Crysis MP infomation

Post » Wed Aug 15, 2012 11:14 pm

http://uk.ign.com/articles/2012/08/15/crysis-3s-multiplayer-makes-you-feel-hunted


Looks like we now have seperate bars for each suit power and we can drive a Pinger

More varied than Crysis 1, less linear than Crysis 2 and with an aesthetic that melds the most interesting aspects of both, Crysis 3 is one of the more interesting upcoming shooters of next year. Charles was impressed by its single-player on Monday, and its take-back-the-jungle theme extends into its multiplayer in a new game mode that encapsulates everything that’s unique about this third entry in the series: Hunter.

We saw a quick few minutes of Hunter mode at EA’s Gamescom press conference, but it’s impossible to really know what a multiplayer mode is like before you play it. But Hunter is these things: tense, terrifying, and very, very satisfying. In an 8- to 16-player game, two players begin as Hunters in powerful nanosuits – silent, invisible, deadly, wielding the game’s signature compound bows – and the rest are CELL operatives, vulnerable and conspicuous, who crash-land inside the nanodome covering the overgrown New York City.

Every time a Hunter takes down one of the soldiers, they too become a Hunter, until there are nine compound-bow-wielding assassins versus three terrified soldiers hiding out in some corner of the map, staring in panic at the rain water pooling on the forest floor in fearful expectation of seeing their pursuers’ footprints. To win as a Hunter, all the CELL operatives must be eliminated. For the CELL team to win, just one person has to survive for two minutes.

The tension and fear that you experience as a soldier makes it one of the most intense FPS multiplayer modes I’ve played in a long time.

It might sound like stalking around as the Hunter would be loads more fun, but trust me, the tension and fear that you experience as a soldier makes it one of the most intense FPS multiplayer modes I’ve played in a long time. Watching the clock count down to zero as your proximity alarm is going crazy and hunters are closing in on you is a terrifying experience. Never has crouching behind something been so much fun.

As a soldier, you have very limited ammo, and the fact that you can’t really see your opponents means that you’re tempted to spray bullets at everything that looks like it might be moving, which very quickly leaves you with no defence against them. Very quickly, my fellow players and I learned that teaming up is by far the most effective tactic, finding somewhere on the map with only two or three possible entrances and posting two or three guards at each one. EMP grenades mess with the hunters’ active camouflage for long enough to let you see where they are and, hopefully, eliminate them, but you only have one or two of those each, so there’s strength in numbers.

You can pick up and use bits of the environment like car doors as shields, too. One of the best moments of my play session was when I was cowering all alone in a room, behind a shield, listening to my proximity alarm beep faster and faster, and accidentally flung the thing across the room – whereupon it hit and killed an invisible hunter who had been about to fire an arrow into my face. From then on, the riot shield became my weapon of choice. Turned out I was much more effective as a coward than I was as a hunter.

Teaming up is by far the most effective tactic, finding somewhere on the map with only two or three possible entrances and posting two or three guards at each one.

Multiplayer has always been a key part of Crysis, and naturally some old favourite modes return as well, including straightforward deathmatches/team deathmatches and Crysis’ own take on Capture the Flag, called Crash Site. In Crash Site, alien pods land at random points on the map, and your team has to claim them for as long as possible before they explode and the next one arrives somewhere else. It’s a very fast-paced, violent mode that shows the nanosuit off at its full capabilities.

There are now separate energy bars for sprinting, camouflage, armour boosting and other nanosuit superpowers, meaning you can sprint like hell across a map and leap across impossible gaps to reach a firefight without worrying about the fact that you’ll have no energy left to power your armour when you get there. Stop and stand still for a minute during a Crash Site match and you’ll see suited-up superheroes flying all over the place, leaping between foliage-covered buildings and slide-kicking each other into walls.

Crash Site’s newest selling point is the ability to actually drive the Pingers – alien mechs, basically. He chaos that erupts when one of these appears on the map is spectacular. Alien weapons can be found around the place, too, on strategically-hidden dead Ceph aliens in corners of the map; find one, and you can be very disruptive indeed when you rock up to the next crash site.

Crysis 3 will have 12 maps and 8 different game modes altogether when it launches in February next year. It’ll support 16 players on PC and 12 on consoles, and Crytek is dedicating its resources to making sure its servers will be totally stable by that time. It’s good to see that the multiplayer is still as resolutely Crytek’s own as the single-player has always been.
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Bitter End
 
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Post » Thu Aug 16, 2012 12:45 pm

For realz?

That's insane.. Driving Pingers? Yeah sure why the hell not! :D

Also: "You can pick up and use bits of the environment like car doors as shields, too."

Wow. xD
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Philip Lyon
 
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Post » Thu Aug 16, 2012 12:01 am

There are now separate energy bars for sprinting, camouflage, armour boosting and other nanosuit superpowers, meaning you can sprint like hell across a map and leap across impossible gaps to reach a firefight without worrying about the fact that you’ll have no energy left to power your armour when you get there.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!

Seriously, this is so much win... SO MUCH WIN. I hope this extends to the Single Player experience.

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Wayland Neace
 
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Post » Thu Aug 16, 2012 1:40 pm

There are now separate energy bars for sprinting, camouflage, armour boosting and other nanosuit superpowers, meaning you can sprint like hell across a map and leap across impossible gaps to reach a firefight without worrying about the fact that you’ll have no energy left to power your armour when you get there.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!

I'll fix that.

Image
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Jade Payton
 
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Post » Thu Aug 16, 2012 5:00 am

^^^^ Definite improvement. Thanks man ;)

"Other Nanosuit powers..."

Other Nanosuit powers that require energy? wat

This sounds interesting.
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Adriana Lenzo
 
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Post » Thu Aug 16, 2012 3:15 am

Another interesting one. :D

Crash Site’s newest selling point is the ability to actually drive the Pingers – alien mechs, basically. He chaos that erupts when one of these appears on the map is spectacular. Alien weapons can be found around the place, too, on strategically-hidden dead Ceph aliens in corners of the map; find one, and you can be very disruptive indeed when you rock up to the next crash site.

To me sounds kinda a power struggle type I believe. However, I shouldn't get too excited, it might ruin the moments. *Another news for crysis 3 comes out* OMFGOMFGOMFGOMFG!!!! I can't FUKIN WAIT FOR CRYSIS 3! OMFGOMFGOMFG!

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JAY
 
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Post » Thu Aug 16, 2012 1:44 pm

This sounds too good to be true :D
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Tiffany Holmes
 
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Post » Thu Aug 16, 2012 1:00 pm

I usually don't trust IGN so I take this with a grain of salt.
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Jeff Tingler
 
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Post » Thu Aug 16, 2012 2:56 am

Holy crap, that was IGN? I didn't check the sauce.

I agree: Take this for what it's worth, and IGN is usually not worth much.
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Add Meeh
 
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Post » Thu Aug 16, 2012 1:59 am

OMG 0_o Srsly? A Pinger? This will be huuuuge fun. The overall 8 gametypes sounds interesting, looks like we'll have a new mode besides the Hunter mode, which I'm eager to see. Working on stability of the servers' is a great point and it's really good to hear.
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A Dardzz
 
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Post » Wed Aug 15, 2012 11:28 pm

Damn, yeah, my expectations died when I read, IGN... D:
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Epul Kedah
 
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Post » Thu Aug 16, 2012 5:59 am

Nah don't be sad, it'll be a lot of fun either way.
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Antony Holdsworth
 
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Post » Thu Aug 16, 2012 10:01 am

Well these guys got to play it at gamescom right? So some of it must be true... I mean they can't exactly make up "driving pingers", can they?

About the seperate energy modes, I doubt that is true, plus I wouldn't want it like that anyway... It's never been like that before on a nanosuit so why would they do that now?
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Bethany Watkin
 
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Post » Thu Aug 16, 2012 1:40 am

Wait I thought the separate energy modes were already in crysis. :o
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carley moss
 
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Post » Thu Aug 16, 2012 8:04 am

Well this sounds surprisingly sixy! :D

Other nanosuit powers i guess would be the ability to customize your playstyle like in the SP with adjustments to particular abilities -

Image
(source - http://www.youtube.com/watch?v=FUxE4ZdedGQ - 1:17 in )

Sensor Package
25% Radar/Zoom Upgrade、25% Faster Hacking、**** Sound Boost
**** Increase to 50% (Condition: Tag 20 Targets)

Brute Force
25% Stronger Power Kick、Unlock Power Stamp (**** Smash Attack)
**** Increase Range by 25% (Condition: 10 Power Kick Kills or 10 Power Stamp Kills)

Bullet Proof
50% Bullet Impact Dampening、Bounce? Back Bullets、**** Faster Knock-Back Recovery?
**** Increase to 75% (Condition: Absorb 10,000 Damage or get knocked-back 5 Times)

Medical Monitor
25% Faster Health Regeneration、25% Critical Health Boost
**** Increase to 50% (Condition: Survive Near-death 5 Times or regenerate 5,000 Health)

I'm liking this customization thing so far.

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DarkGypsy
 
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Post » Thu Aug 16, 2012 9:26 am

Well these guys got to play it at gamescom right? So some of it must be true... I mean they can't exactly make up "driving pingers", can they?

About the seperate energy modes, I doubt that is true, plus I wouldn't want it like that anyway... It's never been like that before on a nanosuit so why would they do that now?

Because it makes the game much more dynamic. No need to worry about combat vulnerability while sprinting around. That's the point of the Nanosuit, to be empowered!

Personally, I think this is a fantastic idea.
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Flash
 
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Post » Thu Aug 16, 2012 1:25 pm

Oh stopping being so... whatever you guys are...

Even though IGN's articles can get on my nerves, a lot of their news is legit if not late in some cases. Everything I've gotten from them has held true.

Can we get a memeber of Crytek to comfirm this though?
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Marie Maillos
 
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Post » Thu Aug 16, 2012 12:28 pm

Well these guys got to play it at gamescom right? So some of it must be true... I mean they can't exactly make up "driving pingers", can they?

About the seperate energy modes, I doubt that is true, plus I wouldn't want it like that anyway... It's never been like that before on a nanosuit so why would they do that now?

Because it makes the game much more dynamic. No need to worry about combat vulnerability while sprinting around. That's the point of the Nanosuit, to be empowered!

Personally, I think this is a fantastic idea.

It is but we still have limited normal sprint and charged attacks.

Because the game HUD showed you can only go to stealth or armor mode.
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Flutterby
 
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Post » Thu Aug 16, 2012 2:59 am

Holy guacamole, the Singleplayer customization looks REALLY good.
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Katie Pollard
 
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Post » Thu Aug 16, 2012 10:48 am

Holy guacamole, the Singleplayer customization looks REALLY good.

What? Where? >_>''

Oh, nevermind **remembers to put the glasses on**.

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Latino HeaT
 
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Post » Thu Aug 16, 2012 8:33 am

Seperate Energy Bars for Suit powers, it was about time!
Driving a Pinger, awesome!

And... can we expect servers for console players as well? The lag in Crysis 2 is really killing all the fun, whoever gets to host the game gets such an advantage that he/she can easily out-power any other player.
Constant Session migrations are also a serious pain in our proverbial backside.
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suniti
 
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Post » Thu Aug 16, 2012 2:50 am

it could be possible.
in the kill cam at the end of the live demo you can see 3 new perks, it has
SUIT MODE
stealth
NAN0SUIT MODULES
can't make this one out
maximum stealth
maximum speed

the two HUD seem slightly different.
on the hunter HUD it look's like another bar under the stealth bar.
when the cell solider throws the EMP grenade they both drain.

the first perk may not need a bar here as it could be air stomp.

edit:driving a pinger maximum giggity.

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Natasha Callaghan
 
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Post » Thu Aug 16, 2012 5:09 am

I know of a certain somebody who's gonna fill up that "Speed" bar in the Suit Stats reeeeally fast...
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Damned_Queen
 
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Post » Thu Aug 16, 2012 5:52 am

Lawl @ people saying "oh, we can't trust the source, it's IGN". Yes, they have been known to give bad reviews and report rumours as fact; but this is legit. It's clear-cut info straight from an official expo. Sure, there might be some room for debate if, say, there was a Pinger on some multiplayer screens and IGN extrapolated from that. But no, this isn't conjecture, the source is completely solid and the writing leaves no room for ambiguity.

There are Pingers in multiplayer. There are 16-player matches for the PC. Fact. And I can't bloody wait.
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Marine Arrègle
 
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Post » Thu Aug 16, 2012 1:30 pm

I know of a certain somebody who's gonna fill up that "Speed" bar in the Suit Stats reeeeally fast...

+1 We are in the same club.

Now where is that sprint button.
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Phoenix Draven
 
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