crysis 2 (fake) 3d?

Post » Fri Dec 31, 2010 2:10 pm

I play with 3d glasses since 1 year and half and after 1 hour playing crysis 2 in 3d i've started noticing that there's something strange, first sign was the performance, 44fps in 2D and 40fps in 3d? WHAT? i was positively surprised about performance but there must be something strange, as all games in 3d loses about 40% fps and this one less than 10%?
then i've searched a bit on the net and now is clear, world is not 3d, hud is 3d and for the world there's a sort of "shift" that creates a 3d effect but it's more near to a 2d to 3d conversion than to a real "dual camera" 3d.

This explains also the strange distortion around the weapon and near the monitor borders, as you have not information on what's behind the weapon when is shifted so there's that "approximation".

I can see the reason of this strange 3d you have implemented in this game, xbox360 is not the newest console, and in order to have a good 3d without playing at 10 fps you have invented this hybrid 3d technique that is really fast and uses very low resources.

I want to congratulate to crytek programmers for this achievement as also myself i have been cheated by this at first.

Now the question, do we (PC GAMERS) really need this kind of surrogate 3d ? i love to play at higher fps and the effect is not bad, but i'm sure that a proper 3d is another story.

Maybe with a real 3d i should lower some details to have a nice framerate with my current config, but i prefer much more to play it in a real 3d without those artifacts, and with the ability to set higher depth than now.
And we can always buy another card and do a sli, that is my current wishlist for the future.

Any Chance to have a real 3d for this game in the future and leave this technique for consoles only ??

i've never been able to play any crytek game properly in 3d, the first crysis and warhead had unfortunately some wrong depth issues on shadows and some other things, so to play in 3d i had to turn off a lot of features, for crysis 2 not wrong depths but wrong 3d ? :)

thanks for reading and sorry for my english ;)
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Fri Dec 31, 2010 10:04 am

Well considering James Cameron said the 3D in Crysis 2 is on par with Avatar, I think you are talking ****. :)
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Fri Dec 31, 2010 7:29 am

Well considering James Cameron said the 3D in Crysis 2 is on par with Avatar, I think you are talking ****. :)

James Cameron also thought Avatar was a good movie, so i think he is talking ****.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri Dec 31, 2010 5:55 am

Well considering James Cameron said the 3D in Crysis 2 is on par with Avatar, I think you are talking ****. :)

James Cameron also thought Avatar was a good movie, so i think he is talking ****.

And Avatar is a critically acclaimed film considered somewhat to be a master piece by multiple major critics, has recieved high scores, awards, and strong audience feedback, so i think you are talking ****.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Fri Dec 31, 2010 1:11 pm

Well considering James Cameron said the 3D in Crysis 2 is on par with Avatar, I think you are talking ****. :)

James Cameron also thought Avatar was a good movie, so i think he is talking ****.

And Avatar is a critically acclaimed film considered somewhat to be a master piece by multiple major critics, has recieved high scores, awards, and strong audience feedback, so i think you are talking ****.

and most of those critics are criticized for having to low of standards.

Problems with Avatar:
Its yet another anti american film (WAY TO MANY OF THOSE)
Story has been done WAY to many times
Acting svckS MAJOR BALLS!!!!
Main character is as about as convincing as a rock claiming its a banana
and i predicted the whole movie the first tailor i saw of it.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Fri Dec 31, 2010 12:04 pm

Does Crysis 2 not transform into 3D by the graphics driver properly?
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Fri Dec 31, 2010 10:24 am

and most of those critics are criticized for having to low of standards.

Problems with Avatar:
Its yet another anti american film (WAY TO MANY OF THOSE)
Story has been done WAY to many times
Acting svckS MAJOR BALLS!!!!
Main character is as about as convincing as a rock claiming its a banana
and i predicted the whole movie the first tailor i saw of it.

You really have such an eloquent way with words. ALmost like you have mastered the English language. Makes your opinion seem much more valid than most other people's.

Actually Avatar is an old story but the way it was presented is what makes it a really good film.

And every story has been told many times , slightly differnt each time.

The magnificent seven = Seven Samurai
Matrix = Terminator

And is it really anti american to show how greedy corporations hurt the enviroment? wasnt the main character and hero American?
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Fri Dec 31, 2010 7:40 am

can we stay in topic please i don't care about what james cameron says to be honest
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Fri Dec 31, 2010 11:40 am

Does Crysis 2 not transform into 3D by the graphics driver properly?

unfortunately no, it's the first game with a custom 3d technique, done basically for the consoles, and honestly i prefer the "standard" one, this one is a low quality version a bit faked.

maybe give that as option ? for lower spec pcs ?

User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Fri Dec 31, 2010 5:14 am

Lol loving the impact my comment made. Boom.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri Dec 31, 2010 12:49 pm

and most of those critics are criticized for having to low of standards.

Problems with Avatar:
Its yet another anti american film (WAY TO MANY OF THOSE)
Story has been done WAY to many times
Acting svckS MAJOR BALLS!!!!
Main character is as about as convincing as a rock claiming its a banana
and i predicted the whole movie the first tailor i saw of it.

You really have such an eloquent way with words. ALmost like you have mastered the English language. Makes your opinion seem much more valid than most other people's.

Actually Avatar is an old story but the way it was presented is what makes it a really good film.

And every story has been told many times , slightly differnt each time.

The magnificent seven = Seven Samurai
Matrix = Terminator

And is it really anti american to show how greedy corporations hurt the enviroment? wasnt the main character and hero American?

clearly you did not understand the movie if you think the anti american part was about greedy corporations. It was anti american because it attempted (BUT FAILED) to show how sweet and innocent the Indians were before we took their land. When in actuality the brutality of the Indian culture was worse than that of the United Stated, which the movie clearly did not show.

Also it attempted but still failed at showing the United states only invades countries for oil, in other words he attempted to show that the Iraq war was unjustified and we are only there for oil. Which is ****. Also invading countries for a resources like oil is perfectly reasonable to invade a country.

And just FYI The world runs on oil whether or not you like it.

And no crap that every story has been done before, but when it is as predictable as Avatar that is what tells me the movie svcked. I should not be able to figure out every character and there backgrounds, as well as the whole story within just 20 minutes into the movie.

People are just svckered into the "oooo" & "AHHHH" of the special effects (Which were not that great) and forget about the story. All anti American aside the movie was terrible. BTW I am not against anti American movies, for example I loved Full Metal Jacket.

And to finish, YES the way you articulate the language you were born to speak can make you opinion more valid than another. Having a knowledge of the language you are born to speak shows you have an education and tells the reader that you may know what you are talking about. Again that is an assumption to the reader but most of the time its true.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Dec 31, 2010 12:34 am

All kinds of 3D methods are fake for different reasons, they are all tricks that rely on humans having two eyes
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Fri Dec 31, 2010 9:39 am

All 3D is fake, it's called having a 2D screen.

Anything that increases performance is a good thing.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri Dec 31, 2010 6:12 am





Also invading countries for a resources like oil is perfectly reasonable to invade a country.

And just FYI The world runs on oil whether or not you like it.
.
I dont know what to think of that statement of yours.If thats reasonoble,i think you have a very fukked up way of reasoning loads of bollocs
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Thu Dec 30, 2010 10:01 pm

The guys said something about 3d... LETS TALK ABOUT AVATAR AND THE USA, WOOOOOO *drool* *collapses from braindamage*

On topic:
I would honestly like to see that for myself sometimes, since I too was wondering how they did it on the XBox.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Fri Dec 31, 2010 1:17 am

who the **** uses 3d glasses ? couple $ bucks for getting my eyes **** up isnt a good deal.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Dec 31, 2010 7:06 am

who the **** uses 3d glasses ? couple $ bucks for getting my eyes **** up isnt a good deal.

****ing up your eyes is only an extra, it's a rather mind blowing experience as it is.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Thu Dec 30, 2010 10:19 pm

I would honestly like to see that for myself sometimes, since I too was wondering how they did it on the XBox.

xbox ps3 or pc crysis 2 uses the same 3d technique for all platform, i'm just scared about this method cause i don't want it to became a standard for the future as is not 3d as it should be, is like watching a movie in a real 3d or watching a movie in a 2d to 3d conversion even if is done well.

in fact when i play some games in 3d (like gta, or assassin's creed) if you exagerate a bit with the depth some 3d models appears so real that it looks like they are a plastic reproduction of that.

this does not happen with this technique

and 3d is fun, at least for me, and i've never had any issue with my eyes, nor any headeache or wathever, played for very long time with glasses, like 5 hours consecutively....
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Thu Dec 30, 2010 11:23 pm

3D just doesn't look 3D for me :/
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Fri Dec 31, 2010 9:48 am

Hello,

To get back to yhe main subject, i read somewhere on the web a thing about this 3d, and they said you could enable 3d mode from the game, but also from the nvidia drivers or the nvidia 3d Vision receiver. maybe trying to enableit from the driver could make it different?
i couldn't say because i dont play in 3d.
I hope it will fix your 3d effects

ps: i saw on another forum that there were diffrent 3d mode you could activate on crysis 2, maybe you could try or search for them?

(Sorry for my english, i hope i didn't make too many mistakes but i'm french^^)

PS2: i apologizes, but it seems 3d tech employed and devlopped by crytek create the second image from the first one whereas 3d vision from nvidia create 2 different frame.
so it's absolutely not the same technique.
but you still can change effects this way (look above) ^^

PS3^^: i found on 3D vision blog a list of command you could put in your config.cfg; here it is:
variable: g_stereoIronsightEyeDistance
type: float type: float
current: 0.0064 Courant: 0,0064
help: Distance of eyes when in ironsight Aide: La distance des yeux lors de ironsight

variable: g_stereoIronsightWeaponDistance variable: g_stereoIronsightWeaponDistance
type: float type: float
current: 0.375 courant: 0,375
help: Distance of convergence plane when in ironsight Aide: La distance du plan de convergence en matière de ironsight

variable: hud_stereo_icon_depth_multiplier variable: hud_stereo_icon_depth_multiplier
type: float type: float
current: 1 actuelles: 1
help: ... Aide: ...

variable: hud_stereo_maxDist variable: hud_stereo_maxDist
type: float type: float
current: 10 actuelle: 10
help: ... Aide: ...

variable: hud_stereo_minDist variable: hud_stereo_minDist
type: float type: float
current: 0.1 actuelle: 0,1
help: ... Aide: ...

variable: hud_stereo_multiplier variable: hud_stereo_multiplier
type: float type: float
current: 1 actuelles: 1
help: ... Aide: ...

variable: hud_stereo_objective_icon_depth variable: hud_stereo_objective_icon_depth
type: float type: float
current: 500 actuelle: 500
help: ... Aide: ...

variable: r_StereoDevice variable: r_StereoDevice
type: int type: int
current: 100 actuelle: 100
help: Sets stereo device (only possible before app start) appareil stéréo jeux (seulement possible avant le début de cette appli): aide
Usage: r_StereoDevice [0/1/2/3/4] Utilisation: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default) 0: Pas de support stéréo (par défaut)
1: Frame compatible formats (side-by-side, interlaced, anaglyph) 1: Cadre formats compatibles (side-by-side, entrelacé, anaglyphe)
2: HDMI 1.4 (PS3 only) 2: HDMI 1.4 (PS3 uniquement)
3: Stereo driver (PC only, NVidia or AMD) 3: pilote stéréo (PC seulement, Nvidia ou AMD)
4: Dualhead (PC only, two projectors or iZ3D screen) 4: DualHead (PC seulement, deux projecteurs ou iZ3D écran)
100: Auto-detect device for platform 100: Auto-détection dispositif de plate-forme

variable: r_StereoEyeDist variable: r_StereoEyeDist
type: float type: float
current: 0.02 actuelle: 0,02
help: Maximum separation between stereo images in percentage of the screen. Aide: séparation maximale entre les images stéréo en pourcentage de l'écran.

variable: r_StereoFlipEyes variable: r_StereoFlipEyes
type: int type: int
current: 0 actuelle: 0
help: Flip eyes in stereo mode. Aide: Flip yeux en mode stéréo.
Usage: r_StereoFlipEyes [0=off/1=on] Utilisation: r_StereoFlipEyes [0 = off / 1 = on]
0: don't flip 0: ne retournez pas
1: flip 1: flip

variable: r_StereoGammaAdjustment variable: r_StereoGammaAdjustment
type: float type: float
current: 0.12 actuelle: 0,12
help: Additional adjustment to the graphics card gamma correction when Stereo is enabled. Aide: ajustement additionnel à la correction gamma graphiques carte lorsque stéréo est activé.
Usage: r_StereoGammaAdjustment [offset]0: off r_StereoGammaAdjustment [offset] 0:: Utilisation hors

variable: r_StereoHudScreenDist variable: r_StereoHudScreenDist
type: float type: float
current: 0.5 actuelle: 0,5
help: Distance to plane where hud stereo parallax converges to zero. Aide: La distance à l'avion où HUD parallaxe stéréo converge vers zéro.
If not zero, HUD needs to be rendered two times. Si ce n'est pas zéro, HUD doit être rendu à deux reprises.

variable: r_StereoMode variable: r_StereoMode
type: int type: int
current: 0 actuelle: 0
help: Sets stereo rendering mode. Aide: Définit le mode de rendu stéréo.
Usage: r_StereoMode [0=off/1/2] Utilisation: r_StereoMode [0 = off/1/2]
1: Dual rendering 1: le rendu double
2: Post Stereo 2: stéréo Post

variable: r_StereoNearGeoScale variable: r_StereoNearGeoScale
type: float type: float
current: 0.65 actuelle: 0,65
help: Scale for near geometry (weapon) that gets pushed into the screen Aide: Echelle pour la géométrie proche (arme) qui est poussé dans l'écran

variable: r_StereoOutput variable: r_StereoOutput
type: int type: int
current: 0 actuelle: 0
help: Sets stereo output. Aide: Règle la sortie stéréo. Output depends on the stereo monitor Sortie dépend de l'écran stéréo
Usage: r_StereoOutput [0=off/1/2/3/4/5/6] Utilisation: r_StereoOutput [0 = off/1/2/3/4/5/6]
0: Standard 0: Standard
1: IZ3D 1: iZ3D
2: Checkerboard (not supported on X360) 2: damier (non pris en charge sur X360)
3: Above and Below (not supported) 3: Au-dessus et ci-dessous (non supporté)
4: Side by Side 4: Side by Side
5: Line by Line (Interlaced) 5: ligne par ligne (entrelacé)
6: Anaglyph 6: anaglyphe

variable: r_StereoScreenDist variable: r_StereoScreenDist
type: float type: float
current: 0.25 actuelle: 0,25
help: Distance to plane where stereo parallax converges to zero. Aide: Distance au plan parallaxe stéréo où converge vers zéro.

variable: r_StereoStrength variable: r_StereoStrength
type: float type: float
current: 1 actuelles: 1
help: Multiplier which influences the strength of the stereo effect. Aide: multiplicateur qui influe sur la force de l'effet stéréo.

User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Fri Dec 31, 2010 4:02 am

...When in actuality the brutality of the Indian culture was worse than that of the United Stated, ...

...Also invading countries for a resources like oil is perfectly reasonable to invade a country...

(I had to reply to this)
I feel pity for idiots like you!

btw: I would like to play in 3D but I don't have 3D glasses :(
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Thu Dec 30, 2010 10:14 pm

i hear lots of people who cant use 3d proper atm, mabey crytek needs to fix a few things first, before you can see the real 3d that crysis 2 have.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Fri Dec 31, 2010 12:13 am

and most of those critics are criticized for having to low of standards.

Problems with Avatar:
Its yet another anti american film (WAY TO MANY OF THOSE)
Story has been done WAY to many times
Acting svckS MAJOR BALLS!!!!
Main character is as about as convincing as a rock claiming its a banana
and i predicted the whole movie the first tailor i saw of it.it attempted (BUT FAILED) to show how sweet and innocent the Indians were before we took their land. When in actuality the brutality of the Indian culture was worse than that of the United Stated
May i ask more explanation?
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Fri Dec 31, 2010 9:28 am

May i ask more explanation?

not here please we don't need flames
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri Dec 31, 2010 12:27 am

Hello,

To get back to yhe main subject, i read somewhere on the web a thing about this 3d, and they said you could enable 3d mode from the game, but also from the nvidia drivers or the nvidia 3d Vision receiver. maybe trying to enableit from the driver could make it different?
i couldn't say because i dont play in 3d.
I hope it will fix your 3d effects

ps: i saw on another forum that there were diffrent 3d mode you could activate on crysis 2, maybe you could try or search for them?

(Sorry for my english, i hope i didn't make too many mistakes but i'm french^^)

PS2: i apologizes, but it seems 3d tech employed and devlopped by crytek create the second image from the first one whereas 3d vision from nvidia create 2 different frame.
so it's absolutely not the same technique.
but you still can change effects this way (look above) ^^

PS3^^: i found on 3D vision blog a list of command you could put in your config.cfg; here it is:
variable: g_stereoIronsightEyeDistance
type: float type: float
current: 0.0064 Courant: 0,0064
help: Distance of eyes when in ironsight Aide: La distance des yeux lors de ironsight

variable: g_stereoIronsightWeaponDistance variable: g_stereoIronsightWeaponDistance
type: float type: float
current: 0.375 courant: 0,375
help: Distance of convergence plane when in ironsight Aide: La distance du plan de convergence en matière de ironsight

variable: hud_stereo_icon_depth_multiplier variable: hud_stereo_icon_depth_multiplier
type: float type: float
current: 1 actuelles: 1
help: ... Aide: ...

variable: hud_stereo_maxDist variable: hud_stereo_maxDist
type: float type: float
current: 10 actuelle: 10
help: ... Aide: ...

variable: hud_stereo_minDist variable: hud_stereo_minDist
type: float type: float
current: 0.1 actuelle: 0,1
help: ... Aide: ...

variable: hud_stereo_multiplier variable: hud_stereo_multiplier
type: float type: float
current: 1 actuelles: 1
help: ... Aide: ...

variable: hud_stereo_objective_icon_depth variable: hud_stereo_objective_icon_depth
type: float type: float
current: 500 actuelle: 500
help: ... Aide: ...

variable: r_StereoDevice variable: r_StereoDevice
type: int type: int
current: 100 actuelle: 100
help: Sets stereo device (only possible before app start) appareil stéréo jeux (seulement possible avant le début de cette appli): aide
Usage: r_StereoDevice [0/1/2/3/4] Utilisation: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default) 0: Pas de support stéréo (par défaut)
1: Frame compatible formats (side-by-side, interlaced, anaglyph) 1: Cadre formats compatibles (side-by-side, entrelacé, anaglyphe)
2: HDMI 1.4 (PS3 only) 2: HDMI 1.4 (PS3 uniquement)
3: Stereo driver (PC only, NVidia or AMD) 3: pilote stéréo (PC seulement, Nvidia ou AMD)
4: Dualhead (PC only, two projectors or iZ3D screen) 4: DualHead (PC seulement, deux projecteurs ou iZ3D écran)
100: Auto-detect device for platform 100: Auto-détection dispositif de plate-forme

variable: r_StereoEyeDist variable: r_StereoEyeDist
type: float type: float
current: 0.02 actuelle: 0,02
help: Maximum separation between stereo images in percentage of the screen. Aide: séparation maximale entre les images stéréo en pourcentage de l'écran.

variable: r_StereoFlipEyes variable: r_StereoFlipEyes
type: int type: int
current: 0 actuelle: 0
help: Flip eyes in stereo mode. Aide: Flip yeux en mode stéréo.
Usage: r_StereoFlipEyes [0=off/1=on] Utilisation: r_StereoFlipEyes [0 = off / 1 = on]
0: don't flip 0: ne retournez pas
1: flip 1: flip

variable: r_StereoGammaAdjustment variable: r_StereoGammaAdjustment
type: float type: float
current: 0.12 actuelle: 0,12
help: Additional adjustment to the graphics card gamma correction when Stereo is enabled. Aide: ajustement additionnel à la correction gamma graphiques carte lorsque stéréo est activé.
Usage: r_StereoGammaAdjustment [offset]0: off r_StereoGammaAdjustment [offset] 0:: Utilisation hors

variable: r_StereoHudScreenDist variable: r_StereoHudScreenDist
type: float type: float
current: 0.5 actuelle: 0,5
help: Distance to plane where hud stereo parallax converges to zero. Aide: La distance à l'avion où HUD parallaxe stéréo converge vers zéro.
If not zero, HUD needs to be rendered two times. Si ce n'est pas zéro, HUD doit être rendu à deux reprises.

variable: r_StereoMode variable: r_StereoMode
type: int type: int
current: 0 actuelle: 0
help: Sets stereo rendering mode. Aide: Définit le mode de rendu stéréo.
Usage: r_StereoMode [0=off/1/2] Utilisation: r_StereoMode [0 = off/1/2]
1: Dual rendering 1: le rendu double
2: Post Stereo 2: stéréo Post

variable: r_StereoNearGeoScale variable: r_StereoNearGeoScale
type: float type: float
current: 0.65 actuelle: 0,65
help: Scale for near geometry (weapon) that gets pushed into the screen Aide: Echelle pour la géométrie proche (arme) qui est poussé dans l'écran

variable: r_StereoOutput variable: r_StereoOutput
type: int type: int
current: 0 actuelle: 0
help: Sets stereo output. Aide: Règle la sortie stéréo. Output depends on the stereo monitor Sortie dépend de l'écran stéréo
Usage: r_StereoOutput [0=off/1/2/3/4/5/6] Utilisation: r_StereoOutput [0 = off/1/2/3/4/5/6]
0: Standard 0: Standard
1: IZ3D 1: iZ3D
2: Checkerboard (not supported on X360) 2: damier (non pris en charge sur X360)
3: Above and Below (not supported) 3: Au-dessus et ci-dessous (non supporté)
4: Side by Side 4: Side by Side
5: Line by Line (Interlaced) 5: ligne par ligne (entrelacé)
6: Anaglyph 6: anaglyphe

variable: r_StereoScreenDist variable: r_StereoScreenDist
type: float type: float
current: 0.25 actuelle: 0,25
help: Distance to plane where stereo parallax converges to zero. Aide: Distance au plan parallaxe stéréo où converge vers zéro.

variable: r_StereoStrength variable: r_StereoStrength
type: float type: float
current: 1 actuelles: 1
help: Multiplier which influences the strength of the stereo effect. Aide: multiplicateur qui influe sur la force de l'effet stéréo.

thanks for this i'll try those commands as soon as i can, maybe we can override that technique and let crysis 2 uses standard 3d ? it would be great!!
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Next

Return to Crysis