Crysis 2 needs prone.

Post » Fri Jun 03, 2011 12:38 am

I rarely used prone on mp, like when I was cloaked capturing a point and waiting for an enemy to try get me (shooting high) so I kill him easy, but I think that for single player is a must have feature, one of the most used (by me).
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Lillian Cawfield
 
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Post » Thu Jun 02, 2011 10:14 pm

I still can't believe they took out prone. All the points against prone are complete and utter nonsense. You think that prone will slow you down? Don't use it then man!If you like to run like a friggin blind chicken and spray like in COD, just do it!I'm not saying it doesn't work, every player has his own gameplay style, if some players like to do it, so be it! But some OTHER PLAYERS(like me) like to play in an "other way".
Some others think its bad because of campers, though this is somewhat true, in Crysis 2 you have Cloak, and if you are invisible, it doesn't really matter if you are prone or not, does it?
It is also argued that it can be used in cowardly techniques such as diving or going prone while being shot this can be easily fixed by not letting players to go prone mid-air and by making prone not so fast to do (just like in ARMA 2 or OFDR)
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Mizz.Jayy
 
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Post » Fri Jun 03, 2011 1:57 am

thank god there is no prone, u start to shot some1 he goes to prone and owns u <---- Cod black ops(**** game)

lol get owned. they nerfed dropshotting in blops, so if you lose to a dropshot, you must be really bad.

i don't mind prone function.

no im not bad and i dont know on what console are u playing black ops but on the pc every skilled player with more kills then deaths is using dropshot including myself so i know what im talking about

if u play on pc then plz stfu cause u r full of ****
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Katey Meyer
 
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Post » Fri Jun 03, 2011 12:48 am

I still can't believe they took out prone. All the points against prone are complete and utter nonsense. You think that prone will slow you down? Don't use it then man!If you like to run like a friggin blind chicken and spray like in COD, just do it!I'm not saying it doesn't work, every player has his own gameplay style, if some players like to do it, so be it! But some OTHER PLAYERS(like me) like to play in an "other way".
Some others think its bad because of campers, though this is somewhat true, in Crysis 2 you have Cloak, and if you are invisible, it doesn't really matter if you are prone or not, does it?
It is also argued that it can be used in cowardly techniques such as diving or going prone while being shot this can be easily fixed by not letting players to go prone mid-air and by making prone not so fast to do (just like in ARMA 2 or OFDR)

^this

If prone isn't in the campaign i'm deeply dissapointed. How can I go on the roof to snipe if I can't go prone? it looks plain stupid if your just crouching and it would give me more accuracy while prone /:

and if the online levels are small, I really think that they are designed so u can't go sniping in a quiet corner and nobody can suprise u from behind. :)
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Ben sutton
 
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Post » Thu Jun 02, 2011 4:11 pm

Guys, you are all basing this on the BETA.
So who says they do not "want" to add this feature, i think they will.
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RUby DIaz
 
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Post » Thu Jun 02, 2011 10:32 pm

If you aim down the sights in Crysis Wars, the simple fact is you're going to die. The laser mechanism is far superior to ADS. Its abandonment (along with the removal of the strafe jump) is the reason why those of us with a brain realize that the game is going to flop, at least for those of us who understood the first two games.

Prone has already proven to slow games down to a crawl, its removal is a good thing.
Why on Earth are you on a Crysis board if you've clearly never even played the game?

Wow what an ass. I have played Crysis, I have done so since its Beta2 release. I also played the 360 demo of Crysis 2 and was ranked 45th in the world. The laser pointer was in the demo, it was just locked out from usage. You obviously dont know wtf your talking about. As a LONG TIME (10yrs +) online gamer I have seen first hand what happens in Crysis and various other titles with prone players on huge maps. Games turn in to a camp fest, with half a team doing sweet FA to help out capping points and just laying down in cloak mode hoping to get a sniper shot off.

Prone is not required in a console game, nor is it required in ANY game. When players have the option to lie down and go in to cloak, its gauranteed to slow the game down by definition.

Oh and FYI laser pointer svckS. Why? Because if your in cloak mode with a laser pointer I can see the laser pointer a frikin mile away with its "cloak" effect washing over the field of view. It makes it SUPER easy to find cloakers, much easier than it normally is.
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Arnold Wet
 
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Post » Fri Jun 03, 2011 12:32 am

All i see here is camper prone noobs whining .Crysis wars needed prone cause maps were huge and had vechicles.Crysis 2 doesnt need one cause there are no vechicles and no huge maps and prone slows the gameplay and noobs go prone in every corner they find and w8 for ages for someone to come past them .I prefer slide for evasive maneuvres .Prone is for ppl that dont know how to move on a map :>
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Heather beauchamp
 
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Post » Fri Jun 03, 2011 3:57 am

Yeah i bet prone-no-more is beacuse console controllers have no enough buttons to support prone. Everything is getting more and more simple by the time. Consolezation is the end of the games in wich you have to activate the brain for a moment. <- That is the fact. ... On the other hand PC is the end of the all games beacuse piracy is well spreaded. :D
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Cheville Thompson
 
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Post » Fri Jun 03, 2011 6:09 am

Yeah i bet prone-no-more is beacuse console controllers have no enough buttons to support prone. Everything is getting more and more simple by the time. Consolezation is the end of the games in wich you have to activate the brain for a moment. <- That is the fact. ... On the other hand PC is the end of the all games beacuse piracy is well spreaded. :D
Ok, that's not true. CoD has prone, even on consoles.

People, it got removed because (as many said) it slows the game down, and allows people to do camping, without getting spotted. Look at Modern Warfare. When you played it, you know it. People see you, they prone IMMEDIATELY and start shooting. It get's pretty annoying, especially on PC. Now imagine, people going prone AND cloaked in Modern Warfare? It would turn into a desaster.
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Amy Siebenhaar
 
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Post » Thu Jun 02, 2011 8:12 pm

no prone? BS!!! The prone in Crysis 1 was awesome! And drop shotting wasn't possible because the prone wasn't done in a snap like in black ops lol, so it was balanced! It was so cool to prone in stealth, you really felt immersed in the jungle and like a true super soldier on a special mission!! It was sweet!! Man it svcks its not in Crysis 2 lol. The streamline stuff is alright (and makes sense since strength and speed modes were useless for the most part and should have been incorporated to default status in the suit from the start), but no prone? Man, this is as bad as the loss of turtles.

On the bright side, we got DX11, better weps, better combat, and more intensity....and better story!! :)
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Nathan Risch
 
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Post » Fri Jun 03, 2011 4:51 am

its a good example because of the factors involved and the gameplay, while its a pale comparison of the PC version its still better than most shooters out there on console.


why would you want to aim down sights and even attempt to track a xenomorph moving along the wall at a rediculous speed? or even try to track a predator when its sprinting towards you. ADS didnt make sense in that game because to ADS means you have to slow down and in AVP you never want to be slow.

lean? crouch? once again why would you want to slow yourself down when theres wall running and invisable death machines running around?

the idea of slowing yourself down in a game were you need to be on your toes and fast moving doesnt make sense to me.

It like saying why isnt there any prone in unreal or quake, or why isnt there any ADS in unreal or quake?

trust me old school gaming with non ADS is so much better.

I would want to ADS because its always better than hip firing. If something is coming at me fast in an FPS I want to be able to aim instead of hip spraying at it because I and and almost every other PC FPS player can be more accurate that way. Would I aim so I can hit whats coming at me for certain? Or spray and fruitlessly backpedal from something thats moving 4x faster than me?

Lean and crouch would be useful for all three species in the game to reduce their silhouette on high ground and also in marine vs marine gameplay. They are optional features to be used when the player thinks they need to be used.. they dont slow you down or slow the gameplay down in the slightest.

Really, stop bringing up Quake and UT in every post you make here. They were good games for their time but if they were released today with the same gameplay they would flop as hard as AvP2010 did.

Trust me on this it would take something special to track an XENO sprinting along a wall with ironsights even on PC.

Its NOT hip firing, its actually shoulder firing if you look at the characters they hold their gun to their shoulder. If you aimed down the sight in the game it wouldnt be true to the original games and a game DOESNT need ADS to be a shooter.

ADS isnt any kind of innovation in gaming, stop treating it like its essential because it really isnt.

lean in AVP? its an arcade shooter! thats just rediculous, I wont even comment on that point.

ADS, Lean, Crouch? sounds like your aiming for a realistic tactical ahooter here which is just not what AVP is, its a good fun arcade shooter just like Unreal or quake.

So what should they do to be competative? slow down gamplay to a crawl? and have the option to crouch and lean?

I just cant imagine trying to lean around a corner with a plasma caster or a flak cannon, or trying to crouch as an alien which is already crawling, let alone trying to tactically move around slowly as a marine leaning around corners and crouching around.....

your argument for putting realistic elements into an ARCADE shooter are just silly. Its AVP sci-fi, its not ghost recon.

And about Quake and Unreal, yeah they would have to slow gameplay to a crawl, lower health, add perks and killstreaks and have a crap load of aim assist and extra health if you die 5 times and other such hold your hand abilites otherwise it wouldnt sell to the mass crowd of noobs/sheep.
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Ysabelle
 
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Post » Fri Jun 03, 2011 4:29 am

i don't want prone for camping, i want it for running and gunning, because dropshotting helps a lot.

i dont think many people are going to be hard camping this game, they already made countermeasures for that (dog tags, stealth revenge kills)
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maddison
 
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Post » Thu Jun 02, 2011 4:30 pm

I just fail to see why prone would be of any use in this game when people are jumping around on rooftops invisable while your just lying there with your 133t sniper skills looking for a target then somebody uses "tracker" tosee were your footsteps lead and you get shanked in the back.

Although it could be useful in a firefight if you prone behind an object for hard cover, either way I wont really miss it in this game because with the way it plays id rather keep on my feet most of the time anyway.
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carly mcdonough
 
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Post » Thu Jun 02, 2011 3:17 pm

Honestly, I think it would look silly if you saw some big dude in a nanosuit, laying on the ground. Just my opinion.
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Siidney
 
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Post » Thu Jun 02, 2011 10:14 pm

Prone had its uses in Crysis Wars.

go in and out of prone during your strafe to hopefully throw off your opponents aim enough to gain the advantage.


Wow, really Cuad? You can't prone while strafe jumping.
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SaVino GοΜ
 
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Post » Fri Jun 03, 2011 2:26 am

Trust me on this it would take something special to track an XENO sprinting along a wall with ironsights even on PC.

All youve told me there is that you have terrible aim in an FPS. Most used Marine weapon in AvP2 = Sniper.

Its NOT hip firing, its actually shoulder firing if you look at the characters they hold their gun to their shoulder. If you aimed down the sight in the game it wouldnt be true to the original games and a game DOESNT need ADS to be a shooter.

Useless nitpicking. Having something that is not a basic feature of FPS games wouldnt stop the game being "true" to its equally terrible predecessors.

ADS isnt any kind of innovation in gaming, stop treating it like its essential because it really isnt.

Its not an innovation, its an expected core mechanic, just as much as reloading is.

lean in AVP? its an arcade shooter! thats just rediculous, I wont even comment on that point.

There is nothing wrong with improving gameplay, something the AVP franchise desperately needs.

ADS, Lean, Crouch? sounds like your aiming for a realistic tactical ahooter here which is just not what AVP is, its a good fun arcade shooter just like Unreal or quake.

ADS, lean and stance changes do not mean a game is a realistic tactical shooter. Oh and AVP isnt good or fun, the game flopped beyond belief. The previous AVP games actually had crouch for all species and it didnt slow gameplay down in the slightest.

So what should they do to be competative? slow down gamplay to a crawl? and have the option to crouch and lean?

Plenty of games have had these mechanics and retained speedy gameplay.

I just cant imagine trying to lean around a corner with a plasma caster or a flak cannon, or trying to crouch as an alien which is already crawling, let alone trying to tactically move around slowly as a marine leaning around corners and crouching around.....

You never played AvP2 then.

your argument for putting realistic elements into an ARCADE shooter are just silly. Its AVP sci-fi, its not ghost recon.

Your counter arguments are weak. The fact that AvP2 had crouch debunks the majority of your post.

And about Quake and Unreal, yeah they would have to slow gameplay to a crawl, lower health, add perks and killstreaks and have a crap load of aim assist and extra health if you die 5 times and other such hold your hand abilites otherwise it wouldnt sell to the mass crowd of noobs/sheep.

I never mentioned anything about adding those features to those games. I simply asked you to get over your obsession with them to stop mentioning them as if they put your opinion higher than anyone elses.
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pinar
 
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Post » Fri Jun 03, 2011 1:15 am

Trust me on this it would take something special to track an XENO sprinting along a wall with ironsights even on PC.

All youve told me there is that you have terrible aim in an FPS. Most used Marine weapon in AvP2 = Sniper.



Err, correct me if I'm wrong, but didn't the Sniper kill ANYTHING except a Queen in one shot? There's little point in using anything else if you can 1hk anything with a bodyshot.
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Jon O
 
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Post » Fri Jun 03, 2011 12:25 am

Err, correct me if I'm wrong, but didn't the Sniper kill ANYTHING except a Queen in one shot? There's little point in using anything else if you can 1hk anything with a bodyshot.
It was 1hk to everyone else, expect to Praetorian and Queen (I think that Heavy Predator also needs 2 shots, not sure though). The way it was IMO balanced was, that it was really hard to hit, because enemies were always bouncing around really fast or cloaked. Sniper got also only 10 ammo.
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REVLUTIN
 
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Post » Thu Jun 02, 2011 9:21 pm

Trust me on this it would take something special to track an XENO sprinting along a wall with ironsights even on PC.

All youve told me there is that you have terrible aim in an FPS. Most used Marine weapon in AvP2 = Sniper.



Err, correct me if I'm wrong, but didn't the Sniper kill ANYTHING except a Queen in one shot? There's little point in using anything else if you can 1hk anything with a bodyshot.

OHKed anything but the Queen, Praetorian and Heavy Predator without headshots. My point with that was that it was the most used weapon despite being a semi-automatic you can only fire once every second or so. You still needed to be accurate with it and Aliens and even Predators move considerably faster in AvP2 than AvP2010. Almost everyone played as the Runner and Light Predator when not playing as a Marine.

The bottom line is AvP2 had crouch and AvP2010 doesnt.. which is the faster paced game? AvP2 by a large margin. The whole "crouch, prone and lean slow the game down" argument is baseless.
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sas
 
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Post » Thu Jun 02, 2011 9:46 pm

OHKed anything but the Queen, Praetorian and Heavy Predator without headshots. My point with that was that it was the most used weapon despite being a semi-automatic you can only fire once every second or so. You still needed to be accurate with it and Aliens and even Predators move considerably faster in AvP2 than AvP2010. Almost everyone played as the Runner and Light Predator when not playing as a Marine.

The bottom line is AvP2 had crouch and AvP2010 doesnt.. which is the faster paced game? AvP2 by a large margin. The whole "crouch, prone and lean slow the game down" argument is baseless.

Yeah, if anything, AvP 2010 would have been better served by just cloning AvP2. Preferably by devs who didn't fail at life. A proper re-skin and DX11 on AvP2 would have been a MUCH better game than the new crap. I couldn't even finish the campaign, gameplay was so painful.

And I'm with you, core mechanics only slow down gameplay when they're badly implemented. And AvP 2010 should NEVER have had stupid Rock paper scissors melee. Stupid stupid stupid concept. Tiny skinny little alien wrist is somehow the only part of them that a Pred's claws can't go through? A marine with the reflexes to ninja-block an alien? Riiiiiiight.

And don't get me started on strafe/heavy melee macros.
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Marquis deVille
 
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Post » Thu Jun 02, 2011 11:03 pm

No! Take Crysis 2 as it is..seek for good options in everything
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Kate Murrell
 
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Post » Fri Jun 03, 2011 6:57 am

Depends on the map design and intended play-style. If there are mostly tables and higher objects but no vegetation, then proning tend to be obsolete. The suit also helps with invisibility but "camping like a noob, no points":P
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Cathrine Jack
 
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Post » Fri Jun 03, 2011 2:12 am

Crysis 2 probably needs a lot of things, but lets start with the most needed. Proning. It really feels bad that you cannot prone. Run and gun isnt' everything. Sometimes, I want to prone behind some good cover while I think things out. And we will definitely want it later for bigger maps.

To think things out? I don't get why you can't think things out behind some cover while crouched or standing. If I take the map skyline for example, it had countless pieces of cover I could just chill behind. Prone isn't really necessary. It just makes camping easier.
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Phoenix Draven
 
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Post » Thu Jun 02, 2011 2:30 pm

Agreed on the prone position for PC. Also agreed, vehicle use in MP.
I just hope the Crymodders do us a big favor and add extra things to Crysis 2.

Btw I am happy to finally post after a full 24 hours of not being able to even view the forum, I'm still seeing some general error messages popping up. But hey! What a twist. What's with the font being too big?
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Lily Something
 
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Post » Fri Jun 03, 2011 2:36 am

i would like to have prone pees me off when i cant prone when u dont have it it takes a good aspects of games when u cant prone so yes plz for the love of god lets us prone bc2 is crap with out pron a sniper prones thats all there is to it a real sniper in real life prones they dont stand there out in the open to get shot
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Klaire
 
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