[Suggestions] Crysis 3: Gameplay Movements

Post » Thu Nov 11, 2010 4:55 pm

Crysis 3: Gameplay Movement
In all honesty, I wish for more mobility in Crysis 3, enabling a much more fluid and smooth gameplay which would revolutionize first person shooters today. It would also stand that the new Crysis 3 Nanosuit would offer a wide range of movement and abilities unlike the first two. I am drawing from a combination of Gears of War Engine, Crysis Engine, and Mirror Edge that would create a unique feeling to First Person Shooters that plaque game designer. This would definitely make gameplay much more interesting and intense of players could mimic movements in real life.

Basic movements I want include Prone Position, Kneeling Position, Rolling, Sliding, Wall Leaping, Power Jumping, Crawling, Crouching, Wall Running, and Sprinting.

Environment Interactions such as Picking Up or Dropping Weapon, taking Cover against Walls or Barricades, Hanging from Ledge or Pipes, Climbing Pipes or Ladders, Power Kicking Cars or Objects, Ramming through Windows or Doors, Leaning over Ledges or Guard Rails to Fire, Leaning from Cover or Vehicles to Fire, Ripping off Vehicle Doors or Armor Doors as Shields, Vault over Long Obstacles, Grabbing and Throwing Objects at Enemies, and Ripping Off Mounted Weapons to Use.

AI or Players Interaction such as grabbing AI or player by throat, kicking AI or player, punching AI or player, throwing AI or player, disarm the AI of weapon, Counter Kicks or Punches from AI or Player, and Use AI or Player’s Body as Shield.


Basic Movement Notes: While sliding, wall running, or power jumping players are able to fire their weapons, but accuracy is hindered. Players will also be able to kick while sliding. Kneeling and prone position will increase accuracy of weapons. Players won’t be able to shot while rolling, wall Leaping, crawling, and sprinting.

Environment Interaction Notes: Players hanging, vaulting, holding a shield, or leaning may fire at enemies, but their movements are hindered. Leaning against wall or cover should place player in third person mode like Gears of War. When vaulting over long obstacles, they will slide across and able to fire while doing so.

AI or Players Interaction Notes: Players that are grabbed can get a chance to break free by dealing a couple of kicks or punches to their aggressor. Players using an AI or Player’s body as a shield, they may continue to fire. Disarming is only limited to Campaign, only if players has no weapon.
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Katie Pollard
 
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Post » Thu Nov 11, 2010 1:13 pm

I like most of these, except for the grabbing in multiplayer.
Feels abusable, and I'm not too fond of quicktime sequences.
I really want the ability to shoot while choke holding somebody back, too.
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Milagros Osorio
 
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Post » Thu Nov 11, 2010 3:20 pm

ha i didn't even notice there was going to be a Crysis 3 lol
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Lyndsey Bird
 
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Post » Thu Nov 11, 2010 8:11 am

Nice, nice... This would be awesome! Espacially ripping off a door as a shield. For that, I'd recommend, that players get a pistol in their hands, if they have none... Wow, now I want Crysis 3!!
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Blessed DIVA
 
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