Crysis 2 HUD wobble

Post » Thu Aug 27, 2009 12:53 am

Not sure whether this has been posted/discussed here before. Is there a forum search feature? If so where?

But I really really do hope Crytek is NOT going to include the HUD wobble when you run/walk, in the final game. That thing is meant to be part of the suit's friggen visor, and that does not wobble on the wearers head.
Also for the HUD to move outwards a bit when you zoom/aim, what's the deal there? What's the point??
Like I said, HUD, Heads Up Display, is fixed to the visor that the suit wearers view to the outside world is through (or displayed upon, not sure whether the suit visor is an internal display or see-thru display).

But anyway, just gives the effect that the suit wearer's head can bounce around inside the suit, which would be fine for a HUD on a car or aircraft or similar vehicle, or a suit like a MECH, but not a suit like the nano2. I've never seen any indication of the suit or visor bouncing around on top of the wearer from any 3rd person animations, and my eyes certainly don't bounce around inside my head, nor do any sunglasses or ski goggles I'm wearing for that matter.

So.... At least I hope you can turn the feature off.


Honestly, unrealistic and distracting.
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saharen beauty
 
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Post » Wed Aug 26, 2009 3:47 pm

It's a less risky substitute for proper head bobbing. There'll almost certainly be a console command to change it. I like it, though.
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El Goose
 
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Post » Wed Aug 26, 2009 3:14 pm

No there isn't a forum search feature, you just kinda have to skim the thread titles to see what's already been discussed.

The HUD should not move outwards at all when you aim down the sight of your weapon, that I agree with.

I don't see the point in it.
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Rinceoir
 
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Post » Wed Aug 26, 2009 6:34 pm

only see inertia when i sight here, HUD fine, jus checked ? so now confused. also blew some stuff up while I was checkin lmao. :D
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Motionsharp
 
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Post » Wed Aug 26, 2009 12:44 pm

I still dunno about it though, I guess I've no complaints as long as it can be turned off. But my head bobs in relation to my body, not my vision, this is like eyes bobbing in your head.

I guess I see what you mean tho, camera wobble is hard to do right, perhaps even consumes taxes performance.

Just seems detached, out of sync. I guess you end up getting used to or tuning out these things. Maybe with the PC version the camera will or have the option to be fixed to the avatars head rather than floating inside it. Maybe it just moves too much when running or walking for my liking, I don't mind it during explosions tho, everything shakes in explosions.
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WTW
 
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Post » Wed Aug 26, 2009 9:45 am

LOL Guss600 if that means what I think it means, I'm green dude, green with envy!!
Hahahaha
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cassy
 
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Post » Wed Aug 26, 2009 1:14 pm

>> loves to blow things up, but only blew up two tanks this occasion, smashed my tank into other tank, thus locking turrets, placed demo pack on other tank, strolled calmly away, and pressed that button.<< BOOOM lol. :D
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Star Dunkels Macmillan
 
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Post » Wed Aug 26, 2009 6:31 pm

I personaly LOVE the HUD wobble, I think it is very immersive and unique! HUD spread while zooming in is just fine and I see it as a pro, rather than a con. I think that HUD wobble is realistic because of your eye movement and the simple fact that no helmet is perfectly snug.
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JESSE
 
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Post » Wed Aug 26, 2009 12:34 pm

the reason it exists is because , im guessing, the helmets don't fit 100% and so while the helmet is attached to the suit and doesnt "Shake" your HEAD does. i like it, not sure what you mean about zoom part about it tho...havnt been able to find a video where they're not spray n praying cuz they're all freaking xbox gameplay with what i assume is aim-assist
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sarah simon-rogaume
 
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Post » Thu Aug 27, 2009 12:01 am

Dudes dudes, I'm gonna dig up the past here, Crysis Warhead, the Korean General captures Psycho and gets out the nanosuit calibration tool, as he states, "too tight, and it is highly uncomfortable, but too loose, and it tears the skin from your flesh".

He talks about this due to the nanosuit sitting a micro amount just above the wearers skin, all the theory behind this was all based on nanotechnology, and the suit being the '2nd skin' it is, and being able to cutaneously (through the skin) deliver drug stimulants like what creates speed mode. This nano-drug delivery system was all pretty clear in the original Crysis' opening sequence, you can search for this cut scene on youtube I'm sure.

Also the goggles or visors are like a ski mask, you regularly see nanosuit soldiers remove their mask to reveal the face below, and the suit helmet is like a wetsuit hoodie, skin tight. You can also make out the strap that holds the mask to the suit. Maybe nanosuit 2 is different to nano1 in that respect, I dunno, silly if it is.

I loved how much realistic nanotech theory was adopted into crysis, I've studied a fair bit of nanotech truths and concepts at uni, and a snug fitting suit goes along with that theory. All the nanosuit concepts so far have been about a skin tight armour. It's a synthetic muscle overlay designed to cooperate with and complement the wearers own muscles.

I am starting to see how it may have been decided to be a better option compared to camera wobble, as Blablah said. Performance reasons I think are highly likely. But it gives a weird floaty feeling that is not consistent with the true to life 'sudden jolts' that other parts of the game incorporate. Perhaps it just needs to be less fluid and more jolty. Perhaps they took a poll and everyone preferred it, I still hope you can disable it. I don't need a movement indicator, I know when Im walking. If I can see my gun move when I run, if I can look down and see my feet, then this is what I call First Person Perspective.

And please don't start arguing that the nanosuit helmet does not fit snug, look at any pic of any of the characters in a nanosuit with the facemask off, that is one snug fitting helmet.
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Ashley Tamen
 
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Post » Wed Aug 26, 2009 11:14 pm

^^ what he said , still playing both Crysis n Crysis warhead, i know all the points raised re: fitting, and totally agree :D, > goes to blow up some more stuff<
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Baby K(:
 
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Post » Wed Aug 26, 2009 10:07 pm

To elaborate, the whole scientific theory behind why a suit sitting too far from the skin would tear it from the wearers flesh, is that a fabric able to deliver nanoparticulate drugs through the microscopic pores on your skin would develop an intermolecular bond with the skin. The same atomic forces that bind atoms within a molecule. These forces are much stronger than gravity or even electromagnetic forces, and all the theory holds true to the way they conceptualized the nanosuit.
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Ray
 
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Post » Thu Aug 27, 2009 12:23 am

The wobble is related to where you eyes would be focused. Your eyes(and thus the characters eyes) would theoretically be focused on whatever is in the center of the field of vision. In this case, the reticle.

My only suggestion to simulate what it would look like would be to put a hat one, stick a pencil up on one side and walk around, noticing the apparent bobble of the pencil relative to your head despite it being "attached." Your eyes naturally want to maintain focus on an object, and because of your natural movement as you walk, this entails moving your eyes up, down and side to side in an attempt to keep the object in focus. Theoretically, with a HUD, this would make an apparent bobble occur.

It isn't the head itself bobbling relative to the HUD, it is the eyes moving to compensate for your body moving up and down.
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sunny lovett
 
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Post » Thu Aug 27, 2009 1:17 am

MonkMorkins, you sir, are COMPLETELY CORRECT!
It's very important to note that the human neck, and eyes, do a very efficient job at compensating for the bodys movements.
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Ysabelle
 
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Post » Wed Aug 26, 2009 11:50 am

I like the effect, the same thing happens when you wear a helmet. The scratches and dirt in the visor woobles, but not what you are looking at.
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Queen
 
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