thinking (the Harley Quinn dlc arrives soon and it's a story dlc that lets you play as Robin).
But yeah when it comes to quality graphics, Crytek leads.
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Jonathan Braz
 
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Post » Sun May 13, 2012 12:28 pm

Crysis 3 is gonna be massive, everyone should know by now Crytek's commitment, unlike the fail-train that bf3 turned out to be.

10 million copies sold..

game quality is subjective, sales figures are not.
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Madison Poo
 
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Post » Sun May 13, 2012 5:09 pm

Crysis 2 sold 3 million in three months. Crysis 1 + Warhead sold a combined amount of 4.5 million in 3 years. Please put your facts into perspective.
And to that, I say this..
Yeah, but it was PC only and it didn't have a bunch of fans since it was new.

They exposed it to TRIPLE the audience, spent millions more on marketing, made it far more accessible in hardware limitations and it already had a large fanbase before release; and it STILL hasn't outsold the original. If the game had been better, more of the people who bought the original would have actually purchased it; instead, about a third of them did, despite Crysis 2 hitting the £10 sale mark within months.

What do you mean by "still hasn't out sold"? Crysis 2, 10 months ago reached 3 million sales, beating Crysis's sales in 1/12 of the time with 3 times the audience and whatever amount of marketing and "fanbase" you want to attribute it with. Key point being TEN months ago. Not now, but TEN months ago.

To put into perspective how much 10 months of sales translates into, note that on opening, Crysis 1 only sold 86,000 copies which was massively disappointing. It sold most of its 3 million sales after the first month, as the price dropped and word of mouth was achieved.

So who knows, how much more Crysis 2 has sold ten months on from that 3 million figure date. We can only speculate.
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Louise
 
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Post » Sun May 13, 2012 7:48 pm

Crysis 3 is gonna be massive, everyone should know by now Crytek's commitment, unlike the fail-train that bf3 turned out to be.

10 million copies sold..

game quality is subjective, sales figures are not.


Sales figures are due to the corporate monster EA marketing the game like there was no tomorrow, good let em' have the bf3, they can keep it, over. Suppression and random deviation, over, wtf, over.
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Roberta Obrien
 
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Post » Sun May 13, 2012 11:32 am

Crysis 3 is gonna be massive, everyone should know by now Crytek's commitment, unlike the fail-train that bf3 turned out to be.

10 million copies sold..

game quality is subjective, sales figures are not.

ROFL COD sold more than both, but we all know that COD was the biggest fail of the year
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meghan lock
 
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Post » Sun May 13, 2012 10:53 am

Crysis 2 sold 3 million in three months. Crysis 1 + Warhead sold a combined amount of 4.5 million in 3 years. Please put your facts into perspective.
And to that, I say this..
Yeah, but it was PC only and it didn't have a bunch of fans since it was new.

They exposed it to TRIPLE the audience, spent millions more on marketing, made it far more accessible in hardware limitations and it already had a large fanbase before release; and it STILL hasn't outsold the original. If the game had been better, more of the people who bought the original would have actually purchased it; instead, about a third of them did, despite Crysis 2 hitting the £10 sale mark within months.

What do you mean by "still hasn't out sold"? Crysis 2, 10 months ago reached 3 million sales, beating Crysis's sales in 1/12 of the time
Crysis sold over 3million copies.

..and at the time the Crysis 2 '3million' figure was released all those months ago, it was copies shipped not copies sold.
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Susan
 
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Post » Sun May 13, 2012 8:37 pm

Crysis 3 is gonna be massive, everyone should know by now Crytek's commitment, unlike the fail-train that bf3 turned out to be.

10 million copies sold..

game quality is subjective, sales figures are not.

ROFL COD sold more than both, but we all know that COD was the biggest fail of the year
In our opinions, yes. But popular opinion disagrees in many cases.

What they do have at least is a well-supported and fully-working multiplayer..
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Hannah Whitlock
 
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Post » Mon May 14, 2012 1:39 am

-everyody hates COD
-selling ovepriced DLC's isn't really "well supporting"
-awful hit detection and host migrations are far from a "working multiplayer"
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IM NOT EASY
 
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Post » Mon May 14, 2012 1:36 am

Gotta disagree on the "fully working multiplayer" of COD, i've seen the gameplay (happy i didn't buy that game) And the issues are gamebreaking, and the OP weapons which make the game linear and boring.
Not to mention that they work with an ancient engine which generate dated graphics, no framerate problems for them, that is laziness at its finest.
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Hope Greenhaw
 
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Post » Sun May 13, 2012 7:25 pm

Think this has run it's course.

Thanks!
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Ladymorphine
 
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