Crysis 3: Leaked Interview! New aliens+weapons! C1+C2=C3

Post » Mon Dec 03, 2012 9:11 pm

An interview was posted and immediately taken down again to be withheld until 24th of April as it was too early for an interview post. I managed to find some info from the interview here:

Crytek: Crysis 3 is as wide as Crysis 1, as tall as Crysis 2
Plus: different arrow types, new Ceph enemies



Much as we adored Crysis 2, we'll admit that it lacked a certain girth in comparison to the first Crysis. The bust-up New York setting afforded plenty of things to jump on, but when it came to lateral movement, the options were limited. Crysis 3, thankfully, has other ideas.

You'll need to buy three new 70 inch monitors to appreciate the breadth on offer in this game, and that's not just some factoid I've pulled out of my arse - it's a factoid I've pulled out of my arse shortly after reading this Metro interview with senior creative director Rasmus Hojengaard, published milliseconds after the game itself went public.

"With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that," Hojengaard explained. "You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting: the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

Is this a reaction to much-voiced fan preference for Crysis 1, with its verdant island terrain? "Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 - and included in that was the more horizontal gameplay as you know it from the first Crysis.

"In other words - we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise."

Hojengaard isn't worried that the ubiquity of the Big Apple as a videogames setting will impact Crysis 3's fortunes. "We're pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it.

"It will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game - or even in a movie. Don't forget that our setting is not just a city left to its own demise - it's a city that has been artificially grown into a rainforest by help of the Nanodomes."

He also dropped a few details on the new weapons roster, and promised brand spanking new Ceph enemies who have been adapted to tropical settings. Bring on the face tentacles! We liked the face tentacles, though given time and intensive/invasive therapy, we're sure we can be persuaded to like tentacle-free faces too.

"There are several new traditional weapons but more interestingly is the fact that you'll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows - both stealthy and loud as hell.

"In terms of enemies you'll be fighting both humans and aliens - with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

Well good AI is hard to make - I think that's more likely to be the reason that it sometimes fails to deliver in certain games."

Watch out for more on Crysis 3 as and when we sneak up on a Crytek employee, hoist him by his throat and jam a shotgun up his nose.

Crysis 3: Crytek 'not so worried' about New York City fatigue
Urban rainforest themes "will create a diversity and richness not seen in a game or movie"


Crytek has shrugged off suggestions players are fed up with New York settings in games by promising that Crysis 3 will deliver a diverse "urban rainforest complete with jungles, swamps, grasslands, canyons and more".

Speaking to Metro to coincide with today's official Crysis 3 reveal, senior creative director Rasmus Hojengaard also said the shooter will feature the best elements of the first two numbered titles in the series.

Crysis 3 will see players take on the role of Prophet as he returns to New York, only to discover the city's been encased in a giant Nanodome created by the corrupt Cell Corporation. The Liberty Dome will feature seven distinct and treacherous environments dubbed the Seven Wonders.

Hojengaard said: "You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting - the New York City Liberty Dome... I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise."

On criticism of the New York setting, he added: "We're not so worried about that. New York City is a landmark city and that's the reason many games and movies play out there. To be honest it's one of the richest and most diverse locations in the US.

"We're pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it - it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game - or even in a movie.

"Don't forget that our setting is not just a city left to its own demise - it's a city that has been artificially grown into a rainforest by help of the Nanodomes."

We're planning on seeing the game later this week and chatting to some of the team making it. Are there any particular questions you'd like us to ask? Leave your thoughts below and we'll see what we can do.

Earlier today publisher EA detailed the Crysis 3 Hunter Edition. Available to pre-order now ahead of the game's spring 2013 release, it secures early to access to a number of multiplayer unlocks.
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I’m my own
 
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Post » Tue Dec 04, 2012 5:02 am

Looks interesting.

Thanks for posting it. ;)
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Racheal Robertson
 
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Post » Tue Dec 04, 2012 9:34 am

While I don't dislike the setting, it doesn't make much sense to me. It's 2047 and none of the other Ceph complexes came to life? The Ceph starship near Mars didn't do ANYTHING in the intervening decades? The Ceph may be everywhere, but they're certainly not showing it.....
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Add Me
 
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Post » Tue Dec 04, 2012 4:57 am

Does this mean C3 won't have the CoD playstyle anymore?
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Star Dunkels Macmillan
 
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Post » Mon Dec 03, 2012 11:11 pm

they may not do it, and i don't see how they will, but i really really really hope they connect the red aliens with the blue ones from the first crysis. PUHLEEZE MAKE THEM BATTLE OR SOMETHING cool PUHLEEEZE. i want more filling for those massive plot holes crysis 2 made with crysis 1. (and puhleeze add psycho and nomad somewhere). and puhleeze un-mess-up all the BAD changes that ya'll did.
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Annika Marziniak
 
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Post » Tue Dec 04, 2012 9:13 am

Sandbox is good, but the monitors I've traveled :)
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john page
 
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Post » Tue Dec 04, 2012 10:42 am

Does this mean C3 won't have the CoD playstyle anymore?

Wut? The Crysis never had a significantly CoD-ish playstyle.
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phillip crookes
 
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Post » Tue Dec 04, 2012 2:18 am

Does this mean C3 won't have the CoD playstyle anymore?

Wut? The Crysis never had a significantly CoD-ish playstyle.
Do you even play Crysis 2?
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Abel Vazquez
 
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Post » Tue Dec 04, 2012 8:31 am

It's funny cos I've never played the CoD series, and I thought the stuff in Crysis 2 multiplayer (excluding the nanosuit) was quite unique, then I read about the game types and stuff in CoD and then I was like "Oh how wrong was I?" :P
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louise tagg
 
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Post » Tue Dec 04, 2012 3:51 am

Anyone else think of the dome from the Simpsons movie when reading about the nanodomes?
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Add Meeh
 
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Post » Tue Dec 04, 2012 11:30 am

Does this mean C3 won't have the CoD playstyle anymore?

Wut? The Crysis never had a significantly CoD-ish playstyle.
Do you even play Crysis 2?
Do YOU play Crysis 2?
Or any CoD game, for that matter?

Don't embarrass yourself. Stop spewing lies out of your backside.

Tell me where CoD has a nanosuit with cloak, real-time customisable weapons, leaping and wallrunning alien enemies, parkour, grabbing dudes by the throat, kicking cars, scouting on an area before striking, multiple pathes, and freely navigating a battlefield without sticking yourself behind cover?
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Aman Bhattal
 
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Post » Tue Dec 04, 2012 11:04 am

Don't embarrass yourself. Stop spewing lies out of your backside.

Tell me where CoD has a nanosuit with cloak, real-time customisable weapons, leaping and wallrunning alien enemies, parkour, grabbing dudes by the throat, kicking cars, scouting on an area before striking, multiple pathes, and freely navigating a battlefield without sticking yourself behind cover?

Oh wow, comparing add-ons and basic gamestyle; way to go.

In multiplayer, both C2 and CoD have small size levels, game types, killstreaks, their bonuses, depend on ADS, running speed, killcam, etc.

How's that embarassing myself and spewing lies?
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Milad Hajipour
 
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Post » Tue Dec 04, 2012 6:29 am

I believe he meant singleplayer, lol
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Emily Martell
 
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Post » Tue Dec 04, 2012 10:17 am

Most of what I said also applies to singleplayer. Not to mention the more verticale gameplay like mentioned in the begining of Crytek's post that War quoted.
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Rusty Billiot
 
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Post » Tue Dec 04, 2012 3:33 am

I don't like how vehicles in Crysis 2 were only in 3rd person, 1st person is sooo much better
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candice keenan
 
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Post » Mon Dec 03, 2012 9:55 pm

Anyone else think of the dome from the Simpsons movie when reading about the nanodomes?
lol yeah that too
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Harry Leon
 
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Post » Tue Dec 04, 2012 9:45 am

i thought of that bio-dome movie from the early 90s unfortunately
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patricia kris
 
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Post » Tue Dec 04, 2012 6:21 am

Crysis 3 will have DX11 on release
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Fam Mughal
 
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Post » Tue Dec 04, 2012 9:13 am

They say the listened to the fans :P

Another thing..that crysis 1 is sandbox is not right...either if a fan say it or Crytek...they always have a CLEAR limit..sand box is Red Dead, Far cry..but not Crysis 1, people saying it was sandbox was pure trolling or just don't now what sandbox is.
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Steeeph
 
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Post » Mon Dec 03, 2012 11:45 pm

Sandbox is like manythings, it can be used to varying points. C1 was a sandbox in the sense you could reach and complete objectives in a multitude of ways. However as stated, you would still need to go through check points to further the game on therefor not being a 100% sandbox.
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RaeAnne
 
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Post » Tue Dec 04, 2012 6:28 am

Sandbox is like manythings, it can be used to varying points. C1 was a sandbox in the sense you could reach and complete objectives in a multitude of ways. However as stated, you would still need to go through check points to further the game on therefor not being a 100% sandbox.

Sandbox: Open giant map

Crysis 1 have open areas not a giant map you go where you want to. Thats a sandbox. By the facts you use then Mass Effect or Splinter Cell: Conviction will also be considered half-Sanbox, but they aren't.
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Jennifer Rose
 
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Post » Tue Dec 04, 2012 12:44 am

You are confusing open world/free roaming with Sandbox.
Open world/free roaming has sandbox mechanics in that you control how you do things in a world with no barriers (open world).

C1 had a closed world which put players in a levevl with multiple ways in order to tackle that level however are still pressed towards one path. Hence it is referred to as a sandbox yet not on the same level as other games which feature open world gameplay.


These days you'd find a lot of games can merge into many different aspects styles. One could argue the nano catalyst collection and spending is an rpg element. My point is Developers will market their game on one or a couple of key points. Unlike ME or Splinter Cell, C1 was marketed on the sandbox potential of the maps. Like it or not.
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Brιonα Renae
 
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Post » Tue Dec 04, 2012 7:02 am

C1 was marketed on the sandbox potential of the maps. Like it or not.

And, weather you like it or not, thats exactly how Crysis 2 was too in most situations.
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{Richies Mommy}
 
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Post » Tue Dec 04, 2012 4:28 am

C1 was marketed on the sandbox potential of the maps. Like it or not.

And, weather you like it or not, thats exactly how Crysis 2 was too in most situations.

And indeed Crysis 2 features Sandbox gameplay: During what CryTek calls the "Action Bubbles" (arenas in which your fights take place), the gameplay is completely Sandbox: You can approach your enemies from any angle, use or manipulate the environment or its elements to your advantage...

The difference between Crysis and Crysis 2 is the size of the Action Bubbles: In Crysis, they were either pretty huge or just the entire freakin' level.

That's what we want in Crysis: Not the Sandbox gameplay which we never lost (one could argue that Crysis is a Choreographed sandbox in the form of connected Action Bubbles of varying sizes and quantities progressing towards more frequent yet more claustrophobic bubbles), but a Choreographed Sandbox in which the Action Bubbles are much, much larger.
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Lily Something
 
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Post » Tue Dec 04, 2012 10:53 am

The difference between Crysis and Crysis 2 is the size of the Action Bubbles: In Crysis, they were either pretty huge or just the entire freakin' level.

That's what WE want in Crysis: Not the Sandbox gameplay which we never lost (one could argue that Crysis is a Choreographed sandbox in the form of connected Action Bubbles of varying sizes and quantities progressing towards more frequent yet more claustrophobic bubbles), but a Choreographed Sandbox in which the Action Bubbles are much, much larger.

Who is we? I'm sorry but I like the Crysis 2 levels better because they are more concentrated with details, obstacles and all that great geometry stuff while Crysis 1's are only huge open areas which makes me feels there's emptiness.
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Loane
 
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