Hear hear. Now, I would go into the various reasons as to why I think Crysis 2 is a disappointing game for the PC besides it offering the prettiest looks that only DX9 can afford (which even there it fails in some aspects), but that's a whole new topic all together.
As for this topic, while I think the lighting and other graphical features in Crysis are absolutely stunning, something tells me it just wouldn't fit the atmosphere of an Elder Scrolls game. Crysis strives for realism, while most Elder Scrolls games are usually made with a nice mix of realism and fantasy. I believe the devs should just continue on their current path and, instead of striving for MAXIMUM REALISM, should strive for something unique. Something that sets Skyrim apart from other games, yet has it stand out and possibly over them.
If you're talking about how the devs should just ditch their current middleware and use Crytek's, then I hope you don't mind the game being delayed another year or so while they revert off of all the hard work they did over the past 5 years re-writing nearly everything for the Creation Engine.
And besides, if you're getting it for PC and want it to look more like Crysis/Crysis 2, then you can just mod it that way. I'm quite certain that Skyrim having DX11 support, no matter how limited it is, will open all kinds of possibilities for graphical mods.
You make very good points :thumbsup:
It's kind of strange Crysis 2 only has DX 9, but I guess Crytek have their reasons. They know a thousand times more about economy, running a big company and how to make graphics and games than we do.
Whether Crysis 2's lighting would fit for Skyrim, I say this: Of course TES should have a unique lighting. It's Tamriel, not Earth. BUT, the core of how lighting works should still be like Crysis's. To enhance a certain tone or feeling fitting for a region (like Skyrim) is best done by colour gradings and such. How lighting works (where it's supposed to be bright and where it's not supposed to be bright, how brigh etc...) should be the same. Skyrim is low-fantasy. The sun is still acting like a sun. And how that reacts to objects should still be the same. But as I said, the tone and atmosphere should be much more different through colour grading and such.
I'm glad Bethesda is doing their own engine. It's something to be proud of. It's definitely not perfect (you can see that from how lighting works imo...), but it's a really good start. No engine is perfect from the start, and it will be interesting to see how future BGS games turn out with it. It will be interesting to see the Creation Engine improve bit by bit. Cryengine 3 is really good, but if you look at some other games which use it as well, they definitely don't look as stunning as Crysis 1 and 2. So I believe that a lot depends on how you use the engine and it features, even though the engine itself matters too of course.
It's good that Skyrim has DX11 support. DX11 makes the lighting slightly better. It can also really improve performance, allowing us for us to max out more before starting to lag. I just want to clarify though that even though Skyrim got DX11 support (without really taking advantage of it...
), it would take years before a Skyrim Graphics Extender come. It might even never come. Timeslip made the foundation for both MGE and OBGE as far as I know. I'm not sure what has happened to him, but I do know he's really good at stuff like that. Perhaps some of the OBGE team can make things work as well. But surely will take time and many bug-tests.
It's not an easy task to add in DX features into a game as a modder, as you basically have to hack it. Tessellation is probably something we can forget about. When I asked shademe about it, he said (if I remember correctly) it would take way too much time and would need to change very single texture/mesh in the game for it.