Crysis 2 Multiplayer Footage. Was that a spawn kill?

Post » Thu Oct 21, 2010 11:41 pm

im not sure if someone posted this up before or not. but when i was watchin the multiplayer vid gameplay, at 1 point in the vid the guy is walkin down the stairs and an enemy appears right in front of him. was the enemy using cloak or did he just spawn? if he did spawn i hope u guys fix this problem. also it says their will be 60 nanosuit upgrades. what do they mean by this? can u change the color of it or what?
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Eve(G)
 
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Post » Fri Oct 22, 2010 12:30 am

He decloaked, it wasn't a spawn kill.
There will be 20 nanosuit modules (Sort of like perks as seen in games like the CoDs, Bioshocks, and Fallout 3).
Each module will have 3 levels of being upgraded.
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Jinx Sykes
 
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Post » Thu Oct 21, 2010 9:38 pm

If you look closely, you can see the visor beforehand.

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lucile
 
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Post » Fri Oct 22, 2010 7:15 am

aiight. i was watching the "heros Journey" mp gameplay trailer, and it looked like there was some major spawn killing there. first, you see the guy getting his neck snapped, not three seconds after he had spawned. then, in the indoor gym just before he throws the grenade onto the upper floor and hops up back into the rooftop gardens, (you know what part im talking about right?) you see some kid spawn, and take a mouthful of lead from the "hero's" scar. maybe it was a one time occurance, or maybe it was a legit, bad spawn placement on crytek's fault. but theres nothing i hate more than having crappy respawn points
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Kortknee Bell
 
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Post » Fri Oct 22, 2010 3:48 am

Yeah, all that was planned to show off all the things you can do in Crysis 2.
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Richard
 
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Post » Fri Oct 22, 2010 3:26 am

the heros journey really shouldnt be taken likely, as it was all staged to make the hero look... just that, the hero. take a look at the gameplay from the 360 test, only once or twice in all of it did I see some really bad spawns, but thats the way it goes with smaller maps.

I remember in the first Crysis multiplayer, the maps were so big, spawns were never a problem XD
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vicki kitterman
 
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Post » Thu Oct 21, 2010 9:19 pm

The first guy was invisible.
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Justin Hankins
 
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Post » Fri Oct 22, 2010 1:35 am

70U1S= yea it is staged i just saw the second (first take?) of hero's journey, where he does the exact same things, just not as good, however, that is still some svcky spawn placement
Kat809= no he wasnt, at least not at first, you can see him being red on the crosshairs out of no-where, which means he had jut spawned
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Emma Pennington
 
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Post » Fri Oct 22, 2010 7:22 am

/merged

Please search before posting!
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Tasha Clifford
 
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Post » Thu Oct 21, 2010 9:31 pm

ok yea maybe that first one was cloaked, but there wasd another one like, 3 seconds later that just spawns in that gym and gets his ass whooped. staged or not, that is some bad spawn placement. crytek, i recomend you make a spawn engine that keeps people from dropping right into the thick of it and getting killed before they know whats going on.
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Kevin Jay
 
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Post » Thu Oct 21, 2010 8:29 pm

He decloaked, it wasn't a spawn kill.
There will be 20 nanosuit modules (Sort of like perks as seen in games like the CoDs, Bioshocks, and Fallout 3).
Each module will have 3 levels of being upgraded.

It said in the trailer there would be 60
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Shelby McDonald
 
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Post » Fri Oct 22, 2010 3:44 am

He decloaked, it wasn't a spawn kill.
There will be 20 nanosuit modules (Sort of like perks as seen in games like the CoDs, Bioshocks, and Fallout 3).
Each module will have 3 levels of being upgraded.

It said in the trailer there would be 60

20 modules X 3 upgrades = 60 individual modules.

Although I'd rather have it as 60 unique modules :)

Ah, okay :) never was good at maths :)
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Stat Wrecker
 
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