Crysis 2 Multi GPU support causes insane flickering.

Post » Thu Dec 31, 2009 12:57 am

that what you get when you waste money on this things xDD serves you right

Mad kid?

Too bad u will never play a game maxed out with an acceptable frame rate on ur parents computer.

pz baddie.
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Lavender Brown
 
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Post » Thu Dec 31, 2009 1:36 pm

Its definitely how I felt with Left 4 Dead 2.........
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Music Show
 
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Post » Thu Dec 31, 2009 4:21 am

Do you have nanovision color flickering with your 590?
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Mark Churchman
 
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Post » Thu Dec 31, 2009 2:21 pm

i have the nanovision color flickering with a gtx295 (since the last nvidia drivers ) + "flashlight" flickering when i fire with a bullet weapon
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Alex Vincent
 
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Post » Thu Dec 31, 2009 9:43 am

it isnt always your graphics card remember these few things. "how much RAM have i got?", and "what is my processors power limits?" ask yourself those then look it up and compair it to the required settings to run Crysis 2. you'd be surprised what you find.
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Rusty Billiot
 
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Post » Thu Dec 31, 2009 2:58 pm

That's odd... you're previous posts have explicitly stated that Crytek has nothing to do with this.

Mostly because I was trying to give you a shred of acknowledgement, despite you being blatantly incorrect, just so you'll stop trying to talk smack about what you think you know rather than what's actually fact.

Regardless of what you may or may not believe, the fact of the matter is that AMD has officially stated in their CAP release notes for 11.3 that they addressed the flickering issue in Crysis 2, which has resolved the issue for a number of people on these forums. But feel free to deny that fact as much as you like, you're only hurting yourself.
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Roberto Gaeta
 
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Post » Thu Dec 31, 2009 12:53 pm


Here, sure. But that doesn't change the fact that we're a minority and that multi-GPU systems are niche.


Someone tell this moron what thread he's on, and how many pages it is.

It's time for you to start looking at survey results, champ. In 2007 less than 1.5% of Steam's gaming community use multi-GPU. In 2010, less than 3% of Steam's gaming community use multi-GPU. Are you trying to tell me that multi-GPU systems aren't niche?

And by the way, before you start mouthing off about this particular topic again ( which I'm sure you will anyway ), Steam has more than 3 million active users logging on each day. As such, the figures they surveyed is going to be more or less accurate within a few percents for the entire PC gaming community, unless of course your highness is aware of an underground multi-GPU community made up by a couple million people.
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Laura Ellaby
 
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Post » Thu Dec 31, 2009 11:17 am

ATi's latest Crossfire profiles have fixed it for me. People at this point just need to update their drivers.


Here, sure. But that doesn't change the fact that we're a minority and that multi-GPU systems are niche.


Someone tell this moron what thread he's on, and how many pages it is.

It's time for you to start looking at survey results, champ. In 2007 less than 1.5% of Steam's gaming community use multi-GPU. In 2010, less than 3% of Steam's gaming community use multi-GPU. Are you trying to tell me that multi-GPU systems aren't niche?

And by the way, before you start mouthing off about this particular topic again ( which I'm sure you will anyway ), Steam has more than 3 million active users logging on each day. As such, the figures they surveyed is going to be more or less accurate within a few percents for the entire PC gaming community, unless of course your highness is aware of an underground multi-GPU community made up by a couple million people.

Steam's statistics are across every single Steam user. And not every single Steam user is going to be playing the more graphics intensive titles such as Crysis 2. Just because they have Steam doesn't mean they even have a machine capable of running Crysis 2. For that matter, just because they have Steam doesn't mean they have a machine designed for gaming.

I mean, 6.22% of Steam users have an Intel IGP. You can't call any computer with an IGP a 'gaming' computer and you certainly can't say they're capable of playing Crysis 2.

Multi GPUs are a 'niche' if you compare them to the overall PC market. They're hardly a niche amongst the higher end gaming computers. And it's these higher end gaming PCs that will be playing Crysis 2.

My point is, I guarantee you that if it was a survey across all Crysis 2 players, the numbers for multi-GPU users would be much higher.
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Amelia Pritchard
 
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Post » Thu Dec 31, 2009 9:39 am

If this is a simple driver fix, why has Nvidia not released one and told me in their forums that this is an application issue and will require an EA/Crytek fix.
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cutiecute
 
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Post » Thu Dec 31, 2009 3:48 pm

If this is a simple driver fix, why has Nvidia not released one and told me in their forums that this is an application issue and will require an EA/Crytek fix.

nVidia driver team too lazy to code proper profiles maybe? Just speculating, but for ATi, updating the profiles completely fixed it for me. For that reason I doubt it's an application issue.
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hannaH
 
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Post » Thu Dec 31, 2009 12:33 pm


It's time for you to start looking at survey results, champ. In 2007 less than 1.5% of Steam's gaming community use multi-GPU. In 2010, less than 3% of Steam's gaming community use multi-GPU. Are you trying to tell me that multi-GPU systems aren't niche?


You're cute.
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Stay-C
 
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Post » Thu Dec 31, 2009 7:42 am

Steam's statistics are across every single Steam user. And not every single Steam user is going to be playing the more graphics intensive titles such as Crysis 2. Just because they have Steam doesn't mean they even have a machine capable of running Crysis 2. For that matter, just because they have Steam doesn't mean they have a machine designed for gaming.

I mean, 6.22% of Steam users have an Intel IGP. You can't call any computer with an IGP a 'gaming' computer and you certainly can't say they're capable of playing Crysis 2.

Multi GPUs are a 'niche' if you compare them to the overall PC market. They're hardly a niche amongst the higher end gaming computers. And it's these higher end gaming PCs that will be playing Crysis 2.

My point is, I guarantee you that if it was a survey across all Crysis 2 players, the numbers for multi-GPU users would be much higher.

My point is that it's more efficient as a company to code the software for the majority of the market base, and focus on the issues that affect the majority of said market base rather than spending time and resources to resolve an issue for a tiny group of individuals. No matter what's being done, there's going to be at least one group of people that's going to get irate. It's smarter to let the minority get irate than the majority. That's why multi-GPU issues sometimes take an upwards of 6 months to be properly resolved, regardless if it's via the application level or driver level. Obviously, it's ideal to cater to both ends of the consumer base, but that's not always obtainable.

In fact, a large chunk of people even in gaming and hardware enthusiast forums prefer single fast cards over dual cards. It comes as no surprise, since it exposes the user to less driver and application issues, as well as it offering a better price/performance/power consumption ratio. The only reason why I have a HD5970, and am looking to upgrade to dual high end HD7000's, is because I want to maintain at least 60 FPS while running high levels of anti-aliasing ( such as super sampling ), or when I'm playing Eyefinity.

Besides, it's not like playing Crysis 2 with CF/SLI disabled is going to make the game unplayable. If it does, then it's probably time for an upgrade anyway.
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Adrian Morales
 
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Post » Thu Dec 31, 2009 12:43 am

My point is that it's more efficient as a company to code the software for the majority of the market base, and focus on the issues that affect the majority of said market base rather than spending time and resources to resolve an issue for a tiny group of individuals. No matter what's being done, there's going to be at least one group of people that's going to get irate. It's smarter to let the minority get irate than the majority. That's why multi-GPU issues sometimes take an upwards of 6 months to be properly resolved, regardless if it's via the application level or driver level. Obviously, it's ideal to cater to both ends of the consumer base, but that's not always obtainable.

In fact, a large chunk of people even in gaming and hardware enthusiast forums prefer single fast cards over dual cards. It comes as no surprise, since it exposes the user to less driver and application issues, as well as it offering a better price/performance/power consumption ratio. The only reason why I have a HD5970, and am looking to upgrade to dual high end HD7000's, is because I want to maintain at least 60 FPS while running high levels of anti-aliasing ( such as super sampling ), or when I'm playing Eyefinity.

Besides, it's not like playing Crysis 2 with CF/SLI disabled is going to make the game unplayable. If it does, then it's probably time for an upgrade anyway.

I agree that a fast single card is better than two (or more) slower cards but as you've said there's always reasons to stick two or more of the highest performance GPUs into a machine. Of course it's more efficient for a company to prioritise the majority of the market but in this case multi-GPU users are very much not few and far between (look at the size of this thread...) and when you're looking at a game that's meant to be one of the best looking on the market, then of course you're going to get plenty of multi-GPU users playing it.

As for upgrading...not exactly a best solution for most. For me, it was very much a case of needing my cards running in Crossfire to get decent framerates. I've got a fairly old gaming laptop (well, old in computer terms) running crossfire mobility 3870s, and yeah, it might be old, and incapable of playing the latest games maxed at 1080p, but there isn't a single game I could throw at it that it can't handle at high details and high resolution, so I'm not looking to upgrade it yet. (Finances play a part as well.)

I know that I'm not the only one in this situation, where multi-GPU is required just to play it. And even those that can run it fine on one card, why shouldn't they be able to get the performance out of both of their cards? Should they have to upgrade just because of one game that doesn't support it? I've never had a problem with crossfire and the latest games in the past, so every other developer seems to have supported it just fine even if it is a minority.
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Stefanny Cardona
 
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Post » Thu Dec 31, 2009 4:07 pm

I know that I'm not the only one in this situation, where multi-GPU is required just to play it. And even those that can run it fine on one card, why shouldn't they be able to get the performance out of both of their cards? Should they have to upgrade just because of one game that doesn't support it? I've never had a problem with crossfire and the latest games in the past, so every other developer seems to have supported it just fine even if it is a minority.

Same here. I've been using dual GPUs since 2007, and I haven't come across many games that have had an issue with it. But the ones that I did come across took at least a couple months to fix, and they were always driver related.

To answer your question, no, I don't think they should be required to upgrade if disabling CF/SLI renders the game unplayable. But I do think that they should at least consider an upgrade if that's the situation they're in, primarily because of the fact that the performance they get would still be inherently low, even if enabling CF/SLI on a slower setup does make it moderately playable.
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Chris Cross Cabaret Man
 
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Post » Thu Dec 31, 2009 3:21 am

it isnt always your graphics card remember these few things. "how much RAM have i got?", and "what is my processors power limits?" ask yourself those then look it up and compair it to the required settings to run Crysis 2. you'd be surprised what you find.

i7 920 and 6 gigs sd3 ram.
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Trent Theriot
 
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Post » Thu Dec 31, 2009 3:35 am

Sure is tasking nvidia a long time to update drivers for 590 to run this then.....
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Antony Holdsworth
 
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Post » Thu Dec 31, 2009 4:17 pm

Noooo, people buy one card because of money. Majority of GeForce/Radeon revenue is from the low and mid range segment. It's funny you use Steam as your fact checker, and not hardware sales. If I were you, I'd look into the sales of motherboards sold with support for more than one GPU (x8 x8 and up). Not to mention the sales of 850w - 1500w PSU's. You'd be surprised.

Nothing small about these 123 pages...
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Klaire
 
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Post » Thu Dec 31, 2009 3:55 pm

Same here. I've been using dual GPUs since 2007, and I haven't come across many games that have had an issue with it. But the ones that I did come across took at least a couple months to fix, and they were always driver related.


List the games.
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Queen
 
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Post » Thu Dec 31, 2009 1:59 am

To answer your question, no, I don't think they should be required to upgrade if disabling CF/SLI renders the game unplayable. But I do think that they should at least consider an upgrade if that's the situation they're in, primarily because of the fact that the performance they get would still be inherently low, even if enabling CF/SLI on a slower setup does make it moderately playable.

Actually, in games that scale well you can see almost double performance with CF/SLi and I do indeed see that with Crysis 2. And the main problem was not just the lack of Crossfire support initially but the fact that the lowest graphics setting was 'high'. It might be minimum settings but it still looks amazing.

Look at it this way; GPUs of today might manage maxed out settings in games today but only low settings in several years. However, those 'low' settings will still look the same as maxed out settings today. The performance of the GPUs never drops; only the classification of the graphics settings. And if people are satisfied with that performance, and the graphics it can create, then there's no reason to upgrade. That's the way I look at it, at least. The only reason I've considered upgrading recently is mostly to get something more portable, not so much for graphics reasons.
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Baby K(:
 
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Post » Thu Dec 31, 2009 3:37 pm

/merged with main m-gpu flickering thread.

This issue is still being investigated. Sorry i don't have any more info on this issue currently!
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Far'ed K.G.h.m
 
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Post » Thu Dec 31, 2009 6:18 am

Same here. I've been using dual GPUs since 2007, and I haven't come across many games that have had an issue with it. But the ones that I did come across took at least a couple months to fix, and they were always driver related.


List the games.

Crysis, Crysis Warhead, APB, Champions Online, Crysis 2, iFluid, and StarCraft 2 all come to mind. I'm sure there's a couple more I'm missing.
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CYCO JO-NATE
 
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Post » Thu Dec 31, 2009 3:12 pm

Making it my duty to bump this every day:)
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neen
 
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Post » Thu Dec 31, 2009 8:25 am

Same here. I've been using dual GPUs since 2007, and I haven't come across many games that have had an issue with it. But the ones that I did come across took at least a couple months to fix, and they were always driver related.


List the games.

Crysis, Crysis Warhead, APB, Champions Online, Crysis 2, iFluid, and StarCraft 2 all come to mind. I'm sure there's a couple more I'm missing.

No problems with SC2 for me. And it's kind of funny you list three CryTek games out of seven.
As I said before: Name any other GAME-ENGINE that handles Multi-GPU as bad as CryEngine...Feel free to enlighten me.

On a side note:
I installed Freelancer yesterday and had flickering before I adjusted/readjusted brightness. I guess the drivers are to blame for that one too....?
Or is it the fact that it uses an engine not written for Multi-GPU in the first place?
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Chelsea Head
 
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Post » Thu Dec 31, 2009 10:28 am

unfortunately they have yet to release one (amd anyways) as of 4/26 :/
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Janeth Valenzuela Castelo
 
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Post » Thu Dec 31, 2009 4:09 am

Then why does it happen only with crysis????
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Stacyia
 
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