Crysis 1 - First Time Player Issues

Post » Tue Nov 29, 2011 8:21 am

Hello, I just bought Crysis 1 (as I am a console gamer and have never had a powerful enough PC), and as I begin to get more into the game, I have some problems with the game...

- Armor Mode is Useless

It really is. It protects you from like three or four bullets and then is gone. Compared to Crysis 2's armor mode, it's just like a fifth of it.

- Walking Speed

You walk way too slow. I can't get anywhere soon without using the speed mode (which is awesome, by the way) but when you're trying to conserve energy, it just makes the game painstaking and annoying.

- The SCAR

I'm only a few levels into the game, and the SCAR is just annoying. Why? Because there's no ammo for it! Why can't I just use the same ammo as the FY71? One might say I can just use the FY71 instead... but I don't want to. It's too inaccurate and has a smaller clip, so why do I have to use it? Isn't the whole point of the game to play to your style with the Nanosuit? I just wish there was more freedom with the weapon selection. Perhaps later on when there's American forces in the game, there will be more ammo, but regardless, there should be ammo for the gun that you bloody start out with.

- Enemy Eyesight

My current checkpoint is literally right in the middle of a dozen guys. I can kill them, yes, but then I go on into like 40 guys that I can't see through long distances and foliage, but they can see me somehow. They also seem to be able to always see me when I'm cloaked.

And for the record, I'm playing on Normal.

If there is any way this can be changed, please let me know. And keep in mind I'm not one of those "This game svcks and so does (insert game developer name here)", no, I'm just frustrated is all.
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kat no x
 
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Post » Tue Nov 29, 2011 5:31 am

Armour Mode: You will have to use cover, and use cloak "hit and run" tactics rather than "stand in the open taking on 5 guys and a vehicle at once" tactic. This is simply a more difficult game than Crysis 2

Speed: there are vehicles littered all over the place to get from A to B quickly and conserve energy. ALso energy repleneshes rather quickly compared to the PC original, and you can use speed longer than in original too

SCAR: i would also like more SCAR ammo, its a much better looking and more satisfying weapon than the FY71, but then thats how this game always was, there was alot more SCAR ammo in Warhead tho.

Enemy eyesight: I haven't played much, but in the opening level I was able to be seen AND SHOT through massive boulders on the shoreline. I can only advise to shoot from one location, cloak and flank, using prone and cover to replenish energy until you are behind them and shoot em in the back, rinse and repeat.

The only way to change anything is to change difficulty
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Oceavision
 
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Post » Mon Nov 28, 2011 10:38 pm

Sunny, the Nanosuit is supposed to make you superhuman not "a little better than human". I dig that that's the feelign they wanted to give to Crysis 1 but after playing crysis 2 and having that feel of "power" playing crysis 2 makes you feel kinda nerfed. I agree the feeling Crysis 2 gives is more satisfying, if I wanted to play a non-superhuman-feeling game I'd be playing GoW, CoD or BF..not Crysis

I already expressed my opinion on cloak. I dig they wanted to make the game harder but Cloak is almost useless...KPA sometimes just see you a mile away through foliage and in pitch blackness while cloaked...I am more bummed by the lack of nanovision and enemy tagging

Lack of universal ammo crates is rather dumb, limited ammo for certain weapons does not add to tactics, it simply forces you to switch to a weapon that fills the same niche category (but you like less) while keeping the same tactics......in other words the only thing that changes is that you are using a weapon you like less thus enjoying yourself less.
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Peetay
 
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Post » Tue Nov 29, 2011 12:20 am

Well, it is Nanosuit 1 right? it should feel nerfed compared to Nanosuit 2.

ALso in this version of nanosuit 1 cloak doesn't drain as fast, it has longer speed mode and faster recharge than the original PC Nanosuit 1.

One thing i will say is that power jump doesn't feel like it gives as much lift as the original.

I DON'T agree that nanosuit 2/Crysis 2 is more satisfying. Nanosuit 2 made everything too easy in my opinion. Finishing Crysis 2 on the hardest difficulty was too easy, mostly with the increased power of cloak.

Cloak seems useful enough to me, make sure you are not being seen while entering cloak as they will be able to follow you. The AI in Crysis 2 was hopeless, they wouldn't notice you standig in front of them alot of the time. The KPA are much more switch on, and makes for a more satisfying game IMO.

Do you guys want Crysis 1 or not? coz these complaints make the PC crowd sound right in saying console players can't hack their games!

I am in agreement about Scar ammo tho.
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CArlos BArrera
 
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Post » Mon Nov 28, 2011 11:29 pm

Well, it is Nanosuit 1 right? it should feel nerfed compared to Nanosuit 2.

ALso in this version of nanosuit 1 cloak doesn't drain as fast, it has longer speed mode and faster recharge than the original PC Nanosuit 1.

One thing i will say is that power jump doesn't feel like it gives as much lift as the original.

I DON'T agree that nanosuit 2/Crysis 2 is more satisfying. Nanosuit 2 made everything too easy in my opinion. Finishing Crysis 2 on the hardest difficulty was too easy, mostly with the increased power of cloak.

Cloak seems useful enough to me, make sure you are not being seen while entering cloak as they will be able to follow you. The AI in Crysis 2 was hopeless, they wouldn't notice you standig in front of them alot of the time. The KPA are much more switch on, and makes for a more satisfying game IMO.

Do you guys want Crysis 1 or not? coz these complaints make the PC crowd sound right in saying console players can't hack their games!

I am in agreement about Scar ammo tho.

Totally agree with what your saying. Of course the Nanosuit 1.0 is supposed to feel "nerfed" compared to the Nanosuit 2.0. I mean if it didn't wouldn't that just make no sense whatsoever?! As for the not enough Scar ammo thing, what did you expect? I mean your playing as Americans who just happen to use American gear. When you arrive on the island Prophet tells his team you're trying not to be noticed. If that being the case then the gear you arrive with along with the Tactical Attachment you have should very much be sufficient. I mean the game is supposed to make you feel like your in a dire situation when everything is going completely wrong and the entire world could be at stake.... I'm sorry if you don't have enough Scar ammo. Like the KPA would just coincidently use the exact same gear as RAPTOR squad. They're supposed to be very very highly trained men who can deal with situations like that and use different gear on the fly.... Also it's not INVISIBILITY in Crysis 1 it's an "experimental camouflage device". So if enemies with good AI see you sometimes it might just be what your doing at that moment and not the Cloakings problem.

Geez I'm a PC and PS3 gamer and I've never heard someone complain about somethings that actually make the game more realistic. The game's a mix between post-modern era military and sci-fi. Your not some kind of super hero who can just eat bullets and can chug across a huge island and "oh hey that's great that they have exactly the right kind of ammo I need!"........ MY GOD! guess "I'm just frustrated is all".

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Dylan Markese
 
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Post » Mon Nov 28, 2011 4:26 pm

Sunny, the Nanosuit is supposed to make you superhuman not "a little better than human". I dig that that's the feelign they wanted to give to Crysis 1 but after playing crysis 2 and having that feel of "power" playing crysis 2 makes you feel kinda nerfed. I agree the feeling Crysis 2 gives is more satisfying, if I wanted to play a non-superhuman-feeling game I'd be playing GoW, CoD or BF..not Crysis

I already expressed my opinion on cloak. I dig they wanted to make the game harder but Cloak is almost useless...KPA sometimes just see you a mile away through foliage and in pitch blackness while cloaked...I am more bummed by the lack of nanovision and enemy tagging

Lack of universal ammo crates is rather dumb, limited ammo for certain weapons does not add to tactics, it simply forces you to switch to a weapon that fills the same niche category (but you like less) while keeping the same tactics......in other words the only thing that changes is that you are using a weapon you like less thus enjoying yourself less.
First of all, the theme of Crysis 1's nanosuit was not "Post Human Warrior" like it was in Crysis 2.
It's more of a "Marine with a Highly Advanced BattleSuit" kind of thing.

Second, cloak depends on movement more than timespan in Crysis 1. Crouch or move very slowly to preserve cloak time. Think tactically. Seriously, you guys begged and begged for Crysis and now that you have it, you think it's too hard. And the SCAR is less plentiful because the island is in Asia and you're not gonna find a US Army standard weapon in a place occupied by the Korean army.

And you CAN tag enemies, by the way. Hover over them with the binoculars and they'll glow red on lower difficulties. Also nanovision wasn't in Crysis in the first place.
Also, the game uses the Nanosuit 1, so OF COURSE IT'S WEAKER THAN NANOSUIT 2.
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Taylrea Teodor
 
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Post » Tue Nov 29, 2011 1:43 am

Sunny, the Nanosuit is supposed to make you superhuman not "a little better than human". I dig that that's the feelign they wanted to give to Crysis 1 but after playing crysis 2 and having that feel of "power" playing crysis 2 makes you feel kinda nerfed. I agree the feeling Crysis 2 gives is more satisfying, if I wanted to play a non-superhuman-feeling game I'd be playing GoW, CoD or BF..not Crysis

I already expressed my opinion on cloak. I dig they wanted to make the game harder but Cloak is almost useless...KPA sometimes just see you a mile away through foliage and in pitch blackness while cloaked...I am more bummed by the lack of nanovision and enemy tagging

Lack of universal ammo crates is rather dumb, limited ammo for certain weapons does not add to tactics, it simply forces you to switch to a weapon that fills the same niche category (but you like less) while keeping the same tactics......in other words the only thing that changes is that you are using a weapon you like less thus enjoying yourself less.
First of all, the theme of Crysis 1's nanosuit was not "Post Human Warrior" like it was in Crysis 2.
It's more of a "Marine with a Highly Advanced BattleSuit" kind of thing.

Second, cloak depends on movement more than timespan in Crysis 1. Crouch or move very slowly to preserve cloak time. Think tactically. Seriously, you guys begged and begged for Crysis and now that you have it, you think it's too hard. And the SCAR is less plentiful because the island is in Asia and you're not gonna find a US Army standard weapon in a place occupied by the Korean army.

And you CAN tag enemies, by the way. Hover over them with the binoculars and they'll glow red on lower difficulties. Also nanovision wasn't in Crysis in the first place.
Also, the game uses the Nanosuit 1, so OF COURSE IT'S WEAKER THAN NANOSUIT 2.

Finally somebody understands what I'm talking about. PLEASE CRYTEK bring Crysis Warhead to consoles also. Not all console gamers are "frustrated" idiots. I mean c'mon no Scar ammo on an island in North Korea WOW. Yeah I also had no idea what he was talking about when he said he couldn't tag enemies because you certainly can. Heck that's even an achievement.
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Tikarma Vodicka-McPherson
 
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Post » Tue Nov 29, 2011 1:23 am

^^ dude.........go watch the "second chance" video again before you say the nanosuit does not make you into a superhero-like character

Furthermore, it's not about realism but about versimilitude. If I wanted a very realistic game I'd not be playing Crysis. I played through Crysis with no problem, I do not find it too hard ......I had to adjust the playstyle because of how the nanosuit 1 worked but I was not stumped, that said to me Crysis 2 felt more satisfying feeling-wise when it came to the nanosuit mesuring up to normal soldiers.

Also.....Soldiers being able to follow my "shimmer" when I cloak RIGHT infront of them is OK...no problem with that....but KPA seeing me several feet away, in the foliage and in the dark is plain ridiculous. the Scar issue is an issue of Realism VS Fun. it is more fun to people to use weapons they like, plain and simple...

Sure Nanosuit one is obviously not as advanced as Nanosuit 2, still I'm entitled to fill nerfed, that said Speed mode is Faster yes but it was demonstrated on a youtube vid that the speed is virtually the same but the different FoV makes it look slower in Crysis 2...I cannot speak about recharge times

and an FYI......Cloak drained faster in crysis 2 depending on movement as well.
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Tom Flanagan
 
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Post » Mon Nov 28, 2011 11:01 pm

Well, it is Nanosuit 1 right? it should feel nerfed compared to Nanosuit 2.

ALso in this version of nanosuit 1 cloak doesn't drain as fast, it has longer speed mode and faster recharge than the original PC Nanosuit 1.

One thing i will say is that power jump doesn't feel like it gives as much lift as the original.

I DON'T agree that nanosuit 2/Crysis 2 is more satisfying. Nanosuit 2 made everything too easy in my opinion. Finishing Crysis 2 on the hardest difficulty was too easy, mostly with the increased power of cloak.

Cloak seems useful enough to me, make sure you are not being seen while entering cloak as they will be able to follow you. The AI in Crysis 2 was hopeless, they wouldn't notice you standig in front of them alot of the time. The KPA are much more switch on, and makes for a more satisfying game IMO.

Do you guys want Crysis 1 or not? coz these complaints make the PC crowd sound right in saying console players can't hack their games!

I am in agreement about Scar ammo tho.

Totally agree with what your saying. Of course the Nanosuit 1.0 is supposed to feel "nerfed" compared to the Nanosuit 2.0. I mean if it didn't wouldn't that just make no sense whatsoever?! As for the not enough Scar ammo thing, what did you expect? I mean your playing as Americans who just happen to use American gear. When you arrive on the island Prophet tells his team you're trying not to be noticed. If that being the case then the gear you arrive with along with the Tactical Attachment you have should very much be sufficient. I mean the game is supposed to make you feel like your in a dire situation when everything is going completely wrong and the entire world could be at stake.... I'm sorry if you don't have enough Scar ammo. Like the KPA would just coincidently use the exact same gear as RAPTOR squad. They're supposed to be very very highly trained men who can deal with situations like that and use different gear on the fly.... Also it's not INVISIBILITY in Crysis 1 it's an "experimental camouflage device". So if enemies with good AI see you sometimes it might just be what your doing at that moment and not the Cloakings problem.

Geez I'm a PC and PS3 gamer and I've never heard someone complain about somethings that actually make the game more realistic. The game's a mix between post-modern era military and sci-fi. Your not some kind of super hero who can just eat bullets and can chug across a huge island and "oh hey that's great that they have exactly the right kind of ammo I need!"........ MY GOD! guess "I'm just frustrated is all".

Hey! Why you quoting me as an example of people complaining about this stuff. MY ENTIRE POST DEFENDS THE GAME!! I only comment that I wouyld have liked to use the Scar more, I'm not complaining tho!!!

As for Scar ammo, I fully accept that in a realistic situation you won't have ammo crates all around at your disposal, only problem with that argument tho is that when you play as Psycho in Warhead, you have access to Scar ammo all the way through the game. That happens at the same time Nomad is scrounging around for Fy71 ammo.
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Pat RiMsey
 
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Post » Tue Nov 29, 2011 1:43 am

Well, it is Nanosuit 1 right? it should feel nerfed compared to Nanosuit 2.

ALso in this version of nanosuit 1 cloak doesn't drain as fast, it has longer speed mode and faster recharge than the original PC Nanosuit 1.

One thing i will say is that power jump doesn't feel like it gives as much lift as the original.

I DON'T agree that nanosuit 2/Crysis 2 is more satisfying. Nanosuit 2 made everything too easy in my opinion. Finishing Crysis 2 on the hardest difficulty was too easy, mostly with the increased power of cloak.

Cloak seems useful enough to me, make sure you are not being seen while entering cloak as they will be able to follow you. The AI in Crysis 2 was hopeless, they wouldn't notice you standig in front of them alot of the time. The KPA are much more switch on, and makes for a more satisfying game IMO.

Do you guys want Crysis 1 or not? coz these complaints make the PC crowd sound right in saying console players can't hack their games!

I am in agreement about Scar ammo tho.

Totally agree with what your saying. Of course the Nanosuit 1.0 is supposed to feel "nerfed" compared to the Nanosuit 2.0. I mean if it didn't wouldn't that just make no sense whatsoever?! As for the not enough Scar ammo thing, what did you expect? I mean your playing as Americans who just happen to use American gear. When you arrive on the island Prophet tells his team you're trying not to be noticed. If that being the case then the gear you arrive with along with the Tactical Attachment you have should very much be sufficient. I mean the game is supposed to make you feel like your in a dire situation when everything is going completely wrong and the entire world could be at stake.... I'm sorry if you don't have enough Scar ammo. Like the KPA would just coincidently use the exact same gear as RAPTOR squad. They're supposed to be very very highly trained men who can deal with situations like that and use different gear on the fly.... Also it's not INVISIBILITY in Crysis 1 it's an "experimental camouflage device". So if enemies with good AI see you sometimes it might just be what your doing at that moment and not the Cloakings problem.

Geez I'm a PC and PS3 gamer and I've never heard someone complain about somethings that actually make the game more realistic. The game's a mix between post-modern era military and sci-fi. Your not some kind of super hero who can just eat bullets and can chug across a huge island and "oh hey that's great that they have exactly the right kind of ammo I need!"........ MY GOD! guess "I'm just frustrated is all".

Hey! Why you quoting me as an example of people complaining about this stuff. MY ENTIRE POST DEFENDS THE GAME!! I only comment that I wouyld have liked to use the Scar more, I'm not complaining tho!!!

As for Scar ammo, I fully accept that in a realistic situation you won't have ammo crates all around at your disposal, only problem with that argument tho is that when you play as Psycho in Warhead, you have access to Scar ammo all the way through the game. That happens at the same time Nomad is scrounging around for Fy71 ammo.

....... I was quoting you saying I agreed with what you were saying. I was talking about the OP.

Crysis Warhead takes place from the events of Onslaught to Ascension. At that point there are already many many more US forces on the island as apposed to when Nomad and the rest of RAPTOR squad first arrived. As you get to the later events of Crysis there is more Scar ammo as there should be just like there should be in Crysis Warhead.

@crimzontearz: the Second Chance video is Crysis 2 and Nanosuit 2.0. I'm talking about Crysis 1 and Nanosuit 1.0.
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Spaceman
 
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Post » Mon Nov 28, 2011 11:49 pm

Finally somebody understands what I'm talking about. PLEASE CRYTEK bring Crysis Warhead to consoles also. Not all console gamers are "frustrated" idiots. I mean c'mon no Scar ammo on an island in North Korea WOW. Yeah I also had no idea what he was talking about when he said he couldn't tag enemies because you certainly can. Heck that's even an achievement.

I'm not an idiot. I mean I understand why there'd be no SCAR ammo, but it's a bloody video game--giving you a weapon and then giving you no ammo for it is just stupid. The Gauss rifle even gets more ammo than the SCAR.

I also understand the fact that the Nanosuit 1 isn't as good as the Nanosuit 2, but the Armor mode still feels useless. I just beat the game, and all throughout it felt like Armor Mode was just a vein effort to save my life.

There's nothing wrong with realism/challenge, but when the challenge is about powers that don't help much, then it just makes it ridiculous. The whole point of the powers are to give you an advantage so that you can be a one man army, so when they aren't functional, it just makes it feel like any other average shooter.

I think this is a great game--but just not as good as Crysis 2. If you think I'm just a raving moron, then bite me, I still can't wait for Crysis 3.
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A Lo RIkIton'ton
 
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Post » Mon Nov 28, 2011 5:22 pm

Armour is your default mode, it does not reduce your mobility as Nanosuit 2.0 do, so don't expect it to be as strong as 2.0

Running speed, Change to your Speed mode and don't sprint. Your walking speed in Speed mode is almost as fast as running in normal.

The SCAR? Use FY71, Submachine gun, Gauss other gun instead because SCAR is a default weapon for USMC, which you are fighting against Koreans and Aliens which don't use SCAR.

Cloaking in Nanosuit 1.0 is not as good as Crystallizing Cloak System in 2.0 because they still can see the electric currents running on your suit. An it's jungle.
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Matt Bee
 
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Post » Tue Nov 29, 2011 5:58 am

Finally somebody understands what I'm talking about. PLEASE CRYTEK bring Crysis Warhead to consoles also. Not all console gamers are "frustrated" idiots. I mean c'mon no Scar ammo on an island in North Korea WOW. Yeah I also had no idea what he was talking about when he said he couldn't tag enemies because you certainly can. Heck that's even an achievement.

I'm not an idiot. I mean I understand why there'd be no SCAR ammo, but it's a bloody video game--giving you a weapon and then giving you no ammo for it is just stupid. The Gauss rifle even gets more ammo than the SCAR.

I also understand the fact that the Nanosuit 1 isn't as good as the Nanosuit 2, but the Armor mode still feels useless. I just beat the game, and all throughout it felt like Armor Mode was just a vein effort to save my life.

There's nothing wrong with realism/challenge, but when the challenge is about powers that don't help much, then it just makes it ridiculous. The whole point of the powers are to give you an advantage so that you can be a one man army, so when they aren't functional, it just makes it feel like any other average shooter.

I think this is a great game--but just not as good as Crysis 2. If you think I'm just a raving moron, then bite me, I still can't wait for Crysis 3.

I get you a lot more in this post than your OP. I just don't feel that the armor mode is an issue in Crysis 1 nor was the lack of Scar ammo. But I get what your saying. I thought Crysis 1 was every bit as good as Crysis 2 though. Seeing Crysis Warhead come to consoles would be great IMO.
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Khamaji Taylor
 
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Post » Tue Nov 29, 2011 4:36 am

Crysis 1 tips: Play on Easy, don't cloak, use FY71.... Btw. That's why Crysis 1 isn't for consoles!
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DAVId MArtInez
 
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Post » Tue Nov 29, 2011 3:26 am

yes, hence me saying I like that feel better

it is all matter of feelings
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Jade
 
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Post » Mon Nov 28, 2011 4:39 pm

The N1 DID make you feel superhuman, but it was well balanced with the fact that people could also kill you. You were immensely strong and fast, and able to speed through water and leap out on to boats, you just couldn't act like a bullet sponge.

In Crysis 2 it's pretty damn difficult to die if you're not an idiot, even on the hardest difficulty.
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Lory Da Costa
 
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Post » Tue Nov 29, 2011 12:37 am

yes, but since I obviously had to play the games in reverse order now I feel nerfed using the nanosuit 1
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Ladymorphine
 
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Post » Mon Nov 28, 2011 8:30 pm

Nanosuit 1 is not a nerfed version, it just another style of Nanosuit. You may get use to it soon. Don't think that this N1 is worse that N2. Get use to cheetah running speed in Speed mode, strength of superhero in Strength mode. And to play decently, you have to change your suit mode very often.

Cheers!
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Gavin boyce
 
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Post » Mon Nov 28, 2011 6:29 pm

Armour is your default mode, it does not reduce your mobility as Nanosuit 2.0 do, so don't expect it to be as strong as 2.0

Running speed, Change to your Speed mode and don't sprint. Your walking speed in Speed mode is almost as fast as running in normal.

The SCAR? Use FY71, Submachine gun, Gauss other gun instead because SCAR is a default weapon for USMC, which you are fighting against Koreans and Aliens which don't use SCAR.

Cloaking in Nanosuit 1.0 is not as good as Crystallizing Cloak System in 2.0 because they still can see the electric currents running on your suit. An it's jungle.

Raptor team is not USMC, it's Army......least that's what the wiky says
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Hilm Music
 
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Post » Tue Nov 29, 2011 5:15 am

i reached the final level i killed the exosuit alien and when the mother ship comes up i destroy the 4 turrets then helena says about the tac gun but i cant get it even if i reload the mission any solution??
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Brentleah Jeffs
 
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Post » Tue Nov 29, 2011 2:04 am

And this is exactly why Crysis Console was half doomed to begin with, Crysis 2 was dumbed down and way too easy compared to the original. Even the console port is easier, with speed mode enhanced along with the cloak decreasing slower etc.

The lack of SCAR ammo is due to you being on an occupied NK island. Furthermore, ammo was never an issue...if you use single shot and place your shots. Armour mode is weaker coz you're not rambo, you just think you could be due to Crysis 2's ridiculous Armour and Cloak modes. If you want a story explanation, it's due to it being the Nanosuit 1 in Crysis and the 2 in Crysis 2. If you want a game point of view, its since Crysis 2 was dumbed down, streamlined, more forgiving and easier than the original.

Still, i do hope players appreciate the original for what it is, but i fear Crysis 2 will have too much of an impact on the original to make people see what made it so great.
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Beulah Bell
 
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Post » Mon Nov 28, 2011 9:37 pm

ITT: Terrible FPS players.
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Kirsty Wood
 
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