Crysis 3: Multiplayer introduction!

Post » Tue Oct 09, 2012 6:37 pm

-DP-

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Alada Vaginah
 
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Post » Wed Oct 10, 2012 2:34 am

Predefined classes are those 4 classes like in C2: Assault, Scout, Sniper, Gunner.
But at least we'll be able to modify weapons during the match.
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Chris Johnston
 
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Post » Wed Oct 10, 2012 4:20 am

Looks fun but feel more like crysis 2 expansion pack,don't turn crysis series into COD...
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Taylah Illies
 
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Post » Wed Oct 10, 2012 7:45 am

I get the feeling that the classes system is going to be like what it is in Battlefield 3, ie you have specific classes and only those individual classes can use certain weapons and in this case certain suit modules.
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Samantha Jane Adams
 
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Post » Wed Oct 10, 2012 1:32 am

Honestly, Hunter Mode still looks unbalanced. Hunters can shoot straight from cloak! There is no real way CELL can win that, expect luck and heavy teamplay (which I doubt)
I was thinking the same thing. I reckon it'd be better if the Hunters had no ranged weapons. Right now it'd just going to be *spawn, wait until a Hunter deigns to kill you, shoot fish in barrel for rest of match*. There's no contest if one side has constant camo and a one-hit-kill ranged weapon. But if the Hunters were melee-only, the CELL players would have a chance to fight back. Still be difficult, but not impossible.
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Eve Booker
 
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Post » Wed Oct 10, 2012 12:48 am

I think i remember reading something or seeing a video that said that the Cell players in hunter mode all have proximity alarm equipped. Might be wrong though...
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Taylrea Teodor
 
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Post » Wed Oct 10, 2012 6:22 am

I was right about the classes :) Throwing the nanosuiter out of the pinger is the best animation ever x'D

Thanks for embedding the video! I can't view the video because of age restriction on my Youtube account... why this game not 16+ :(
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stevie critchley
 
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Post » Tue Oct 09, 2012 6:27 pm

O_O I just saw the vid all over again. Weapon customization in MP
something like a demo recorder IN mp,
marshall being inside the default class,
the time game has drastically increased (1:49) Showed 15 mins.
I noticed on the FY bonus ammo went to +5 now
In hunter mode, you get a nice bonus for surviving.
finally from what I noticed armour actually is buffed cause its energy fully drains after the whole bullets being hit (At 3:15)... :D the perks being the same didn't make me happy...
I may have said things others have said but it's better to say it all anyway. ^^ Also I took 10 mins to observe this. xD
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Daramis McGee
 
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Post » Wed Oct 10, 2012 6:20 am

Game looks great :) And they still have 5 months to fix/balance it... beta/demo plz

Hmm maybe the bow shouldn't be an instant kill so the player can at least kill that hunter
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Genevieve
 
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Post » Wed Oct 10, 2012 5:36 am

Though I think that's the whole scenario of being a op hunter, like they said it's sort of like alien vs predator. :)
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Lily Something
 
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Post » Wed Oct 10, 2012 6:53 am

Lookin' good.

Some Observations:-

- at 0:50 - a teaser of maximum speed jump? (please let it be so ;_;)
- Hunter has no armor mode, but a maximum speed module, there is no power module so does that mean he constantly runs at maximum speed? If so, it's not really that fast :(
- Swarmer as a new kill streak. Boom!
- Crash Site radius is bigger now.
- Air Stomp animation speed slightly increased.
- Picking stuff up and using as offense or defense tool allowing for a lot of randomness. (Alien weapons, Pinger, Jaw's, Swarmer, pod shields, lamp posts, car's.) I like random. More importantly, I like choice.
- At 2:23 guy throws the pole while cloaked and it doesn't drain his energy. :|
- Return of Orbital Strike (2:28) :/
- Disappointing that the pinger has a 3rd person view and not a 1st person view which would make it feel more "mech" like.
- Throwing the user out of the pinger needs a slightly faster animation. No on likes to be shot at while in a cutscene no matter how cool it looks.
- I'm liking the new hit-marker design.
- 30+ weapons..... drool...

The most interesting thing however, is the Match Highlights thingamajig at 2:58. Possible match recorder? Very good news if so!
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Janine Rose
 
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Post » Wed Oct 10, 2012 8:39 am

Though I think that's the whole scenario of being a op hunter, like they said it's sort of like alien vs predator. :)

Well yeah, but this is way too much. Unlimited cloak, one shoot kill bow, silent and dead CELL soldiers become Hunters.
Just make Hunters drain energy!
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megan gleeson
 
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Post » Wed Oct 10, 2012 12:05 am

Lookin' good.

Some Observations:-
- Return of Orbital Strike (2:28) :/




Where? I don't see it!
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Rachel Hall
 
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Post » Wed Oct 10, 2012 6:27 am

Lookin' good.

Some Observations:-
- Return of Orbital Strike (2:28) :/




Where? I don't see it!

You can see it in action at 3:15
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Scotties Hottie
 
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Post » Wed Oct 10, 2012 8:41 am

FAPFAPFAPFAPFAP!

I am really pumped after seeing this!
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Eric Hayes
 
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Post » Tue Oct 09, 2012 9:54 pm

- I'm liking the new hit-marker design.

The most interesting thing however, is the Match Highlights thingamajig at 2:58. Possible match recorder? Very good news if so!

Wait, what new hit-marker?
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Mandi Norton
 
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Post » Wed Oct 10, 2012 3:12 am


Wait, what new hit-marker?

At 2:00 onward's it looks different with the reflex sight more so than others. But I guess its the same design, just a lot bigger.
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Thomas LEON
 
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Post » Wed Oct 10, 2012 12:16 am

THis looks awesome i got to admit,i cant wait for it.
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brenden casey
 
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Post » Wed Oct 10, 2012 3:22 am

the time game has drastically increased (1:49) Showed 15 mins.
D

Look at 2:05 the time says 166 minutes, clearly it was just for testing purposes. ;)
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Victoria Vasileva
 
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