Crysis 2 Multi GPU support causes insane flickering.

Post » Thu Dec 31, 2009 4:34 am

You keep smart mouthing like a know it all, jurassic, but you haven't taken the time to answer my question. In fact, it almost seems like you're avoiding the question.

In case you missed it the first two times, I'll ask a third and final time.

If it's a problem with the game, then why does changing driver versions fix the issue ( if not for everyone, then at least some people )?


Wow this is too easy...

"If it's a problem with the game, then why does changing driver versions fix the issue ( if not for everyone, then at least some people )?"

If it's not fixed for EVERYONE, then how is that fixed?

You keep saying it's a problem with the game, and that it's not a driver issue. But your claims about driver updates being unable to resolve the issue is woefully incorrect, as AMD has already demonstrated.

So, with that said, who's owning who now? Because you seem to be rather ignorant in regards to the issue at hand, despite of the blaring fact that there's evidence beyond speculation and claims that SHOWS that the issue CAN be resolved via drivers.

Also, you can't possibly fix a software OR driver issue for EVERYONE. This is an inherent fact of owning a computer, because there's not a single computer in the world that has an identical counterpart in software and hardware. Computer environments drastically differ between computer to computer. Either way, give it time. Sooner or later someone is going to put out a better "fix", be it Crytek or AMD/Nvidia.
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Justin Bywater
 
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Post » Thu Dec 31, 2009 12:19 pm

Is there a fix yet???? This just started to happen to me, wtf??? I was running the game 100% fine until yesterday. Installed a new hard drive and now I get ridiculous flickering. I have 2 GTX 470s.
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Vicki Blondie
 
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Post » Thu Dec 31, 2009 11:11 am

Never mind I just figured out what my problem was. I didn't have my SLi bridge connected properly, lol. I tried Modern Warfare 2 and it was also flickering like hell, opened up my case and decided to investigate, turns out my SLi bridge wasn't pushed in lol
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Sweets Sweets
 
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Post » Thu Dec 31, 2009 5:18 pm

I'll give it a month or so and try this game again, I thought. Oh well, silly me. I guess I'll make that six months and have some disk space back in the mean time :/
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stephanie eastwood
 
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Post » Thu Dec 31, 2009 5:09 am

In fact, it's not that simple. Most games do not use AFR, regardless what you may or may not believe.

Since the AFR mode is the most efficient we recommend aiming for your APPLICATION to work well with this mode. To achieve this you should try to reduce inter-frame dependencies. A common cause of an inter-frame dependency is when the result in a render target is reused in the next frame. This can be because of light-trail or motion blur effects or simply that the APPLICATION as an optimization doesn’t update the render target every frame.

http://developer.amd.com/media/gpu_assets/Programming_for_CrossFire.pdf

Too **** easy owning this guy.

I'd give up if I were you, he obviously has no interest in listening to reason. His mind is made up and whole heartedly believes that the fact a highly specific combination of hardware and drivers doesn't have, it means this problem magically is "fixed" . In all actuality, it just means that specific combination doesn't suffer the problem.

Remember that problem Toyota cars had with critical acceleration pedal & brake failures the other year? By his "logic", I bet if he had one of those which didn't suffer from that critical failure he would be going around everyone who had a major accident due to it and telling them that the problem was obviously fixed across the board as his car works fine, that it didn't matter what anyone else's first hand experience of the problem was; nor that the engineers who deduced the problem were handing out warnings about it; nor that the manufacturer initiating a recall. Nope, by his logic that would all be wrong as his model of Toyota works fine.
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Terry
 
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Post » Thu Dec 31, 2009 7:34 am

I'd give up if I were you, he obviously has no interest in listening to reason. His mind is made up and whole heartedly believes that the fact a highly specific combination of hardware and drivers doesn't have, it means this problem magically is "fixed" . In all actuality, it just means that specific combination doesn't suffer the problem.

Remember that problem Toyota cars had with critical acceleration pedal & brake failures the other year? By his "logic", I bet if he had one of those which didn't suffer from that critical failure he would be going around everyone who had a major accident due to it and telling them that the problem was obviously fixed across the board as his car works fine, that it didn't matter what anyone else's first hand experience of the problem was; nor that the engineers who deduced the problem were handing out warnings about it; nor that the manufacturer initiating a recall. Nope, by his logic that would all be wrong as his model of Toyota works fine.

Yet another person making assumptions without reading what's being discussed.

The point behind all of this is that nearly everyone on this board believes that this issue is impossible to fix via drivers, which is incorrect. Nothing more, nothing less. You're the one that's not listening to reason.
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Davorah Katz
 
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Post » Thu Dec 31, 2009 3:40 pm

cause of the flickering Problemon my Card (GTx 295) is fixed in the new Beat driver (i don't test it yet)

http://de.download.nvidia.com/Windows/275.27/275.27-Win7-WinVista-Desktop-Release-Notes.pdf

[Multi‐GPU], GeForce GTX 295: Crysis–the game flickers when multi‐GPU mode is
enabled. [794339]
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Jason White
 
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Post » Thu Dec 31, 2009 12:17 pm

This is so clearly an issue with how the engine works , not how the drivers work. Why does every other new game get SLI/Xfire fixes working within days of release, usually before, yet this game is 2 months later still flickering?

Trust me, if it were fixable by drivers alone NVidia and ATI would have by now.

So **** you crytek, please ban me from your useless community, I could **** care less now since the game is uninstalled and I've given up all hope you'll ever be a PC dev again.

****.
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Scotties Hottie
 
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Post » Thu Dec 31, 2009 5:13 am

Trust me, if it were fixable by drivers alone NVidia and ATI would have by now.

Maybe, maybe not. It took ATI nearly 6 months to fix the CrossFireX driver issue with the original Crysis. It's quite possible that there are more important things they need to worry about outside of your little world. After all, multi-GPU systems aren't exactly common.
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Stat Wrecker
 
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Post » Thu Dec 31, 2009 10:37 am

Trust me, if it were fixable by drivers alone NVidia and ATI would have by now.

Maybe, maybe not. It took ATI nearly 6 months to fix the CrossFireX driver issue with the original Crysis. It's quite possible that there are more important things they need to worry about outside of your little world. After all, multi-GPU systems aren't exactly common.


Maybe not in your corner of the trailer-park, but here we have many systems with more than one GPU.
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quinnnn
 
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Post » Thu Dec 31, 2009 2:58 am

Maybe not in your corner of the trailer-park, but here we have many systems with more than one GPU.

Here, sure. But that doesn't change the fact that we're a minority and that multi-GPU systems are niche.
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Ricky Rayner
 
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Post » Thu Dec 31, 2009 3:04 pm

Still no fix? Now when I restart the game (SLI or not), the statue of liberty is missing (seriously). With SLI there is rain. Without SLI, no rain and flickering. Cry-tek should be embarrassed. I am sure they were aware of these problems well before launch. Is it too late to ask for a refund?

Time to play Witcher 2.
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Matt Gammond
 
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Post » Thu Dec 31, 2009 4:45 am

So just got a new gtx 590 and runs this game beautiful except.....

When I get to the Seat Of power level I get flickering on the ground with the water reflections and even on some walls. It is so bad here and annoying. I have tried every driver for the 590 and the evga sli patch. I also tried r_MultiGPU = 1 command. none of this works......

Has anyone else fixed this level yet?

Also my game is up to date.
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c.o.s.m.o
 
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Post » Thu Dec 31, 2009 4:49 am

try adjusting the in game brightness
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Lynne Hinton
 
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Post » Thu Dec 31, 2009 6:24 am

In fact, it's not that simple. Most games do not use AFR, regardless what you may or may not believe.

Since the AFR mode is the most efficient we recommend aiming for your APPLICATION to work well with this mode. To achieve this you should try to reduce inter-frame dependencies. A common cause of an inter-frame dependency is when the result in a render target is reused in the next frame. This can be because of light-trail or motion blur effects or simply that the APPLICATION as an optimization doesn’t update the render target every frame.

http://developer.amd.com/media/gpu_assets/Programming_for_CrossFire.pdf

Too **** easy owning this guy.

I'd give up if I were you, he obviously has no interest in listening to reason. His mind is made up and whole heartedly believes that the fact a highly specific combination of hardware and drivers doesn't have, it means this problem magically is "fixed" . In all actuality, it just means that specific combination doesn't suffer the problem.

Remember that problem Toyota cars had with critical acceleration pedal & brake failures the other year? By his "logic", I bet if he had one of those which didn't suffer from that critical failure he would be going around everyone who had a major accident due to it and telling them that the problem was obviously fixed across the board as his car works fine, that it didn't matter what anyone else's first hand experience of the problem was; nor that the engineers who deduced the problem were handing out warnings about it; nor that the manufacturer initiating a recall. Nope, by his logic that would all be wrong as his model of Toyota works fine.


LOL i almost used the same anology.
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Skivs
 
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Post » Thu Dec 31, 2009 9:00 am


Here, sure. But that doesn't change the fact that we're a minority and that multi-GPU systems are niche.


Someone tell this moron what thread he's on, and how many pages it is.

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Claire Mclaughlin
 
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Post » Thu Dec 31, 2009 3:46 am


Also, you can't possibly fix a software OR driver issue for EVERYONE. This is an inherent fact of owning a computer, because there's not a single computer in the world that has an identical counterpart in software and hardware. Computer environments drastically differ between computer to computer. Either way, give it time. Sooner or later someone is going to put out a better "fix", be it Crytek or AMD/Nvidia.


"Also, you can't possibly fix a software OR driver issue for EVERYONE."

That's why they came up with... wait for it... system requirements!

"Either way, give it time. Sooner or later someone is going to put out a better "fix", be it Crytek or AMD/Nvidia"

That's odd... you're previous posts have explicitly stated that Crytek has nothing to do with this.
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Rob
 
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Post » Thu Dec 31, 2009 6:49 am

NO FLICKERING BUT GET NO PERFORMANCE INCREASE IN CROSSFIRE. HAVE ATI 5830'S 11.5 DRIVERS. RUNNING 1400/900 GET 60 FPS ALL VERY HIGH SETTINGS WITH OR WITHOUT CROSSFIRE. ANYONE ELSE HAVING THIS PROBLEM. SOME LEVELS I HAVE TO GET OUT OF CROSSFIRE BECAUSE OF STAGGERING. FRAMES JUMP BETWEEN 1.5 AND 60.1 FPS.
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Greg Cavaliere
 
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Post » Thu Dec 31, 2009 9:19 am

Bump this thread right up Cevat Yerli's ass!
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Samantha Mitchell
 
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Post » Thu Dec 31, 2009 10:45 am

I will give that a shot and report back on how that goes. Thank you.
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Claire
 
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Post » Thu Dec 31, 2009 2:15 am

I'd give up if I were you, he obviously has no interest in listening to reason. His mind is made up and whole heartedly believes that the fact a highly specific combination of hardware and drivers doesn't have, it means this problem magically is "fixed" . In all actuality, it just means that specific combination doesn't suffer the problem.

Remember that problem Toyota cars had with critical acceleration pedal & brake failures the other year? By his "logic", I bet if he had one of those which didn't suffer from that critical failure he would be going around everyone who had a major accident due to it and telling them that the problem was obviously fixed across the board as his car works fine, that it didn't matter what anyone else's first hand experience of the problem was; nor that the engineers who deduced the problem were handing out warnings about it; nor that the manufacturer initiating a recall. Nope, by his logic that would all be wrong as his model of Toyota works fine.

Yet another person making assumptions without reading what's being discussed.

The point behind all of this is that nearly everyone on this board believes that this issue is impossible to fix via drivers, which is incorrect. Nothing more, nothing less. You're the one that's not listening to reason.

Bro, I have a gtx 590 which has about 5 drivers released for it. I have tried ALL these drivers each time booting in safe mode, uninstalling in device manager, rebooting in safe mode, uninstalling everything from nvidia under add remove programs, rebooting in safe mode, running driver sweeper, rebooting in safe mode, deleting all nvidia folders in my c:, checking in driver sweeper again, installing new drivers in safe mode. NONE of the drivers for the 590 fix this problem for me. Are you implying I should write my own drivers???
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Trish
 
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Post » Thu Dec 31, 2009 4:38 pm

too flickering on my GTX 590 -.-
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Rachael Williams
 
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Post » Thu Dec 31, 2009 11:43 am

Yeah the gamma didn't help.

I get flickering on goulds lab map when they drop smoke in and seat of power. Everything else is just fine.
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yessenia hermosillo
 
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Post » Thu Dec 31, 2009 3:39 am

that what you get when you waste money on this things xDD serves you right
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Devils Cheek
 
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Post » Thu Dec 31, 2009 4:54 pm

Dont pay any attention to lavans6879, he's just trolling.
The facts are as follows: CryEngine 2 had problems with multi-GPU (name any other engine at that time that had the same issues, and when you do I will tell you those devs fixed that for their next-gen engine).
If you know this as a developer, and have an IQ over 70, you'd make sure your next engine adresses this since multi-GPU is going to be more common in the future.
Or you just dont give a sh-t, develop your 3.0 engine for consoles, lie to everyone about it and call it "multiplatform". Then you promise DX 11, knowing damn well it wont be in the game, release something that looks just like any other Xbox-port and hope for the best.
The way CryTek treated it's pc-followers with this release is just beyond anything I've seen in my 20 years of pc-gaming.

This is the beginning of the end for Crytek.
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Emily Rose
 
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