Crysis 2 has very very high res textures!!!!

Post » Thu Jun 02, 2011 11:55 pm

if u go in game and look to a texture that looks washed away keep pressing q "armor mode" so u can go on and off constantly,u will see the true res textures,if someone could figure out how can we enable this without go in and out of armour mode that would be awesome
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Cody Banks
 
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Post » Fri Jun 03, 2011 11:14 am

...

It's an overlay called 'sharpening' being applied to your entire view.

There was an option in Sanbox 2 to apply the sharpening filter, that is all it is. It has NOTHING to do with the texture...

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Vicki Blondie
 
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Post » Fri Jun 03, 2011 8:11 am

..so how do you turn up the sharpening coz this makes a clear difference.
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Shannon Lockwood
 
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Post » Fri Jun 03, 2011 2:46 am

yeah i didnt know that,but that sharpening effect does make a huge difference
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Syaza Ramali
 
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Post » Thu Jun 02, 2011 10:37 pm

"low res"
http://img638.imageshack.us/i/lowres.jpg/

"high res"
http://img703.imageshack.us/i/highress.jpg/
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Darlene Delk
 
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Post » Fri Jun 03, 2011 7:43 am

"low res"
http://img638.imageshack.us/i/lowres.jpg/

"high res"
http://img703.imageshack.us/i/highress.jpg/
Thats a decent diffrence there.
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Jordyn Youngman
 
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Post » Fri Jun 03, 2011 12:22 am

OP you obviously dont understand what leeham720 said
not high rez

Thats a decent diffrence there.
Yea of sharpening and contrast
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Miranda Taylor
 
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Post » Fri Jun 03, 2011 5:14 am

i've put high res and low res between " just to make a point i did understand what leeham720 said
but u need to recognize all of that sharpening looks awesome
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cosmo valerga
 
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Post » Fri Jun 03, 2011 9:17 am

just disable antialiasing, it makes on extreme settings whole screen blurry, textures looks worse too, commands to disable aa:
r_UseEdgeAA=0
r_PostMSAA=0
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Laura Tempel
 
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Post » Fri Jun 03, 2011 7:50 am

disabling aa makes the game really bad looking,there must be a way to crank up the sharpening
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naome duncan
 
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Post » Fri Jun 03, 2011 4:32 am

Sharpening does not equal texture resolution.
Sharpening DOES NOT equal texture resolution.
SHARPENING. DOES. NOT. EQUAL. TEXTURE. RESOLUTION.

You must be new to PC gaming. Really new.
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Tania Bunic
 
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Post » Fri Jun 03, 2011 11:21 am

if you are an nvidia user, you can create a custom rendering profile in the nvidia control panel. For crysis 2 (which i beat in less than 5 hours and well, hate) i played with 16xQ anti aliasing and 16x Supersample, made the game look how its suppose to. Of course im runnign SLI, single card users will only be able to force 8x supersampling, but that still rules.

Ill be making a youtube vid soon for Crysis 2, until then check out my crysis 1 vids on youtube with custom rendering profiles to see what im talkin about. search for "bennnman"
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Hairul Hafis
 
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Post » Thu Jun 02, 2011 10:36 pm

I took some screenshots of what he's talking about:

(open first link in new tab, and then copy/paste the second link into that tab, and open that one... Use back/forward in browser to compare.)

http://img851.imageshack.us/img851/2723/crysis22011032622510452.png (normal)
http://img864.imageshack.us/img864/9789/crysis22011032622510641.png (armor)

http://img291.imageshack.us/img291/9982/crysis22011032622512706.png (normal)
http://img171.imageshack.us/img171/3540/crysis22011032622512957.png (armor)

http://img94.imageshack.us/img94/2287/crysis22011032623103950.png (normal)
http://img194.imageshack.us/img194/5148/crysis22011032623104319.png (armor)

Decide for yourself, but I see a difference. Even the gun looks more detailed, especially around the fingerprint on the reflex sight. If this is something that could be applied permanently in the CFG, I would be all for that.
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MatthewJontully
 
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Post » Fri Jun 03, 2011 11:36 am

It's sharpening.

The textures are no higher in resolution. When you look down your weapon sights, your view of what's in front of you get's blurry, like you focus on your signts and not the target or skybox objects.
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BaNK.RoLL
 
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Post » Fri Jun 03, 2011 4:00 am

It was explained perfectly in post #2

>this topic is still going

I love this place because the stupidity of people makes me angry.
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Kira! :)))
 
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Post » Fri Jun 03, 2011 4:26 am

Hehe.
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Sherry Speakman
 
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Post » Thu Jun 02, 2011 11:53 pm

Ummm, I never once in my post said that they are higher res. textures, did I?

A lot of you need to grow up, and stop being so ignorant. Seriously.
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Jarrett Willis
 
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Post » Fri Jun 03, 2011 2:21 am

i posted my autoexec file this morning. you could use that . but you will have to dig thru the forums to find it thou

my post was called Qberts autoexec for graphical enhancement .

look it up and enjoy
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Alberto Aguilera
 
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Post » Thu Jun 02, 2011 10:47 pm

If you think that is sharpening, I have a bridge in Brooklyn that I would like to sell you.

Sharpening is an artificial enhancement made to an image, or texture, and that is not what is happening here. What is happening here is one filter is being removed, and another filter being applied.

I'm not sure what kind of filter is being replaced, some kind of blur or depth of field probably. But then your getting the hexagon filter of the armor replacing the blur or whatever the other filter is.

So the overall effect is an apparent increase in the sharpness of the picture.

So please stop calling people stupid, especially when you don't seem to know, or understand what is going on either.
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Hope Greenhaw
 
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Post » Fri Jun 03, 2011 1:10 am

Who cares what it is, the non Armor vision looks so much detailed and even though i'd say tis sharpening process might bring some aliasing on textures, the difference is like normal view and viewing through a beer bottle.

I'll try disabling all the AA and use MLAA instead. It's also a good idea to turn off all the blur nonsense.
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Laura Simmonds
 
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Post » Thu Jun 02, 2011 8:30 pm

Wow, not sure how I didn't notice this sooner. Maybe it's because Armor Mode svcks... anyway, this is awesome and I hope there's a way to make it permanent through cvars.
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Richard
 
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